Effect › Distort & Transform › Transform… was a plain list of fields.
It now has Transform Each's layout: Scale and Move with sliders, Rotate
with an angle dial, then Copies, Reflect X and Y, the reference point and
Random, kept with the effect so editing it from the Appearance panel
shows them again.
- The effect scales, rotates and reflects about the chosen point of the
9-point grid (`reference`, the centre by default).
- Random takes a share of each value, drawn from the object's id: each
object varies its own way and keeps its result on every redraw; a
group's members move together.
- Copies stop before one reaches past 1e9 pt, and the scale and move are
capped, so large values can't overflow.
- Transform Each and the effect share the sections and options code; the
angle dial is a new widget.
- A plain number field now takes the focus when it is a dialog's first
field, so both dialogs open with Scale › Horizontal ready for typing.
Transform Objects, Transform Patterns and Scale Strokes & Effects are not
in the effect yet: the geometry effects reshape paths only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Effect › Blur › Radial Blur (spin/zoom, draft/good/best) and Smart Blur
(Normal mode), Effect › Sharpen › Unsharp Mask: Photoshop-style filters in
vectorcraft_effects::pixel, run by the renderer on the object's pixels in
stack order with Gaussian Blur and Feather, cached while panning; lengths in
points, bounded work per pixel. PDF, Expand Appearance and SVG export write
the effected objects as images. Dialogs with preview (method/quality
dropdowns, fields in documented order), menu entries, translations, tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Outline Stroke (and the stroke part of Expand) now builds each stroke from the
shared canvas geometry: dash shapes, arrowheads, width profiles and inside/outside
alignment, united into one clean path (pathops::stroke_region). Every stroke item
is outlined in paint order (runs of fills stay on copies of the path), stroke
opacity, blend mode and effects move to the new fill, and brushed strokes become
their brush art. The live Effect > Path > Outline Stroke outlines the stroke it
sits on (on a fill or the object: the top stroke) with that stroke's cap, join,
dashes, alignment, profile, arrowheads and weight: GeomContext now carries the
stroke and the fill rule, built per item by the renderer, export baking and
Expand Appearance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>