Find in Folder… in Linked File Not Found and in the Links panel menu
looks in a folder the user picks, and in its subfolders, for the files
with the names of missing linked files, in any letter case. In the
Links panel menu it looks for the selected linked files when there are
any. It uses the folder search of the Missing Fonts dialog. Find
Linked Files lists each file it looks for with the files found for it.
A file with the size and contents saved with the link comes first. A
file of the saved size comes next when the link saved no hash or the
file is larger than 1 GB, and any other file of the name comes last.
Within each group, a file named in the same letter case comes first.
Then each file's folder names are compared with the saved path's, from
the innermost outward, up to the first one that differs, and a file
with more matching names comes before one with fewer. A file is chosen
when it is the only file found, or the only one with the saved
contents, and the user can choose another file or Don't Relink.
Relink relinks each file chosen, and each relink is one undo step.
With Copy into the document's folder, which shows for a saved
document, each image's file is copied next to the document first. The
file's name, then Name 2.png, Name 3.png and so on, are tried in turn
until one is free, which gets the copy, or is a file with the same
contents, which is used. A placed document is relinked where its file
is. The status line names the first file that fails to relink, and the
other files still relink. When Find Linked Files opens from Linked
File Not Found, the missing files left without a choice, and any that
fail to relink, go back to that dialog. On the web, Find in Folder… is
disabled in the Links panel menu, and links.findFiles can't start a
search.
- links.findFiles searches on separate threads and returns at once;
links.findFiles {} reports the search, and {stop: true} stops it. It
looks for at most 1,000 linked files at once: the active document's
missing ones, or those of the objects it is given. It hashes a file
only when a link of its name saved the file's size and a hash, and
only when the file is 1 GB or smaller. It ends once every linked
file has its same file, and it searches only the folders
text.findFontFiles may search, with the same maxSeconds, depth and
count limits.
- links.relink {copy} copies the file it is given into the saved
document's folder and links images to the copy; a call that includes
a placed document fails. Each name it writes is checked against the
automation write root. text.addFontFiles and links.relink {copy}
make their copies with fileio::copy_new, which never replaces a
file. The text.addFontFiles params text and docs/mcp.md say which
names are tried for a copy.
- vectorcraft-doc adds links::hash_reader, which hashes what a reader
reads as hash_bytes hashes bytes.
- ui.findLinksInFolder is the Links panel's Find in Folder… for agents;
docs/control-protocol.md lists the dialog's fields.
Docs: docs/mcp.md, docs/control-protocol.md, docs/target-app-parity.md.
Transform Again kept only the last transform's matrix and its Copy
flag. After a Selection tool handle drag resized area type, Transform
Again scaled the type instead of resizing the type area again. After
Move, Rotate, Scale, Reflect or Shear with Transform Patterns set
differently from General › Transform Pattern Tiles, Transform Again
followed the preference, and after a scale whose strokes or corners
param differed from Scale Strokes & Effects or Scale Corners, it
followed those preferences. A recorded Transform Again played back
with the preferences in effect at playback, although its step records
the strokes, corners and patterns values it used.
last_transform now keeps the options with the matrix, as
last_perspective keeps the perspective.transform params.
apply_transform stores the copy, typeAreas and patterns values a
transform command used, and strokes and corners when it scales.
commit_interaction stores the params of a drag's last object.transform
preview with the values that preview noted. object.transformAgain
passes the options to the transform it repeats, and a true or false
value given in its own params under one of those names takes
precedence. A recorded step plays back with the values it records.
Three engine tests fail without the change: Transform Again after a
handle drag on area type, Transform Again after a Move with patterns:
false while Transform Pattern Tiles is on and after a Scale with
strokes: true while Scale Strokes & Effects is off, and a recorded
Transform Again played back with Transform Pattern Tiles on.
Docs: docs/mcp.md, docs/ui-parity.md, docs/target-app-parity.md.
Every lookup by id walked the whole tree, and the edit path did one per selected id, so editing
a selection of n objects cost O(n²). Measured with the new `perf --deep` rows at 25,000 paths:
- Select All: 458 → 3.5 ms
- nudge the selection: 3,517 → 34 ms
- drag it with the Selection tool, per pointer move: 3,413 → 35 ms
- undo / redo: 407 → 3.1 ms
- vectorcraft_doc: Document::index_paths (every id's index path, in one walk; the first in tree
order for a duplicated id, as index_path), node_at, node_mut_at (copy-on-write, as node_mut)
and ancestry_at.
- apply_transform, roots_of, transform_patterns, doc_sane, Selection::prune and
Document::paint_order look their ids up with one walk instead of one each.
- Selection::set dedups with a hash set instead of Vec::contains per id.
