Commit Graph
60 Commits
Author SHA1 Message Date
bflatastic f4c245286e Add-ons: Color Effects — live Vector Halftone effect
Effect › Color Effects › Vector Halftone… (addon.color.halftone, also in
Object › Plug-ins › Color Effects) draws its object as the halftone dots
Object › Vector Halftone makes, live: mono (one dot colour, or each dot in
the art's colour under it) or CMYK screens, the five dot shapes,
frequency, angle, invert and clip to the art's outline.

- The screens, dots and caps move to vectorcraft_effects::addons::halftone,
  shared by the command (its behaviour and tests unchanged) and the effect.
- The renderer samples the art (vectorcraft_render::addons::halftone) and
  keeps the dots by the object's content and what it reads from the
  document, so unchanged art isn't sampled again; past 100000 cells per
  screen the object draws as it is.
- Expand Appearance turns the object into its dots, and the SVG, PDF, EPS
  and AI exporters write them as paths.
- Its dialog reuses the command's fields, without Keep Original.

Deferred: stochastic and radial patterns, a dot-gain curve, per-screen
separation settings, type or symbols as dots.
2026-10-30 22:13:33 +07:00
bflatastic 427752ce65 Add-ons: Color Effects — live exposure, desaturate and invert, apply as filter, panel
A built-in add-on in Effect › Color Effects and Object › Plug-ins › Color Effects:
- Exposure (stops of linear light, offset and gamma), Desaturate and
  Invert Colors as live colour adjustments, evaluated in stack order with
  those of Effect › Color Adjustments.
- addon.color.filter applies any colour adjustment to the colours
  themselves, through the Edit Colors pass, as one undo step.
- A panel picks an adjustment and its values, then adds it as a live
  effect or applies it as a filter.

The add-on lives in its own modules (effects, engine and ui-egui addons
folders) and leaves the existing effects, commands and menus as they
were.
2026-10-30 14:14:33 +07:00
bflatastic fc180279a6 Effects: Tweak shows Horizontal and Vertical sliders, and its dialog shares Zig Zag's rows (#4488) 2026-10-29 21:06:58 +07:00
bflatastic d0ef81e9f7 Effects: Roughen and Pucker & Bloat show sliders (#4488) 2026-10-29 21:06:58 +07:00
ham9zah 0365cf3ae3 Appearance: shared rows map one by one, and effect dialogs edit each copy (#4174)
Review follow-ups:

- items_per_target maps each requested row on its own. Rows deleted or
  duplicated together, one shared and one not, fell back to the literal
  indices in every object, so the other objects could lose the wrong
  items. The first object takes its own rows; each other object takes
  its copies of the shared ones only.
- effect.dialog takes `aligned` (the panel passes it on a mixed
  selection's shared effect row), and its OK and preview run
  effect.setParams with it, so the dialog edits each object's own copy
  of the effect instead of the first object's index in every object.

Tests: removing a shared stroke with an unshared fill leaves the other
object's fills; an aligned dialog's command carries `aligned`.
2026-10-27 14:36:13 +07:00
nrq6993-a11y dfec712c2d G2: Scribble effect Settings presets
Squashed from #4274 onto main.
2026-10-27 14:36:12 +07:00
dotCooCoo 0641412cce Dialogs: ui.dialog.set returns an error for a field the open dialog does not read
ui.dialog.set stored any field name it was given, so a misspelled field
(`discrad` for `discard`) was kept without effect and the dialog then
ran with its old value. It now answers such a field with an error that
lists the dialog's fields, and leaves the dialog unchanged.

