- packaging/linux/package.sh: one verify_sha256 helper replaces the four
repeated printf|sha256sum -c pipelines.
- packaging/macos/package.sh: stapler_retry copies its positional
arguments into locals before use.
- swatch_options: f64::from(v) instead of v as f64 (same value; the
argument is an f32, so the conversion stays).
Move opened without Distance and Angle, so its first frame replaced the
values a control client set with ones computed from Horizontal and
Vertical, and OK read Horizontal and Vertical without the Distance and
Angle set since the last frame. Move now opens holding the Distance and
Angle of its offset, and OK applies a Distance and Angle set since the
last frame.
With Preview off, selecting a plain image after an Image Trace object
kept the panel on that object without saving its waiting settings. A
trace of the image then made the image's trace the panel's object, and
selecting the first object again showed its stored settings and lost the
change. The panel now keeps the waiting settings for the object it
leaves whatever is selected next.
After imageTrace.setView, screenshot and render_preview still drew the
tracing result, because ui.render renders with the export options and only
the canvas turns on trace views. Only the app window showed the view.
ui.render now takes traceViews. With traceViews: true, Image Trace objects
draw in the view set with imageTrace.setView, as on the canvas, both
headless and in the running app. screenshot and render_preview take
traceViews and pass it on; without it they draw the tracing result, as
exports do. The trace-and-style prompt names the argument.
A supersampled render drew Outline view's lines, type outlines and dotted
guides as little as a quarter of an output pixel wide, so they came out
pale gray. The renderer now scales those widths and the guides' dashes by
the supersampling factor in the larger frame, so the lines stay one output
pixel wide.
Docs: docs/mcp.md (render_preview, screenshot), docs/control-protocol.md
(ui.render).
ui.dialog.set stored any field name it was given, so a misspelled field
(`discrad` for `discard`) was kept without effect and the dialog then
ran with its old value. It now answers such a field with an error that
lists the dialog's fields, and leaves the dialog unchanged.
A dialog accepts the fields it holds, `__` fields, `discard` with a
discard button, `preview` with a live preview, the fields it reads
before a control adds them (each spec's `inputs`, for example Copy and
the object options of the Transform dialogs, Move's `distance` and
`angle`, the reference point, `path` of the export options dialogs,
`searchFolder`, Brush Options' `tips`, the Justification and
Hyphenation values that open blank, the Corners `kind` and `radius` of
corners that differ, the Gradient Stop popover's `color`, `opacity`,
`location` and `spread`, and a new artboard's `color` and display
marks), and the fields it passes to the command it runs: every
parameter of the generic `command` dialog's command, and the
`textureImage` that Load Texture… sets in the Glass and Texturizer
effects. Edit Selection now opens holding `deleted<i>` for each of its
rows, so setting a row number it does not have returns an error, and
Transparency Flattener Presets opens holding the selected preset's name
and options instead of adding them on its first frame.
With Preview off, changes made in the Image Trace panel for one Image
Trace object were lost when another object was selected: selecting the
first object again showed its stored settings. The panel now keeps the
waiting changes for each object and shows them again when that object
is selected, unless the object's own settings changed in the meantime.
When Preview was turned on while another object was selected, the
object is traced with its changes when it is selected again.
Preview is now the UI command imageTrace.preview ({on?}: on, off or
toggle), and both the panel's checkbox and ui.set's imageTracePreview
run it. The command label has a row in every catalog.
Use function paths where a closure only forwarded its argument
(PoisonError::into_inner, OsStr::to_str, FindRange::is_empty), and drop
redundant 'static on associated and module consts. No behaviour change.
With the Type tool at a caret and no characters selected, choosing an
item in the Character panel menu's Character Direction submenu set the
direction of every character in the type object. The three items are now
disabled until characters are selected.
With nothing selected, Cmd+/ and Cmd+Alt+/ ran the commands, which put
"select objects or give ids" in the status bar, and the command palette
listed both as available. Without ids and without an Appearance panel
subject (a targeted layer, group or object, or a selected one), the two
commands are now off in menus and the palette, as the panel's buttons
are, and their keys run nothing. Called with ids, they still add to those
objects.
* feat: startup update prompt modal and direct self-updating
The update flow (check at start or on request, the startup prompt, the self-update worker) is craft-update's Updater; the app only supplies the suite, its close path and its status window. The check at start is opt-in for the desktop app, and the Windows update helper runs before argument parsing.