- vectorcraft-cli perf --deep: tracked rows for editing a whole selection (select, nudge, drag,
undo, redo), live effects, every Pathfinder operation, typing in a long story, and memory.
tests_lookups checks the batched lookups against the one-id ones on nested trees with missing and
duplicated ids; storing the last duplicate instead of the first fails it. The doc and engine
suites (2,000 tests) pass unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
An agent's build over MCP left one undo step per batch step (about 280
for one job). `command_batch` takes `atomic: true` (and an optional
`label` naming the step) to make the whole batch one undo step. It runs
the batch in an undo group, opened and closed by the new commands
`edit.undoGroup.begin {label?}` and `edit.undoGroup.end {cancel?}`, so
every backend (headless or the connected app) supports it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
winit 0.30 delivers no file drops on native Wayland. The new Linux Display
Server preference (Automatic / X11 (XWayland), shown on Linux only, read at
startup) has winit open the window on X11 when the session is Wayland,
DISPLAY is set and the X11 libraries winit loads are installed (ldconfig
check ported from PhotoCraft); otherwise the window opens on Wayland and
the log says why. README, development notes, parity docs, ROADMAP and the
complete catalogs updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pressing an anchor of paths that are all selected whole now moves them as
objects held by that anchor, so Alt pressed or released during the drag turns
the copy on and off (the original shows or not), as with the Selection tool.
The anchor keeps snapping all along, onto the original only while a copy
leaves it behind. With only some anchors selected the drag still moves just
those.
A committed move drag is now named for what it did in the end (Copy or Move),
for the Selection tool too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Align to Artboard aligned the selection to the artboard under its
center, or to the first artboard when no artboard was under the
center. A press with a selection tool inside an artboard makes that
artboard the active one (#693). With the Selection tool, a
Shift-click on an empty spot inside an artboard also makes it active
and keeps the selection. Align to Artboard did not use the active
artboard.
object.align takes artboard, a 0-based artboard index, and uses it
when its to param is "artboard". The app passes its active artboard,
the one the Artboards panel highlights, to each object.align it runs
that names none, as it does for Paste in Place, Paste in Front, Paste
in Back (#693) and Select › All on Active Artboard (#1006). MCP calls
in remote mode also get it. Without artboard (headless MCP and the
CLI), or with an index the document doesn't have, object.align aligns
to the artboard under the center of the selection, or to the first
artboard when no artboard is under the center.
command.batch takes artboard too, and the app passes it the active
artboard. The batch passes it on to each step of these five commands
that names none, when the step runs. When the document a step runs in
has no artboard at that index (for example, after an earlier step
deleted the active artboard when it was the last one), the step gets
that document's last artboard. A step in a document that an earlier
step opened, created or switched to gets the same index, not that
document's own active artboard.
With Align to Selection, one selected object aligned from the Align
panel, the Control bar or the Properties panel is aligned to the
active artboard too, unless it is the key object.
Recorded actions leave out the artboard that the app passes to these
commands and to the batch. The Actions panel plays an action as a
batch. Its Align to Artboard, All on Active Artboard and in-place
paste steps that name no artboard use the artboard that is active
when it plays, and the default Center on Artboard action now centers
on the active artboard. In-place paste steps recorded since #693 and
before this change still paste onto the artboard that was active when
they were recorded.
Tests cover object.align with and without artboard on three artboards;
a Shift-click that makes an artboard active, after which Align to
Artboard aligns to that artboard but keeps an artboard the call names;
a batch that passes its artboard to each step when the step runs,
after a step deletes the last artboard and in a new document; recorded
actions that leave the artboard out; and recorded Align to Artboard
and Paste in Place steps and the default Center on Artboard action,
which play on the artboard that is active when they play.
Docs: docs/mcp.md (Align to Artboard), docs/target-app-parity.md.
These Object commands edited the document even when nothing changed, so
the call recorded an undo step, emptied Redo and marked the document
modified:
- object.align, object.distributeSpacing and object.distribute (three
or more objects) when no object moves. With one object selected,
Object › Align aligns it to its own bounds, so it recorded a step
every time. Calls on objects that were already aligned or evenly
spaced also recorded a step, including objects that an earlier Align
or Distribute left a rounding error away from the position the next
call computes.
- Move, Rotate, Scale, Shear, Transform and Nudge by an identity
transform without a copy, Transform Again after one, Set Bounds with
the current position and size, and a Selection tool drag that ends
where it started.
- Nudge by 0 with anchors direct-selected or with only ruler guides
selected, and Transform with nothing selected or with ids that name
no object, with or without a copy.
- Bring to Front and Bring Forward on objects already in front, Send to
Back and Send Backward on objects already at the back, and Send to
Current Layer on objects already on top of the current layer.
- Ungroup, Release Compound Path and Release Clipping Mask with none of
their objects selected, and Expand Shape with no live shape selected.
- Lock with every selected object already locked, Hide with every one
already hidden, Unlock All with nothing locked and Show All with
nothing hidden.
- object.setProps with the values the objects already have, or with no
object.
- object.setLiveShape with the values the shape already has: a
polygon's sides, angle, radius or equal sides, or a side length that
gives exactly its current radius; an ellipse's pie, including Invert
Pie on a whole ellipse; and a corner radius or kind that the corners
already have.
These commands now return without editing the document, and Align and
Distribute count a move of 1e-9 pt or less on both axes as none. Such a
call records no undo step, keeps the step to redo and leaves the
document unmodified. In these cases Ungroup no longer resets the
selection, and Release Compound Path, Unlock All and Show All no longer
empty it. A Transform with a copy of no object keeps the selection.
Lock and Hide still deselect the objects. A Nudge by 0 no longer
expands a live shape whose anchors are direct-selected. The replies
have the same form as before. An identity transform still sets what
Transform Again repeats. The journal still records each call, so the
Actions panel records it as before.
