Object > Live Paint > Gap Options was a stub, and paint leaked through
any gap between the paths of a Live Paint group. The reference app's
Gap Options stop paint at small gaps, close them with unpainted paths
and preview them on the canvas.
livePaint.gapOptions (Gap Options) sets a group's options: detect (Gap
Detection), size (small 3 pt, medium 6 pt, large 12 pt, or a custom
size over 0 up to 72 pt), color (the Gap Preview Color, #rrggbb or a
layer color's name) and closeGaps, which adds an unpainted path across
each gap to the group's paths. A gap runs from a loose end of a path
to the nearest point of any path within the size, unless the paths
already join the two close by. With detection on, the faces are made
again as if a line closed each gap, and each face or edge keeps the
look of the old one it lies in or on. The options are stored on the
group, so they are saved, copied and undone with it, and Expand drops
them. Merge keeps the bottom group's options when its Gap Detection is
on, or else turns Gap Detection on with Small when another merged
group has it on. When Gap Detection is off in every merged group,
Merge keeps it off. livePaint.info lists the options and the gaps up
to the size wide that no path closes.
The menu item opens a Gap Options dialog. With Preview on, the options
apply live and the gaps show on the canvas in the preview color, and
OK keeps them as one undo step. vectorcraft-pathops gains find_gaps
and live_paint_with_gaps.
Docs: docs/mcp.md, docs/target-app-parity.md.
i18n: the 19 complete catalogs have rows for the dialog's labels, and
bg's Gap Options menu label now names gaps instead of line spacing.
Merging regions united the faces' outlines with a boolean union. Each
face had been refit on its own, so two faces' shared edge could come out
a hair apart: the union then kept the edge between them, or a spur of
it, and a stroked merged shape (unfilled art) showed a stray line inside.
Subtracting the merged shape from the others left slivers along it too.
pathops::FaceMerger merges faces from the planar arrangement itself,
made once per merge: their contours share their edges exactly, so the
edges between merged faces vanish. The Shape Builder builds the merged
shape that way, and what is left of each shape from its faces not merged
(rather than subtracting the merged shape from it). Selections with open
paths keep the old union.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Alt already deleted regions and pieces of open lines, but erase mode had
no edges of closed shapes, no distinct pointer, highlighted regions in the
merge-mode grey, only noticed Alt on a mouse move, and an erase drag could
flip mode at release. Like the reference app's erase mode:
- pathops::shape_builder(shapes, edges) returns a BuilderArrangement; with
`edges` it also cuts the outlines of closed (and filled open) paths
wherever other paths meet them. pathops::cut_out removes such a piece
from a path: a closed subpath opens there, an open one splits or
shortens, a piece all the way round takes its subpath, and a filled open
path's invisible closing edge never comes back as a visible segment.
Specks where paths only touch cut nothing; a zero-length input is no
longer the source of edges running through it. encloses_area is shared
with the tool's closing of filled open paths.
- BuilderMap (with_edges) hit-tests edges like line pieces (nearest wins);
an erase gesture that crosses an edge into a region deletes the region,
not the edge (erased_edges).
- shapeBuilder.merge {erase}: deletes the edges touched within tolerance
(from every shape along them), after the regions; returns `edges`.
shapeBuilder.regions lists `edges` (bounds, source). One undo step.
- Shape Builder tool: Alt held switches to erase mode and back on release:
red mesh/edge highlights of what will be deleted, a minus pointer
(Cursor::ShapeBuilder / ShapeBuilderErase, a plus in merge mode); a drag
keeps the mode it started in. The canvas re-hovers the tool when a
modifier changes, so the highlight follows Alt without a mouse move.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Shape Builder only used the filled areas of the selected paths, so a
stroke-only line or open path across a shape did nothing. Like the
reference app's Shape Builder, open paths now act as cutting edges:
- pathops::shape_builder: with an open path in the selection, the
regions are the Live Paint planar map's faces (every path an edge), so a
line across a shape splits it and lines can enclose a region of their
own; it also returns each open path cut where other paths meet it. Closed
shapes alone, more than SHAPE_BUILDER_MAX_SEGMENTS segments, or a map
that can't be built fall back to the filled-area arrangement.