A dialog accepts the fields it holds, `__` fields, `discard` with a
discard button, `preview` with a live preview, the fields it reads
before a control adds them (each spec's `inputs`, for example Copy and
the object options of the Transform dialogs, Move's `distance` and
`angle`, the reference point, `path` of the export options dialogs,
`searchFolder`, Brush Options' `tips`, the Justification and
Hyphenation values that open blank, the Corners `kind` and `radius` of
corners that differ, the Gradient Stop popover's `color`, `opacity`,
`location` and `spread`, and a new artboard's `color` and display
marks), and the fields it passes to the command it runs: every
parameter of the generic `command` dialog's command, and the
`textureImage` that Load Texture… sets in the Glass and Texturizer
effects. Edit Selection now opens holding `deleted<i>` for each of its
rows, so setting a row number it does not have returns an error, and
Transparency Flattener Presets opens holding the selected preset's name
and options instead of adding them on its first frame.
2026-10-26 09:09:45 +07:00
skylartaylor 340e3495d8 egui037: migrate VectorCraft UI and reconcile current main 2026-10-25 03:27:29 +01:00
Angelo Bernardini 3f16fabd89 G11 #885: Transform effect options (Transform Objects, Transform Patterns, Scale Strokes & Effects)
Squashed from #3358 onto main.
2026-10-23 06:07:37 +07:00
Taha-Mahmoodi bd6d076484 Effects: Sketch › Conté Crayon draws the dark areas in a black crayon and the light areas in a white one on textured paper 2026-10-22 21:18:34 +07:00
bflatastic 695f7c0d4b G2: Effect › Artistic › Underpainting raster filter
Squashed from #3035 onto main.
2026-10-22 00:23:50 +07:00
bflatastic 03bd5e5a53 G2: Effect › Artistic › Paint Daubs raster filter
Squashed from #3032 onto main.
2026-10-22 00:23:49 +07:00
bflatastic c895f64063 Format: rustfmt after the batch 2026-10-21 23:38:03 +07:00
nrq6993-a11yandCursor cdef620083 G2: Share glass_fields for Glass and Texturizer load-texture UI.
Drop duplicate texturizer_fields/texturizer_params per review.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-21 23:38:02 +07:00
nrq6993-a11yandCursor dfa7bd12d9 G2: Texturizer Load Texture matches Glass and Illustrator.
Users can pick an image in the Texturizer dialog; it is stored as relief heights and survives save/open like Glass textures.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-21 23:38:02 +07:00
Jürg Lehni 3f729b6481 FilePick filters own their text, so a dialog's file types can be made at run time: FileFilter is (String, Vec<String>), FilePick::filter makes one from literals and FilePick::filters converts the engine's lists; the macOS save panel, the Linux portal and the rfd dialogs take the owned lists. No behaviour changes. 2026-10-21 16:46:10 +07:00
Louise Fox c755909d67 Plug-ins: labels, units, groups, help and conditions for parameters (G17)
A plug-in's dialog labelled each field with its parameter's name spaced
out ("Line_spacing_mm:"), showed numbers without their unit and listed
at most 64 parameters in one column. A plug-in with many settings, such
as a generator's or an exporter's, could neither explain nor sort them,
and its dialog showed settings that don't apply to the choices made.

Each parameter may now say how dialogs show it, in keys that hosts
from before them ignore (plugins::dialog):

- label; unit, after the value ("0.25 mm"); help, on the label; and
  helpUrl, an https:// page opened from a button after the field.
- group: the parameters outside any group come first, then each group
  as a section that folds, in the order the groups first appear, the
  fields lined up down the dialog.
- visibleWhen: {"pattern": ["lines"]} shows a parameter only
  while each checkbox or choice it names, declared before it, has one
  of the values listed and is shown itself. Manifest::visible decides
  every parameter in one pass, in declaration order. A hidden parameter
  still goes to the plug-in with its value, so a run never depends on
  what the dialog showed.

Two types join number, int, bool and choice: string, a text field cut
to maxLength, and numberList, numbers typed separated by commas or
spaces, each clamped, minItems to maxItems of them. A plug-in declares
up to 256 parameters, at most 64 outside groups. The filter, live-effect
and exporter dialogs use every key. The Appearance panel's editor of a
plug-in effect uses the labels, units, help and conditions, and reads a
typed number list as the dialog does.

dialog.rs tests parsing, the round trip of a manifest written out,
sections, visibility (also of 256 overlapping conditions, which a
recursive check would take forever on) and the keys refused;
manifest.rs the new types and limits. tests_plugin_fields.rs draws a
dialog with kittest: labels and units, sections in order with their
fields lined up, visibleWhen hiding and showing rows, and the help
button opening its page.
appearance.rs checks the editor's labels, units, conditions and a
typed number list, and form.rs units after numbers (a unit starting
with a digit is spaced from it) and typed lists.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhvnnnD5fTFupK8WWq35un

# Conflicts:
#	docs/gaps.md
#	docs/target-app-parity.md
2026-10-20 08:17:53 +07:00
Martin Vlach f664564e97 Effects: Sketch › Bas Relief, Charcoal, Photocopy and Stamp (#2527)
Squashed from #2533 onto #2525 (Smudge Stick, Sponge, Watercolor): both sets in PIXEL_EFFECTS (45), the catalogs and the docs, whose counts now read 45/57.
2026-10-20 06:43:50 +07:00
MarekSpodBiedry b560b97616 G2: Effect › Sketch › Plaster raster filter
Squashed from #2990 onto Chrome.
2026-10-20 04:52:26 +07:00
nrq6993-a11y 11adb72d44 G2: Effect › Sketch › Graphic Pen raster filter
Squashed from #2967 onto #2972 (Chalk & Charcoal): both filters in the effect catalog, PIXEL_EFFECTS and the Sketch label and filter tests.
2026-10-20 02:52:33 +07:00
nrq6993-a11yandCursor 223bfd29c2 ui-egui: satisfy clippy on warp id checks in effect dialog
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-20 02:23:34 +07:00
nrq6993-a11yandCursor 1c1fd57b33 G1: Warp Options remembers last confirmed slider values
New warp effect dialogs seed bend, distortion and orientation from the
previous OK instead of catalog defaults; editing an applied warp is unchanged.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-20 02:23:34 +07:00
dotCooCoo 22ce516e2d Appearance: the inline effect editor shows 3D, Warp, Rasterize and channel choices as dropdowns
The Appearance panel's inline effect editor still showed eight choice
parameters as text fields holding the stored value: Revolve's edge,
Extrude & Bevel's bevel, every Warp style's orientation, Rasterize's
Color Model, Background and Anti-aliasing, and the channel of Levels
and Curves. Their dialogs built these lists in their own bodies, so
effect::choices did not hold them. Nothing checked a channel's value:
a typo was stored, and Levels or Curves drew it as RGB.

effect::own_choices now holds these lists, each label as its dialog
passes it to its dropdown or radio buttons. The dialogs read the lists
from it (Rasterize's Anti-aliasing from the AntiAlias list it is built
from), and the inline editor shows each one as a dropdown with the
dialog's translated labels; Rasterize's Color Model reads CMYK or RGB
by the document's mode. effect.apply and effect.setParams refuse a
Levels or Curves channel other than rgb, red, green or blue (r, g, b
and any letter case are read too) with "`channel` must be one of rgb,
red, green, blue", and the document and its undo history stay as they
were.