When every value given to Set Bounds is the current one, it now applies
the identity transform instead of the transform computed from those
values, which can differ from the identity by a rounding error on a
rotated object or with Use Preview Bounds.
When a drag comes back to its start, the identity preview no longer
edits the document. Session::preview now advances the revision when it
undoes the previous preview, so views redraw that drag.
The undo and redo row of docs/mcp.md now notes that many calls that
change nothing record no undo step, so undo after one undoes the step
before it.
After scaling 12 pt type 2x, the Character panel still showed 12 pt and
typing 10 pt gave 20 pt type. Character controls and text commands now
work in document points: the size, leading and baseline shift shown and
set are the stored ones times the text's scale along its em height, and
horizontal scale includes the ratio of the transformed em axes. Rotation,
reflection and shear stay in the transform, so text remains editable.
Groups' text counts, keyboard increments use the same units, Shrink
Text to Fit works in document tenths, and a collapsed transform rejects
dimensional edits without touching the document.
text.getRange takes effective: true for the document-space values.
Guide rows in the Layers panel drag (the selected guides when the row is
one of them) onto any row of another layer, which lights up, and go to
that layer in one undo step (guide.setLayer takes indexes). Guides on no
layer, from files saved before guides had layers, go on the top visible,
unlocked layer when a document opens or is reverted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CC5DiGJEZ5ADaQMBEQk4W1
fill_contains promised to close open subpaths (as their fill does) but
counted kurbo's winding, which leaves the closing edge out: a point beside
it read as outside. An open path (an anchor deleted from a closed one) lost
its fill clicks on that side, and a reflection moved the edge across, so it
looked like Reflect broke selection. Open subpaths are now closed by a
straight line back to their start before the winding is counted; closed
paths are borrowed as they are.
Tests: the open path from the report, on both sides and even-odd; reflected
shapes, imported SVG hearts, a selected shape dragged by its fill.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With every layer hidden or locked, the insertion layer fell back to the top layer anyway, so
drawing a shape, typing, pasting, making a graph, a flare, a grid, trim marks or a symbol put
the art on a hidden or locked layer: invisible, or unselectable by Select All. Illustrator
refuses to draw on a locked or hidden target layer (public forum answers, e.g.
https://community.adobe.com/t5/illustrator/can-t-draw-a-new-object-in-my-document/m-p/11107182).
DocState::target_parent is insertion_parent for new art, failing with "the target layer is
locked or hidden" when it would be a layer that isn't editable; those creation paths use it.
Another layer that is shown and unlocked still takes the art, as before. The message is in the
de, es, fr, it, ja, ru and uk catalogs. File > Place is left as it is (another branch reworks
it).
The test hides, then locks, the only layer: an ellipse, a polar grid, text and a paste each
fail with the message and leave the document unchanged; a new layer then takes a rectangle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
# Conflicts:
# ROADMAP.md
Select Bound Object ran variable.unbind on the selection, so choosing it silently
removed the bindings; Delete Variable and Delete Data Set deleted every row. Now
the panel keeps a highlighted variable row (a click highlights and selects what
it drives, as the reference panel does): Select Bound Object selects what the
highlighted variable drives via select.set, Delete Variable deletes only it, and
Delete Data Set deletes only the current set. Variable Options and Rename Data
Set open their dialogs preselected with the highlighted variable / active set
(the double-click used to invoke variable.rename with a bare name, which only
errored). Unbind enables only over a bound selection; Make Text Dynamic only for
exactly one type object.
The highlight is per-document session state with its own command
(variable.highlight, no undo step, like layer.highlight): rename carries it,
delete clears it when stale. New engine tests (18) and panel tests cover the
reviewer's regression case, verified to fail on the old wiring.
Review of #761 turned up three real defects and a feature that was visible
but not usable. All of it is fixed here, each defect with a regression test
that fails without the fix.
- A binding outlived the object it named. Deleting art left its entry in
`variables.bindings` forever: it counted as a skip in every dataset
application, `variable.list` counted it, and the saved file grew with every
delete. `Document::prune_variable_bindings` now lets them go after each
edit, as `prune_assets` does for Asset Export's.
- `Variables::prune` cleared `active_dataset` by comparing it against the
*variable* names being deleted. A dataset named like a variable lost its
active state when the variable went. The two are separate namespaces; the
block is gone (dataset.delete already did it right).
- `variable.delete` reported the number of names asked for, not the number
deleted, so deleting a name that was not there still said `deleted: 1`.
- `dataset.set` (new): a dataset's values could only be set when it was
created, so changing one meant deleting and rebuilding the row — losing its
place in the list and the active one. This replaces the row's values and
reports what it dropped.
- Window › Variables, and dialogs for the "…" commands. Every command had an
empty menu path and the command palette runs those with `{}`, so nothing
could be defined from the UI at all. The commands now carry their menu
path, the "…" ones open a Variables dialog (a name and a kind; a name and a
field per variable, its kind's editor), and `dataset.set` opens with the
row's own values.
- Locked art is neither bound nor rewritten by a dataset, and says so.
- `set_plain_text` told a node that existed but was not type that it was
missing.
- The panel had Document Info's icon, so the two were indistinguishable in
the collapsed column; it gets its own, plus New/Delete buttons, and its
rows say what their count is.
