The docstring check of the review counts the functions a pull request
touches: effect.apply, effect.setParams, plugin.run, the line cap
name, the reader of an output object and seven of the object tests had
no doc comment. Each now says what it does or checks; the join and cap
names get one each.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhvnnnD5fTFupK8WWq35un
A filter could reshape and repaint objects, but not set the stroke's
join, cap or miter limit, nor the effects an object's appearance holds.
A tool that prepares objects for a live effect (a sheet of samples,
each with the effect at its own settings) had to leave the user to
apply the effect to each object by hand.
- Each input stroke has its join, cap and miterLimit beside its paint
and width (live effects get the same, through the shared encoder),
and each object its own effect records, {id, params, visible}.
- An output stroke may set them (miter limit clamped to 1-500), and an
output object's "effects" replaces its own effects.
- The host admits each record as effect.apply does: an effect that
effect.list lists or an installed live-effect plug-in, parameters it
takes (filled in to their defaults; a plug-in's checked against its
manifest), one 3D effect that fits the object (its fills' and
strokes' own effects counted), and the texture of an effect with
Load Texture (Glass, Texturizer) as the effect stores it, never a
file to read. A record the object already had stays as
it is, so a filter that hands its input back changes nothing. One
refused record refuses the whole output and the document stays as
it was.
The plug-ins crate checks the records' form; which effects exist is the
engine's to say (objects::AdmitEffects, engine plugin::admit_effects).
effects::validate_three_d is the one check of whether a 3D effect fits
an object, for effect.apply, effect.setParams and the filters.
A path handed back as it was now stays the live shape it was: write()
dropped a live rectangle's or ellipse's parameters whenever the output
held a path, changed or not, so a filter that returned its input
turned a live rectangle into a plain path.
objects/tests.rs checks the round trip, stroke styles on existing and
new strokes, the host's refusal, the bad forms refused, and a live
rectangle handed back unchanged (a plain path before the fix);
tests_plugins.rs runs filters that set a built-in and a plug-in effect,
an echo that changes nothing, and six refused outputs.
CRAFT_PLUGIN_FRAME_WASM=<folder> saves a test filter to try in the app.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhvnnnD5fTFupK8WWq35un
Users can pick an image in the Texturizer dialog; it is stored as relief heights and survives save/open like Glass textures.
Co-authored-by: Cursor <cursoragent@cursor.com>
Art evaluated from an object can hold one id more than once until the
pieces get ids of their own. The reply then named a repeated id by the
new id of its first node: for a square with a random Transform on its
stroke, in a group whose Transform effect copies it, the reply listed
the copies' group instead of the two copies. An object with a color
adjustment and crop marks was listed twice.
The expansion now records each object it lists with its place in the
art, and the new ids are taken from those places. An object is listed
once.
Random in a Transform effect takes its seed from the object's id. When
art evaluated from an object repeats ids (the copies a Transform effect
makes, a copied group's members included, and the object under Crop
Marks), Expand Appearance and the baking in bake_document gave the
pieces new ids before expanding or baking their effects. The result
then drew with other random values than the canvas did: on main, 2,382
to 5,205 pixels of a 200 x 200 render changed after Expand Appearance,
and 7% to 14% after Flatten Transparency, for 50 pt squares with a
random Transform on their stroke, on their group or under Crop Marks.
bake_pieces now bakes each piece with the ids it has and gives new ids
after. expand_pieces expands the object's own pieces, and the other
members that repeat an id and hold a random Transform, before their
ids change. Expand Appearance now expands a node value
(expanded_node). The Crop Marks branch expands the object before the
object and the marks get new ids. The reply still lists the expanded
object first, then what was expanded inside it.
The Appearance panel's inline effect editor still showed eight choice
parameters as text fields holding the stored value: Revolve's edge,
Extrude & Bevel's bevel, every Warp style's orientation, Rasterize's
Color Model, Background and Anti-aliasing, and the channel of Levels
and Curves. Their dialogs built these lists in their own bodies, so
effect::choices did not hold them. Nothing checked a channel's value:
a typo was stored, and Levels or Curves drew it as RGB.
effect::own_choices now holds these lists, each label as its dialog
passes it to its dropdown or radio buttons. The dialogs read the lists
from it (Rasterize's Anti-aliasing from the AntiAlias list it is built
from), and the inline editor shows each one as a dropdown with the
dialog's translated labels; Rasterize's Color Model reads CMYK or RGB
by the document's mode. effect.apply and effect.setParams refuse a
Levels or Curves channel other than rgb, red, green or blue (r, g, b
and any letter case are read too) with "`channel` must be one of rgb,
red, green, blue", and the document and its undo history stay as they
were.
