Commit Graph
145 Commits
Author SHA1 Message Date
dotCooCoo 80f51a62da Type: stop hidden font fields from capturing wheel input 2026-11-03 16:03:40 +07:00
dotCooCoo 2a95625b99 Type: step font families with the mouse wheel
Apply wheel steps over the closed family fields in Character, Properties and Control, preserving event order and one undo step per effective notch. Document the supported controls and the application choices. Fixes #5253.
2026-11-03 16:03:40 +07:00
dotCooCoo 750c34c247 Recolor Artwork: the Edit tab shows the colors on a smooth wheel, a segmented wheel or as color bars
Buttons beside the Edit tab's wheel switch between the smooth color wheel,
a segmented wheel of solid patches (24 hues by 5 saturations, its markers
moving as freely as on the smooth wheel) and color bars: one solid bar per
recolored color in row order, where a click selects a bar's row for the
color sliders and a drag moves the row without changing a color. The
dialog opens on the smooth wheel and keeps the choice while it is open;
the dialog field is `display` (`smooth`, `segmented`, `bars`).
2026-11-02 04:35:56 -08:00
FarmerGeorg 9c59a4dcb4 Appearance panel: UI parity for row editing
- Drag strokes, fills, characters and effects to move them, or drop them
  on the Duplicate or Delete button
- Select several rows with Shift/Cmd-click and move them as one block
- Delete and Backspace remove the highlighted rows, not the selected art
- Row links open their panel (Stroke, Character…) as a flyout
- Stroke weight spinner follows Units > Stroke
- Transparency panel edits the active fill's or stroke's opacity
2026-11-02 14:36:09 +07:00
dotCooCoo 3f5c6f3b5b Fix #3826: the toolbar's Gradient chip lines up with Color and None
Filled rectangles are drawn on whole pixels, but the gradient chip is a
mesh, which was drawn at its exact position. At a fractional position or
display scale the Gradient button under the Fill/Stroke proxy sat up to
half a pixel off the Color and None buttons beside it. gradient_chip now
rounds its rect to pixels first, which also lines it up wherever else a
gradient chip sits next to a color chip.
2026-11-01 04:55:11 +07:00
dotCooCoo d2418d6e7a Accessibility: Tab no longer stops on window, dialog, panel-grip and ruler drag regions
Regions that only the pointer uses were made with Sense::drag() or
Sense::click_and_drag(), which egui makes focusable, so Tab stopped on
each of them and no key acted there. They now sense drags (and clicks
where they use them) without taking the keyboard focus: the custom
title bar's background and the window's resize zones, the band that
moves a dialog, the Tools panel's grip, a flyout's and a floating
strip's tear-off bar, the isolation bar's background, and the rulers
and their origin box. Their pointer behavior is unchanged, and the grip
and tear-off bars keep their screen-reader names.

Each region has a test that tabs through its UI and fails without the
change.
2026-11-01 01:22:08 +07:00
dotCooCoo 9896f633da Type: Kerning has an Optical option that spaces characters by their shapes
Squashed from #4825 onto main.
2026-11-01 01:22:04 +07:00
dotCooCoo 012af4fd49 Brushes: each Pattern Brush Options tile can be set to a pattern swatch or None
A menu under each of the five tiles in Pattern Brush Options lists None,
Original and the document's pattern swatches; the corner menus keep the
four automatic corners. A swatch choice copies the swatch's whole art and
its tile frame into the brush, so the brush keeps drawing after the swatch
is deleted, and the menu then shows that art as Original. Side cannot be
None: OK shows "You must choose a side pattern." and keeps the dialog open.

