Guides dragged out of the rulers could not be touched again: no tool hit-tested
them, so a click on a guide went to the art under it.
- The Selection, Direct Selection and Group Selection tools pick a ruler guide
within the selection tolerance (over the art; Direct Selection takes an
anchor on it first) through a shared tools::rulerguide::GuideEdit. A drag
moves the selected guides in one undo step (Alt copies them, Shift snaps the
dragged one to the ruler's ticks, otherwise it snaps to pixels, the grid or,
with Smart Guides, the art's edges, centres and anchors); dropped off the
canvas onto its ruler, the guide is deleted. Hidden or locked guides can't be
picked; the pointer shows which way a guide moves.
- Selection::guides holds the selected guides (on their own, like slices); the
canvas draws them in the selection colour. Delete/Backspace (edit.clear)
delete them, the arrow keys (object.nudge) nudge them, Lock Guides and Hide
Guides deselect them.
- Commands for agents: guide.list, guide.select {indexes, toggle?},
guide.move {dx?, dy?, copy?} (besides {index, pos}) and guide.remove {index?};
guide positions out of range are refused. Documented in docs/mcp.md.
- Shift while dragging a new guide out of a ruler snaps it to the ticks too
(Unit::ruler_step, shared with the rulers' drawing).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Under Wayland the window is native but arboard was built without its
data-control backend, so it read the X11 clipboard through XWayland,
which only holds what X11 apps copied: Paste found nothing and reported
an empty clipboard (egui's text paste into fields uses smithay-clipboard,
which is why that worked). arboard now has `wayland-data-control`, the
same as PhotoCraft; it falls back to X11 where the compositor lacks the
protocol (GNOME's Mutter).
The reporter's clipboard also held text/uri-list: with a file copied in a
file manager, Paste would have taken the path as text before the bitmap.
Copied files now paste first, as the first one that is art (SVG, PDF,
EMF/WMF or a bitmap), told from its first 4 KiB by the engine's format
detection (`clipboard::file_flavour`): text/uri-list through arboard on
Linux and macOS (a trailing CR from CRLF lists trimmed), CF_HDROP on
Windows, read with the clipboard closed again.
Dropping files on the window can't work under Wayland yet: winit 0.30,
which eframe 0.36 runs on, has no Wayland drag and drop (winit#1881,
added in 0.31), so no dropped_files arrive. docs/development.md documents
it and the workarounds (copy and paste the files, File > Place, or run
under XWayland with `WAYLAND_DISPLAY=`).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`depth` / `childLimit` without `summary: true` used to return the whole
full-JSON subtree silently; it is now an invalid-params error. docs/mcp.md
describes the slice parameters and childCount, the engine test covers
fractional values, unsliced reads and limits past the tree, and the CLI
stdio sweep reads a sliced group through run_command.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
text.setRangeStyle takes charAlign, so the panel menu works on the
characters selected with the Type tool (it routes there while text is
edited, and charAlign alone was answered with "nothing to change").
One char_align_param parses it for both commands. The menu shows with
Preferences › Type › Show East Asian Options, like Mojikumi Set and
Top-to-Top Leading. Rows in the Simplified Chinese, Spanish and
Brazilian Portuguese catalogs; the Japanese Em Box Center names the em
box. ROADMAP: the gating, the range command, and ICF top/bottom still
missing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Characters of different sizes on one line all sat on the Roman baseline.
Japanese layout usually lines them up by their ideographic em boxes
instead (a 16 pt 第一回 next to 32 pt 雅楽 centred on it, not sitting on
its baseline). The Character panel menu now has Character Alignment:
- `CharStyle.char_align`: Roman Baseline (as before, the default), or the
em box Top/Right, Center or Bottom/Left: a character smaller than the
line's largest moves so that its em box top, centre or bottom lines up
with the largest's (the em box from the font's vertical metrics, else
0.12 em below the baseline to 0.88 em above it). Vertical type the
same across the column (top → right). Written only when not Roman
Baseline.
- `text.setFormat {charAlign: "romanBaseline"|"emBoxTop"|"emBoxCenter"|
"emBoxBottom"}`; the menu shows the selection's setting; catalog rows
in ja and zh-hant.