Format round trips now cover variables (the testkit fixture defines both
kinds, binds them and applies a row), and ROADMAP/README no longer list the
feature as missing.
cargo xtask ci: all 7 steps pass.
Linked files another app changes while their document is open now follow
Preferences > File Handling > Update Links, as they do when it opens:
Automatically reads them again (an Update Links undo step), Ask When
Modified offers to (a question worded for files changed on disk while
working), Manually leaves them modified in the Links panel.
The desktop app stamps the active document's linked files (size +
modification time) on a worker thread every two seconds and when its
window comes back to the front; no look starts while a dialog is open.
Stamps are kept per document; a change is acted on once; a file still
being written is tried again. links.updateChanged reads changed files
again regardless of the preference (CLI, MCP).
New strings translated in all ten catalogs; ROADMAP updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
vectorcraft-cli mcp and vectorcraft --control take the flags PhotoCraft
takes. While roots are in force, every path a command reads (open, place,
relink, SVG image links, library and profile loads, plug-ins, preset
imports, font searches) must lie inside the read root and every path it
writes (save, export, package, Export for Screens and for Web, print to
file, captures, library saves) inside the write root. Paths are made
absolute, links are followed (a missing file's nearest folder's), and the
result is compared by whole components, ignoring case on Windows; `..`
below a missing folder, dangling links and device names are refused. A
root left out grants none of its access; without the flags nothing
changes.
The checks live in one place, vectorcraft_engine::file_access, consulted
by the engine's file helpers and the app's file services. The headless
server confines its whole process; the app confines control requests,
the frames carrying input they inject and the background saves they
start, leaving the person at the keyboard and the app's own folders
alone. The screenshot tool now has the backend write its file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Select › Reselect repeated the last selection command, but a Select Same
command needs a selected object to compare with, so after Deselect it
failed with "nothing selected". Reselect now remembers the objects that
were selected when the command ran and, with nothing selected, takes the
reference from those still in the document.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A run (vectorcraft-cli run, the MCP command_batch tool) had no way to use
an id an earlier step returned. A parameter string that is exactly
$N.path or $last.path now takes that value from step N's result
(0-based), e.g. {"id":"$1.id"}; $$ starts a literal $, and a
reference to nothing fails the step. Objects given to a command are now
used as given: an ids element or id that isn't an object id (or an
unresolved reference) fails instead of the command acting on the
selection. text.setRangeStyle styles the selected type object when no
id is given, as text.setStyle does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When a document opens with fonts that aren't available, fonts used
only in its symbols included, VectorCraft lists them in a Missing
Fonts dialog after the missing linked file questions, one document at
a time, with Find Fonts and Close. Find Fonts opens Type › Find Font
on the first missing font of the layers' type, to replace it. After
Find Fonts or Close the dialog doesn't open again for that open; when
another dialog replaces it, it opens again once that dialog closes.
Search Fonts Folder (the Fonts folder File › Package writes next to
the document) and Find in Folder… search a folder and its subfolders
for the fonts' files, and Add Fonts copies the files the user chooses
into a Fonts folder next to the preferences. The desktop app and
vectorcraft-cli read that folder with the system's font folders. Type
› Find Font has a Find in Folder… button too when fonts the document
uses are missing. The web app shows no dialog; a status message says
how many fonts aren't available.
- text.missingFonts lists each missing family and style once,
whatever version the document's type names, and leaves out CSS
generic families such as sans-serif. text.findFontFiles searches a
folder on up to 8 threads and returns at once; text.findFontFiles {}
reports the search, and {stop: true} stops it. A search reads only
what the font scan reads of font files (their table directories and
name, fvar and OS/2 tables) and, on macOS, of suitcase fonts, and
lists a file for a font only when the file makes the font resolve
exactly. It does not enter app packages, the Program Files and
ProgramData folders, the system's folders at the root of a volume,
the Shared and Public folders in Users, a home folder's Library,
AppData, Applications, snap and dot folders, a Library folder's app
data folders or the folders the environment names for apps, and it
skips other hidden folders and does not follow links below the
picked folder. It ends after 60 s by default, after 10,000,000
entries listed, with more than 1,000,000 folders waiting, after
10,000 font files read or 1,000 kept, or once every font has a file;
Stop and Close end it too.
- text.addFontFiles copies only files the last search found. Of
those, it copies only regular .ttf, .otf, .ttc, .otc, .woff and
.woff2 files and suitcase fonts with their resource fork, at most
256 MB a file and 1 GB in all. It never replaces a file: a file with
the same contents is kept, and when another file has that name, the
copy gets a number (Name 2.otf). The fonts are then scanned again,
and type set in them redraws.
- ui.missingFontsDialog and ui.findFontsInFolder open the dialog for
agents; docs/control-protocol.md lists its fields.
- File › Package gives a font file whose name has no font extension
the extension that matches its data (.ttf, .otf or .ttc).
- vectorcraft-text adds set_app_font_dir, which system_font_dirs
reads, WantedFonts, which reads a font file's names as the font scan
does, is_font_file and is_suitcase. #762 split its face reader, which
now takes read budgets: file_face_names_within tries the suitcase
reader first, and reader_face_names_within applies the budgets to
each font. vectorcraft-format adds write_new_with.
Docs: docs/mcp.md, docs/control-protocol.md, ROADMAP.
