Commit Graph
19 Commits
Author SHA1 Message Date
skylartaylor 340e3495d8 egui037: migrate VectorCraft UI and reconcile current main 2026-10-25 03:27:29 +01:00
Taha-Mahmoodi 64f6d2db50 Artboards: Artboard Options' Show Center Mark and Show Cross Hairs draw on the canvas
The Artboard Options help pages describe two display options
(https://helpx.adobe.com/illustrator/desktop/create-manage-artboards/organize-manage-artboards/modify-display-settings-of-artboards.html,
.../set-video-display-options-for-artboards.html): a mark at the artboard's
center, and lines from the middle of each side through the center. The
document already had show_center_mark and show_cross_hairs on Artboard, but
nothing set or drew them.

artboard.setProps (each `artboards` entry too) and artboard.new take
showCenterMark and showCrossHairs as true/false, in the same single undo
step as the other fields; a locked artboard can still change them.
Artboard Options has both checkboxes, filled in from the artboard whether
it opens from the panel or a double-click with the Artboard tool, and its
New Artboard form passes them to artboard.new. The canvas draws them in the
new theme token artboard_mark, 1 point wide on screen at any zoom: a cross
12 points across at the center whose arms follow the artboard's sides, and
the two cross hairs. They are screen-only like the edges; exports and print
never read the fields. inspect_document reports them when on. Saved files
are unchanged: the two keys were already always written, so a document that
never shows them saves byte for byte as before, and a file without the keys
opens with both off. Video safe areas, video rulers and the pixel aspect
ratio are not part of this change.

Verification: artboard_display_marks_are_set_and_cleared_in_one_undo_step,
artboard_display_marks_round_trip_through_the_native_format,
artboard_display_marks_stay_out_of_exports (SVG and PDF identical with the
marks on and off), an_artboard_shows_its_center_mark_and_cross_hairs
(positions, screen-constant size under zoom, rotated view) and
artboard_options_show_center_mark_and_cross_hairs. cargo xtask ci: all 10
steps passed.
2026-10-23 09:42:09 +07:00
Drew DibbleandClaude Opus 5.5 317ca00ccc UI: an embedder of the egui panels binds their font families without shipping their faces
The panels and dialogs draw in their own egui families (`ui`,
`ui-semibold`, `mono`), and egui panics drawing text in a family no
font is bound to. Only `theme::install_fonts` binds them, and only
`VectorcraftApp::logic` calls it, on its first frame. An embedder that
draws the panels or dialogs itself (`dialogs::show`, a panel's `ui`)
on its own context, without `logic`, panics on the first semibold
title it draws, an effect dialog's for one. Calling `install_fonts`
avoids that, but it embeds the interface's five faces (about 2 MB)
whatever the embedder wants: today such an embedder keeps them out of
its binary only by never calling it, so that the linker drops them.

vectorcraft-ui-egui gets an `interface-fonts` feature, on by default,
that embeds those faces. Without it `install_fonts` binds the same
three families to egui's built-in fonts, so an embedder can always
call it. Those lack some symbols the panels show (→ ▾ ● ✓), which the
docs say. With the feature, `install_fonts` installs exactly what it
did before: the same font data and the same family stacks.

`tests/install_fonts.rs` draws an effect dialog on a context only
`install_fonts` prepared, and checks the face at the head of each
family in both configurations. `cargo xtask ci`'s `no-bundled-fonts`
step runs it without default features and lints the crate that way.
Without the `install_fonts` call, or without the semibold binding,
both tests fail with egui's "FontFamily::Name(\"ui-semibold\") is not
bound to any fonts". The two lib tests about the interface faces are
adjusted: the graphics-loss test checks a family install_fonts binds,
and the catalogs' glyph coverage test needs `interface-fonts`.
docs/development.md says when an embedder calls `install_fonts`, and
that it replaces the context's font definitions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 10:46:06 +07:00
Davit Matchakhelidze 7cf8dd4764 i18n: Georgian (ka) interface language
Squashed from #2045 (merge commits from main dropped).
2026-10-18 18:09:14 +07:00
bflatastic a64a5a9911 UI: Classic colour scheme (User Interface › Color Scheme)
A second colour scheme next to Modern: the neutral greys and blue accent of
earlier versions, on the same cards, corners and layout. Picked in
Preferences › User Interface › Color Scheme (pref uiColorScheme:
modern|classic); Accent Color is dimmed while Classic is chosen, which has
its own blue.
2026-10-16 14:29:33 +07:00
bflatastic 257217a2e3 UI: restyled interface with a choice of accent colours 2026-10-16 09:00:14 +07:00
Ayberk A. 3024821c32 Fix #1662: slider rails show on Medium Dark
The rail used the fields' border, which on Medium Dark (the default) is all but
the panel's colour; it now uses the buttons' border, which stands out on every
brightness.
2026-10-14 03:55:41 +07:00
bflatastic 09f62097f0 Part of #1465: selected text in value fields is readable
Selected text in a numeric or text field was drawn in the accent colour on the accent-tinted
selection, in every brightness. The fields that draw their own frame (panel and Control bar fields,
dialog fields, the hex field) now draw it in the strong text colour.
2026-10-13 02:48:41 +07:00
skylar taylor-barrick 0c57b1d5d2 UI.6: reconcile shared docking with native panel sets 2026-10-10 19:28:31 -06:00
skylar taylor-barrick ed14640756 UI.9: integrate shared docking and preserve panel workflows 2026-10-10 14:49:35 -06:00
alpha-rock c36b6976e3 M9: add live Revolve with artboard rotation and lighting controls 2026-10-10 23:44:46 +07:00
Brandon ThomasandClaude Opus 5.5 546a65f77a Fonts: use craft-fonts as an optional build input; move the Japanese fonts out
Shippori Mincho (assets/fonts, from #145) moves to storytold/craft-fonts. crates/text/build.rs
embeds the fonts of a craft-fonts checkout when CRAFT_FONTS_DIR is set (web: BIZ UDPGothic
Regular only) as vectorcraft_text::CRAFT_FONTS; unset, it is empty and Japanese falls back to the
installed fonts. Document text gets the Japanese faces after the bundled fonts (Mincho first); the
UI adds them at the end of every egui family (BIZ UDPGothic first), before ui_fonts' system-font
discovery. Release and FreeBSD CI builds check craft-fonts out at a pinned commit; packages carry
the fonts' OFL texts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:42:21 -04:00
midasdf 44b2b984ed i18n: add Japanese menus and initial vertical type tools 2026-10-06 16:55:47 +09:00
bflatasticandClaude Opus 5.5 2925e7f9b5 M4.63: Links panel with status, Relink, Go To, Update, Edit Original, Embed/Unembed, Link Info and Placement Options
The Links panel lists every image (thumbnail, name, page, missing/modified/embedded
badge) with Show filters, sorting and thumbnail sizes; its buttons and flyout relink
(to a file or a folder), go to, update, edit the original, embed and unembed, show in
folder and open Placement Options. Link Info shows format, colour space, location, ppi
and effective ppi, dimensions, scale, rotation, size and dates. Edit > Edit Original
and the Properties panel's image section reach the same commands.