Docs: docs/mcp.md (effect params), docs/target-app-parity.md.
Object > Rasterize, Crop Image, Flatten Transparency, Expand
Appearance of raster effects and Vector Halftone draw the art with the
renderer and replace it with the result. When the art held an image
that could not be decoded, the renderer drew nothing for it, and the
result lacked the image with no message. A raster export of the same
art warns that "an image couldn't be decoded and is missing from the
picture".
These five commands now compare decode_failures before and after they
draw, as raster exports do, and their replies carry that text as
`warning`. They still make their result in one undo step. The app
shows a command's `warning` in the status bar: after a menu command,
after OK in a dialog with a preview, and after a tool runs a command
(Crop Image's Apply).
Docs: docs/mcp.md (Flatten Transparency, Expand Appearance, Document
Raster Effects Settings, Vector halftone).
effect.apply and effect.setParams stored any string as the color of
Drop Shadow, Inner Glow, Outer Glow and Shift to Color. When the
effect could not read it, it drew its default color with no message,
so a typo such as #ff00 in the Drop Shadow dialog turned the shadow
black.
The commands now refuse such a color before they edit, with
"`color` must be a #rrggbb color", and the document and its undo
history stay as they were. Hex colors, the five named colors,
[r, g, b] and color objects still pass. The check runs in the
commands, so the app, command.batch steps and replayed journals get
it too. The effect dialog's OK shows the error and keeps the dialog
open, with Preview on or off. Saved documents open as before.
Docs: docs/mcp.md (effect params).
A path with a Transform effect that makes copies and a gradient was still merged into one path by bake_leaf and expand_leaf, so the gradient spanned every copy. Route it through reshape / expand_outlined like the renderer does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Effect menu had no Rasterize. Object › Rasterize replaces the
object with an image, so its paths can no longer be edited.
Effect › Rasterize… (`rasterize`) is a live effect with Object ›
Rasterize's options: color model, resolution (the document's raster
effects resolution by default), white or transparent background,
anti-aliasing, Create Clipping Mask and Add Around Object. The canvas
draws the object as square pixels over its bounds, and its paths, type
and other art stay as they are. The effects above it in the stack,
shadows included, are part of its image, and shadows below it are cast
by the image. When Rasterize is an object's only raster effect, Expand
Appearance and PDF and SVG export give the image Object › Rasterize
gives with the same options.
Object › Rasterize now measures the art as drawn, with its geometry
effects, brush art and raster effects, so a Transform effect that moves
the art no longer leaves the image empty. Its Create Clipping Mask
clips the image to the art as drawn. The canvas no longer panics
drawing a pixel effect such as Gaussian Blur on an object about 65,500
screen pixels wide: the raster of such an object is at most 32,768
pixels a side, and the object is drawn into it at a lower resolution.
Docs: docs/mcp.md, docs/effects-parity.md, docs/target-app-parity.md,
ROADMAP.
Effect › Distort › Glass… offered only its four built-in textures. The
reference app's Texture menu also has Load Texture, which takes an
image file as the glass surface.
The Glass dialog now has a Load Texture… button. It reads a PNG, JPEG,
GIF, WebP, TIFF, BMP, PSD or PSB file within the pixel allowance the
renderer draws images in, and the Texture menu gains Loaded Texture.
The effect stores the image's gray levels in `textureImage` as a
grayscale PNG in base64, so the document saves the texture with the
effect, and copies of the effect carry it. effect.apply and
effect.setParams take `textureImage` as {path}, {name, dataBase64} or
the stored string; any other value is an error.
The texture lies one image pixel per point at Scaling 100%, centered on
the object and repeated. Each pixel's luma is the surface's height,
from 0 for black to 1 pt for white, and a transparent pixel counts as
middle gray. A Glass without `textureImage` draws and saves as before.
Docs: docs/mcp.md (Glass textures), docs/effects-parity.md,
docs/gaps.md, docs/target-app-parity.md.
Expose existing Warp styles, orientation and percentage controls through the shared live effect dialog while preserving preview history and effect targets. Keep ordinary Enter owned by focused non-searchable combo controls.
Co-authored-by: Codex <noreply@openai.com>
The reference app's Scribble Options have a Variation for each of Path
Overlap, Curviness and Spacing. Scribble had one `variation`, which
moved each line's ends both along the line and across it, and every
turn of a scribble took the same curviness. An angle such as 270 was
stored as given.