The Libraries panel was a placeholder: it invited dragging art onto it,
but nothing happened. It now keeps local libraries (no account, no
cloud), as Illustrator's Libraries panel does:
- drag art off the canvas (or a swatch) onto the panel to add it, or use
+ to add the selection's graphic, fill or stroke colour, character
style or paragraph style;
- drag a graphic onto the canvas (or double-click it) to place a copy,
click a colour to paint the selection through the active Fill/Stroke
proxy, click a style to apply it to the selected type;
- the library picker and the panel menu create, rename and delete
libraries; each is a .vclibrary file in a Libraries folder next to the
preferences (session-only in the web app, headless sessions and runs
without preferences).
Engine: library.list/get/setCurrent/create/rename/delete/add/use/
removeItem. A graphic is stored as a native document with a thumbnail:
adding copies as Copy does and placing pastes as Paste does, resources
and swatch-name conflicts included. Using a style adds it to the
document and applies it in one undo step.
Clipboard::to_document gave its layer the id u64::MAX, which made a
saved copy overflow Document::fix_next_id when read back; the layer now
takes an id above the objects', and fix_next_id saturates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An Illustrator EPS is a flattened page plus, after %%EOF, an editing copy of
the document; a PDF-compatible .ai carries the same in its private data.
Importing only the page lost layer names, order, visibility, hidden layers
and hidden objects and hidden text.
- eps: read the editing copy (Zstandard %AI24_DataStream, older zlib
%AI9_DataStream) into layers, sublayers, groups, compound paths, clip
groups and hidden objects, run by the existing PostScript interpreter.
Falls back to the page, with a warning, when a shown layer uses an
operator that isn't read or the art differs from the page by over 5%.
- eps: read the text document (ate.rs) to place type on hidden layers and
objects; the page's type is matched to the file's text objects by
position (pieces of a line included) and kept with the nearest one when
none claims it. Area type and type on a path are left out with a note.
- pdf/engine: .ai files go through the same reader.
- engine/cli: a file whose import left things out isn't overwritten unless
asked (acknowledgeLoss, --replace-lossy).
- eps: font names re-encoded with a *<n> suffix resolve to their family.
- i18n: es/it/ru for the new import messages; ROADMAP updated.
Container and text-document formats were inferred from user-owned files; the
Adobe file format specification was not read.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Effect › Blur › Radial Blur (spin/zoom, draft/good/best) and Smart Blur
(Normal mode), Effect › Sharpen › Unsharp Mask: Photoshop-style filters in
vectorcraft_effects::pixel, run by the renderer on the object's pixels in
stack order with Gaussian Blur and Feather, cached while panning; lengths in
points, bounded work per pixel. PDF, Expand Appearance and SVG export write
the effected objects as images. Dialogs with preview (method/quality
dropdowns, fields in documented order), menu entries, translations, tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The toolbar names its tool groups (Select, Shapes, Draw, Modify...). A new
preference, on by default, turns the names off for a cleaner toolbar: a faint
dash then separates the groups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
VectorCraft found fonts only in the system's font folders (and, on Windows,
those font services activate). A new preference names one more folder, read
with its subfolders after the platform's: its fonts are listed in the font
menus and used as if installed, without installing them.
- vectorcraft_text::set_user_font_dirs / user_font_dirs: folders
system_font_dirs adds to every scan (none on wasm).
- prefs fontsFolder (Type > Options > Additional Fonts Folder), trimmed; when
it changes after the first scan, the fonts are scanned again at once, so the
folder's fonts appear (or go) and type in them lays out again.
- The label is translated where Additional Plug-ins Folder is.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Layout (vectorcraft-text tests_combos): every pair of ligatures under tracking,
the paragraph composer, vertical alignment, Shrink Text to Fit, per-paragraph
attributes and inline graphics, and all six at once. Commands
(vectorcraft-engine tests_textcombos): Auto Size and Shrink Text with inline
art, paragraphs, composer and alignment; editing and undo across them; a save
round trip with everything on.
The panel laid out a row (with its thumbnail and several whole-document
lookups) for every open row each frame. A layer of 5,000 groups of 10 paths,
all open, took about 29 s a frame headless. Now the rows shown are listed once
per document change (with their layer colour and dimming worked out on the
way down) and ScrollArea::show_rows lays out only those in view: 0.4 ms a
frame. A row highlighted out of view is scrolled to.
The open rows move from UI state into the document's state
(DocState::layers_open, OpenRows): a document opens with only its top-level
layers open, and native files save the open rows (Document::layers_open,
written only when not the default, at save time like the view, so opening or
closing rows never marks the document modified).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Document symbols placed inline in a run of type (beyond Illustrator; like
InDesign inline anchored objects): TextRun.inline holds the symbol, scale and
shift; the run is one U+FFFC laid out as a glyph sized to the art, centred on
the cap height. text.insertInline and Type > Insert Inline Symbol; editing
keeps the graphic whole; canvas, SVG (<use>) and PDF draw the art; Create
Outlines turns it into a symbol instance.
Each paragraph has its own alignment, indents, spacing, hyphenation, tab
stops and paragraph style (TextObject.paras; para stays paragraph 0's, so
old files and readers work). Layout, editing (split/merge), threads, the
Paragraph/Tabs/Paragraph Styles panels, ranged text.setStyle/setFormat/
tabs/paraStyle.apply, SVG export/import and the fuzzers follow.
