Commit Graph
4 Commits
Author SHA1 Message Date
dotCooCoo 0629d4e9a5 Image Trace: Overlapping layers reach only under areas that hold their own color
With Method Overlapping, each color layer covered every pixel of the colors
above it in the stack. A small dot or square on a background was then traced
once in its own color and again, at the same bounds, in every color between
the background and it, and with Shapes on each copy became its own live shape.
Those layers also ended on edges they never touched and showed through the
anti-aliased rim there.

Each layer now leaves out every 4-connected part of its stacked area that holds
no pixel of its own color. This changes the result of many Overlapping traces,
the photo presets included: fewer paths (High Fidelity Photo 121 to 69.6 on its
own quality inputs, Low Fidelity Photo 37.1 to 26.1) and no rim, around a
shape, of a color that sits apart from it. One existing test that counted the
extra copies now expects one layer per area, and another that compared layer
pixel counts now checks that the bottom layer covers the whole image.
2026-10-26 09:09:45 +07:00
andeecollardandClaude Opus 5.5 6bbf30e52a Image Trace: a simpler contour walk with no precomputed direction table
contour::trace_mask built a table of outgoing directions for every
pixel corner in a raster pass and then followed it. It now works out
each turn during the walk from the two pixels ahead of the current
corner: right if the one ahead on the right is outside, straight if the
one ahead on the left is, else left (so at a saddle it still turns
right and diagonal pixels stay apart). Loop starts are found by
scanning the pixels for a top edge on the outline, with one flag per
pixel for a top edge already walked. The walk is bounded by the grid
size, and a mask of the wrong length now gives no loops instead of
failing an assert_eq!.

The output is identical: the_walk_equals_the_stored_direction_walk
compares it with a test-only copy of the previous walk on all 65,536
4x4 masks and 400 seeded 23x17 masks.

Time (best of 7, release, 4 cores): the walk alone on 2000x2000 masks
19.1 vs 26.6 ms (smooth pattern), 81.3 vs 93.2 ms (12% random pixels),
223.1 vs 238.1 ms (50% random); whole 1000x1000 traces 73.1 vs 77.1 ms
(Black and White), 249.6 vs 251.7 ms (Color, 6 colours), 214.1 vs
218.6 ms (Color, 6 colours, Noise 1), same segment counts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tBcdwNhptqtmX32JCGFzB
2026-10-17 14:46:21 +07:00
bflatastic c9fac95760 Image Trace: a 16 megapixel photo is traced in 0.9 GB, not 3.9
Every colour layer took a mask, component labels, a fill stack and an edge map the size of the whole image,
and as many layers were traced at once as the machine has cores.

- A layer is traced within the box its pixels lie in.
- The stack that fills components holds `u32` indices (a mask has at most 64 million pixels).
- Layers are traced as many at a time as fit in half a gigabyte (about ten bytes a pixel of the largest
  layer's box each), on however many cores.

Peak memory above the image itself, photo-like image (docs/image-trace-quality.md), before -> after:
- 16 megapixels: High Fidelity Photo 3,856 -> 880 MB (2.85 -> 3.65 s), Low Fidelity Photo 1,972 -> 754 MB
  (1.49 -> 1.80 s), 16 Colors 1,625 -> 298 MB, Shades of Gray 852 -> 407 MB, Default 256 -> 199 MB
- 4 megapixels: High Fidelity Photo 981 -> 643 MB, 16 Colors 408 -> 122 MB, times unchanged
The traces are the same, path for path.
2026-10-13 06:38:10 +07:00
Brandon Thomas a7e49bfa72 continued work 2026-09-30 09:43:24 -04:00