Scribble now takes `overlapVariation` (pt, default 0.5), which moves
the ends along the line, `spacingVariation` (pt, 0.5), which moves
them across it, and `curvinessVariation` (%, 0), which varies the
curviness from one turn to the next. The dialog shows each Variation
after the option it varies, and the Appearance panel lists all three.
A Scribble saved or scripted with the earlier `variation` reads it as
the Path Overlap and Spacing variations. With the defaults, and with
the earlier `variation`, Scribble draws the same outline as before.
`effect.apply` and `effect.setParams` store an angle above -180 and up
to 180, so 270 is stored as -90, and the dialog shows the stored value.
The Appearance panel's inline editor lists an effect's values in
their current form, as the dialog does. It listed an earlier key next
to the defaults of the keys that replace it.
Docs: docs/effects-parity.md (Stylize row), docs/target-app-parity.md.
Effect › Pathfinder left type in the group out of all ten operations,
on the canvas, in Expand Appearance and in exports. The text outliner
returns type as a group with one path per run. `leaves` in
crates/effects/src/group.rs took that group as one leaf, and
`geometry` gives no path for a group. A 100 x 100 pt square grouped
with a 100 pt "H" inside it kept all of its 10,000 pt² after Subtract
and Expand Appearance. In the shape modes a member group with type in
front also lost its paint, because it took the style of the outline
group, which has none.
`leaves` now takes the paths and compound paths of the outline art at
every depth, as it does for a member group, and gives each one the
type's opacity and blend mode. The same square keeps 8,684.88 pt² after
Subtract and Expand Appearance, its 10,000 pt² less the glyph's
1,315.12 pt².
Docs: docs/target-app-parity.md.
aiVersion 7 saves through the legacy writer, one file per artboard; range picks the artboards
and document.save writes them again. Appearances are expanded first. Transparent images
(see-through pixels, opacity or a blending mode) are flattened with the art under them into
opaque images clipped to where they change it (transparentImages "flatten", the default), or
left out ("omit"); both warn.
Use automatic vector smooth shading without a separate control.
Enable Cap by default and keep continuous rim curves and bounded seam joins.
Integrate the shared dialog with the other three 3D effects.
The public 3D and Materials panel options give the Light Settings as
Intensity (0–100 %), Rotation (-180° to 180°), Height (0° to 90°),
Softness (0–100 %) and Ambient Light (0–200 %), with the light moved to
the back or the front of the object. The 3D effects (Revolve included)
had Direction and Elevation (an azimuth and elevation), Intensity and
Ambient (0–100 %).
- Rotation turns the light round the object on the page (our reading:
0° on its right, counterclockwise); Height raises it from beside the
object (0°) to straight in front (90°); Light behind the object puts
it at the back. The light gizmo's ring and line are Rotation and
Height.
- Softness wraps the light round the object: at 0 % it falls off with
the angle as before, at 100 % it reaches nothing only straight away.
- Ambient Light runs to 200 %; faces stay no brighter than the art.
- lightRotation, lightHeight, lightBehind and lightSoftness replace
lightAzimuth and lightElevation. An earlier light is read as the same
direction, so it shades exactly as before (old and new code give the
same colours for the four effects and five lights); effect.setParams
turns a stored one into the new form before applying new values, and
the parameter description names lightAzimuth and lightElevation as the
earlier form, so effect.apply and effect.setParams still take them. The
default light is the earlier default's: Rotation 125.26°, Height 30°.
- The dialog's Lighting tab shows the settings in the documented order;
Softness, Ambient Light and Light behind the object are in every
catalog, and the unused Direction, Elevation and Ambient are gone.
Light colour, presets, several lights and shadows are not built.
The public 3D and Materials panel options give Perspective as 0° to 160°
("how close or far the object appears"); it was a 0–100 % strength, for
Revolve, Extrude & Bevel, Inflate and Rotate alike.
- The eye stands where a sphere about the object's centre, √3 times its
half size (the box around it fits inside), fills that angle of the
view: 0° is none, wider brings the eye nearer, and at 160° it is just
outside the sphere, never inside the object. The documentation doesn't
say how the angle places the eye; docs/three-d.md says this is our
reading.
