With the Direct Selection tool active (after the bar's Edit Path, or
switching to it) and a path selected whole, the Contextual Task Bar kept
the Selection tool's Edit Path, Offset Path and Simplify: its anchor
actions showed only for anchors picked out one by one.
The public overview lists, for a path the Direct Selection tool selects,
Simplify and the anchor actions. A path selected whole now offers Corner
and Smooth (path.convertAnchors converts every anchor of a fully
selected path), Connect for an open path, and Simplify. Remove Anchor
Points and Cut Path need anchors picked out and still wait for them.
Edit Path, which only switches to the tool already in use, is left out,
for compound paths too.
The frame a trace starts in may already have asked for its next one before the trace started, so with no input the finished trace could wait. From the review of #4617.
Tracing a photo or a large image ran inside imageTrace.make on the UI
thread, so the window froze for as long as the trace took, with nothing
to say it was working.
A trace the user asks for (Object > Image Trace > Make and Make and
Expand, the task bar's Image Trace, the Image Trace panel's Trace and
presets) now runs on a thread of its own, as heavy plug-in filters do.
The status bar says so, and after 0.4 s a progress window shows how
many of the image's colors are traced, with Cancel and Continue in
Background (imageTrace.cancelRuns, imageTrace.hideRuns).
The result goes back to the command it was prepared for
(cmd::TraceRun, Traced::hand_in), which takes it only for the same
object, image and settings, so the edit is one undo step as before. A
newer trace of the same object replaces one still running, and a trace
whose image or settings changed meanwhile changes nothing. The control
channel, MCP, scripts and the web trace at once, as before.
The tracer reports its stages and color layers to a callback and stops
when it says so (trace_watched).
On a machine busy with other builds, four tests each failed once and
passed when run again alone.
The two render tests that count the rasters a drag moves draw content
painted with a pattern or showing a symbol, whose raster key holds the
font generation. The fonts change even while a test holds
fonts_steady(): the first lookup by family name catalogs the installed
fonts, and resolving a cataloged family or a fallback character loads a
face. When that happened between the two frames of a drag, the count
was 0. The new with_fonts_unchanged runs a step up to 100 times, until
the generation is the same after a run as before it, and the two tests
take their frames from it. The second render test,
a_moved_group_draws_the_shadow_of_the_instance_art_in_it_while_interacting,
was not seen failing but has the same fault.
The screenshot test's allow_due moved the capture's due time but not
its 8 s wall-clock deadline, so on a slow run the reply was the timeout
error. allow_due now also sets the deadline to f64::MAX; the two timeout
tests set it in the past themselves.
The persistent control server test gave the server 2 s to wait for
each request, 120 ms to read a line and 150 ms to write a reply. It now
gives the line and the reply 1 s each and the wait 30 s. The handler
sleeps 1.25 s, longer than both budgets, so a deadline kept from the
first request still runs out.
The idle expiry test read until the server closed the connection after
its 150 ms idle budget, and the client gave up after 3 s, so a pause of
about 3 s in the server's thread failed it with TimedOut. Every test in
control_server/tests.rs that waits for the server to reply, to close a
connection or to return its slot now waits up to WAIT (20 s), and
line_timeouts() gives the wait for a request and the reply 30 s. The
budgets under test stay 120 and 150 ms (1 s in the persistent test).
Escape during a Selection tool move or Alt-drag copy, a bounding-box
scale or rotation, a marquee, or a drag of a corner widget, a pie widget
or the brackets of type on a path did nothing, and the release then
applied the drag. Only a ruler guide, mirror axis or grid repeat drag
and the loaded text took Escape.
Escape in any of these drags now cancels it, the way Direct Selection
cancels its drags: the art returns to its state at the press, an
Alt-drag leaves no copy, no undo step is added, and the release does
nothing.
Outside a drag Escape works as before.
Docs: docs/mcp.md, docs/target-app-parity.md.
Escape did not cancel a drag with the Anchor Point, Mesh, Shape Builder
and Measure tools, or a Direct Selection drag of a mesh point, a corner
widget or the brackets of type on a path: the drag went on until the
mouse was released. Escape cancels every other Direct Selection drag
and a drag with the Free Transform, Rotate, Reflect, Scale, Shear and
Gradient tools.