- Not yet: aligning on the ICF (average character face) top and bottom.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Select All (Cmd/Ctrl+A) now follows the keyboard, as in Illustrator:
- macOS menu bar: the system menu takes Cmd+A/X/C/V before the window
sees them, so a focused panel, dialog or search field got the document
command. `menus::invoke_from_system_menu` (used by `NativeMenu::poll`)
hands Select All, Cut, Copy and Paste to a focused text field as the
events its keys would send; clicks on those menu items follow the same
rule. Other commands, and these with no field focused, run as before.
- Type tool: `select.all` itself selects all of the text being edited
while the Type tool edits (returns {editing, start, end}), so the menu,
the shortcut, the control channel and headless MCP (`press_key`) agree.
The UI's own Select All interception and the Type tool's hard-wired
Cmd+A are gone; Cmd+A reaches it through the Select All shortcut.
- Windows, Linux and the web already left Cmd+A to a focused field; now
covered by headless app-frame tests (field, Type tool, canvas).
Docs: docs/mcp.md (Select All while editing type), ROADMAP. Not yet:
Select All across threaded frames (one frame's text is selected).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When the browser dropped the page's WebGPU device or WebGL context, the
editor kept running but nothing it drew reached the screen: Chrome and
WebKit showed a frozen, stale canvas and Firefox a blank page, while
edits and Save went on.
- ui-egui: new `graphics` module. `GraphicsLoss` carries a loss report
from any thread (wgpu's device-lost callback, the canvas's
`webglcontextlost` event) to the UI thread. `VectorcraftApp::
graphics_lost` writes Data Recovery copies of the modified documents at
once. The app now notices when the host hands it a new egui context and
uploads everything again (fonts and theme, the canvas, place cursor
thumbnails); every per-thread texture cache (layer, symbol, swatch,
style, asset and glyph thumbnails, previews, font samples, Navigator,
Flattener Preview) is a `TexCache` that empties for a new context.
Without this, the moved app drew stale or wrong textures and egui
panicked on its missing font families.
- web: the shell watches both loss signals; on a loss it puts a fresh
canvas in place of the dead one and starts the same `WebRunner` again,
handing over the same app (documents, undo, panels), with services made
for the new context and a status-bar note. If no new graphics can be had
(or after three losses) it removes the stale canvas, lets go of the
recovery copies and says to reload.
- engine: `recovery::leave` lets go of a session's area but keeps its
copies, so the reloaded page offers them at once instead of after the
heartbeat goes stale.
- desktop: eframe can't give a window a new device, so a lost device
(driver reset) is logged, the copies are written and the status bar says
to save and restart; closing then skips the Save Changes question it
can't show.
- Tests: loss reporting across threads, `TexCache` emptying, the app
uploading the canvas, a cached preview, theme and fonts again in a new
context (fails without the fix), copies written on loss, and
`recovery::leave` offering copies at once with both lock and heartbeat
stores. docs/development.md (web section) and ROADMAP updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A live rectangle stored four corner radii but drew them all with the largest,
and the corner widgets always rounded all four corners, so one corner could not
be rounded on its own.
- geom: rectangle_with_corners draws each corner with its own radius and kind
(Round, Inverted Round, Chamfer); a sharp corner is one anchor, a cut one two.
Uniform corners keep the exact rounded-rectangle anchors.
- doc: LiveShape::Rectangle gains `kinds` (saved only when a corner isn't round;
older files read as round), plus helpers mapping anchors to corners.
- engine: object.setLiveShape takes `corners` and `kind`; without `corners` it
edits the Direct-Selected corners, else all four, and keeps the selected
corners selected as their anchors change.
- tools: with Direct Selection, only the selected corners show widgets and a
drag rounds just those; Alt-click cycles the corner kind; double-click opens
the new Corners dialog (also `ui.corners`).
- ui: Properties/Transform radius fields show and set the selected corners;
CSS export keeps per-corner radii and skips cut-in corners.
- docs: mcp.md (Live Corners), control-protocol.md (Corners dialog), ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Shape Builder only used the filled areas of the selected paths, so a
stroke-only line or open path across a shape did nothing. Like the
reference app's Shape Builder, open paths now act as cutting edges:
- pathops::shape_builder: with an open path in the selection, the
regions are the Live Paint planar map's faces (every path an edge), so a
line across a shape splits it and lines can enclose a region of their
own; it also returns each open path cut where other paths meet it. Closed
shapes alone, more than SHAPE_BUILDER_MAX_SEGMENTS segments, or a map
that can't be built fall back to the filled-area arrangement.