Ref: storytold/craft-libs#319
* refactor(updates): hold the install back while documents are unsaved
* fix(updates): drop the manual window's custom id; pin craft-update to craft-libs main (db19c37)
* fix(updates): address review feedback
Wake the UI when a manual check is queued from a menu callback; the update prompt owns the keyboard while it is open (LightCraft); Download opens through the desktop URL hook (FilmCraft); the Help menu dispatches through menus::invoke (FigCraft); print jobs and comment drafts hold an install back (WordCraft); Check for Updates is a registered command (GridCraft); an install holds back while documents are unsaved.
* fix(updates): localize the update status messages
* build: resolve the craft-update pin after rebasing
* Build: craft-libs at 2869b8cc
Pin craft-pdf, craft-print, craft-docpath, craft-ui, craft-keymap,
craft-window and the patched hayro/krilla backends to craft-libs
2869b8cc1077530bd07a7e192fb2b0e1304a1354, with the pdf-deps gate,
NOTICE, ASSETS.md and docs/pdf-backend.md at the same revision.
PDF: no modification date beyond the creation date, DeviceN images
are not JPEG-encoded, and clipping text draws nothing (its outlines
arrive as a clip path).
* Docking: compile against craft-ui at 2869b8cc
Floating windows are trees of groups: window_panels and window_active
read one as a flat group, and windows rebuilt from the legacy groups
keep their ids. Unknown dock actions are rejected, the new ones are
checked like the old, and every panel a close action removes keeps its
return location.
* Docking: panels and canvas on craft-ui's docking area
* Docking: tests for the dock area, flyouts, floating panels and the Tools panel
* Docking: catalogs without the old dock's strings
* Build: craft-libs at 8a503cfe
* Docking: floating panels in OS windows of their own on the desktop
* Docking: modal dialogs block panel windows; their keys and dropped files reach the main window
* Docking: art dragged onto a panel in its own window drops there
* Docking: module doc names the OS windows
* Build: craft-libs at a042cf26
* Docking: onto, above, below, collapsed, icon and column places on Float and Dock Panel; ui.docking
* Docking: command descriptions of Float, Dock, Move and Collapse Panel for the craft-ui layout
* Docking: control protocol describes the craft-ui layout, its commands and ui.docking
* Docking: rustfmt
* Docking: layouts saved before the canvas joined convert on load
Saved ui.json files and workspaces from before the shared layout held the
canvas (a dock-only tree plus floating_panels, docking_icons,
docking_collapsed, dock_collapsed and dock_width) convert into one layout:
the dock tree's groups in the main column, the icon column with the panels
dropped on it, floating groups and sets, sets docked as columns, collapsed
groups, the dock width and the places of closed panels. The legacy fields
are read, never written. A ui.json read only in part is copied to
ui.unreadable.json before anything saves over it.
* Docking: catalogs without the old collapse message
* Docking: converted floating sets start at most 720 points tall
* Docking: closed icon panels convert into the icon column; old floating rects, set heights and a copy of the file before conversion
* Build: craft-libs at 27e60765
* Docking: dock column places and icon count from the icon column; a docked column moves to a later place
* Build: craft-libs at d24e4bcc
* Build: craft-libs at 5bbe9f62
* Docs: floating panels in OS windows of their own close the other-monitor gap
* Docking: keys forwarded from a floating panel's OS window run shortcuts while the main window is unfocused
The old pen glyph was a crude pentagon with a floating dot and a stray
stem. Redraw it as the precision instrument it is: the pen-tool icon's
nib — sharp point on the hotspot, shoulders flaring to their widest
two-thirds back, a narrower flat heel, a slit widening into the round
breather hole — swung round onto the selection arrow's midline
(arrow_axis), so holding Cmd/Ctrl to swap between the Pen and the
selection tools no longer rotates the cursor under the pointer.
Badges keep their meanings (*, +, -, o, /, j, ^, ~) and multi-stroke
ones now draw all halos under all ink via strokes(), so neighbouring
strokes no longer cut each other into blobs.
craft-keymap reserves Cmd+Escape (Ctrl+Esc, the Start menu) on Windows,
so since #3119 binding Show Grid to it there is refused and Cmd+Escape
goes to the tool. a_command_on_cmd_escape_runs_without_the_tools_escape
asserted the bound behavior on every platform and failed on Windows.
On Windows it now checks that Cmd+Escape stays unbound and ends the
Pen tool's path; elsewhere it checks the bound behavior as before.
ctrl_alt_chords_without_typed_text_still_run sent Ctrl+L and Ctrl+Alt+L
as egui reports them off the Mac (ctrl and command held). Since #3119
the keymap reads a Mac's Ctrl as a key of its own, so on macOS the test
pressed Cmd+Ctrl+L, which has no binding, and failed with
("Hi", 1) != ("Hi", 2).