Area Type Options gain a fit: none, autoHeight (Illustrator's Auto Size:
the frame's height follows the text after every edit, resolved in
refresh_bounds inside the edit so it shares the edit's undo step) and
shrinkText {minPercent} (beyond Illustrator: overflowing text scales its
sizes, leading and baseline shifts down at layout time by the largest
factor, in 0.1 pt steps of the first run, that fits). The Auto Size New
Area Type preference now applies. text.areaOptions and document.inspect
report overflow and the shrink factor; the Area Type Options dialog
offers fit and first baseline as dropdowns.
Every drawing tool now asks one snapper (guides::DrawSnap) for the points it
places: the Pen's and Curvature tool's anchors, the Pencil's ends, the shape
tools' start and dragged corner or radius (Rectangle, Rounded Rectangle,
Ellipse, Polygon, Star, Line Segment, Arc, Spiral, the grids), the Type tool's
click and frame and a new artboard's corners. Points land on other objects'
anchors, centres and paths ("anchor", "center", "path") or line up with their
anchors, edges and centres ("align"); hovering shows it before the press, the
Pen's guides end its rubber band, and the Pen lands on the path being drawn
too. Shift keeps a point to its 45-degree step (from Constrain Angle) or a
box's diagonal and slides it along that way into line with a target.
Preferences > Smart Guides > Construction Guides and Angles now act: a drawn
point near a guide through the point it leaves from lands on it.
Before, the Pen snapped only its press and showed nothing, and the shape tools
re-gathered targets on every drag step from the document showing their own
preview, so the dragged corner stuck to where the last step left it.
Performance: targets are gathered once per document state (keyed on the
document's uid and revision, now in ToolContext), from the art in the window,
and sorted, so the anchors, centres and lines near the pointer are found by
bisection. Leaving objects out of the targets no longer looks up each node's
ancestry (quadratic in the document's size): one pruned walk does it, which
also speeds up the Selection tool's moves and resizes.
The direction handles' HandleSnap (#494) is now a DrawSnap holding its own
targets (Targets::for_handle) for the drag: one cache, one lookup.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
As decided in #432 (option 2): while the interface is in Japanese, new type starts with em box
top-to-top leading and em box centre character alignment; other languages keep the Roman
baseline, so Latin area type doesn't move.
- The UI tells the engine the language it is drawn in each frame (`Session::ui_language`); without
a UI, an explicit `interfaceLanguage` preference counts (`Session::japanese_interface`).
- `text.create` and `text.createInPath` (the Type tools' clicks and drags) apply it, and take
`leadingModel` / `charAlign` to choose; the values used are journaled, so a replay does the same
in any language.
- `paraStyle.new` / `charStyle.new` made from nothing (no `attrs`, no text selected) carry them.
- Imported text (PDF, SVG, DXF…) keeps the Roman baseline. Saved documents keep what they say.
- docs/mcp.md (New type in a Japanese interface) and the ROADMAP note it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reported: with the Pen there was no way to edit curves in place as Ctrl does in Illustrator on
Windows (Cmd on the Mac), segments couldn't be grabbed, and the curve-editing tools felt slow and
sometimes didn't take a handle.
- Cmd/Ctrl held at a press with any tool but a selection tool now borrows the selection tool in the
engine (Session::pointer), not in the canvas: the selection tool chosen last, or Direct Selection
for the Pen, Curvature and anchor tools until one is chosen. The tool lent to isn't deactivated,
so the Pen goes on drawing its path after the release while that path stays selected; it no
longer draws on another open path selected meanwhile. Agents reach it with pointer_gesture
mods.cmd. With Cmd held the pointer is the borrowed tool's. Choosing a tool or switching
documents mid-gesture gives the tool back first.
- Pen + Alt over a segment of a selected path reshapes it, as the Anchor Point tool does.
- The handles shown are the handles that drag (one helper for Direct Selection, the Anchor Point
tool and Pen + Alt): Direct Selection now drags the handles of a path selected as a whole (as
the Pen leaves it, so Cmd + drag of a handle while drawing works), the Anchor Point tool no
longer grabs handles that Show handles when multiple anchors are selected hides, the nearest
handle wins, and a handle shorter than the tolerance leaves its anchor to be picked. The anchor
tools pick within Selection & Anchor Display > Tolerance instead of a fixed 4 px.
- path.reshapeSegment keeps a smooth anchor at either end smooth (its other handle turns with the
moved one) instead of kinking it.
- A dragged handle gathered its smart guide targets from the whole document on every pointer move
(21 ms per move on 20,000 paths): HandleSnap now gathers them once per drag (1 ms).
vectorcraft-cli perf measures handle and segment drags on a 5,000-anchor path.
- catalog::is_selection_tool and catalog::edits_anchors replace the UI's own lists.
- Tests in tools, engine and MCP (headless pointer_gesture); docs/mcp.md, control-protocol.md,
ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
0.5.0 asked wgpu for the low-power adapter everywhere (#306). On a Linux
desktop whose KDE Wayland compositor runs on an NVIDIA GPU, wgpu sorted the
Ryzen's integrated RADV GPU first: it reports that it can present to the
window, but KWin can't import the buffers it allocates ("importing the
supplied dmabufs failed"), which is a fatal Wayland protocol error. The next
surface configuration then got ERROR_SURFACE_LOST_KHR and egui-wgpu panicked
("The surface isn't supported by this adapter", winit.rs:129).