- Filled open paths count as closed (an invisible closing edge) where that
encloses an area; unfilled open paths and straight lines stay edges.
- shapeBuilder.merge: merging or deleting regions on both sides of a line
piece removes that piece (the line is split, its other pieces kept); an
area only lines enclose takes the current fill and the front-most
object's look. Alt (erase) within `tolerance` of a line piece deletes it.
Returns `lines` (pieces deleted).
- shapeBuilder.regions also lists the line pieces.
- The tool shares BuilderMap/Touched with the command, highlights the line
piece under the pointer while Alt is held and passes its tolerance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A heartbeat alone can't tell a crashed tab from one whose timers stopped in
the background, so another tab could discard (or restore) the copies of a
still-live document once its heartbeat went stale.
- Recovery stores without locks can now announce an area for as long as the
app runs (RecoveryStore::announce/announced). The web shell implements it
with the browser's Web Locks (navigator.locks through js_sys::Reflect): a
tab holds a lock named after its area, which the browser releases only when
the tab is gone. Lock snapshots are refreshed every 10 s (once before the
first frame); a snapshot over a minute old counts every area as held.
- An area is gone only when no announcement holds it and its heartbeat is
stale. Where the store can't tell (no Web Locks), the owner repairs: each
heartbeat (also its first frame after a pause) and each recovery save write
again the copies missing from its area, and a heartbeat newer than the one
another tab wrote when taking the area over marks it running again.
- MemoryStore::announcing models Web Locks in tests; engine and UI tests cover
the issue's sequence. Native folder locks are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The em box top that Top-to-Top Leading asks of every glyph's line metrics parsed the font's
cmap and vertical metrics per glyph on every layout: each face now reads it once.
- The Paragraph panel menu shows Top-to-Top / Bottom-to-Bottom Leading with the East Asian
options (Preferences › Type), as the Mojikumi Set does, and Reset Panel goes back to
Bottom-to-Bottom Leading, the default.
- Saved as `leading_model`, like the other paragraph attributes in files.
- Simplified Chinese (landed since) translates the two menu items.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Japanese layout measures leading from the top of one line's ideographic
em box to the next (the right side, in vertical type), not from baseline
to baseline. The Paragraph panel menu now offers both:
- `ParaStyle.leading_model`: RomanBaseline (as before, the default) or
EmBoxTop. With EmBoxTop a line's leading is the space below it — the
next line's em box top is this line's plus its leading, and the next
baseline hangs from there by that line's tallest em box — and area
type's first line touches the top of the frame (its em box top on the
frame's top, at least Area Type Options' minimum). With baseline
leading a line's leading stays the space above it.
- Lines of one size are exactly as far apart either way; the models
differ for mixed sizes and for the first line of area type (fonts
whose ascent isn't the em box top: Hiragino's nearly is).
- The em box top comes from the font's vertical metrics (#343), else
0.88 em. Written only when EmBoxTop.
- `text.setFormat {leadingModel: "romanBaseline"|"emBoxTop"}`; menu items
Top-to-Top Leading / Bottom-to-Bottom Leading (checked as set); catalog
rows in ja and zh-hant.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Opening a PDF whose fonts aren't installed keeps the text live in the fallback font (as
Illustrator substitutes and highlights missing fonts), and opening said so, but every export
then wrote the fallback font silently ("warnings": []), so a headless convert re-set the type
without a word.
- Exports that draw type now say so in their warnings, naming the missing families and the
fallback font: PDF (outlined or real text, also .ai and Save As), EPS, EMF/WMF, raster images
and SVG with outlined or embedded fonts. Live SVG text, DXF, text and native files name the
font itself and don't warn. Replacing the font (Find Font) clears it.
- The fonts a document uses (text.fonts' scope, Package's font list) come from one helper.
- textAs: outlines already keeps the glyphs the PDF draws (its embedded font program, installed
or not): now covered by a test with an embedded serif font that isn't installed, checked
against the installed font's and the fallback's outlines.
