The History panel and Edit › Undo and Redo did not translate the steps
that apply or redefine a character or paragraph style, or redefine a
graphic style. The engine built their names with format! ("Apply Body",
"Redefine Body", "Redefine Graphic Style “S”"), and the panel looks a
name up as a whole, so no catalog row matched a name with a style's
name in it. A name cannot be matched against template rows instead: a
character style named Brush gives "Apply Brush", which is also the name
of the brush step.
The engine now names these steps with Session::edit_named, and each
such step keeps its template and the style's name
(HistoryEntry::named) through undo and redo. The History panel and
Edit › Undo and Redo show the template's row with the name in it
(panels::history::entry_name). The name stays as the document holds
it, and the Normal styles' names are shown in the interface language.
Every complete catalog has rows for Apply {name} and Redefine {name},
and Redefine Graphic Style “{name}” had one.
every_undo_label_is_translated also requires a row for each template,
and the only step name it allows to be built with format! is the
Liquify tools' "{} Tool".
Docs: docs/target-app-parity.md.
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
# Conflicts:
# crates/engine/src/cmd/graph.rs
# crates/svg/src/export.rs
Every edit of an object copied its whole appearance (its fills, strokes and effects, about
540 bytes for a basic object) into the new node, though a move leaves it as it is. Over 45
whole-selection moves of 10,000 paths, undo history grew by 589 MB; now 349 MB (41 % less), and
a nudge or a drag of the selection takes 12 ms instead of 15.
- Node::appearance is a vectorcraft_doc::Shared<Appearance>: copy-on-write. A clone shares it,
and the first change through DerefMut copies it (Arc::make_mut). Reads, writes, equality (also
against a plain Appearance) and the saved form are those of the Appearance itself, so call
sites read and change it as before. Sites that build or assign a whole appearance add .into(),
and the few that need a plain copy take (*n.appearance).clone().
- Node::transform changes the appearance only when it has gradients to transform, and pattern
paints are transformed only when there are some: a move no longer copies an appearance it
doesn't change.
The workspace suite (5,301 tests) and clippy pass with the change; the doc and engine suites
pass again after the transform guard.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
Double-clicking a brush in the Brushes panel (or the panel menu's Brush
Options…) opens its options. Calligraphic Brush Options: Angle,
Roundness and Size, each Fixed, Random or Pressure with its Variation,
over live previews of the nib and of a stroke. Bristle Brush Options:
Shape and the bristle sliders. OK runs brush.options; strokes painted
with the brush update.
The Paintbrush records the pen pressure along a stroke (path.freehand
takes [x, y, pressure] points), and a Calligraphic brush with Pressure
variation changes its nib along the stroke, from the value less the
variation at the lightest pressure to the value plus it at the heaviest.
Brushes saved before keep their Random variation. Pen pressure doesn't
reach the app on macOS yet (winit 0.30 reports none there).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With nothing selected, Stroke panel edits (stroke.set / stroke.setAdvanced: cap, join, dashes,
arrowheads, profile...) and a graphic style clicked in the Graphic Styles panel
(graphicStyle.apply, add too) set up the next object drawn: its stroke options, fills, strokes,
effects, opacity and blend mode, linked to the style. The Appearance panel's New Art Has Basic
Appearance (appearance.setNewArtBasic, preference newArtBasic, on by default) now works: off,
new art takes the whole appearance of the last selection. paint.default resets the template,
appearance.newArt reports it, and with nothing selected the Stroke panel shows its stroke and
the Appearance panel its rows. PaintDefaults gains the template appearance, opacity, blend
mode and style.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Window > Graphic Style Libraries and the Graphic Styles panel's library button open
read-only libraries of original styles generated in code (Shadows and Glows, Outlines
and Rules, Hand-Drawn, Gradient Finishes, Shape Effects, Blends and Transparency) in
the shared library panel. Clicking a style adds it and applies it to the selection as
one undo step (Alt: on top). Save Graphic Style Library writes .vcstyles JSON (styles
unlinked from swatches, with the patterns they paint with) to the user library folder
(User Defined) or a file; Other Library loads one, or another document's styles.