The test now holds the command key egui reports on the platform the
keymap follows: Cmd on a Mac, Ctrl elsewhere. Off the Mac it sends the
same events as before.
With Shift or Alt held (Alt only while Alt key toggles to Smooth Tool
is off), a Pencil press on an end of a selected open path draws a
straight line that continues the path, but before the press the cursor
was the plain straight-line cursor. Draw straight lines with the Pencil
tool says a path-continuation icon appears on the Pencil over that end:
https://helpx.adobe.com/illustrator/desktop/draw-shapes-and-paths/draw-shapes/draw-straight-lines-with-the-pencil-tool.html
Over such an end the cursor is now PencilContinue, the straight-line
cursor's line leaving a small filled square.
The check is the one the press makes (Edit Selected Paths, the same
end lookup). Away from the ends, with Edit Selected Paths at 0 pixels,
with nothing selected and while the line is drawn, the cursor is as
before.
Docs: docs/target-app-parity.md and docs/ui-parity.md, where the
duplicate Pencil lines and rows left by earlier merges are cut to one.
* Shortcuts: the keymap, overrides and dispatch come from craft-keymap
The editor's catalogue (commands, UI commands, panels, tools; one tool
group per tool; show/hide commands marked as toggles) builds a
craft-keymap Keymap. UiState::shortcut_overrides is a craft_keymap
Overrides stored through keymap::stored, which writes the same map of
entry key -> one string as before, with panel: keys and VectorCraft's
spellings, so earlier versions read the file; a value that is not text
drops that entry instead of every preference.
Key presses run through craft_keymap's Dispatcher with accept filters:
keys that type text go to the one-key text path, and while the Type
tool edits only command-key chords run. Held keys repeat. Conflicts
and assignment use the crate's conflicts and set_bindings. Extra Shift
no longer falls back to the chord without it.
* Shortcuts: .kys import matches and applies through craft-keymap
The review proposes targets with craft_keymap's namematch, and Apply
hands the ready rows to craft_keymap::plan as one set, each row's
target passed as the remembered answer for its entry. The later row
takes a chord, and commands outside the set lose the chords the set
gives. Rows with one name in one block keep their own targets.
The engine's own namematch module is removed.
* Shortcuts: Cmd+, beside other hits, web Mac platform, cached dialog view
- Pin craft-keymap at 362eb59f.
- Cmd+, opens Settings on a Mac after the frame's other shortcuts run, with the
Mac read from egui's OS; drop settings_chord, which dispatch no longer used.
- The web build follows the browser's OS, so Ctrl stays Ctrl on a Mac.
- The Keyboard Shortcuts dialog keeps its keymap, row texts and conflict count
between frames while the working set is unchanged.
- Every default shortcut text becomes its entry's binding (test).
- craft-keymap counts as a UI crate for the layer check.
- Translate "too many changed shortcuts"; the parse error reuses the existing
"can't parse shortcut `{c}`" message.
* Shortcuts: the chords the operating system takes can't be assigned
The keymap reserves craft_keymap::reserved::system for its platform:
window switching and closing, and the virtual consoles off the Mac.
The Keyboard Shortcuts dialog and shortcuts.set refuse them with
"<chord> is reserved by the system", and a saved override on one keeps
the entry's default. No default shortcut uses a reserved chord.
* Shortcuts: craft-keymap at craft-libs 2eca9b3a
craft-keymap comes from storytold/craft-libs (craft-libs #164 and #186), at the rev craft-pdf
already uses. The web build keeps the browser's full platform, so Windows browsers get Windows'
reserved chords, and each platform caches its own default keymap.
A misspelled parameter key got a did-you-mean suggestion, but a
misspelled command id only got "unknown command `select.al`", through
the CLI, MCP and the control channel alike. Session::execute now names
the nearest command id, using the same matching as parameter keys
(ignoring case), and action.batch does the same for an unknown step. An
id with no near match keeps the plain error.
The matching skips candidates whose length differs by more than the
allowed number of edits, so a very long unknown command id or parameter
key is answered at once instead of being measured against every command
id or accepted key.
The new message has a row in every catalog, and docs/mcp.md's
Parameter keys section shows it.
Holding Alt over a selection the Shape Builder had already mapped built
the planar map a second time, to add the outline edges that erasing
hits. A merge, and a Live Paint Bucket fill of a plain selection, also
dropped the map, so a gesture that left the document unchanged was
followed by another full build.
The Shape Builder now builds its map with the outline edges the first
time, and both tools keep the map until the document, its revision or
the selection changes.