- docs/mcp.md and ROADMAP describe the warning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A PDF's DeviceCMYK image opened as RGB (the interpreter's pixels as a PNG),
so every export wrote it as DeviceRGB or ICC RGB, silently. Images now keep
their CMYK samples, as CMYK colours already did:
- Model: CMYK images are blobs holding CMYK samples, a four-component JPEG
(Adobe's inverted samples) or a Deflate CMYK TIFF. vectorcraft-doc's cmyk
module reads their ink amounts (ImageBlob::is_cmyk, ::cmyk, capped at 64
megapixels) and writes the TIFF (ImageBlob::cmyk_tiff).
- PDF import: DeviceCMYK, CalCMYK and four-component ICC images keep their
samples. A JPEG with Decode [1 0 1 0 1 0 1 0] is kept byte for byte; any
other is decoded (8 or 16 bits, its Decode array applied) and stored as a
CMYK TIFF. Masked CMYK images and 1/2/4-bit ones open in RGB with a warning.
Placing a CMYK TIFF keeps it CMYK too.
- PDF export: CMYK images are written in CMYK (DeviceCMYK, or ICC-based with
the CMYK profile when colours are tagged: PDF/X-3, PDF/X-4, PDF/A). A CMYK
JPEG neither resampled nor recompressed passes through unchanged; others are
resampled in CMYK and compressed as ZIP or as a CMYK JPEG (jpeg-encoder,
which also replaces the ZIP fallback and its warning for images converted to
CMYK). Output conversion treats them like CMYK colours: Preserve Numbers and
PDF/X-1a keep their numbers, Convert to Destination converts them to another
CMYK profile or to RGB through a 17^4 lookup table (cms::CmykLut, now also
behind the renderer's ink table). A CMYK image that can't be decoded is
reported in the warnings.
- Canvas: CMYK images show through the working CMYK profile, as CMYK fills
do, and paint their own inks in ink planes (CMYK raster exports, CMYK
blending). SVG export writes TIFF images as PNG.
Illustrator's Output › No Conversion keeps colour data as it is
(https://helpx.adobe.com/illustrator/using/pdf-options.html).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New type's Auto alignment is saved as the alignment it has in the
paragraph direction (Right for right to left, else Left) plus an
optional `justify_auto` flag, so builds without Auto parse the file
and lay it out the same; this build reads Auto back. Paragraph styles
keep Auto as one `justify` attribute.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Illustrator sets a paragraph's direction (Left-to-Right / Right-to-Left
Paragraph Direction in the Paragraph panel, with the Middle Eastern
options) and keeps its alignment buttons physical; it has no automatic
alignment toggle. So:
- ParaStyle.direction (None: from each paragraph's first strong
character, as before; written only when set), the Paragraph panel's two
direction buttons with Show Indic Options (original icons), and
text.setFormat {direction: "auto"|"leftToRight"|"rightToLeft"}. The
layout uses it as the base direction.
- The Automatic alignment check box is gone. Justify::Auto stays as the
start of the paragraph's direction, set on new type only (text.create,
the Type tools, with the mojikumi default in one new_type_para()):
TextObject::point is Left again, so importers (PDF, SVG, DXF, EMF) keep
their own alignment. The alignment buttons show what Auto resolves to.
- Bidi only where there is something right to left: plain paragraphs skip
the algorithm (no per-layout allocation), it runs once per paragraph
(shaping takes the paragraph's levels instead of recomputing them; path
type computed it four times), and the shaper keeps Han, Hiragana,
Katakana and Bopomofo in one segment (splitting at every change of
script cost Japanese text a shaper call per kana-kanji switch).
- Vertical type keeps its logical order, so its glyphs and lines are not
marked right to left (the caret no longer runs backwards down a column).
- PDF import puts Hebrew and Arabic, which PDFs (and VectorCraft's own
export) draw in visual order, back in logical order with the direction
that shows it as drawn; with bidi layout it came back mirrored.
- SVG import pins the direction SVG implies (left to right unless
direction: rtl); SVG export also outlines right-to-left paragraphs.
