With a Live Paint group in the selection, the Shape Builder took every
visible path in the group as an input. Unfilled faces became regions of
their own and came back from a merge as invisible paths. An edge that
closes on itself, such as the outline of a single rectangle, became a
second shape over its face: a click on the face gave the merged shape
the edge's look, a stroke with no fill.
The Shape Builder now takes the group's visible filled faces as shapes
and its visible stroked edges as open lines; a closed edge is opened at
its first anchor. A merge replaces the group with the merged shape, the
filled faces it did not use and the edges, except the edges between
merged faces, as it does for other selected paths and lines. An area
that the edges enclose around an unfilled face is still a region. The
Live Paint commands still collect every face and edge.
Holding Alt over a selection the Shape Builder had already mapped built
the planar map a second time, to add the outline edges that erasing
hits. A merge, and a Live Paint Bucket fill of a plain selection, also
dropped the map, so a gesture that left the document unchanged was
followed by another full build.
The Shape Builder now builds its map with the outline edges the first
time, and both tools keep the map until the document, its revision or
the selection changes.
When the inputs have more than 128 segments, a hover with the Shape
Builder or the Live Paint Bucket now builds the map on another thread
and highlights no region until it arrives, instead of holding up the
frame; the canvas checks for it each frame. A press waits for the map,
and the headless MCP host waits for it after a move. The web build has
no threads and builds the map at once. The Live Paint Selection tool's
hover no longer builds a map of the selection, which it did not use.
A merge removed every piece of an open line that had a merged region on
both sides. The end of a line that stops inside a shape has the same
region on both sides, so a click or a drag on the shape, or deleting it
in erase mode, cut the line back to where it enters the shape.
A piece is now removed only when it runs between two different merged
or deleted regions. A line that crosses a shape still splits it, and
merging the two halves still removes the piece between them.
A drag tested points spaced by a step that grew with the selection (at
least 0.25 pt), and the tool's highlight tested points 2 screen pixels
apart. A region narrower than the step, such as a thin overlap, fell
between samples: it kept its piece of each source, the merge left strips
behind, or the drag failed with "no region under the pointer" while the
highlight showed the region. Zoomed out, the highlight could miss a
region the merge then took.
The drag now finds where each segment crosses a region outline and tests
the middle of every stretch between crossings, so every region it
crosses is picked. The tool's highlight and shapeBuilder.merge use the
same picking, and Shaper's scribble picks the faces it crosses the same
way. In erase mode the line pieces and edges are still found within the
tolerance, and a segment that crosses one also tests the crossing point.
Shaper's scribble found the strokes to erase at points at least 0.5 pt
apart, so with a tolerance below 1 pt it could pass over a stroke
without erasing it. It now also tests where the scribble crosses each
stroke and points tolerance / 2 apart.
The Shape Builder, Live Paint Bucket and Live Paint Selection keep the
selection's region map between pointer events, keyed on the document's
address and the selected ids. Every edit replaces the document, and after
an undo followed by an edit a later document can be allocated at the
address of the one the map was built from. The key then matched a map of
an earlier revision, so a drag across the art merged nothing and a Live
Paint Bucket click filled nothing.
The key now also holds the tool context's revision, which moves with every
edit, undo and selection change.
Live Paint builds its faces and edges from path outlines alone. Make,
Merge and the Live Paint Bucket put every selected object among the
group's hidden sources, so type, an image, a symbol, a blend or a group
holding one of them vanished from the canvas. They now refuse such a
selection before changing anything ("Live Paint takes paths and compound
paths: convert type, images and other objects to paths first"), as type
and raster images can't go into a Live Paint group directly
(https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/create-live-paint-groups.html).
One predicate, vectorcraft_tools::builder::live_paint_takes (Live Paint
groups, paths, compound paths and groups of them), decides it for Make,
Merge and the Properties panel's Merge Live Paint, which no longer shows
for a selection Merge refuses. The message has an @msg row in every
catalog.
Tests: tests_build::live_paint_refuses_type_and_images_and_changes_nothing
(Merge, Make and the Bucket with type, an image or a group holding type:
refused, document, selection and undo history unchanged; a group of
paths and a path still merge) and
panels::properties::tests::merge_live_paint_is_a_quick_action_for_a_live_paint_group_and_more
(hidden with type selected). Both fail without the change.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A Shape Builder drag merged only the regions the pointer passed over,
and the tool did not read Shift. The reference app's Shape Builder page
describes a Shift-drag that draws a rectangular marquee to merge many
paths at once.
With Shift held at the press, the drag now draws a rectangular marquee
from where it started to the pointer. The regions it reaches are shaded
while it is drawn and merge into one shape on release; with Alt also
held at the press, they are deleted. The marquee reaches each region
whose outline crosses it or has an anchor inside it, and the region that
holds the whole marquee. A Shift-click that does not move is a click,
and a drag without Shift works as before. With In Merge Mode, Clicking
Stroke Splits the Path on, a Shift-click on a stroke splits it as a
click does; a marquee splits no stroke, and while it is drawn the
pointer does not show scissors and no stroke is highlighted.
shapeBuilder.merge takes the marquee as rect: [x, y, width, height],
where x and y are where the drag started, and points may then be left
out. For Pick Color From Artwork, the corner where the drag started
counts as the drag's first point, and the opposite corner counts as its
last. With rect, splitStroke does not split a stroke.