Docs: docs/mcp.md (effect params), docs/target-app-parity.md.
2026-10-18 12:34:36 +07:00
dotCooCoo 30e54dedcf Accessibility: color and channel sliders report their values to screen readers
The color and channel sliders gave screen readers a name but no value.
Each caller maps its own range onto the thumb's position, so a screen
reader announced the Color panel's G slider, Transform Each's Scale or
the Navigator's Zoom without the setting the field beside it shows.

color_slider_valued and channel_slider_valued take an optional
SliderValue: the number and text of the field beside the slider and
the slider's range. The accessibility node gets the number, the text
and the range, which extends to a number past the slider's end.
color_slider_named and channel_slider_named keep their arguments and
report no value. Every caller outside the tests uses the new variants:
the Color panel, Swatch Options, the Color Picker, the Navigator, the
Character panel's variable font axes and the dialog sliders.
form::slider_rail_named reports the number it edits, and the harmony
wheel's Brightness slider, which has no field, reports its brightness
in percent.

Docs: docs/target-app-parity.md.
2026-10-18 12:34:35 +07:00
dotCooCoo 04b0be2c9f Merge main into feat/live-rasterize-effect 2026-10-17 04:09:12 -07:00
dotCooCoo baec72c0fe Appearance: the inline effect editor shows choice parameters as dropdowns with the dialog's labels
The Appearance panel's inline effect editor showed a parameter that
picks one of some values (Roughen's Points, Offset Path's Joins, the
menus of Smart Blur, Glass, Texturizer and De-Interlace) as a text
field holding the stored value, where the effect's dialog has a
dropdown. Its labels did not have the dialog's mappings ("Channel1"
and "Max Radius" for "Channel 1:" and "Max. Radius:"), and a plug-in
choice named mode whose value is a blend mode name showed the blend
mode list.

The editor now shows the other parameters that effect::choices lists
as dropdowns with the dialog's labels (Drop Shadow's Shade keeps its
radio buttons), translated in the "effect" context, and a pick sends
the dialog's value with effect.setParams. Glass's Texture menu ends
with Loaded Texture once a texture is loaded. A plug-in's choice lists
the plug-in's values, and the blend mode dropdown is only for our own
effects. The labels are form::humanize's without the colon. The dialog
and the panel both call form::choice_label and effect::glass_textures.

Docs: docs/target-app-parity.md.
2026-10-17 16:18:32 +07:00
dotCooCoo b9c3dd4519 Effects: effect.apply and effect.setParams refuse a color the effect can't draw
effect.apply and effect.setParams stored any string as the color of
Drop Shadow, Inner Glow, Outer Glow and Shift to Color. When the
effect could not read it, it drew its default color with no message,
so a typo such as #ff00 in the Drop Shadow dialog turned the shadow
black.

The commands now refuse such a color before they edit, with
"`color` must be a #rrggbb color", and the document and its undo
history stay as they were. Hex colors, the five named colors,
[r, g, b] and color objects still pass. The check runs in the
commands, so the app, command.batch steps and replayed journals get
it too. The effect dialog's OK shows the error and keeps the dialog
open, with Preview on or off. Saved documents open as before.

Docs: docs/mcp.md (effect params).
2026-10-17 13:52:06 +07:00
dotCooCoo f0bb2760c9 Accessibility: buttons, toggles, checkboxes and sliders have names for screen readers
The controls that the shared widgets draw had no name in the
accessibility tree: icon, flat, primary, secondary and split buttons,
chips, toggles, checkboxes, radio buttons, tabs, sliders, the angle
dial, the Reference Point's squares, the spinner and preset arrows and
the searchable combo boxes. Screen readers announced each clickable one
as an unnamed element of unknown role, and a disabled icon button was
not in the tree. The Color Guide's library button, the Color Themes
Save button and the status bar's artboard buttons also had no name.

Each helper in widgets.rs except color_field now gives its response a
role, a name and its state. The name is the text, label or translated
tool tip the helper shows. The spinner, the preset arrow, the angle
dial, the harmony wheel and the Reference Point's squares, which show
none, are named "Step up or down", "Presets", "Angle", "Color wheel"
and Top Left to Bottom Right. A toggle, checkbox, radio button, tab or
Reference Point square reports whether it is on, an icon button reports
that it is pressed while it is lit, the angle dial reports its angle,
and a searchable combo box reports the text it shows. A checkbox or
radio button drawn without text is named by the label beside it. The
Tools panel's tool buttons, flyout rows and floating strips are named
by their tools' tool tips, with the active tool pressed. The title
bar's column toggle, the tear-off bars, a floating strip's close box
and the Color, Gradient and None buttons are named by their tool tips.