- Docs (development.md), ROADMAP (folded into the Type entry, Type core
row) and README updated; catalog rows for the new labels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Unicode bidi (unicode-bidi, unicode-script, unicode-general-category):
each paragraph's direction from its first strong character, Hebrew and
Arabic shaped right to left, embedded Latin and numbers keep theirs,
lines wrapped in logical order and reordered per line by whole
clusters; source text, undo and style ranges stay logical.
- Caret, hit testing, selection and the arrow keys follow the visual
order.
- New text aligns automatically: right-to-left paragraphs right, others
left (Justify::Auto, text.setStyle {justify: "auto"}); the Paragraph
panel highlights the resolved alignment and has an Automatic alignment
toggle. Explicit alignments, and older documents', are kept.
- SVG export outlines bidirectional text (with a warning) until it can
be written as directional live text.
A file's saved selections are untrusted: on load at most 25 are kept, names
are trimmed, capped at 255 characters and unique, and ids the document
doesn't have are dropped (after fix_next_id such an id would select whatever
object is drawn next). Save and Edit Selection cap names the same way. The
limit, the name cleanup and the default "Selection N" live on
SavedSelection, shared by the engine, the Save Selection dialog and the
Select menu's slot table. docs/mcp.md documents the select.save /
savedList / recall / editSaved commands; ROADMAP counts 13 stubbed menu items
and names what's still missing (Update Selection, the Layers panel menu).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add Snapping to the Artboard Tool
Merged with the Artboard tool's Alt-drag duplicate (#348): a copy snaps too, and to the artboard
and art it leaves behind (a move skips them).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A file can hold any number of saved selections; the duplicate-name check and the name lookup were quadratic.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 9bcb695ad3904565ed84b7562aa99dd818604cec)
The grid was drawn whenever its `visible` flag was set or a perspective
tool was active, and choosing the Perspective Grid tool (Shift+P) didn't set
the flag. So with the tool chosen, View > Perspective Grid > Hide Grid
(perspective.grid.show) turned the hidden flag on instead of off and the
grid stayed on screen however it was toggled.
Choosing a perspective tool now shows the grid (sets `visible`, view state,
no undo step), and the grid, its widget and the Perspective Grid tool's
handles are drawn only while it is visible. Hide Grid hides it with the
tool still chosen; choosing the tool again shows it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Parity: Object › Path › Remove Anchor Points now runs the new command (`path.removeAnchors`,
the menu's feature name) instead of `path.deleteAnchors`, which deleted the anchors with their
segments and opened closed paths; that stays the Delete key's command ("Delete Anchor Points",
off the menu). No second "Smart" item.
- Geometry: the refit moves to `vectorcraft_pathops::remove_anchor` on the existing least-squares
fitter (fixed end tangents, a golden-section search for where the curve passes the removed
point) instead of a ~1,000-candidate grid search in geom (about 4 ms per anchor, now well under
0.1 ms). Two straight sides stay one straight side (a rectangle loses a corner and becomes a
triangle), as Illustrator does; non-finite input leaves the handles alone.
- The Delete Anchor Point tool (`path.removeAnchor`) uses the same function, replacing its
heuristic handle stretch; the explicit id/anchor and `fit` params of the new command are dropped
as duplicates of it. The command is enabled by direct-selected anchors (`has_anchors`), not a
UI override.
- The Control bar shows an icon button (the Delete Anchor Point icon, tooltip "Remove Anchor
Points") instead of a 204 pt text button; the labels reuse the translated "Remove Anchor
Points"; zh-hant gains "Delete Anchor Points". The Pen test that pinned Alt-click as plain Pen
(Illustrator's Alt over an anchor is Convert Anchor Point) is dropped.
- Tests for the refit, closed paths, straight sides and bad input; docs/mcp.md and ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
path.smartRemoveAnchor stays. Object › Path, the Control bar, the contextual task bar, Properties, and the canvas context menu run it on direct-selected anchors. The Pen no longer uses Alt/Option for this, so that key stays free for Convert Anchor Point.