Docs: docs/mcp.md, docs/target-app-parity.md.
With In Merge Mode, Clicking Stroke Splits the Path on, the run a click
split off could run against its path. A click on a rectangle's top side
gave a side from (100, 0) to (0, 0) on a rectangle that runs from
(0, 0) to (100, 0) there, so arrowheads and other settings that follow
a stroke's direction moved to the other end. The run now goes the way
the path goes.
The two paths of a split, and what an Alt-click or a merge leaves of a
path, had a gradient fitted to the path's bounds fitted again to their
own bounds. They now keep it where it was on the path.
A run that left 0.05 pt or less of a path still split it, into the
run and a speck. Such a path now does not split, and the tool shows
no scissors over it.
Docs: docs/mcp.md (Shape Builder Tool Options).
With Pick Color From Artwork, a Shape Builder merge took the look of
the front-most object over the first covered region the drag touched,
and the current fill when the drag touched only areas no object
covers. The reference app's combine page gives the look of the object
where the drag starts, else of the object where it ends, else of the
topmost selected object.
shapeBuilder.merge now follows that rule: the merged shape takes the
appearance, opacity and blending mode of the front-most of the objects
it is given (the selection by default) under the first point, else of
the one under the last point, else of the front-most of those objects.
A drag from a hole across a gray bar into a red square now gives a red
shape, where it gave the bar's look. A click in an area no selected
object covers, such as a hole that gray bars enclose or a triangle
that lines enclose, takes the front-most selected object's look
instead of the current fill. Pick Color From Color Swatches works as
before. The tool already sends the press point first and the release
point last.
Docs: docs/mcp.md, docs/target-app-parity.md.
A face hidden on its own (for example with Object > Hide after Live
Paint Selection picks it) while its Live Paint group stays visible was
still highlighted, selected by Live Paint Selection and filled by the
Live Paint Bucket, and it kept the face of a group behind it from being
picked.
live_paint_at and lp_part_at now take the front-most face that is not
hidden (visible_face_at). A point on a hidden face falls through to the
visible face of a group behind it; where there is none, an edge pick
takes the nearest visible edge as it does outside the faces.
livePaint.fill also skips hidden faces. With group, a point on a hidden
face is an error. With ids, it fills the face there of another Live
Paint group among the objects, or else fails and does not merge the
group.
Docs: docs/mcp.md.
Double-clicking the Shape Builder tool reported that the tool has no
options. The reference app opens Shape Builder Tool Options there.
The dialog sets Consider Open Filled Paths as Closed, Pick Color From
(Artwork or Color Swatches), Cursor Swatch Preview, Selection (Freeform
or Straight Line) and Highlight Fill. The defaults keep today's
behavior. With Consider Open Filled Paths as Closed off, a filled open
path cuts regions as an unfilled one does. With Color Swatches, a merge
fills the new shape with the current fill, and the Left and Right arrow
keys step the current fill through the document's color swatches.
Cursor Swatch Preview shows the current fill and the swatches before
and after it above the pointer. With Straight Line, a drag merges what
the line from its first point to its last crosses. With Highlight Fill
off, merge mode shades no regions.
The options persist like other tools' options. shapeBuilder.merge
takes openFilledAsClosed and pickColorFrom, and shapeBuilder.regions
takes openFilledAsClosed. Gap Detection, "In Merge Mode, Clicking
Stroke Splits the Path" and Highlight Stroke When Editable are not part
of this change.
Docs: docs/mcp.md, docs/target-app-parity.md.
An edge hidden on its own (for example with Object > Hide) while its
Live Paint group stays visible could still be highlighted, selected or
stroked, and a hidden edge nearer the pointer kept a visible one from
being picked.
lp_part_at now takes the nearest visible edge (visible_edge_near), inside
and outside the faces, for the hover, the Live Paint Selection click and
the Bucket's Shift-click. The Bucket's Shift-click sends nothing where no
edge is highlighted, and livePaint.strokeEdge also skips hidden edges, so
the Bucket strokes the edge it highlights.
With Select Fills off, or with Alt held, the Live Paint Selection tool
highlighted an edge near the pointer even when the pointer was outside
every face, but a click there looked only for a face under the pointer
and cleared the selection. Outside the faces, the highlight came from
the front-most Live Paint group with an edge in reach, not from the
nearest edge, and it included hidden groups. The Live Paint Bucket's
Shift highlight and Shift-click used the same search.
The hover, the Live Paint Selection click and the Bucket's Shift-click
now call one function. Outside every face it picks the edge nearest
the pointer, within 4 screen pixels, among the visible Live Paint
groups. A click selects or strokes the edge that the highlight shows.
