Commit Graph
5 Commits
Author SHA1 Message Date
bflatasticandClaude Opus 5.5 99671cabd8 Fix #827: shadows and glows keep their blend modes in PDF
A raster effect painted below its object (Drop Shadow, Outer Glow) is
written as an image under the object's vector art. The image was
rendered over nothing and placed with Normal blending, so a Screen glow
or a Multiply shadow came out as Normal in the PDF. Each image is now
composited with its effects' blend mode, one image per mode when an
object's shadows and glows use several.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:28:04 +07:00
bflatasticandClaude Opus 5.5 1e7f5084d8 Part of ROADMAP gap 2: Radial Blur, Smart Blur and Unsharp Mask on a pixel-filter pipeline
Effect › Blur › Radial Blur (spin/zoom, draft/good/best) and Smart Blur
(Normal mode), Effect › Sharpen › Unsharp Mask: Photoshop-style filters in
vectorcraft_effects::pixel, run by the renderer on the object's pixels in
stack order with Gaussian Blur and Feather, cached while panning; lengths in
points, bounded work per pixel. PDF, Expand Appearance and SVG export write
the effected objects as images. Dialogs with preview (method/quality
dropdowns, fields in documented order), menu entries, translations, tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:30:31 +07:00
bflatasticandClaude Opus 5.5 9920156bb6 Fix #122: colour adjustment live effects (Effect > Color Adjustments)
The issue asked for non-destructive colour adjustments in the Effect menu
and the Appearance panel that work on vector paints, live type and
embedded images. Only the destructive Edit Colors commands existed, and
the live-effect pipeline only knew geometry and raster effects.

Effect > Color Adjustments adds six effects (adjust.*). They recolour,
in stack order, everything an object paints with: fills and strokes
(gradient stops too), type, gradient meshes, embedded images and a
group's members, each colour keeping its model. The Edit Colors walk over
an object's colours moved to vectorcraft_doc::recolor so the commands
and the live effects share it. The renderer draws adjusted art through
its object-effect path (recoloured images cached within a memory
budget), exports bake the adjusted colours (images as recoloured
copies), and Expand Appearance makes them permanent. The effect dialog
shows sliders, a channel menu and a draggable Curves graph, all previewed
live as one undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:42:26 +07:00
Brandon ThomasandClaude Opus 5.5 4878f1c5dd Rename DrawCraft → VectorCraft: crates (vectorcraft-*), apps, binaries, types, env vars, docs, examples (.vectorcraft); old .drawcraft files and preferences still load. Fix: text bounds exact after opening a file; selection no longer marks a document modified (dirty = content differs from the saved document). Screenshots and renders regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:30:09 -04:00
Brandon ThomasandClaude Opus 5.5 6d21d36d16 M2/M8/M9/M4.4: drawing + transform tools, live effects, PDF export/import, file/batch commands; UI restyled to measured Illustrator metrics (Medium Dark, categorized toolbar, hint bar, task bar, Layers)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 06:55:49 -04:00