artboard.move with copy and artboard.duplicate now make the copy with one helper: a
new id that can't overflow and a name of its own (`<name> copy`, then `<name> copy 2`…,
so two copies of one artboard no longer share a name). `moved` lists the copies a copy
moved rather than the originals it left. Test it with and without moveArt, and note
Alt-drag in the ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Alt-dragging an artboard moved it like a plain drag. artboard.move now
takes copy: it leaves the artboard (and the art it carries) where it
is and moves a copy, named "<name> copy", with copies of that art. The
Artboard tool previews it while Alt is held, as "Duplicate Artboard"
(Alt pressed or released mid-drag switches between copy and move),
and makes the copy the active artboard, as in the reference app.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The engine kept its own copy of Document::next_layer_name after #353; the
document's now counts sublayers too, so the engine uses it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Japanese full-width punctuation is half a mark and half a space (an
opening bracket's space before it; a closing bracket's, comma's or full
stop's after it). Set solid, 」「 or 。」 show a full em of air between
the marks, and a line ending in 。 stops half an em short of the edge.
- `ParaStyle.mojikumi` (Paragraph panel › Mojikumi): None, or Line-end
Punctuation Half Width, which (JLREQ 3.1.4) lets consecutive
punctuation share one half-em space — a closing mark followed by
punctuation loses the space after it, an opening bracket after another
the space before it — and sets a closing mark ending a line half
width. Only full-width marks (advance an em) are touched, never inside
a tate-chu-yoko block; vertical type the same way down the column.
- New type (`text.create`, Area/Path Type) takes Line-end Punctuation
Half Width, the usual default of Japanese layout; documents from
before it and imported text keep None (written only when set, so
older files and older apps are unaffected). `text.setFormat
{mojikumi: "none"|"lineEndHalf"}`.
- Builds on #344: on justified lines the room it frees is spread
between the characters.
- Catalog rows in ja and zh-hant.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Art in a sublayer is now selected as objects (clicks, marquee, Select All, the
Select menu), sublayers select in their own colour, and hidden, locked or
template sublayers block clicks. Layer Options gain Preview (per-layer outline)
and Dim Images. New and fixed layer.* commands for the Layers panel: setCurrent
and highlight (rows at any depth), selectAll, move (reparent with cycle and
nesting checks, Alt copies), delete/duplicate rows, merge, flatten, collect,
release to layers, reverse, template, hide/outline/lock others and their
show/preview/unlock all, locate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On hybrid-graphics laptops (an integrated GPU driving the display plus a
discrete one), egui-wgpu's default power preference is HighPerformance, so
VectorCraft rendered on the discrete GPU and its frames were copied to the
display through the integrated one. On an Asus ZenBook with Intel Iris + Arc
the window flickered whenever the mouse moved over it (#306, #305).
The canvas is rasterized on the CPU (vello_cpu) and the GPU only composites
the canvas texture and draws the UI, so the integrated GPU is plenty. The
desktop app now asks wgpu for the power-saving adapter by default.
Single-GPU machines are unaffected.
- Preferences > Performance > Graphics Processor (`gpuPreference`:
powerSaving, the default, or highPerformance), with a note that it
applies after a restart. The app reads it from the saved preferences
before the window opens. WGPU_POWER_PREF still overrides it.
- Help > About and `ui.inspect` (`graphicsAdapter`) name the adapter in
use, and it is logged at startup, for future GPU bug reports.
- Docs (README, docs/development.md) and ROADMAP updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Save Selection… asks for a name and keeps the selection in the document (saved with
the file, undoable, at most 25) instead of in session memory keyed by the title.
Each saved selection is listed at the bottom of the Select menu and a click selects
its objects again. Edit Selection… opens a dialog with the list to rename or delete
them, applied together on OK as one undo step (select.editSaved takes `edits`).
The menu stub count in the ROADMAP goes from 16 to 15.
Dragging a bounding-box handle of area type with the Selection tool now
resizes the type area: the text reflows at its own size (threads too)
instead of being scaled, and History says "Resize Type Area". With other
objects selected they scale as before while the area type resizes its
frame. Direct Selection picks the frame's corners and edges and reshapes
the area ("Reshape Type Area", new command text.reshapeArea), and the
selected frame's anchors and outline show. Area Type Options gains Width
and Height. Point type, rotation, Object > Transform > Scale, the Scale
tool and the Transform panel still transform the type.
