Commit Graph
12 Commits
Author SHA1 Message Date
dotCooCoo 7960fa722f Fix #1770: Shape Builder merges leave no spur or split outline when shared edges differ by rounding
The Shape Builder merges faces by uniting their contours, and the edges
two faces share cancel out. The sweep can give two faces copies of a
shared edge whose ends lie a few times its tolerance apart, with the
difference left as pieces shorter than the tolerance. The union could
then keep the space between the copies: a hairline that joined a hole
as a spur, or a seam that cut a petal tip off the ring's outer outline
as an outline of its own. On Apple Silicon, turning one petal of the
rosette test by -180 degrees instead of 180 leaves a spur.

A Shape Builder action unites the picked faces first, and then what is
left of each shape. When two copies of a shared edge differ in the
first of these unions that unites the faces' contours, each point of
the faces' contours that lies within 16 times the sweep's tolerance of
a point kept before it now moves onto that point before that union and
each later one, with the handles next to it. A piece left within that
distance of one point is dropped. The planar map joins the ends of
copies of an edge within the same distance. Copies that share their
ends leave at most a hairline contour, which the merge drops as a
sliver. When the copies in that union all match exactly, the unions
take the contours unchanged. Only the Shape Builder's merges and
deletions unite faces this way, so Pathfinder output does not change.
2026-10-16 02:21:46 +07:00
bflatastic 65e2168791 Shape Builder: the gaps closed paths enclose are regions (#1691) 2026-10-14 11:28:21 +07:00
Ikki Nishihara 18e538ec94 fix(pathfinder): Divide splits shapes with an open cutting line (#1307) 2026-10-12 15:16:57 +07:00
arhammusheerandClaude Opus 5.5 7652439b40 #1172: Pathfinder Outline 19x, SVG export 1.5x and open 1.2x faster, same output
At 50,000 paths unless noted, against main:

- Pathfinder Outline (300 paths): 145 → 7.5 ms. Each segment was tested against every junction
  of the arrangement, and each chain against every chain kept so far. Now a segment tests only
  the junctions inside its control box (junctions are sorted by x; a point within reach of a
  curve is within reach of that box), with the same nearest-point test. Coincident chains are
  found through a grid on their midpoints, taking the first match in the same order a scan does.
- export SVG: 267 → 176 ms. Path data is written straight into one string (`push_num`, the
  same digits and trimming as `fmt_num`) instead of a string per number, point and segment.
- open .vectorcraft: 239 → 195 ms. The JSON was parsed once only to find where it ends:
  - A file with no NUL has no data after it.
  - Otherwise the marker (which holds the first NUL, as JSON can't) is taken when it directly
    follows the JSON's last byte, as the writer puts it.
  - Anything else takes the old parse.

`perf --deep` prints output hashes of an SVG export and a save → open → save round trip; main
and this branch print the same ones. pathfinder_pinned (Outline included) passes, and so do the
pathops, format and svg suites (345 tests).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
arhammusheerandClaude Opus 5.5 4c5809302d #1172: Pathfinder Trim, Merge and Crop 9-12x faster, same output
Trim, Merge and Crop walk the arrangement once per input shape, and every walk tested each edge
side with a coverage mask built from a winding vector with one slot per input. On 300 paths,
against main:

- Trim: 362 → 31 ms
- Merge: 366 → 31 ms
- Crop: 303 → 28 ms
- Unite, Intersect, Exclude, Minus Front and Minus Back: unchanged or a little faster

- Multi, the arrangement's winding, keeps only the non-zero windings as sorted (input, winding)
  pairs, added in place. A face is covered by a few inputs, so a test reads a few entries
  instead of one per input. The winding arithmetic is unchanged.
- Arrangement::covered lists the inputs that cover a face (the true entries of its coverage
  mask). Trim, Merge, Crop, Minus Front, Minus Back, Intersect and Exclude test that list; each
  test's old mask form is in a comment beside it. mask() still builds the same mask for the rest.

pathfinder_pinned hashes the output of all ten operations on 2, 5, 12 and 30 overlapping
ellipses, rectangles and stars (even-odd and non-zero, shared keys for Merge). The 40 hashes were
computed with main's dense windings, and the new code gives every one of them. A wrong Crop test
fails it. The pathops suite (103 tests) passes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
Alejandro LondonoandClaude Opus 5.5 8957545c33 #893: merge Shape Builder faces in the planar map
After linesweeper 0.5 (#1028 on main), uniting the faces of a grid of
lines could split the merged strip again even with their corners shared
exactly: a sweep over seven or more faces moved shared vertices by about
1e-6 (within its eps) and the edges between faces no longer cancelled.

Faces cut by open paths now merge like closed shapes' faces already do
(FaceMerger::exact): in the planar map itself. build() is split into
map() (the graph and its faces) and build(); Map::merge traces the
boundary of the picked faces along the map's own edges, dropping the
edges between two picked faces and the loose ends inside them, so no
sweep runs on the result. FaceMerger finds each face again by a point
inside it, checks the area, and keeps the boolean union as a fallback.