brush.options takes side_tile, outer_corner_tile, inner_corner_tile,
start_tile and end_tile (a pattern name, none, original, the corner auto
ids, or {"pattern": name} for a swatch named like one of those words), and
rejects side_tile "none" and unknown names before editing.
2026-11-01 01:22:03 +07:00
dotCooCoo 5751dcc293 Blob Brush: the tip preview is a named Angle slider with arrow keys
The tip preview square in the Blob Brush Tool Options set the Angle by a
drag but had no accessible name, no value and no keyboard control.
Screen readers now get it as the Angle slider with the Angle in degrees
as its value. A click or a drag gives it the keyboard focus, and the
arrow keys, Shift with an arrow, Page Up and Page Down, Home and End
step the Angle within -180 to 180 degrees, as the dialog sliders built
on color_slider_stepped do (crates/ui-egui/src/widgets/color.rs). The
new widgets::stepped_area gives a caller-drawn control that slider's
screen-reader node, focus, keys and focus outline.
2026-10-31 23:48:55 +07:00
Taha-Mahmoodi e2828bc064 Dialogs: keep dialog open on invalid Enter commit and prevent lock nesting in numeric widget 2026-10-30 16:55:55 +07:00
Taha-Mahmoodi 5da8c8e495 Numeric: clamp committed values in point units, schedule rejection highlight repaint, and update roadmap/area evidence 2026-10-30 16:55:55 +07:00
Taha-Mahmoodi 418f1bffc3 Fix #4638: clamp bounded effect length inputs on commit and reject invalid input visibly
In effect dialogs (like Color Halftone), length fields with defined bounds
(e.g. Max Radius 4..127 pt) were previously checked only after num_field
returned, leaving the field's temporary buffer holding the un-clamped string
(e.g. '0.5 px'). Subsequently entering invalid text caused the field to
fall back to that sub-minimum buffer.

- Added num_field_within to pass effect parameter bounds directly to unit_field.
- When committed, clamp the parsed value within bounds and update the field
  buffer to the formatted clamped value so the UI reflects what is applied.
- When invalid text is committed, clear the invalid buffer and trigger a
  one-frame border highlight so invalid input is rejected visibly.
2026-10-30 16:55:55 +07:00
dotCooCoo 41dda1029f Character: Cmd/Ctrl+Alt+K highlights the kerning and Cmd/Ctrl+Alt+Shift+F highlights the font name
Squashed from #4390 onto main.
2026-10-29 20:48:21 +07:00
NetterSilverandClaude Haiku 5.5 c90cea9e19 Round stepper button steps like arrow-key steps
Fixes #4490

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 15:16:20 +07:00
dotCooCoo 7a2683d6d0 Stroke Weight: a spinner click from a weight shown as a preset goes past it
A weight of 2.004 pt shows as 0.167 p in picas, the same text as the
2 pt preset. One click down on the spinner went to 2 pt and the field
did not change. The spinner now treats a preset shown with the same text
as the weight as reached, as the field's arrow keys do, so the click
goes on to 1 pt. A plain step also passes a whole-point step shown with
the same text as the weight: 2.0004 pt goes down to 1 pt.
2026-10-29 10:00:43 +07:00
dotCooCoo c252d22465 Stroke Weight: a step from a weight between the presets goes to the next preset
A weight between the presets stepped to the next whole point, so 0.52 pt
went down to 0 pt. In the Stroke panel, the
Control bar and the Properties panel, a plain step of the spinner, the
arrow keys or the wheel now goes to the nearer of the next whole point
and the next preset in its direction: 0.52 pt goes down to 0.5 pt and
up to 0.75 pt, 0.4 pt goes down to 0.25 pt, and 1 pt goes down to
0.75 pt. From 1 pt up a step is still a whole point (14 pt to 15 pt),
and Shift and Ctrl/Cmd steps are unchanged.

In the field, a preset keeps its decimal places (0.0156 in), and a preset
the field shows with the same text as the value (2 pt as 0.167 p) counts
as reached, so the next press goes on to the next preset.
2026-10-29 10:00:43 +07:00
aiongg 13d837363d Dropdowns: menus grow back after a search with no matches (#4337)
* chore(deps): pin craft-libs to 62bb0e1d (shared combo box)

* fix(ui-egui): dropdown menus grow back after their contents shrink

Every combo box is craft_ui::ComboBox, whose menu follows its contents'
height while it is open (egui#5225); clippy.toml bans egui::ComboBox.

The font family menu is a craft_ui::combo::Menu under its field, with the
search field and filters in its header and the family rows scrolling under
them, still laid out only in view. The menu keeps to the room on its side
of the field, so the list's minimum height and the popup's room are gone.

* fix(ui-egui): the shortcut import's target picker grows back after a search

Its search field, "No equivalent" and the row's choices are the header of
a craft_ui::combo::Menu, and Keyboard Shortcuts' entries scroll under
them. That was the last menu on the popup path that capped itself at the
room left, so that path and combo's `searchable` flag are gone.