Escape now cancels an Anchor Point drag, a Mesh tool drag of a mesh
point or handle, and a Direct Selection drag of a mesh point or handle,
a corner widget or the brackets of type on a path. The art goes back to
how the press found it, no undo step is added, and the rest of the drag
and the release send nothing. Escape during a Shape Builder drag ends
it, so the release merges and deletes nothing; the tool takes Escape
only during the drag. Escape during a Measure tool drag ends it and
brings back the measurement shown before the press. Escape after an
Anchor Point or Direct Selection press that has not moved yet drops the
press. Otherwise, outside a drag, Escape does what it did before.
Docs: docs/mcp.md, docs/target-app-parity.md.
Escape did not cancel a drag with the Puppet Warp, Perspective Grid,
Perspective Selection and Liquify tools: the drag went on until the
mouse was released. Escape cancels a drag with the Direct Selection,
Gradient and Artboard tools.
Escape now cancels a Puppet Warp pin drag or turn, a Perspective Grid
handle or plane widget drag, a Perspective Selection move, resize or
plane widget drag, and a Liquify stroke. The art and the grid go back
to how they were when the drag began, the undo history does not
change, and the rest of the drag and the release send nothing. Puppet
Warp selects again the pins that were selected before the press.
During a Liquify Alt-drag that sizes the brush, Escape puts the brush
size back; the tool claims Escape only then. Escape during a
Perspective Selection press that has not moved past the drag threshold
ends the press, so moving on does not start a move. Otherwise, outside
a drag, Escape does what it did before.
Docs: docs/mcp.md, docs/target-app-parity.md.
The reference app switches the units of measurement with
Ctrl+Alt+Shift+U on Windows and Option+Shift+Command+U on macOS.
VectorCraft could set the document's units with document.setUnits or
a right-click on a ruler, but no command stepped through them and no
key did it.
document.switchUnits (Switch Units, default Cmd+Alt+Shift+U) sets the
document's units to the next one in the order a right-click on a
ruler lists them: Points, Picas, Inches, Millimeters, Centimeters,
Pixels, Feet & Inches, Meters, Yards, Feet, and from Feet back to
Points. Each press is one undo step, and the reply names the new
units. Keyboard Shortcuts lists it under Document.
The precise cursors shortcut-editor test used Cmd+Alt+Shift+U as a
free key; it now uses Cmd+Alt+Shift+Q.
Docs: docs/mcp.md, docs/ui-parity.md, docs/target-app-parity.md.
With the Width tool, Escape did not deselect the selected width points:
they stayed selected, Delete still removed them, and in isolation mode
the same Escape left isolation mode. The reference app's shortcut list
gives Esc for deselecting a width point.
Escape now deselects the Width tool's selected width points. The path,
its widths and the undo history do not change, and no command is sent.
While width points are selected the tool takes Escape, so that Escape
does not also leave isolation mode. With no width point selected, and
during a drag, Escape does what it did before.
Docs: docs/mcp.md, docs/target-app-parity.md.
* chore(deps): pin craft-libs to 62bb0e1d (shared combo box)
* fix(ui-egui): dropdown menus grow back after their contents shrink
Every combo box is craft_ui::ComboBox, whose menu follows its contents'
height while it is open (egui#5225); clippy.toml bans egui::ComboBox.
The font family menu is a craft_ui::combo::Menu under its field, with the
search field and filters in its header and the family rows scrolling under
them, still laid out only in view. The menu keeps to the room on its side
of the field, so the list's minimum height and the popup's room are gone.
* fix(ui-egui): the shortcut import's target picker grows back after a search
Its search field, "No equivalent" and the row's choices are the header of
a craft_ui::combo::Menu, and Keyboard Shortcuts' entries scroll under
them. That was the last menu on the popup path that capped itself at the
room left, so that path and combo's `searchable` flag are gone.
* chore(deps): craft-libs 60d60d48 (dropdown fixes)
* chore(deps): craft-libs 4d7b82f7 (dropdown fixes)
* chore(deps): craft-libs 92d392cf (#387 merged)
* chore(xtask): pdf-deps expects craft-libs 92d392cf