- Preferences > Performance > Graphics Processor gains Automatic, the new
default: power saving on Windows and macOS as #306 wanted, and on Linux the
system's order, where Mesa's device-select layer puts the GPU the desktop
runs on first. Values are now automatic / lowPower / highPerformance; 0.5.0
saved powerSaving for everyone, which reads as automatic.
- The app picks the window's adapter itself (apps/vectorcraft/src/gpu.rs,
eframe's native_adapter_selector): only adapters that present to the
surface, WGPU_ADAPTER_NAME first, hardware before software, native backends
before OpenGL, then the power preference. Every adapter and the pick are
logged.
- run_native runs under the engine guard. When the graphics fail during the
first frames (a wgpu error, or a panic in wgpu, egui-wgpu or naga), the app
starts again without that adapter (exec on Unix, so an AppImage stays
mounted; a new process on Windows), passing the failed adapters in
VECTORCRAFT_GPU_SKIP, and says so in the status bar. When none is left it
logs why and exits with an error, never a panic.
- docs/development.md, README and ROADMAP: the new default, the restart and
the escape hatches (WGPU_POWER_PREF, WGPU_ADAPTER_NAME, WGPU_BACKEND,
MESA_VK_DEVICE_SELECT, DRI_PRIME).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The option tells points from picas, where a bare `12` could be either: the
reference app dims it unless a unit is Picas, and it starts on. A number typed
with no unit into a field in picas is now read in points with it on (the
default again, as before #486), and in picas with it off; fields in any other
unit read it in their unit either way, as there. The Preferences dialog dims
the checkbox unless one of the Units is Picas.
The fields learn the preference when it changes, through
`prefs_dialog::apply_runtime` as Scrub Numeric Fields does, rather than from a
write into the egui context every frame. Tests for picas and other fields, the
wiring and the dimming; docs/mcp.md and ROADMAP say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Preferences › Units › Numbers Without Units Are Points was stored and
never read. On, a number typed with no unit into any length field
(`num_field`, `opt_field`, and so the spin fields built on them) is read
in points whatever the field's unit; a typed unit (`12 mm`, `1in`)
still wins, and the field keeps showing its value in its own unit. The
app sets the frame's rule from the preference in `logic`, the fields
read it through the egui context (`widgets::typed_unit`), so none of
the 45 callers change.
The default flips from true to false, which is Illustrator's default
and the behaviour the fields had while the option was unread.
Developed with AI assistance (Claude Code); reviewed and tested locally.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Color, Alignment Guides, Anchor/Path Labels, Measurement Labels,
Transform Tools, Object Highlighting and Snapping Tolerance are read:
- tools: `guides::GuideStyle` on `Targets` (`styled(cx)`) colours the
lines and labels and leaves them out when their option is off, the
snap itself unchanged; `ToolContext` gains the six fields and
`snap_tol()`, replacing the 5 px literal for every smart guide snap
(drawn points, moves, bounding-box handles, ruler guides, artboards,
reference points). The tools gate their `Overlay::Measure` readouts on
Measurement Labels (drawing, moving, ruler guides, artboards) or
Transform Tools (scaling, rotating, Free Transform, transform tools).
- engine: `with_tool_cx` fills them from `Prefs` (the colour parsed, magenta
as fallback); the colour's default is `#ff3dfc`, what the tools drew.
- ui-egui: the hover outline needs Object Highlighting and Smart Guides.
- Tests in tools (guides, select), engine (tests_prefs) and the canvas;
docs/mcp.md and ROADMAP.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Guides dragged out of a ruler did not snap at all (only Shift to the ruler's
ticks): they now go through the engine (`Session::ruler_guide`, a
`NewGuide` previewing `guide.add`, one undo step) and snap as a moved guide
does: with Smart Guides to the edges, centres (so the sides' midpoints) and
anchors of the art and of the artboards, labelled; with Smart Guides off,
View > Snap to Point pulls new and moved guides onto anchors. Moving art
with the Selection tool already snapped flush to artboard edges and centres
with Smart Guides on; a test now covers it.
Artboard guides: `Guide.artboard` holds an artboard id (written only when
set, so canvas guides save as before and older files open unchanged).
`guide.add {artboard}` makes one, `guide.list` reports it; a guide dragged
out of a ruler with the Artboard tool belongs to the active artboard. It is
drawn, picked and snapped to across its artboard only, moves with it
(`artboard.move`, a pure move in `artboard.setProps`, `artboard.rearrange`),
is copied with it (`artboard.duplicate`, Alt-drag copy) and deleted with it
(`artboard.delete`, the guide selection kept in step).
Guides as Layers rows with their own lock and hide (part d) stay open: ruler
guides are not layer nodes; Lock Guides locks them all, and Make Guides
paths are Layers rows already. Listed in the ROADMAP parity row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Type on a path could only be repositioned by Type on a Path Options, whose menu item sent
`{start: 0}`, so OK threw the text to the start of its path; nothing showed or dragged its
brackets. Now, as in Illustrator:
- Type on a path flows between a start and an end bracket (`TextKind::OnPath { end }`, None:
the end of the path or once round a closed one; `TextKind::path_span`). Flipping
(`TextObject::flip_on_path`) reverses the path keeping a closed path's first anchor and swaps
the brackets, so the type keeps its stretch of the path.