* chore(deps): craft-libs 60d60d48 (dropdown fixes)

* chore(deps): craft-libs 4d7b82f7 (dropdown fixes)

* chore(deps): craft-libs 92d392cf (#387 merged)

* chore(xtask): pdf-deps expects craft-libs 92d392cf
2026-10-27 10:36:58 -04:00
aiongg 055d017603 refactor(ui-egui): move widgets.rs items to widgets/{blend,buttons,chips,color,drag,dropdowns,labels,numeric,panel_chrome,text,toggles}.rs 2026-10-26 21:45:33 +00:00
aiongg 3de34b1225 refactor(ui-egui): move widgets.rs look_tests to widgets/look_tests.rs 2026-10-26 18:18:18 +00:00
Taha-Mahmoodi 0a241a7fdd Brushes: Window › Brush Libraries opens brush libraries whose brushes click or drag into the document's Brushes
Squashed from #4020 onto main.
2026-10-26 15:17:30 +07:00
Caio Pontes aaf574b845 Fix #3837: a thousands comma is refused, not read as a decimal
Review: reading `1,000` as 1 would give someone who writes decimals
with a point a value a thousand times too small, with no sign that
anything went wrong; refusing it, as before, is the safer answer.

A number that reads as thousands (one to three digits, a comma,
exactly three digits, then at most a unit: `1,000`, `12,500 mm`) now
keeps its comma, so the field refuses it. `0,125` is still a decimal
(a lone 0 never groups thousands), as are `1,25`, `1,0000` and
`1,500+2`.
2026-10-26 12:20:23 +07:00
Caio Pontes 7163bf93db Fix #3837: unit fields read a decimal comma as a decimal point
Typing an offset of `0,1` in Offset Path, in a document in
millimeters, put the field back to the value it had (1 mm), so it
looked as if values under 1 mm were refused. The length parser only
takes a point as the decimal separator, and a field drops text it
can't read.

The shared numeric fields (unit_field, bounded_field and opt_field)
now read a comma as the decimal separator when the text has no point,
so `0,1 mm`, `1,5+0,25` and `12,5%` work in every dialog and panel
that uses them. Text with a point keeps its commas, so `1,000.5` is
still refused. The engine, MCP and control channel keep the strict
format.
2026-10-26 12:20:23 +07:00
skylar taylor-barrick 581c79dcb1 M14: distinguish qualification from publication (#4173) 2026-10-25 23:47:58 -04:00
ncic 09b3b25004 Fix #3328: Pencil Fidelity down to 0.01 pt, with a logarithmic slider and key steps that fit the range
Squashed from #4196 onto main.
2026-10-26 09:09:47 +07:00
skylartaylor 340e3495d8 egui037: migrate VectorCraft UI and reconcile current main 2026-10-25 03:27:29 +01:00
Taha-Mahmoodi 7da5e3062d Symbols: Window › Symbol Libraries opens symbol libraries whose symbols click into the document's Symbols
Window › Symbol Libraries and the Symbols panel's Symbol Libraries Menu open each symbol library
in a library panel of its own, on the shared library panel code the swatch and graphic style
libraries use (https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-or-import-symbol-libraries.html,
.../symbols-panel-options.html, .../create-and-place-symbols.html).

- Basic Shapes: one original library generated in code (circle, squares, triangle, diamond,
  hexagon, star, burst, arrow); no other app's libraries.
- A click adds a library symbol to the document's Symbols as one undo step, with its Symbol
  Options and the resources it uses (nested symbols, patterns, swatches, brushes, graphic styles,
  images), and makes it the current symbol; one already there isn't added again, a clash of
  names numbers the library's. Shift/Cmd-clicks select for Add to Symbols. Dragging a library
  symbol onto the canvas adds it and places an instance there, in the same step.
- Save Symbols… (library menu, Window menu) and Save Symbol Library… (Symbols panel menu) write
  the document's symbols as a .vectorcraft document holding only them, into the user library
  folder (User Defined, window.userSymbolLibrary1-10) or a file; Other Library… reads the symbols
  of any document VectorCraft opens, and a file it can't read is an error.