- `perspectiveAngle` (degrees) replaces `perspective` (%). A strength from
an earlier file or script is read as the angle that shows exactly the
same view: sin(angle / 2) = √3 × strength / 4, 100 % about 51.3°. An
angle given too wins. effect.setParams turns a stored strength into the
angle before applying new values. The parameter description names
`perspective` as the earlier form, so effect.apply and effect.setParams
still take it under the key check of #1592. Old and new code draw the four effects identically at 0, 25,
60 and 100 % (bounds equal to 1e-9).
- The dialogs' Perspective fields run 0–160°.
# Conflicts:
# docs/target-app-parity.md
The three 3D types besides Revolve, as live effects in the three-d crate,
drawn as shaded vector faces by the canvas, SVG/PDF export and Expand
Appearance alike, from the public 3D and Materials documentation:
- Extrude & Bevel: depth (0-2000 pt), twist, taper, solid or hollow caps,
and bevels in six original cross-sections (classic, rounded, cove, step,
ogee) with width, height, repeat, spacing, inside and both sides.
- Inflate: the shape as a membrane under pressure (a Poisson solve held at
zero along the outline and holes), so it rises vertically from the edge
and rounds without creases; volume, depth and both sides. Steep cells
near the outline are refined without cracks.
- Rotate: every fill and stroke turned in 3D and shaded as one plane.
All three share Revolve's view and lighting parameters, the rotation and
light gizmos (turning about the art's centre) and a dialog with Object,
Rotation and Lighting tabs, with Position presets (Front ... Isometric
Bottom, our own values). An object takes one 3D effect. Inflate cuts the
grid cells that straddle a hole's edge with pathops, hence the new
pathops -> three-d layer order.
Docs: docs/three-d.md, mcp.md, and the 3D rows of the parity docs.
Choosing an Effect > Pathfinder item (Add, Intersect, Exclude, Subtract...)
with several loose objects selected now groups them and applies the live
effect to the group, in one undo step, so the result shows at once and stays
editable. A selection that already holds a group, or a single object, works
as before, and agents get `grouped: true` back when it happens.
Root cause: Pathfinder effects combine the contents of a group or layer.
Applied to loose objects, each one got an effect with nothing to combine, so
nothing visibly changed, while the Pathfinder panel's commands (found by the
command search) act on the selection directly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The issue asked for non-destructive colour adjustments in the Effect menu
and the Appearance panel that work on vector paints, live type and
embedded images. Only the destructive Edit Colors commands existed, and
the live-effect pipeline only knew geometry and raster effects.
Effect > Color Adjustments adds six effects (adjust.*). They recolour,
in stack order, everything an object paints with: fills and strokes
(gradient stops too), type, gradient meshes, embedded images and a
group's members, each colour keeping its model. The Edit Colors walk over
an object's colours moved to vectorcraft_doc::recolor so the commands
and the live effects share it. The renderer draws adjusted art through
its object-effect path (recoloured images cached within a memory
budget), exports bake the adjusted colours (images as recoloured
copies), and Expand Appearance makes them permanent. The effect dialog
shows sliders, a channel menu and a draggable Curves graph, all previewed
live as one undo step.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
VectorCraft had an Additional Plug-ins Folder preference but nothing loaded from it. Port
PhotoCraft's wasmi plug-in host (same sandbox, manifest and parameter schema) as the new
vectorcraft-plugins crate (L2), extended for vector documents:
- Object filters read the selected paths and compound paths as JSON (native PathData and
Paint forms: geometry, fills, strokes, gradients, opacity) and return the objects to keep,
change, add or delete; the output is validated in full and applied as one undo step
(plugin.run). A failing plug-in leaves the document untouched.
- Live-effect plug-ins are geometry effects in the appearance stack (effect id
plugin.<id>), re-evaluated (and cached) when the object or parameters change, editable,
exported and baked by Expand Appearance; a missing plug-in leaves the geometry as is.
- plugin.list / info / run / install / remove / reload; the preference folder installs
every *.wasm at startup and when it changes; File > Open of a .wasm installs it (web).
- Object > Plug-ins and Effect > Plug-ins menus with dialogs generated from the parameter
schema (live preview), the Appearance panel's fx menu, docs/plugins.md, an original
example plug-in (Desaturate, a Rust crate outside the workspace) and fuzzing of the
plug-in boundary (engine/tests/plugin_fuzz.rs).