The status bar's First, Previous, Next and Last Artboard buttons now
have tool tips, and the Fill and Stroke chips' tool tips are
translated. The six new strings (the four artboard tips, "Color wheel"
and "Step up or down") have rows in every catalog.

split_button, chip_button, color_slider, channel_slider and the dialog
form's slider_field and slider_rail keep their arguments. New _named
variants beside them take the arrow's tool tip, the chip's tool tip or
the slider's name, and every caller in the tree uses them.

Docs: docs/target-app-parity.md.
2026-10-17 13:49:49 +07:00
dotCooCoo fa46998006 Effects: Effect › Rasterize draws an object as pixels while its paths stay editable
The Effect menu had no Rasterize. Object › Rasterize replaces the
object with an image, so its paths can no longer be edited.

Effect › Rasterize… (`rasterize`) is a live effect with Object ›
Rasterize's options: color model, resolution (the document's raster
effects resolution by default), white or transparent background,
anti-aliasing, Create Clipping Mask and Add Around Object. The canvas
draws the object as square pixels over its bounds, and its paths, type
and other art stay as they are. The effects above it in the stack,
shadows included, are part of its image, and shadows below it are cast
by the image. When Rasterize is an object's only raster effect, Expand
Appearance and PDF and SVG export give the image Object › Rasterize
gives with the same options.

Object › Rasterize now measures the art as drawn, with its geometry
effects, brush art and raster effects, so a Transform effect that moves
the art no longer leaves the image empty. Its Create Clipping Mask
clips the image to the art as drawn. The canvas no longer panics
drawing a pixel effect such as Gaussian Blur on an object about 65,500
screen pixels wide: the raster of such an object is at most 32,768
pixels a side, and the object is drawn into it at a lower resolution.

Docs: docs/mcp.md, docs/effects-parity.md, docs/target-app-parity.md,
ROADMAP.
2026-10-16 05:24:14 -07:00
Marco Arnulfo 403b335039 Effects: Effect › Sketch › Halftone Pattern redraws an object through a halftone screen of dots, rings or lines 2026-10-16 15:27:53 +07:00
dotCooCoo c586cecf75 Effects: Glass loads its texture from an image file
Effect › Distort › Glass… offered only its four built-in textures. The
reference app's Texture menu also has Load Texture, which takes an
image file as the glass surface.

The Glass dialog now has a Load Texture… button. It reads a PNG, JPEG,
GIF, WebP, TIFF, BMP, PSD or PSB file within the pixel allowance the
renderer draws images in, and the Texture menu gains Loaded Texture.
The effect stores the image's gray levels in `textureImage` as a
grayscale PNG in base64, so the document saves the texture with the
effect, and copies of the effect carry it. effect.apply and
effect.setParams take `textureImage` as {path}, {name, dataBase64} or
the stored string; any other value is an error.

The texture lies one image pixel per point at Scaling 100%, centered on
the object and repeated. Each pixel's luma is the surface's height,
from 0 for black to 1 pt for white, and a transparent pixel counts as
middle gray. A Glass without `textureImage` draws and saves as before.

Docs: docs/mcp.md (Glass textures), docs/effects-parity.md,
docs/gaps.md, docs/target-app-parity.md.
2026-10-16 06:16:35 +07:00
sanyamsingh001andCodex 848d902354 G1: Add Warp Options controls for live effects
Expose existing Warp styles, orientation and percentage controls through the shared live effect dialog while preserving preview history and effect targets. Keep ordinary Enter owned by focused non-searchable combo controls.

Co-authored-by: Codex <noreply@openai.com>
2026-10-16 04:45:03 +07:00
dotCooCoo 04ed30a23d Effects: Scribble has a Variation for Path Overlap, Curviness and Spacing, and stores 270° as -90°
The reference app's Scribble Options have a Variation for each of Path
Overlap, Curviness and Spacing. Scribble had one `variation`, which
moved each line's ends both along the line and across it, and every
turn of a scribble took the same curviness. An angle such as 270 was
stored as given.

Scribble now takes `overlapVariation` (pt, default 0.5), which moves
the ends along the line, `spacingVariation` (pt, 0.5), which moves
them across it, and `curvinessVariation` (%, 0), which varies the
curviness from one turn to the next. The dialog shows each Variation
after the option it varies, and the Appearance panel lists all three.
A Scribble saved or scripted with the earlier `variation` reads it as
the Path Overlap and Spacing variations. With the defaults, and with
the earlier `variation`, Scribble draws the same outline as before.
`effect.apply` and `effect.setParams` store an angle above -180 and up
to 180, so 270 is stored as -90, and the dialog shows the stored value.

The Appearance panel's inline editor lists an effect's values in
their current form, as the dialog does. It listed an earlier key next
to the defaults of the keys that replace it.

Docs: docs/effects-parity.md (Stylize row), docs/target-app-parity.md.
2026-10-16 04:04:51 +07:00
dotCooCoo 6f9ee7825b Effects: Smart Blur's Mode menu has Edge Only and Overlay Edge
Effect › Blur › Smart Blur had only its Normal mode: the dialog and
blur.smart took Radius, Threshold and Quality and drew the blur.