Commands: graphicStyle.libraries, graphicStyle.library, graphicStyle.addFromLibrary,
graphicStyle.saveLibrary, graphicStyle.loadLibrary; UI: window.graphicStyleLibrary
(.other), ui.saveGraphicStyleLibrary, window.userGraphicStyleLibrary1-10. The user and
loaded library bookkeeping is shared with swatch libraries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Clicking a Layers panel target circle runs `layer.target {id}`: a layer gets its art
selected and becomes the target (`Selection.target`) of the appearance, effect,
transparency and opacity-mask commands, which then edit the layer itself; the
Appearance panel lists it. Dragging a circle onto another runs
`appearance.transfer {source, target, copy?}` (Alt copies), dropping it on the trash
clears it. Filled dots also mark groups and layers with fills of their own, masked
objects get a dashed underline, and while an opacity mask is edited the panel lists
only an `<Opacity Mask>` entry and the tab says so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Thumbnail, Small List and Large List views; thumbnails rendered on a
square or on type and cached by a hash of each style's look. Merge
Graphic Styles (named in Graphic Style Options), drag to reorder, delete
asks first (Alt-click does not), the right button held on a style shows
it large on the selected object. Styles dragged onto art apply to the
object hit; art dragged off the canvas or the Appearance thumbnail dropped
on the panel becomes a new style. Override Character Color (on by
default) clears type's character fill and stroke when a style with fills
or strokes is applied. Control bar Style picker.
Commands: graphicStyle.merge, graphicStyle.move, graphicStyle.setOptions,
ui.mergeGraphicStyles. Prefs: overrideCharColor.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With type selected, stroke.set (without an item) gives every run the
weight, cap, join, miter limit and dashes instead of adding an object
stroke; while the Type tool edits text, the Stroke panel styles the
selected characters through text.setRangeStyle `strokeOptions`, and the
panel reads the first run (or the selection's style).
CharStyle gains stroke_cap, stroke_join, stroke_miter_limit and
stroke_dash (defaulted, skipped when default). Character strokes and
object strokes on type now draw through the shared stroke geometry on
the canvas, in PDF and in SVG (live text writes cap/join/miter/dash and
tspans reset what the first run sets; object strokes are drawn on the
glyph outlines), so every stroke option, opacity and blend applies.
Outlines, the Eyedropper and graphic styles keep the options.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A group's or layer's own fills and strokes paint every member's geometry, below or above the
members as the new contents slot (Appearance.contents_index) says; its geometry effects reshape
the members as one piece and its raster effects apply to the composite (one combined shadow),
respecting knockout groups. Type's own fills and strokes paint under or over its characters.
Render, SVG/PDF (via bake) and Expand Appearance evaluate them alike.
Commands: appearance.* / effect.* take target: "object"|"contents" and layer ids;
appearance.moveItem moves the Contents slot (from: "contents") or an item across it
(contents); appearance.targetContents selects a group's members. Graphic styles applied to a
group now style the group itself. The Appearance panel shows Contents/Characters rows that
drag, and double-click to target the members or edit the characters' paint.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The eyedropper (`appearance.copyFrom`), `graphicStyle.new` and `graphicStyle.apply` move placed gradients so they
sit at the same place relative to each target's bounds (type: its layout box in text space) instead of where the
source had them; the paint defaults take the gradient unplaced, so new art fits it. Model: `GradientGeom::rebase`
/ `GradientPaint::rebase` (color), `Appearance::rebase_gradients` (strokes relative to their inflated boxes) and
`GraphicStyle::unit_box`: new styles store placed gradients in unit-box space; styles from older files keep
document coordinates and apply as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Styles now store the object's opacity, blend mode, isolate and knockout and apply them.
New Graphic Style from a group without its own paint captures its topmost object's
appearance, and from type its characters' fill and stroke. Names are made unique.
graphicStyle.apply takes ids and add (Alt-click in the panel adds the style on top of the
existing appearance). graphicStyle.list reports every style. Applying links objects to a
stable style id (Node.graphic_style), which the management commands build on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
No behaviour change: every command keeps its id, label, menu, shortcut and
params doc.
- Engine: swatch.* -> cmd/swatch.rs, graphicStyle.* -> cmd/style.rs,
appearance.* (incl. copyFrom) -> cmd/appearance.rs, stroke.set/setAdvanced
-> cmd/stroke.rs, paint.editGradient/setGradientGeom -> cmd/gradient.rs.
Shared helpers in cmd/mod.rs: leaf_targets/paint_targets (replacing three
copies) and unique_name (swatch and graphic style naming).
- UI: dialogs.rs -> dialogs/ with one file per dialog and a DialogSpec
registry (one DialogKind row per dialog); shared field widgets in
dialogs/form.rs. Headless frame tests draw and confirm every dialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>