- Filled open paths count as closed (an invisible closing edge) where that
encloses an area; unfilled open paths and straight lines stay edges.
- shapeBuilder.merge: merging or deleting regions on both sides of a line
piece removes that piece (the line is split, its other pieces kept); an
area only lines enclose takes the current fill and the front-most
object's look. Alt (erase) within `tolerance` of a line piece deletes it.
Returns `lines` (pieces deleted).
- shapeBuilder.regions also lists the line pieces.
- The tool shares BuilderMap/Touched with the command, highlights the line
piece under the pointer while Alt is held and passes its tolerance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Parity: Object › Path › Remove Anchor Points now runs the new command (`path.removeAnchors`,
the menu's feature name) instead of `path.deleteAnchors`, which deleted the anchors with their
segments and opened closed paths; that stays the Delete key's command ("Delete Anchor Points",
off the menu). No second "Smart" item.
- Geometry: the refit moves to `vectorcraft_pathops::remove_anchor` on the existing least-squares
fitter (fixed end tangents, a golden-section search for where the curve passes the removed
point) instead of a ~1,000-candidate grid search in geom (about 4 ms per anchor, now well under
0.1 ms). Two straight sides stay one straight side (a rectangle loses a corner and becomes a
triangle), as Illustrator does; non-finite input leaves the handles alone.
- The Delete Anchor Point tool (`path.removeAnchor`) uses the same function, replacing its
heuristic handle stretch; the explicit id/anchor and `fit` params of the new command are dropped
as duplicates of it. The command is enabled by direct-selected anchors (`has_anchors`), not a
UI override.
- The Control bar shows an icon button (the Delete Anchor Point icon, tooltip "Remove Anchor
Points") instead of a 204 pt text button; the labels reuse the translated "Remove Anchor
Points"; zh-hant gains "Delete Anchor Points". The Pen test that pinned Alt-click as plain Pen
(Illustrator's Alt over an anchor is Convert Anchor Point) is dropped.
- Tests for the refit, closed paths, straight sides and bad input; docs/mcp.md and ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Live Paint Bucket now fills areas enclosed by any paths. Crossing
lines enclose faces it can fill, a line across a shape splits that shape's
face in two, and an area enclosed by paths becomes a face even when nothing
fills it (it starts unfilled). Edges are the paths cut wherever another path
meets them, keeping their stroke, so Shift-click paints each piece. Closed
shapes give the same faces as before.
Root cause: Live Paint built its faces from the Pathfinder regions, which
divide the filled areas of closed shapes. An open path counted only as the
area it would fill if closed, which for a straight line is nothing, so lines
divided nothing and the bucket found no face to fill. A new planar map in
vectorcraft-pathops (live_paint) sweeps every path as an edge: an open path
goes in traced there and back, with crossing counts that never cancel; faces
are walked on the resulting graph (holes included), and their fills and the
edges' sources are found geometrically. The sweep runs in an exactly sheared
frame, because it mishandles a horizontal line traced there and back.
Make, Merge, the bucket and Live Paint Selection all use it;
interior_point moves to vectorcraft-pathops with it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Outline Stroke (and the stroke part of Expand) now builds each stroke from the
shared canvas geometry: dash shapes, arrowheads, width profiles and inside/outside
alignment, united into one clean path (pathops::stroke_region). Every stroke item
is outlined in paint order (runs of fills stay on copies of the path), stroke
opacity, blend mode and effects move to the new fill, and brushed strokes become
their brush art. The live Effect > Path > Outline Stroke outlines the stroke it
sits on (on a fill or the object: the top stroke) with that stroke's cap, join,
dashes, alignment, profile, arrowheads and weight: GeomContext now carries the
stroke and the fill rule, built per item by the renderer, export baking and
Expand Appearance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>