Root cause: every handle drag previewed object.transform, which folds the
matrix into the text's xf (TextObject::transform), so area type scaled its
glyphs; and Direct Selection's anchor hit test only looked at paths, so the
frame's corners could not be picked. object.transform now takes
typeAreas, which reshapes the frame in text space (xf^-1 * m * xf), and
the tools use it and text.reshapeArea.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The export tool's description, the docs' open_file and export rows and the
CLI's run/convert usage listed only some formats. The CLI usage now prints
the writable extensions next to the readable ones, both generated from the
format table (export_extensions), the export tool points to its generated
format enum, and the docs name EPS, DXF, EMF, WMF, SVGZ and templates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
document.exportSelection (the MCP export tool's `selection: true`) now
replies with `format` and the encoder's `warnings`, the same list a
whole-document export gives: lossy WebP written lossless, blend modes left
out of SVG Tiny 1.2, PDF layers at 1.4 and the rest. A selection export
that approximates nothing replies with an empty list.
Root cause: export_selection encoded with `encode`, which drops the
warnings encode_with_warnings returns, and its reply carried only path,
bytes and bounds. The params doc and docs/mcp.md now describe the reply.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Strings in code stay English and are the lookup keys; `crates/ui-egui/src/i18n`
maps them to display text at render time from one `*.tsv` catalog per language
(`LANGUAGES` registry, `tl!`/`t`/`tr`/`tr_ctx`/`tr_id`/`tn`/`fmt`). Command ids,
menu paths, `ui.menu.list`, the control channel, the CLI, MCP, status messages
and undo labels never see translated text, so agents, scripts and the existing
tests are unaffected (under `cargo test` the UI is always English).
Wired: in-window menus and the macOS native menu (rebuilt on a language change),
dynamic labels (Undo X, Reset X, Last Effect: X as templates), the command
palette (matches English and translated text), dock tabs, panel tooltips, the
toolbar (category names now cut by characters, not bytes), the dialog frame, the
shared widgets, the Preferences dialog, the shortcut editor, the hint and status
bars, the Home screen, and the literals of every panel and dialog.
Preference `interfaceLanguage` (User Interface › Language): `auto` or a code.
`auto` follows `VECTORCRAFT_LOCALE`, `LC_ALL`/`LC_MESSAGES`/`LANG`/`LANGUAGE`,
the macOS preferred languages and, on Windows (which sets no `LANG`), the user
locale from `HKCU\Control Panel\International`. `zh-TW`/`zh-HK`/`zh-MO`/
`zh-Hant-*` resolve to `zh-hant`; Simplified locales stay English until a
`zh-hans` catalog exists.
`zh-hant.tsv` (~2,850 rows) is clean-room, in the vocabulary used in Taiwan;
terms shared with PhotoCraft reuse its wording, vector terms use everyday
vector-drawing vocabulary. Tests: catalog well-formedness (placeholders,
ellipses, command ids, no Simplified characters), locale resolution, and two
coverage tests that fail when a menu string, panel/tool/preference label,
dialog button, hint-bar fragment or `tl!` literal has no row in a language
marked `complete_menus`. `VECTORCRAFT_I18N_DUMP=file cargo test -p
vectorcraft-ui-egui dump_source_strings` lists the strings for translators.
Also: two clippy findings under rustc 1.97 fixed in passing.
Integrated with main (squashed onto it, 42 commits on): the Czech interface
(#213) moves from its Rust table to `i18n/cs.tsv` on the registry (all 556
rows, Czech plural rule, its menu-coverage and glyph tests kept); Find Font's
resolution notes and the canvas context menu's labels are translated and
covered by the catalog tests (`menus::CONTEXT_LABELS`); the glyph test checks
CJK text only when the craft-fonts build input is embedded (#220 moved the
Japanese fonts out of this repository); a language saved by an older version
carries over to `interfaceLanguage`; Windows' locale lookup runs reg.exe by its
full path.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
list_says_how_each_font_resolved expected Source Sans 3 Black to be a
substitute, which holds only while the bundled family is the only Source
Sans 3: on a machine with the full family installed (it ships with many
font packs), Black resolves exactly and the test failed. It now asks for
a style no Source Sans 3 has, so the substitute path is tested anywhere.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conflicts with #214 (fonts by PostScript name): this branch's name index (FaceKeys,
aliases) stays, and #214's `by_postscript_name` (used by PDF import) reads a PostScript
map filled from it, keyed by the same normalized names.