Engine: links.list, links.goTo, links.embed, links.unembed, links.info and
links.placementOptions; links.relink and links.update now place the new file as the
image's Placement Options say (transforms, bounds, file dimensions, fit, fill, the
alignment point, clip to the old bounds). Model: ImageObject.placement.
UI: links.editOriginal, links.reveal, ui.placementOptionsDialog; Services.open_file
and pick_folder on the desktop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 12:40:05 +07:00
bflatasticandClaude Opus 5.5 d527349f5a M4.20: Document Setup with bleed, transparency grid, paper and type options
File > Document Setup is a tabbed dialog over one engine command,
document.setup (no params: a query; any keys: one undo step;
document.setUnits stays as the units alias).

- General: units, bleed (four sides with a link toggle), Edit Artboards,
  Show Images in Outline Mode (greyscale pixels under the frame),
  Highlight Substituted Fonts/Glyphs (pink boxes on screen only).
- Transparency: grid size and colour presets or custom colours, Simulate
  Colored Paper, the flattener preset (built-in or saved) and Discard
  White Overprint (Overprint Preview keeps white overprints visible).
- Type: language with its quotes, Use Typographer's Quotes for the Type
  tool and Smart Punctuation, superscript/subscript size and position and
  small caps size (Character panel position/smallCaps; changing the
  setup restyles the text in the same undo step), text export (SVG text
  as text or outlines by default).
- The canvas draws a red bleed outline and the grid in the document's
  colours and cell size as one textured quad, also in rotated views; a
  white Background Contents exports raster formats opaque.

Model: Document.setup (DocSetup, defaulted, skipped when default) and
CharStyle position/small_caps; old files load unchanged.
tests_transparencygrid's helper now finds the grid by its texture (the
grid is one textured mesh instead of per-cell rectangles).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 08:28:16 +07:00
bflatasticandClaude Opus 5.5 953024cc35 M3.94: Window > Flattener Preview shows what flattening would rasterize, outline and change
flattener.preview {highlight, overprints?, preset?|options?, ids?} reports, without changing the
document, the transparent and affected objects, patterns, outlined strokes and type, rasterized
complex regions, all rasterized areas and flat-colour regions (FlattenReport, worked out by the
flattener's own plan without rendering images). The panel previews a snapshot taken on Refresh,
greyed with the chosen highlight in red, zoomable (click, Alt-click, drag, double-click); its
Overprints, preset and options (Show Options) set how it flattens, and its menu saves them as a
preset. ui.flattenerPreview drives it; the settings persist with the UI state.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:36:43 +07:00
bflatasticandClaude Opus 5.5 3c856caa65 M14.2: custom title bar on Windows and Linux
The window is undecorated off macOS and the app bar is the title bar: Minimize,
Maximize/Restore and Close caption buttons (46 pt, drawn in code, Close hover red)
at the far right, empty bar space drags the window and double-click toggles
maximize, and 5 pt invisible edge/corner zones resize it (off while maximized or
fullscreen). Close runs app.quit, so modified documents are asked about first.
The right-side group now fits the space after the menus: Discord drops out and
the search box becomes an icon at narrow widths, so nothing overlaps at 800 pt.
macOS and the web build are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:00:04 +07:00
Brandon ThomasandClaude Opus 5.5 6d21d36d16 M2/M8/M9/M4.4: drawing + transform tools, live effects, PDF export/import, file/batch commands; UI restyled to measured Illustrator metrics (Medium Dark, categorized toolbar, hint bar, task bar, Layers)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 06:55:49 -04:00
Brandon ThomasandClaude Opus 5.5 bea0c16636 M0.7/M0.8: egui UI (Illustrator layout), control channel, desktop app
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 06:16:46 -04:00