Tool plug-ins and paint-changing live effects are left for later (docs/plugins.md).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PDF export now renders the shadows, glows, blurs and feathers of groups,
layers, type, images, symbol instances, live objects and single fills and
strokes (and those inside opacity masks, symbol definitions and pattern
tiles) as images at the document raster effects resolution, instead of
leaving them out with a warning. Shadows and outer glows go under the
untouched vector art; a path whose fills or strokes carry effects is
written as one piece per fill and stroke. Expand Appearance shares the
image helpers (moved to rasterfx.rs); effect images now cover what the
renderer paints (members' shadows included).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Scaling with Scale Strokes & Effects on now scales stroke weights, dash
lengths and dash offsets and every distance parameter of object, fill and
stroke effects (groups and layers too), from new length metadata in the
effects catalogue. Off, nothing painted changes size and type keeps its
character strokes' weight. Scale Corners off keeps live corner radii.
object.scale/transform/transformEach take strokes?/corners? (default: the
preferences) and journal the values they used. The Scale dialog and a new
Transform Each dialog get both checkboxes, kept as the preferences on OK;
the panels' toggles go through prefs.set.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
[Registration] is a built-in swatch that prints 100% on every plate: Separations
Preview shows it on each process and spot plate and PDF export writes it as
/Separation /All. It can't be edited, moved, duplicated, merged or deleted;
swatch.list shows it after None and the Swatches panel applies it as a swatch.
Object > Create Trim Marks strokes the marks in Registration and marks every
artboard when nothing is selected ({style?, allArtboards?}). The preference
japaneseCropMarks (General) switches to Japanese marks: double lines at the
trim and bleed edges plus centre marks. Effect > Crop Marks (cropMarks) is a
live effect whose marks follow the object; rendering, SVG/PDF export and
Expand Appearance draw them. The mark geometry lives in doc::marks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
effect.expandAppearance now expands the whole appearance: each visible fill becomes a
path of its own and each stroke its outline (a brushed stroke its brush art), grouped
in paint order under the object's id and transparency; geometry effects are baked and
raster effects become an embedded image (shadows below the art, blur/feather/inner glow
replacing it). Type with effects or its own fills is outlined, and a group's or layer's
own fills and strokes are expanded among its members. The command is enabled whenever
an appearance isn't basic. Builds on bake_leaf (effects::expand_leaf / expand_art) and
shares the raster-effect image code with PDF export.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A group's or layer's own fills and strokes paint every member's geometry, below or above the
members as the new contents slot (Appearance.contents_index) says; its geometry effects reshape
the members as one piece and its raster effects apply to the composite (one combined shadow),
respecting knockout groups. Type's own fills and strokes paint under or over its characters.
Render, SVG/PDF (via bake) and Expand Appearance evaluate them alike.
Commands: appearance.* / effect.* take target: "object"|"contents" and layer ids;
appearance.moveItem moves the Contents slot (from: "contents") or an item across it
(contents); appearance.targetContents selects a group's members. Graphic styles applied to a
group now style the group itself. The Appearance panel shows Contents/Characters rows that
drag, and double-click to target the members or edit the characters' paint.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Engine: effect.move {from, to, fromItem?, toItem?, copy?}; appearance.showAllHidden;
appearance.duplicateItem takes to? and indices?; appearance.removeItem takes indices?;
Appearance::has_hidden/show_all. UI: effect.dialog takes index? (edit in place via
effect.setParams) and opens the effectExists question for an effect already in the list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Outline Stroke (and the stroke part of Expand) now builds each stroke from the
shared canvas geometry: dash shapes, arrowheads, width profiles and inside/outside
alignment, united into one clean path (pathops::stroke_region). Every stroke item
is outlined in paint order (runs of fills stay on copies of the path), stroke
opacity, blend mode and effects move to the new fill, and brushed strokes become
their brush art. The live Effect > Path > Outline Stroke outlines the stroke it
sits on (on a fill or the object: the top stroke) with that stroke's cap, join,
dashes, alignment, profile, arrowheads and weight: GeomContext now carries the
stroke and the fill rule, built per item by the renderer, export baking and
Expand Appearance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
effect.apply, effect.remove, effect.setParams and the new effect.duplicate
take item (omitted: the Appearance panel's active item, else the object;
null: the object's own effects), so the fx button, the Effect menu, Apply
Last Effect and the effect dialogs (effect.dialog {item}) put the effect on
the selected fill or stroke. effect.list reports each object's item effects
and the active item. appearance.addEffect is an alias of effect.apply.
In the Appearance panel, item effect rows sit under their fill or stroke
with working eyes and inline editors, and can be selected for Duplicate
and Delete; a selected effect row is remembered per object.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>