Commands: symbol.libraries, symbol.library, symbol.addFromLibrary (place, x, y),
symbol.saveLibrary, symbol.loadLibrary; UI: window.symbolLibrary (.other), ui.saveSymbolLibrary
(dialog saveSymbolLibrary). i18n rows in every complete catalog; docs updated.
2026-10-24 03:09:10 +07:00
skylar taylor-barrick 02f5bc8666 #3533: test that a popover stays open through its anchor click and a panel drag
The Fill/Stroke chip's popover closed on the click that finished a drag between its proxies. The test opens a popover and checks the three outcomes: a click elsewhere closes it, a click on its own anchor that does not toggle it keeps it open, and a click elsewhere during a panel drag keeps it open. Without the fix both of the last two close it.
2026-10-23 03:33:30 +07:00
skylar taylor-barrick ae6cf1a729 #2083: test that panel menu rows light up under the pointer
The rows of the panels' menus did not light up under the pointer as the menu bar's items do, because they were drawn with no frame at all. The test hovers a menu_item_name row and checks that a filled rectangle appears behind it, and that none is there at rest. With frame(false) the hovered row stays unfilled.
2026-10-23 03:33:30 +07:00
skylar taylor-barrick a65cae367f #1506: test that sliders show their rail filled up to the handle
The theme's widget fill matched the dialog background, so a slider in a dialog showed only its handle. The test draws widgets::slider in all four brightnesses and checks that a rail in the buttons' border colour and an accent fill from the rail's start up to the handle are painted. With a plain egui slider neither is drawn, only two rectangles in the panel's button fill.
2026-10-23 03:33:30 +07:00
skylar taylor-barrick f39c9544eb #1490: test that selected text in value fields is in the strong text colour
Selected text in a value field was drawn in the accent on a selection tinted with the same accent, hard to read in every brightness. The tests focus a panel number field and a dialog text field, select their text and read the colours of the glyphs drawn, in all four brightnesses: all must be the strong text colour. Without strong_selected_text the glyphs come out in the accent.
2026-10-23 03:33:30 +07:00
skylar taylor-barrick b5a99542eb #916: test that a spinner field reads as one box in three parts
A number field with a spinner and preset chevron drew as three separate boxes, each joint with two borders. The test lays out a spin field and checks that its three boxes are the row's height and that neighbours overlap by one point so they share a border. Without the overlap (item spacing 0) the boxes touch edge to edge instead.
2026-10-23 03:33:30 +07:00
skylar taylor-barrick 888af39881 #815: test that the toolbar's scroll bar stays a slim line
The toolbar's and the dock icon column's scroll bar widened to 10 points while the pointer was on it, covering the group labels and the tool icons' right edge. The test lays out a scrolling strip, rests the pointer on its bar and measures the widest filled rectangle drawn: at most 4 points. Without the slim scroll style it measures 10 points.
2026-10-23 03:33:30 +07:00
Taha-Mahmoodi cc499d7e8e Fix #3370: each step stops at the bounds, so a step back in the same frame starts from there
Review follow-up (CodeRabbit): step_value clamped once after all of a
frame's steps, so at the lower bound a step down then a step up in the
same frame left the field at the bound. Each step is now clamped as it is
applied. The Stroke panel test steps down and up in one frame at each
bound and expects one step above it; it fails without the change.
2026-10-22 18:56:33 +07:00
Taha-Mahmoodi 28ac044c74 Fix #3370: stepping a number field stops at its bounds: a stroke weight at 0, a miter limit at 1
Wheel notches and the arrow keys over a focused number field step the
value its text shows (widgets::step_value), and nothing there knew the
field's bounds: the Stroke panel's Weight went on to -3 pt and its Limit
to 0 x in the field, while the panel only clamped what it applied (the
spinner's min, Limit's clamp to 1..500), so the next step went on from
the out-of-range text. A label scrub (scrub::field) had the same gap.

step_value and scrub::field now take the field's bounds and stop at
them, so the field shows where they stopped and the value applied is
the same. The fields that have bounds pass them:
- spin_field / spin_field_auto / spin_plain: their `min` (the spinner
  and a typed value already stopped there);
- range_field: its range; it now also takes a value that may be blank
  (None), as mixed_field does;
- opt_field (dash and gap lengths): 0;
- the Revolve dialog's values: their range.
Fields that clamped only what they applied now say their range with
range_field instead: the Stroke panel's Limit (1..500), the Transparency
and Properties opacity (0..100), the Transform panel's polygon sides,
and the dialogs' bounded counts, percentages and lengths (Blend Options,
Envelope, Flattener, Liquify, Freehand, Live Paint, Path ops, Perspective
Grid, PNG ppi, Print, Save for Web, Shape Builder, Slices, Swatch
Options, Symbol options, Justification, Dimension, PDF page, the effect
dialogs' number rows). docs/ui-parity.md's number-field row says so.