Smart Blur now takes a `blurMode` param ("normal", "edgeOnly" or
"overlayEdge"; "normal" by default), which its dialog shows as a Mode
menu. Edge Only draws the edges in white on black, and Overlay Edge
draws them in white over the Normal blur. A pixel is on an edge when
one of its four nearest pixels differs from it by more than the
threshold in a channel and its channels, alpha included, add up to at
least that pixel's. The white and the black keep each pixel's
coverage. Normal draws the same pixels as before, and an effect saved
without `blurMode` draws as Normal.

Docs: docs/effects-parity.md, docs/gaps.md, docs/target-app-parity.md.
2026-10-16 04:04:51 +07:00
dotCooCoo fc0e926cda Effects: Free Distort's corners are dragged in its dialog
Free Distort's dialog showed the four corners as read-only text, and
so did the Appearance panel's inline editor. Only effect.apply and
effect.setParams could set them.

The dialog now shows a box in the proportions of the first selected
object's bounds with a handle on each corner. Dragging a handle moves
that corner, and the preview follows. A handle focused by a click or
Tab moves 1% of the box with each arrow key, and 10% with Shift. Reset
puts the four corners back on the box. Each handle has a
screen-reader name. On the corners row of the Appearance panel's
inline editor, Edit… opens the dialog.

Docs: docs/effects-parity.md, docs/target-app-parity.md.
2026-10-16 04:04:49 +07:00
dotCooCoo 720ce5ed73 Effects: Drop Shadow has Darkness, the object's own colors with black added
The reference app's Drop Shadow has a Color and a Darkness, the
percentage of black added to the object's own colors. Drop Shadow had
only a Color, so every shadow was one color. Choosing one or the other,
and the defaults, are VectorCraft's own.

Drop Shadow now takes `shade` ("color" or "darkness", default "color")
and `darkness` (%, default 100). Its dialog and the Appearance panel's
inline editor show Color and Darkness as radio buttons. With Darkness
d, a CMYK document keeps the object's cyan, magenta and yellow and
raises its black from K to K + d × (1 − K), and an RGB document
multiplies each channel by 1 − d, so in RGB 0% gives the object's
color and 100% gives black. A shadow saved without these keys draws as
before. SVG export writes a Darkness shadow with feComponentTransfer
and SVG import reads it back; CSS export leaves it out.

Docs: docs/target-app-parity.md.
2026-10-16 02:25:58 +07:00
Ayberk A. 8a3458a974 Effect › 3D and Materials: Extrude & Bevel, Inflate and Rotate
The three 3D types besides Revolve, as live effects in the three-d crate,
drawn as shaded vector faces by the canvas, SVG/PDF export and Expand
Appearance alike, from the public 3D and Materials documentation:

- Extrude & Bevel: depth (0-2000 pt), twist, taper, solid or hollow caps,
  and bevels in six original cross-sections (classic, rounded, cove, step,
  ogee) with width, height, repeat, spacing, inside and both sides.
- Inflate: the shape as a membrane under pressure (a Poisson solve held at
  zero along the outline and holes), so it rises vertically from the edge
  and rounds without creases; volume, depth and both sides. Steep cells
  near the outline are refined without cracks.
- Rotate: every fill and stroke turned in 3D and shaded as one plane.

All three share Revolve's view and lighting parameters, the rotation and
light gizmos (turning about the art's centre) and a dialog with Object,
Rotation and Lighting tabs, with Position presets (Front ... Isometric
Bottom, our own values). An object takes one 3D effect. Inflate cuts the
grid cells that straddle a hole's edge with pathops, hence the new
pathops -> three-d layer order.

Docs: docs/three-d.md, mcp.md, and the 3D rows of the parity docs.
2026-10-13 00:35:07 +07:00
bflatastic f683f0ff29 Film Grain dialog: the sliders use the shared grey rail 2026-10-12 07:26:06 +07:00
Tevinhead 810af8d001 G2: add Artistic Film Grain live effect
Add deterministic document-space grain, highlight controls and a live
dialog with preview, cancel, undo and appearance editing. Preserve
coverage, support existing native and raster export paths, translate
new labels and update parity documentation.

Validate the tonal curve, stationarity, subpixel strength, zoom filtering
and tile seams. Full cargo xtask ci passes all seven gates.
2026-10-12 07:26:05 +07:00
bflatasticandClaude Opus 5.5 f68f66a579 #1133: Zig Zag's dialog has sliders and radio buttons, as in Illustrator
Effect › Distort & Transform › Zig Zag… lays out its options the way
Illustrator's dialog does: Size and Ridges per segment each have a
slider beside their field, Relative / Absolute are radio buttons under
Size, and Points offers Smooth and Corner as radio buttons instead of a
dropdown. The label reads "Ridges per segment".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 16:46:14 +07:00
bflatasticandClaude Opus 5.5 59c890df9e Part of gap 2: Effect › Brush Strokes (Accented Edges, Angled Strokes, Crosshatch, Dark Strokes, Ink Outlines, Spatter, Sprayed Strokes, Sumi-e)
Eight raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::brushstrokes), under a new Effect › Brush
Strokes submenu between Blur and Distort in the Raster Effects section:

- Accented Edges (edgeWidth pt 1..14, default 2; edgeBrightness 0..50,
  38; smoothness 1..15, 5): the edges of the softened object painted
  towards white chalk at high brightness or black ink at low brightness;
  Smoothness also leaves the faint edges out. The shape stays as it was.
- Angled Strokes (directionBalance 0..100, 50; strokeLength pt 3..50, 15;
  sharpness 0..10, 3): light areas in right diagonal strokes, dark areas
  in left diagonal ones; 0 makes every stroke a left diagonal, 100 every
  stroke a right diagonal. Sharpness brings detail and bristles back.
- Crosshatch (strokeLength pt 3..50, 9; sharpness 0..20, 6; strength
  1..3, 1): the detail kept under pencil hatching along both diagonals,
  Strength passes of it, the edges roughened.
- Dark Strokes (balance 0..10, 5; blackIntensity 0..10, 6;
  whiteIntensity 0..10, 2): short strokes towards black in the dark
  areas, long strokes towards white in the light areas.
- Ink Outlines (strokeLength pt 1..50, 4; darkIntensity 0..50, 20;
  lightIntensity 0..50, 10): black outlines over the edges, ink hatching
  in the shadows, shadows darkened and highlights lightened.
- Spatter (sprayRadius pt 0..25, 10; smoothness 1..15, 5): each pixel
  shifted by noise up to 0.4 x the radius; Smoothness makes the grains
  larger and smoother.
- Sprayed Strokes (strokeLength pt 0..20, 12; sprayRadius pt 0..25, 7;
  strokeDirection Right Diagonal, Horizontal, Left Diagonal or Vertical):
  strokes along the direction, scattered by up to 0.3 x the radius.
- Sumi-e (strokeWidth pt 3..15, 10; strokePressure 0..15, 2; contrast
  0..40, 16): wet strokes, ink bleeding from the darks along paper
  fibres, more ink with pressure and an S-curve contrast for rich blacks.
  It works in value only: hues and saturation stay, and so does the
  object's shape (no fringe in the transparency).

A stroke averages the colour along a segment through the pixel (16
samples at most, the art softened first when they lie more than a pixel
apart); strokes lie in rows around the object's centre, each row
starting at random and each stroke shifted along itself, with streaked
noise for the bristles. Everything is in document space, so the effects
look the same at any zoom or resolution, move with the object and draw
the same every time; outsets and reaches are exact. On a 2000 x 2000
raster in release the slowest settings take 0.3-2.0 s (Crosshatch at
50 pt with 3 passes the most).

Shared helpers instead of copies: edges::sobel (Glowing Edges now uses
it, unchanged), distort::displace and texture::Tones are pub(super).

Catalogue rows with parameter docs, menu entries, Sprayed Strokes'
direction dropdown, translations (de, es, fr, it, ja, ru, uk, zh-hans,
zh-hant; menu labels in cs and pt-br), tests (parameters and clamping,
outsets and reaches, each filter and option showing, chalk and ink on
the edges only, shadows and rich blacks, Sumi-e keeping the shape and
hues, hatching keeping the tone, strokes smearing along their direction,
Spatter's radius, resolution and move invariance, canvas, multithreaded,
PDF and SVG, the command sweep with junk parameters, the menu) and
ROADMAP.

Behaviour from public documentation only:
https://helpx.adobe.com/photoshop-elements/using/brush-stroke-filters.html
https://www.computerhope.com/jargon/p/photoshop-sprayed-strokes.htm

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 01:19:26 +07:00
alpha-rock c36b6976e3 M9: add live Revolve with artboard rotation and lighting controls 2026-10-10 23:44:46 +07:00
bflatasticandClaude Opus 5.5 8a0cd9dbf6 Part of gap 2: Effect › Distort (Diffuse Glow, Glass, Ocean Ripple)
Three raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::distort), under a new Effect › Distort
submenu between Blur and Pixelate in the Raster Effects section (the
vector Distort & Transform stays its own submenu):

- Diffuse Glow (graininess 0..10, default 6; glowAmount 0..20, 10;
  clearAmount 0..20, 15): the highlights, softened over 2 points, glow
  white from the brightness Clear Amount leaves clear; white grain as
  dense as Graininess says is sprinkled over the object, thicker in the
  glow. Transparency stays as it was.
- Glass (distortion 0..20, 5; smoothness 1..15, 3; texture Blocks,
  Canvas, Frosted or Tiny Lens, default Frosted; scaling % 50..200, 100;
  invert): the object seen through a glass surface; each pixel takes the
  colour the surface's slope bends it to, sampled between pixels. Slopes
  are taken over a span Smoothness widens. The surfaces are made in code
  (Canvas is Texturizer's weave); Load Texture is left out.
- Ocean Ripple (rippleSize 1..15, 9; rippleMagnitude 0..20, 9): smooth
  noise ripples about Ripple Size + 2 points across shift the object by
  up to 0.03 x magnitude x their size.