Tests: the regression test merges through FaceMerger; a grid test
covers a ring with its hole, cells touching at a corner, a loose end,
and that the map path (not the fallback) produced the result.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:24:44 +07:00
bflatasticandClaude Opus 5.5 2023a47188 Fix #569: Shape Builder merges leave no stray edges in their outlines
Merging regions united the faces' outlines with a boolean union. Each
face had been refit on its own, so two faces' shared edge could come out
a hair apart: the union then kept the edge between them, or a spur of
it, and a stroked merged shape (unfilled art) showed a stray line inside.
Subtracting the merged shape from the others left slivers along it too.

pathops::FaceMerger merges faces from the planar arrangement itself,
made once per merge: their contours share their edges exactly, so the
edges between merged faces vanish. The Shape Builder builds the merged
shape that way, and what is left of each shape from its faces not merged
(rather than subtracting the merged shape from it). Selections with open
paths keep the old union.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 03:04:48 +07:00
theironchefandClaude Opus 5.5 9002f86f73 Pathfinder: find all regions in a few contour passes, not one per mask
regions() made one linesweeper contour pass per distinct coverage mask,
and each pass walks the whole arrangement, so finding the regions cost
masks x segments. Two crossing blends make thousands of both: the
Ribbons example's EPS export never finished, and Flatten Transparency,
the Flattener Preview, Divide, Shape Builder and Live Paint slowed down
the same way on dense art.

The masks now go into batches whose faces share no vertex (a greedy
colouring of the masks meeting at each vertex), one contour pass per
batch. A face's contours are walked as in its own mask's pass, since
no other face of the batch touches it; each contour's mask is the one
of its batch at its first point (a vertex of the arrangement), and
contours group under the nearest enclosing contour of the same mask,
as grouped() does in that mask's pass. The regions come out identical,
in the same order.

Fixes #173.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U9TrG4w49oSRYbP3cqxA3D
2026-10-05 12:10:36 -07:00
Brandon ThomasandClaude Opus 5.5 3e323bfa2a Robustness: VectorCraft never crashes — no panics in shipped code
Shipped code no longer unwraps, expects or panics: every one of the 124
unwrap()/expect()/panic!/unreachable! sites outside tests now handles the
failure (Result/Option, ?, let-else, defaults) and reports errors to the user.

- Lints: workspace clippy denies unwrap_used, expect_used, panic, todo,
  unimplemented and unreachable; clippy.toml allows them in tests, and
  integration tests, examples and testkit opt out explicitly.
- Safety net (vectorcraft_engine::guard): a panic in a top-level command rolls
  the document back and returns EngineError::Internal; a panicking tool is
  reset; the MCP server answers with an internal error and keeps serving; the
  UI frame and each control request are guarded.
- APIs that hid failures now return them: Rendered::to_png/to_jpeg/to_webp
  return Result (JPEG/WebP errors used to write empty files),
  FontDb::face returns Option, Region::top returns Option.
- Fuzzing: engine/tests/import_fuzz.rs feeds garbage, hostile and mutated SVG
  and PDF through import → render → export (30k cases locally, no panics).
- Docs: AGENTS.md/CLAUDE.md rule, docs/development.md "Robustness" section,
  README pointer and a PR template checklist.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 06:28:59 +07:00
bflatasticandClaude Opus 5.5 be7006ccf5 M6.10: Boolean operations hold their area identities on almost-horizontal edges
The sweep compares a curve with another segment over a y-span shorter than
its tolerance by bounding boxes only, so an edge rising by less than that
tolerance (e.g. a rectangle edge cut through a circle's cap, whose computed
intersection end sits ~1e-12 off the horizontal) was mis-ordered and the
result lost a corner: xor/difference/area disagreed by up to 10%. Every
sweep input now snaps on-curve y values within the tolerance to one level
(handles follow and are levelled with their anchor), so such edges become
exact horizontals, which the sweep handles exactly.

- tests/regressions.rs: the six minimal failures found by the properties,
  the root cause in isolation, and the self-crossing "star" polygon.
- The star-polygon strategy rejected no angular step of half a turn or
  more, so it sometimes drew self-crossing polygons (the shoelace failure).
- Property suites run from a fixed seed (PROPTEST_CASES / PROPTEST_RNG_SEED
  still override), so CI cannot fail at random.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 03:36:30 +07:00
Brandon ThomasandClaude Opus 5.5 4878f1c5dd Rename DrawCraft → VectorCraft: crates (vectorcraft-*), apps, binaries, types, env vars, docs, examples (.vectorcraft); old .drawcraft files and preferences still load. Fix: text bounds exact after opening a file; selection no longer marks a document modified (dirty = content differs from the saved document). Screenshots and renders regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:30:09 -04:00
Brandon ThomasandClaude Opus 5.5 bfee80a22c M0: workspace skeleton — geom, color, doc, render, text, pathops, svg, tools, engine
Engine-first Cargo workspace for DrawCraft (clean-room Illustrator):
- geom: anchor-based path model, shapes, hit testing, snapping
- color: colours, paints, gradients, swatches, blend modes, harmonies
- doc: persistent Arc document tree, appearance stacks, text model, selection
- render: vello_cpu renderer (appearance, gradients, clip groups, blend modes)
- text: font DB, harfrust shaping, point/area/path layout
- pathops: curve booleans (linesweeper), Pathfinder, offset, simplify
- svg: import (usvg) and export
- tools: selection/direct/pen/shape tools emitting commands
- engine: Session, history with interactions, ~110 commands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 05:53:29 -04:00