Removed: scanning ~/Library/Application Support/Adobe (CoreSync/plugins/livetype and
Fonts), and the preference that switched it (Type › Include Fonts of Other Design Apps'
Folders). Fonts activated through another vendor's subscription are licensed for use
through that vendor's own sync; reading their files from VectorCraft would go around that
licence, and the project's clean-room rules keep VectorCraft out of other vendors' files.
Fonts the user has installed in the system or user font folders are still found by every
name, as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
macOS keeps faces for its own interface under family names that start with
"." (".SF NS", ".LastResort", ".Aqua Kana"…); Mac apps don't list them. Since
the font menus list every installed family (#36), they showed 74 of them on a
stock macOS, at the top of every list.
- FontDb::menu_family_list: family_list without names that start with ".",
cached like it. Only a leading dot hides a family.
- Type › Font, the family dropdowns (Character, Properties), text.fontList and
Refresh Font List's count use it.
- Lookups by name still see every family: documents and fallbacks that name
a hidden family still find it (face, has_family, find_family, families,
text.fontList {family}, Fonts in Document's missing check).
- Test: tests_sysfonts::font_lists_leave_out_hidden_system_families_which_still_resolve
(a temporary font folder); the engine and UI font-list tests compare with
the listed families.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Choosing an Effect > Pathfinder item (Add, Intersect, Exclude, Subtract...)
with several loose objects selected now groups them and applies the live
effect to the group, in one undo step, so the result shows at once and stays
editable. A selection that already holds a group, or a single object, works
as before, and agents get `grouped: true` back when it happens.
Root cause: Pathfinder effects combine the contents of a group or layer.
Applied to loose objects, each one got an effect with nothing to combine, so
nothing visibly changed, while the Pathfinder panel's commands (found by the
command search) act on the selection directly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Live Paint Bucket now fills areas enclosed by any paths. Crossing
lines enclose faces it can fill, a line across a shape splits that shape's
face in two, and an area enclosed by paths becomes a face even when nothing
fills it (it starts unfilled). Edges are the paths cut wherever another path
meets them, keeping their stroke, so Shift-click paints each piece. Closed
shapes give the same faces as before.
Root cause: Live Paint built its faces from the Pathfinder regions, which
divide the filled areas of closed shapes. An open path counted only as the
area it would fill if closed, which for a straight line is nothing, so lines
divided nothing and the bucket found no face to fill. A new planar map in
vectorcraft-pathops (live_paint) sweeps every path as an edge: an open path
goes in traced there and back, with crossing counts that never cancel; faces
are walked on the resulting graph (holes included), and their fills and the
edges' sources are found geometrically. The sweep runs in an exactly sheared
frame, because it mishandles a horizontal line traced there and back.
Make, Merge, the bucket and Live Paint Selection all use it;
interior_point moves to vectorcraft-pathops with it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Builds on the vertical type from #145 (same data, commands and tools).
- Kinsoku (the strict set, horizontal Japanese too): no line starts with a
closing bracket, 、。, a middle dot, colon, !?, the long vowel mark,
iteration marks or small kana; no line ends with an opening bracket.
Hyphenation breaks obey it too.
- Tate-chu-yoko: a run of two or three half-width digits (10月, 第100回)
stands upright across the column as one block one em long, squeezed to
the em when wider; longer numbers stay on their side.
- Upright or on its side by Unicode's Vertical_Orientation: CJK and
symbols upright, marks that need a vertical form on their side when the
font has none; upright glyphs advance at least one em, centred, and turn
about the ideographic em box centre so they sit on the column's centre
line. Point type keeps its anchor on the first column's centre line.
- `vrt2` is no longer requested: its glyphs are already on their side, so
with the layout turning Latin and digits too they came out upside down
(and tate-chu-yoko blocks broke) in fonts that have it, e.g. Hiragino.
- The line→text mapping is one affine (`TextLayout::line_xf`, an exact
quarter turn plus the point-type offset); `logical_point` and
`physical_point` use it. Pixel snapping skips vertical type.
- Tests: kinsoku in both directions, tate-chu-yoko blocks, upright vs
sideways, anchor on the centre line, arrows along columns.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>