The shifts are capped, so the effects' outsets and reaches are exact,
and every surface lies in document space around the object's centre:
the same at any zoom or resolution, moving with the object, identical
on every redraw.

Catalogue rows with parameter docs, menu entries, the Texture dropdown,
translations (and German's missing Canvas), tests (parameters and
clamping, outsets, each texture and Invert, the ripples' reach, the glow
and its grain, resolution and move invariance, canvas, multithreaded,
PDF and SVG, the command sweep with junk parameters, the menu) and
ROADMAP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:23:36 +07:00
bflatasticandClaude Opus 5.5 9216c47204 #962: Inner Glow's Source is a Center/Edge dropdown
The effect dialog showed Inner Glow's `source` as a text field, so the
only way to pick Center was to type the parameter value. It now lists
Center and Edge like the other fields that pick one of a few values.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:32:47 +07:00
bflatasticandClaude Opus 5.5 30ba774e6f Part of gap 2: Effect › Texture (Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass, Texturizer)
Six raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::texture), under a new Effect › Texture
submenu between Sharpen and Video in the Raster Effects section:

- Craquelure (crackSpacing pt 2..100, default 15; crackDepth 0..10, 6;
  crackBrightness 0..10, 9): the object on relief plaster that cracks into
  plates about Crack Spacing apart (a Voronoi network over jittered points)
  and along the quarter, half and three-quarter contours of its softened
  tones. Depth sets how dark and wide the cracks are and how high the
  plates' bevels and the tones stand (lit from the top left); Brightness
  how brightly the surface is lit.
- Grain (intensity 0..100, 40; contrast 0..100, 50 = unchanged; grainType
  Regular, Soft, Sprinkles, Clumped, Contrasty, Enlarged, Stippled,
  Horizontal, Vertical, Speckle; default Regular): coloured 1-point grains,
  smooth ones, clumps, 2-point grains, streaks along rows or columns, dark
  specks; Sprinkles and Stippled use the background colour, white.
- Mosaic Tiles (tileSize pt 2..100, 12; groutWidth 1..15, 3; lightenGrout
  0..10, 9): irregular tiles bevelled at their edges, with sunken grout half
  a point wide per step, lightened as Lighten Grout says.
- Patchwork (squareSize pt 0..10, 4; relief 0..25, 8): squares filled with
  the colour around their centres, raised to heights that follow the
  highlights and shadows, a little more or less at random.
- Stained Glass (cellSize pt 2..50, 10; borderThickness 1..20, 4;
  lightIntensity 0..10, 3): single-coloured panes leaded in the foreground
  colour (black, half a point per step), lit from behind at the object's
  centre and fading out towards its corners (PixelSpace gains `extent`).
- Texturizer (texture Brick, Burlap, Canvas, Sandstone, default Canvas;
  scaling % 50..200, 100; relief 0..50, 4; lightDirection Bottom, Bottom
  Left, Left, Top Left, Top, Top Right, Right, Bottom Right, default Top;
  invert): the object on a surface in relief. The four surfaces are height
  fields generated in code (bricks in stretcher bond, plain weaves coarse
  and fine, octaves of smooth noise); no image files. Load Texture is left
  out.

Every pattern lies in document space around the object's centre, so the
result is the same at any zoom or raster resolution, moves with the object
and is identical on every redraw (hash noise of cell indices); slopes are
taken in document units. Work per pixel is bounded (a 5 x 5 cell search,
four or five height samples, box blurs); parameters are clamped to their
ranges and finite-checked. The Pixelate helpers (Place, the cell search,
the softened colours) are shared, Mezzotint uses the shared smooth noise,
and the effect dialogs' dropdowns translate their labels in an "effect"
context where the plain word means something else (Soft, Horizontal and
Vertical are type settings in Japanese and Chinese).

Catalogue rows with parameter docs, outsets and reaches, menu entries,
dropdowns (Grain Type, Texture, Light Direction), translations, tests
(parameters and clamping, cracks and contours, ten distinct grains, tiles
and grout, squares in relief, leaded panes and the centre light, the
textures lit and inverted, the same at twice the resolution and when
moved, canvas, multithreaded, PDF and SVG, the command sweep with junk
parameters, the dialogs and the menu) and ROADMAP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:31:47 +07:00
bflatasticandClaude Opus 5.5 c71af3079c Part of gap 2: Effect › Video (De-Interlace, NTSC Colors)
Adds the Video group to the raster effects, after Sharpen:

- De-Interlace…: Eliminate Odd or Even Fields, Create New Fields by
  Duplication or Interpolation. The fields are the rows of the document's
  raster grid (Document Raster Effects Settings › Resolution, carried to
  the filters as PixelSpace::line) counted from the top of the page, so
  the result is the same at any zoom and moves with the page. A line
  taken out copies the line above (the one below at the top), or takes
  the average of the two.
- NTSC Colors (no options, applied at once): colours a composite
  television signal can't carry, with luma plus chroma past 110 % of white
  or luma minus chroma below -20 % in YIQ, have their chroma cut to fit,
  keeping their luma. Saturated yellow, cyan and pure red lose some
  saturation; legal colours stay as they are.

