Commit Graph
3 Commits
Author SHA1 Message Date
dotCooCoo 1a9509b776 Blends, meshes and envelopes: an index or count that is not a whole number is refused
The blend spine commands and the gradient mesh point commands read
their anchor, segment or index as a number and dropped its fraction,
so object.blend.spine.moveAnchor with anchor 1.5 moved point 1 and
reported success. object.envelope.setMeshPoint did the same and also
read a negative index as 0. Specified Steps in object.blend.make and
object.blend.options, and the rows and columns of object.mesh.create,
object.envelope.makeWithMesh and resetWithMesh, dropped their fraction
in the same way.

These commands now fail with "`<key>` must be a whole number" for a
fraction, and object.envelope.setMeshPoint fails with "index must be
≥ 0" for a negative index, as the other point commands do. Whole
numbers written as 4.0, as the Blend Options and Make with Mesh
dialogs send them, still work.

Docs: docs/target-app-parity.md.
2026-10-17 16:38:43 +07:00
arhammusheer 5beac4f122 #1244: smaller objects: Node 352 -> 152 bytes, NodeKind 200 -> 80, and a cheaper undo estimate
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc

# Conflicts:
#	crates/engine/src/cmd/graph.rs
#	crates/svg/src/export.rs
2026-10-12 11:02:32 +07:00
bflatasticandClaude Opus 5.5 695c541f0d M8.17: Edit envelopes on the canvas: Edit Contents, mesh points and handles, Control bar
- Edit Contents: while an envelope's contents are edited, clicks hit the
  content where it sits undistorted and the Selection tool selects it; the
  menu item reads Edit Envelope then. No default shortcut: the reference
  app's (Shift+Cmd+V) is Paste in Place here.
- A selected envelope shows its mesh (a warp's surface grid, a mesh's own,
  a top object's outline) instead of its content's outlines.
- Mesh envelope points get bezier handles (append-only; none stored is the
  smooth Catmull-Rom mesh, which the first handle edit fills in exactly
  along the grid lines). setMeshPoint takes `handle`; object.mesh.movePoint,
  addLine and deletePoint edit mesh envelopes too. The Mesh tool and Direct
  Selection drag points and the clicked point's handles (shared MeshEdit);
  the Mesh tool adds rows and columns inside mesh envelopes. Reset with
  Mesh keeps the shape along the grid with handles; Release returns the
  exact mesh.
- Control bar: Edit Envelope / Edit Contents, warp style, orientation,
  bend and distortions or mesh rows and columns, Reset, Envelope Options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:16:59 +07:00