Test: panels::stroke::tests::the_wheel_stops_weight_at_zero_and_limit_at_one
(the Stroke panel in a headless frame; focus Weight at 1 pt and turn the
wheel down four notches: the field shows 0 pt and the stroke is 0 pt;
the same with Limit at 2 x: 1 x and a limit of 1). It fails without the
change (the field showed -3 pt) and passes with it; the other numeric
field, scrub and dialog tests still pass.
2026-10-22 18:56:33 +07:00
Taha-Mahmoodi a8bdf5043f Fix #3093: panel scroll bars take a column of their own instead of covering controls
The panels' scroll areas used egui's default floating scroll bar, which
is drawn over the right edge of the content: in a window too short for
the Properties panel it covered the Image Trace button's dropdown arrow
and the W/H constrain link, and in a dock column too tall for the window
it covered the panels' menu buttons and right-hand controls. Menus
(#2086, list_scroll_style) and the toolbar and dock icon column (#808,
strip_scroll) had already been given bars that keep clear of their
items; the panel bodies hadn't.

- widgets: panel_scroll shows a panel's scroll area with the menus' slim
  solid bar (list_scroll_style), in a column of its own at the right
  edge; scroll areas inside the body keep their own style.
- dock.rs: the docked Properties panel and Properties in a flyout,
  floating group or shared dock group use it.
- floating.rs: a dock column too tall for the window uses it.
- panel_docking.rs: a panel's body in the shared dock uses it, laid out
  as wide as the scroll area leaves beside the bar; the shared dock's
  icon column scrolls with strip_scroll, as the dock's icon column does.
- test: the_properties_scroll_bar_covers_no_control (a 1440x600 frame of
  the dock with an image selected: no control's rect meets the
  Properties scroll bar). It fails on main with "Tracing Presets" (the
  Image Trace arrow) and "Constrain Width and Height Proportions" under
  the bar.

Verified live at 1440x600 with an image selected: before, the hovered
bar sat over the Image Trace arrow and the right ends of the Quick
Action buttons, and a dock column's bar over the Swatches panel menu;
after, both bars sit in their own 8 pt column and nothing is covered.
2026-10-22 16:06:54 +07:00
Cursor Agentandnrq6993-a11y 5a7689c3b4 G11: Color Picker and popover Fill/Stroke proxy drags (#3440)
## Summary
Illustrator lets you drag the fill colour onto the stroke (or the other way) in the Color Picker and in the fill/stroke chip popover. VectorCraft now shows the Fill/Stroke proxy pair in the Color Picker (except for artboard background edits) and applies paint.setFill or paint.setStroke when a proxy paint is dropped on either square; clicking a square switches which side the picker edits. The fill/stroke chip popover stays open while the pointer is down, while a panel paint drag is active, or when the opening click is on the chip anchor, so drags between the proxies can finish.

## Tests
- color_picker_proxy_drag_applies_fill_to_stroke (headless egui)
- existing dropping_a_proxy_paint_on_the_other_proxy_applies_it unchanged

Closes storytold/vectorcraft#3440

Co-authored-by: nrq6993-a11y <nrq6993-a11y@users.noreply.github.com>
2026-10-22 14:35:56 +07:00
Cursor Agentandnrq6993-a11y 1388b8ec1a G11: clippy collapse in proxy_paint_drop
Co-authored-by: nrq6993-a11y <nrq6993-a11y@users.noreply.github.com>
2026-10-22 07:21:52 +07:00
Cursor Agentandnrq6993-a11y fe9ceb3dfa G11: copy fill/stroke by dragging between proxies (#3467)
## Summary
Dragging the Fill or Stroke proxy onto the other square applies that paint
there, like dropping a swatch on art. Matches Illustrator's fill/stroke
chips accepting a dragged color from the other.