Catalogue rows with parameter docs, dialog dropdowns, menu, translations,
tests (effects, canvas, command sweep junk, menu) and ROADMAP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 17:05:56 +07:00
bflatasticandClaude Opus 5.5 9bad0a24ca Part of gap 2: Effect › Pixelate (Color Halftone, Crystallize, Mezzotint, Pointillize)
Four Photoshop-style raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::pixelate), under a new Effect › Pixelate
submenu between Blur and Sharpen in the Raster Effects section:

- Color Halftone (maxRadius 4..127, default 8; channel1..channel4 screen
  angles -360..360, defaults 108/162/90/45): each colour channel is
  screened at its angle in square cells sized so a dot of Max. Radius
  fills one; each cell's dot covers the share of the cell that is the
  channel's coverage-weighted mean there (white stays white, black
  black). RGB documents screen R, G, B (channels 1 to 3); CMYK documents
  screen C, M, Y, K inks (channels 1 to 4), also when they are drawn ink
  plane by ink plane (the K plane uses channel 4).
- Crystallize (cellSize 3..300, default 10): every pixel takes the
  colour at the nearest of one jittered point per cell (exact Voronoi
  over a 5 x 5 neighbourhood, pruned by distance).
- Mezzotint (type: Fine/Medium/Grainy/Coarse Dots, Short/Medium/Long
  Lines, Short/Medium/Long Strokes; default Fine Dots; a dropdown in the
  dialog): each channel is turned fully on or off against its own random
  threshold pattern, so the object becomes pure colours.
- Pointillize (cellSize 3..300, default 5): one dot of random size per
  cell at a jittered point, coloured by the softened object there and as
  opaque as the object at its centre, stacked in random order over a
  white canvas where the object is.

Lengths are in points (Scale Strokes & Effects scales them) and every
pattern lies in document space around the object's centre, so the
result is the same at any zoom or raster resolution, moves with the
object, and is identical on every redraw (hash noise of the pattern's
cell indices, no state). Work per pixel is bounded whatever the
parameters, which are clamped to their ranges and finite-checked; the
halftone's cell grid is capped by the raster's size and a screen finer
than 3 pixels leaves the image as it is (its average). PixelSpace gains
`channels` so the renderer tells the filters what the channels hold.

Catalogue rows with parameter docs, outsets and reaches for cropping,
menu entries, dialog labels (Max. Radius, Channel 1-4, Cell Size), the
Mezzotint Type dropdown, translations, and tests: parameters and
clamping, tone and coverage, CMYK inks, polygon crystals, pure-colour
mezzotints with ten distinct patterns, dots on a white canvas, the same
result at twice the resolution and when moved, the canvas, PDF and SVG
through the engine, the command sweep with junk parameters, the dialogs
and the menu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 15:42:24 +07:00
bflatasticandClaude Opus 5.5 20e5a746bd Part of #885: the Transform effect's dialog takes Transform Each's controls
Effect › Distort & Transform › Transform… was a plain list of fields.
It now has Transform Each's layout: Scale and Move with sliders, Rotate
with an angle dial, then Copies, Reflect X and Y, the reference point and
Random, kept with the effect so editing it from the Appearance panel
shows them again.

- The effect scales, rotates and reflects about the chosen point of the
  9-point grid (`reference`, the centre by default).
- Random takes a share of each value, drawn from the object's id: each
  object varies its own way and keeps its result on every redraw; a
  group's members move together.
- Copies stop before one reaches past 1e9 pt, and the scale and move are
  capped, so large values can't overflow.
- Transform Each and the effect share the sections and options code; the
  angle dial is a new widget.
- A plain number field now takes the focus when it is a dialog's first
  field, so both dialogs open with Scale › Horizontal ready for typing.

Transform Objects, Transform Patterns and Scale Strokes & Effects are not
in the effect yet: the geometry effects reshape paths only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:32:10 +07:00
bflatasticandClaude Opus 5.5 1ba987ee7a Fix #828: Offset Path's Joins and Zig Zag's Points are dropdowns
The effect versions of Offset Path, Zig Zag and Roughen showed Joins and
Points as free text fields. They now pick Miter, Round or Bevel and
Smooth or Corner, as Object > Path > Offset Path does. A size's
Relative / Absolute (Roughen, Zig Zag, Tweak) is a pair of radio
buttons, and the effect dialogs' other on/off options are checkboxes
that show when they are off too (they were invisible unchecked).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:27:46 +07:00
bflatasticandClaude Opus 5.5 1e7f5084d8 Part of ROADMAP gap 2: Radial Blur, Smart Blur and Unsharp Mask on a pixel-filter pipeline
Effect › Blur › Radial Blur (spin/zoom, draft/good/best) and Smart Blur
(Normal mode), Effect › Sharpen › Unsharp Mask: Photoshop-style filters in
vectorcraft_effects::pixel, run by the renderer on the object's pixels in
stack order with Gaussian Blur and Feather, cached while panning; lengths in
points, bounded work per pixel. PDF, Expand Appearance and SVG export write
the effected objects as images. Dialogs with preview (method/quality
dropdowns, fields in documented order), menu entries, translations, tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:30:31 +07:00