When the inputs have more than 128 segments, a hover with the Shape
Builder or the Live Paint Bucket now builds the map on another thread
and highlights no region until it arrives, instead of holding up the
frame; the canvas checks for it each frame. A press waits for the map,
and the headless MCP host waits for it after a move. The web build has
no threads and builds the map at once. The Live Paint Selection tool's
hover no longer builds a map of the selection, which it did not use.
With Use Artboards and two or more artboards, a document with no visible art gets only the artboard files. The useArtboards and range descriptions, the document.export and document.exportEps params text, the control protocol and the parity line now say so.
A document opened or created between edit.undoGroup.begin and
edit.undoGroup.end opens an undo group of its own with the begun
group's name, so an atomic command_batch that starts with file.new or
document.open is one undo step in the new document. The group opens
after the command that opens the document: when that command also
edits it (a command.batch), those edits stay the command's own undo
step, and a canceled group keeps them, so the journal still replays.
Both commands also run with no document open, and a command.batch that
fails rolls back a begun group. Switching to a document that was
already open does not open a group in it.
Flat Logo traces a copy of the image at most 1024 pixels on a side,
averaged down by a whole factor, so a 1025-pixel image is traced at
513 pixels. The trace's warnings did not say so, because they compared
the image only with the decoded raster. For an image over 1500 pixels
they said instead that it is traced more slowly, which Flat Logo does
not do.
The trace result now carries Flat Logo's working size when it averaged
the image down. imageTrace.make and imageTrace.makeAndExpand then name
both sizes in their warnings, and the status bar shows that note, in
place of the slower-trace and megapixel notes. Other modes keep their
warnings. The message has a row in each catalog that translates the
other Image Trace warnings.
Live Paint builds its faces and edges from path outlines alone. Make,
Merge and the Live Paint Bucket put every selected object among the
group's hidden sources, so type, an image, a symbol, a blend or a group
holding one of them vanished from the canvas. They now refuse such a
selection before changing anything ("Live Paint takes paths and compound
paths: convert type, images and other objects to paths first"), as type
and raster images can't go into a Live Paint group directly
(https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/create-live-paint-groups.html).
One predicate, vectorcraft_tools::builder::live_paint_takes (Live Paint
groups, paths, compound paths and groups of them), decides it for Make,
Merge and the Properties panel's Merge Live Paint, which no longer shows
for a selection Merge refuses. The message has an @msg row in every
catalog.
Tests: tests_build::live_paint_refuses_type_and_images_and_changes_nothing
(Merge, Make and the Bucket with type, an image or a group holding type:
refused, document, selection and undo history unchanged; a group of
paths and a path still merge) and
panels::properties::tests::merge_live_paint_is_a_quick_action_for_a_live_paint_group_and_more
(hidden with type selected). Both fail without the change.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The Properties panel has the additional contextual controls the public
Properties panel overview lists
(https://helpx.adobe.com/illustrator/desktop/get-started/learn-the-basics/properties-panel-overview.html),
each running the existing command:
- Quick Actions: Blend Options for one selected blend while the Blend
tool is in use (the Blend Options dialog; OK is one undo step), and
Merge Live Paint when a Live Paint group is selected with more objects
(livePaint.merge).
- Appearance: the stroke's Variable Width Profile list (the Control
bar's) with the Width tool or when the stroke has a variable width
(stroke.set {profile}); beside fx, with one effect on the one selected
object (its own, or a fill's or stroke's), its name and a Delete icon
that removes it (effect.remove); with several, the icon opens the
Appearance panel, as the overview describes.
- With Direct Selection and corners of one path selected, Corner and
Corner Radius set those corners' kind and radius
(object.setLiveShape); a live rectangle's and polygon's own rows
already do, so they get no second row.
The overview's Variable Font icon was already in Character. Every label
is already in every catalog.
Tests in panels::properties::tests:
blend_options_is_a_quick_action_for_one_blend_with_the_blend_tool,
merge_live_paint_is_a_quick_action_for_a_live_paint_group_and_more,
the_width_profile_shows_for_a_variable_width_or_the_width_tool,
direct_selected_corners_show_their_kind_and_radius,
one_effect_has_a_delete_icon_in_appearance (shown for the right
selection and tool, hidden otherwise, the right command in one undo
step). Documented in docs/target-app-parity.md, docs/ui-parity.md and
docs/gaps.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The Image Trace panel had no way to compare a trace with its source
image except changing View and changing it back.
The panel now has an eye button to the right of View, enabled with an
Image Trace object selected. While it is held down, the canvas draws the
selected Image Trace objects with their source image, whatever their
View, and draws their View again on release. The document, its View and
the undo history are unchanged. The renderer takes the objects in
RenderOptions::trace_source, which is also part of the canvas frame key
and the raster-effect cache key.