## Tests
- panels::tests::dropping_a_proxy_paint_on_the_other_proxy_applies_it

Closes storytold/vectorcraft#3467

Co-authored-by: nrq6993-a11y <nrq6993-a11y@users.noreply.github.com>
2026-10-22 07:21:52 +07:00
Murat Vural e33094e11d i18n: add Turkish (tr) localization
- Add crates/ui-egui/src/i18n/tr.tsv covering all menu strings, commands, UI labels, and status/error messages with standard Turkish vector software vocabulary.
- Register Turkish in LANGUAGES with plural_none and complete_menus: true.
- Support tr, tr-TR, tr_TR.UTF-8, tr-CY locale mapping in lang_from_tag.
- Add Turkish typographic quotation marks in crates/doc/src/setup.rs.
- Add turkish_reads_as_turkish unit test and register tr in KEEPS_MENU_NAMES and COMPLETE_MESSAGES.
- Include RTF diagnostic message with exact TSV escaping.
2026-10-22 07:21:51 +07:00
Murat Vural 9bd9f570ae i18n: size Document Setup Edit Artboards button to fit localized labels 2026-10-22 07:04:00 +07:00
Jürg Lehni a92f0264c2 Canvas: each update copies the rendered frame whole instead of pixel by pixel
The renderer's pixels and egui's are both premultiplied RGBA8, so color_image copies the bytes in one go. At 3456×2234 that takes 0.9 ms instead of 3.4 ms per update, at 5120×2880 1.6 ms instead of 6.8 ms. Every rendered image the UI shows (canvas, thumbnails, previews) goes through it.
2026-10-22 00:54:44 +07:00
dotCooCoo 79c4647665 Dialogs: sliders step their field's number with the arrow keys
A dialog's slider could take the keyboard focus from Tab, but it
responded only to the pointer, so an arrow key moved the focus to the
nearest widget in the arrow's direction and a keyboard user could not
move the slider. Screen readers could not step it either.

These dialog sliders, each beside a number field, now respond to the
keyboard. A click or Tab gives a slider the focus, which an outline
shows. Then the Right and Up arrows step the field's number up to the
next whole number and the Left and Down arrows step it down to the
next whole number. Shift with an arrow, Page Up and Page Down step it
by ten, and Home and End set the slider's first and last value. No
step goes past either end, and a number past the slider's range steps
from its nearer end. Screen readers' increment and decrement actions
step the slider as the arrows do. A step sets the field's number in
the field's own unit, so a Move slider in a millimeter document steps
one millimeter. When the field holds a number past the slider's range,
Home, End or a drag to that end of a form slider now sets the end's
number; before, such a drag left the field's number as it was.

The form sliders get this through the new color_slider_stepped, next
to color_slider_valued, and so do the Pencil, Paintbrush and Smooth
Fidelity, the Perspective Grid's Opacity, the 3D dialogs' sliders and
the flattener's balance, which the Flattener Preview panel also shows.
The Color panel, Swatch Options, the Color Picker's channel slider,
the Navigator and the Character panel keep their sliders as they were.

Docs: docs/target-app-parity.md.
2026-10-21 23:14:36 +07:00
Dan Green 6bed87b5fb Libraries panel: the list scrolls; items and groups reorder by dragging, items drag into groups
The list fills the panel down to its bottom bar and scrolls, also while a drag nears its top or
bottom edge (in the dock and in a flyout, as the Layers panel does).

Dragging in the list:
- an item (colour, text style or graphic) dropped on another of its kind lands just before or
  after it, by the pointer's half, an accent line showing where, and joins that item's group;
- dropped elsewhere on a group (its header too, even collapsed) it goes into that group, and on
  the ungrouped items out of its group, the section outlined; with every item grouped, a
  "Drop here to take it out of its group" strip shows while one is dragged;
- a group dragged by its header goes before or after another group.
Colours and graphics still drag onto art and the canvas as before.

Engine: library.moveItem takes `before` / `after` (an item of the same kind) to place the item
in its kind's order, which the panel shows; the new library.moveGroup {group, to} moves a group.
Text styles drag as PanelDrag::LibraryItem, groups as PanelDrag::LibraryGroup, and a library
colour's Paint drag names its library item, so the panel tells it from a swatch dragged in.

Tests: reordering and moving in the engine, the commands in the library fuzz test, and panel
tests that drop styles and group headers and check the list scrolls and scrolls while dragging.
Strings translated in the 23 catalogs; docs/mcp.md and the parity row updated.
2026-10-20 05:28:17 +07:00
Shayan Horbank 472a6d5359 UI: improve color picker layout (#2008)
Add a centered draggable header, stacked actions and aligned input groups.
Compact the color controls and use vertical scrolling in narrow windows.
Keep the screen sampler above the field and Tab through each color model
before the next. Confirmation, cancellation and live preview stay shared.

Preserve screen-reader button names and channel values, units and ranges.
Add pointer/key, layout, warning and AccessKit regressions, and update the
required progress notes without changing parity scores or estimates. Correct
the stale #1692 gap status while retaining the open Direct Selection gap.
Document dialog rendering, button sizing and the regression helpers.