- Type on a Path Options gains Align to Path (ascender, descender, center, baseline) and
Spacing (glyphs spaced as if set that far above the path: closed up round the outside of
curves, opened up round the inside), laid out by the text engine.
- `type.pathOptions {start?, end?, flip?, effect?, alignToPath?, spacing?, ids?}` sets them in
one undo step; with none of them it queries. The menu item opens the dialog with the selected
type's Effect, Flip, Align to Path and Spacing (dropdowns for the choices) and leaves the
brackets alone, so OK as opened changes nothing.
- The Selection and Direct Selection tools show selected type on a path's path and its start,
centre and end brackets (`tools::pathtype`, with a bracket cursor): dragging the start or end
bracket sets where the type runs, dragging the centre bracket slides it along the path and,
across the path, flips it (Cmd/Ctrl held: it only slides). Each drag is one undo step.
- Arc-length measuring moved to `vectorcraft_geom::ArcPath` (layout, the tools and
`text.createInPath` share it). SVG export outlines path type whose end bracket, alignment or
spacing `<textPath>` can't express.
- docs/mcp.md documents the command and the drags; ROADMAP updated; dialog strings translated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dragging a numeric field's label left or right steps the field's value,
as Photoshop's scrubby labels do (beyond Illustrator): one unit every
2 points, ten with Shift, a tenth with Ctrl/Cmd (counts stay whole), in
the field's unit and precision. The panels apply each value as they
apply a typed one, so the art follows live and the caller's limits
hold (dragging back from a limit changes the value at once).
- scrub.rs: the label zone over the label noted just before a field
(dim_label, label_row, widgets::field_label, the Character and
Paragraph panels' icons, the Transform and Properties rotate/shear
icons), the ↔ cursor on hover, a click on the label focuses the
field. The text box itself never scrubs; a field without a label
doesn't. num_field, plain_field, mixed_field (and the spin fields)
and opt_field take part.
- Engine: undo groups (Session::begin_undo_group / end_undo_group). The
edits made in a group, commands and committed live drags alike, are
one undo step, journaled one by one; a cancelled group is undone and
dropped from the journal. The app opens one while a label is dragged,
so a scrub is one undo step whichever path the panel applies values
by (app.run, session.execute, live_run), and Escape cancels it
(shortcuts leave Escape to the drag, so it doesn't close a dialog or
deselect).
- Preferences > General > Scrub Numeric Fields by Dragging
(`scrubNumericFields`, on by default), translated in ja, es, zh-hans,
zh-hant and pt-br.
- Tests: label drags with Shift/Ctrl, limits, counts and units, Escape,
the preference, the cursor, click-to-focus, no scrub on the box or
without a label, and in the app one undo step for a W drag.
- ROADMAP and docs/mcp.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Guides dragged out of the rulers could not be touched again: no tool hit-tested
them, so a click on a guide went to the art under it.
- The Selection, Direct Selection and Group Selection tools pick a ruler guide
within the selection tolerance (over the art; Direct Selection takes an
anchor on it first) through a shared tools::rulerguide::GuideEdit. A drag
moves the selected guides in one undo step (Alt copies them, Shift snaps the
dragged one to the ruler's ticks, otherwise it snaps to pixels, the grid or,
with Smart Guides, the art's edges, centres and anchors); dropped off the
canvas onto its ruler, the guide is deleted. Hidden or locked guides can't be
picked; the pointer shows which way a guide moves.
- Selection::guides holds the selected guides (on their own, like slices); the
canvas draws them in the selection colour. Delete/Backspace (edit.clear)
delete them, the arrow keys (object.nudge) nudge them, Lock Guides and Hide
Guides deselect them.
- Commands for agents: guide.list, guide.select {indexes, toggle?},
guide.move {dx?, dy?, copy?} (besides {index, pos}) and guide.remove {index?};
guide positions out of range are refused. Documented in docs/mcp.md.
- Shift while dragging a new guide out of a ruler snaps it to the ticks too
(Unit::ruler_step, shared with the rulers' drawing).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A live rectangle stored four corner radii but drew them all with the largest,
and the corner widgets always rounded all four corners, so one corner could not
be rounded on its own.
- geom: rectangle_with_corners draws each corner with its own radius and kind
(Round, Inverted Round, Chamfer); a sharp corner is one anchor, a cut one two.
Uniform corners keep the exact rounded-rectangle anchors.
- doc: LiveShape::Rectangle gains `kinds` (saved only when a corner isn't round;
older files read as round), plus helpers mapping anchors to corners.
- engine: object.setLiveShape takes `corners` and `kind`; without `corners` it
edits the Direct-Selected corners, else all four, and keeps the selected
corners selected as their anchors change.
- tools: with Direct Selection, only the selected corners show widgets and a
drag rounds just those; Alt-click cycles the corner kind; double-click opens
the new Corners dialog (also `ui.corners`).
- ui: Properties/Transform radius fields show and set the selected corners;
CSS export keeps per-corner radii and skips cut-in corners.
- docs: mcp.md (Live Corners), control-protocol.md (Corners dialog), ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>