Validation: cargo xtask ci passed all 10 steps with official Rust 1.99,
including strict Clippy, 8437 workspace tests and all WASM checks. All 17
targeted color picker tests passed. German, enlarged English, narrow-window
and color-warning UI renders were reviewed locally.

Fixes #2008
2026-10-20 01:30:19 +07:00
dotCooCoo b30d80e056 Fields: arrow keys and the wheel step to the next whole unit, and Ctrl/Cmd steps to the next tenth
In number fields, Up/Down and a wheel notch added a whole step and kept
the fraction, so 5.1 mm stepped up to 6.1 mm. A plain step now goes to
the next whole unit in its direction (5.1 goes up to 6 and down to 5; 5
goes up to 6 and down to 4), and a Ctrl/Cmd step goes to the next tenth,
in the field's own unit. Repeated presses or notches of one size add or
take one step each, and presses and notches are applied in the order
they came. A Shift step still adds or takes ten and keeps the fraction.

The number fields that widgets.rs draws for the panels, the Control bar
and the dialogs (unit, percent, degree and count fields) all use this
step (widgets::step_value).
2026-10-18 23:50:57 +07:00
bflatastic 1e3ab306d4 Tests: the dropdown keyboard test clears the texture updates it doesn't apply (#2824) 2026-10-18 13:26:54 +07:00
MarekSpodBiedry df1bf3fe32 Close a dropdown list after an option is picked with the keyboard (#2789) 2026-10-18 12:41:25 +07:00
dotCooCoo 30e54dedcf Accessibility: color and channel sliders report their values to screen readers
The color and channel sliders gave screen readers a name but no value.
Each caller maps its own range onto the thumb's position, so a screen
reader announced the Color panel's G slider, Transform Each's Scale or
the Navigator's Zoom without the setting the field beside it shows.

color_slider_valued and channel_slider_valued take an optional
SliderValue: the number and text of the field beside the slider and
the slider's range. The accessibility node gets the number, the text
and the range, which extends to a number past the slider's end.
color_slider_named and channel_slider_named keep their arguments and
report no value. Every caller outside the tests uses the new variants:
the Color panel, Swatch Options, the Color Picker, the Navigator, the
Character panel's variable font axes and the dialog sliders.
form::slider_rail_named reports the number it edits, and the harmony
wheel's Brightness slider, which has no field, reports its brightness
in percent.

Docs: docs/target-app-parity.md.
2026-10-18 12:34:35 +07:00
dotCooCoo e461b8b818 Fields: Shift+Enter applies a pattern, layer, artboard or asset name and keeps the field active
Shift+Enter (Shift+Return) in the Pattern Options panel's Name field and
in the name fields that a double-click opens in the Layers, Artboards
and Asset Export panels ended the editing, as Enter does. These fields
draw their own text box and do not use the shared field widgets that
#2431 changed.

- Each of them now calls widgets::own_field_shift_enter, built on
  #2431's shift_enter_keeps_focus and after_shift_enter. Shift+Enter
  applies the name as Enter does and the field keeps the focus. In the
  next frame the field shows the name as applied, all selected, so
  typing replaces it.
- Enter, Escape and a click elsewhere work as before.

Docs: docs/target-app-parity.md.
2026-10-18 12:34:34 +07:00
dotCooCoo 0e26b258eb Fields: Shift+Enter applies a panel field's value and keeps the field active
Shift+Enter in a panel or Control bar field ended its editing, as Enter
does. The reference app's default keyboard shortcuts list "Apply value
and keep text box active" under Use panels and "Apply a value and keep
focus in edit field" under Transform panel, both Shift+Enter on Windows
and Shift+Return on macOS.

- A focused single-line field of the shared widgets (num_field,
  mixed_field, plain_field, range_field, spin_field, spin_field_auto,
  spin_plain, text_field, exact_text_field, opt_field and hex_field)
  takes Shift+Enter before its text box reads it, applies the text as
  Enter does and keeps the focus. In the next frame it shows the value
  as it now is, all selected, so typing replaces it.
- A text box of several lines keeps Shift+Enter as a line break.
- While a dialog is open, Shift+Enter applies the field's value and
  confirms the dialog, as before. The app sets widgets::set_dialog_open
  at the start of each frame.

Docs: docs/target-app-parity.md.
2026-10-17 14:46:20 +07:00