This change follows up #3052.
Double-clicking the Live Paint Selection tool did nothing, and the tool
always selected faces and edges and highlighted them in red at 4 px.
It now opens Live Paint Selection Tool Options with Select Fills,
Select Strokes, Color and Width, the options the reference app's help
page on selecting objects lists.
- With Select Fills off, a click selects the edge nearest the pointer,
as Alt-click does. With Select Strokes off, Alt-click selects the
face under the pointer, as a click does. With both off, a click
selects no face or edge.
- Color (a layer color or a custom color) and Width (1 to 20 px) set
the highlight on the face or edge under the pointer.
- The defaults are the earlier behavior: both selections on, red
(#ff2a2a) and 4 px. The options are tool options (tool.setOption
{tool: "livePaintSelection"}): they last across tool switches and
are saved with the preferences.
Docs: docs/mcp.md, docs/target-app-parity.md.
Node editing as the public manual describes it: Direct Selection's anchor squares (hollow
or filled), Reshape Segment over a curved segment, Group Selection's plus (also Direct
Selection with Alt), the arrow hollow while a drag snaps, and Alt-copy arrowheads. The
Anchor Point caret, the Curvature pen and Free Transform's side-shear arrows (ShearH,
ShearV) are drawn in code. Lasso, the freehand, symbolism and other tools return cursors
of their own that borrow their old look until drawn (Cursor::stand_in).
crates/tools/src/cursors.toml lists every Cursor value, when it shows and its hotspot,
for whoever draws them; `cargo xtask cursors` (in ci) warns about a missing, unknown,
repeated or incomplete entry and never fails. The busy cursor is listed as missing (G1).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
# Conflicts:
# crates/engine/src/cmd/graph.rs
# crates/svg/src/export.rs
Alt already deleted regions and pieces of open lines, but erase mode had
no edges of closed shapes, no distinct pointer, highlighted regions in the
merge-mode grey, only noticed Alt on a mouse move, and an erase drag could
flip mode at release. Like the reference app's erase mode:
- pathops::shape_builder(shapes, edges) returns a BuilderArrangement; with
`edges` it also cuts the outlines of closed (and filled open) paths
wherever other paths meet them. pathops::cut_out removes such a piece
from a path: a closed subpath opens there, an open one splits or
shortens, a piece all the way round takes its subpath, and a filled open
path's invisible closing edge never comes back as a visible segment.
Specks where paths only touch cut nothing; a zero-length input is no
longer the source of edges running through it. encloses_area is shared
with the tool's closing of filled open paths.
- BuilderMap (with_edges) hit-tests edges like line pieces (nearest wins);
an erase gesture that crosses an edge into a region deletes the region,
not the edge (erased_edges).
- shapeBuilder.merge {erase}: deletes the edges touched within tolerance
(from every shape along them), after the regions; returns `edges`.
shapeBuilder.regions lists `edges` (bounds, source). One undo step.
- Shape Builder tool: Alt held switches to erase mode and back on release:
red mesh/edge highlights of what will be deleted, a minus pointer
(Cursor::ShapeBuilder / ShapeBuilderErase, a plus in merge mode); a drag
keeps the mode it started in. The canvas re-hovers the tool when a
modifier changes, so the highlight follows Alt without a mouse move.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Shape Builder only used the filled areas of the selected paths, so a
stroke-only line or open path across a shape did nothing. Like the
reference app's Shape Builder, open paths now act as cutting edges:
- pathops::shape_builder: with an open path in the selection, the
regions are the Live Paint planar map's faces (every path an edge), so a
line across a shape splits it and lines can enclose a region of their
own; it also returns each open path cut where other paths meet it. Closed
shapes alone, more than SHAPE_BUILDER_MAX_SEGMENTS segments, or a map
that can't be built fall back to the filled-area arrangement.
- Filled open paths count as closed (an invisible closing edge) where that
encloses an area; unfilled open paths and straight lines stay edges.
- shapeBuilder.merge: merging or deleting regions on both sides of a line
piece removes that piece (the line is split, its other pieces kept); an
area only lines enclose takes the current fill and the front-most
object's look. Alt (erase) within `tolerance` of a line piece deletes it.
Returns `lines` (pieces deleted).
- shapeBuilder.regions also lists the line pieces.
- The tool shares BuilderMap/Touched with the command, highlights the line
piece under the pointer while Alt is held and passes its tolerance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Live Paint Bucket now fills areas enclosed by any paths. Crossing
lines enclose faces it can fill, a line across a shape splits that shape's
face in two, and an area enclosed by paths becomes a face even when nothing
fills it (it starts unfilled). Edges are the paths cut wherever another path
meets them, keeping their stroke, so Shift-click paints each piece. Closed
shapes give the same faces as before.
Root cause: Live Paint built its faces from the Pathfinder regions, which
divide the filled areas of closed shapes. An open path counted only as the
area it would fill if closed, which for a straight line is nothing, so lines
divided nothing and the bucket found no face to fill. A new planar map in
vectorcraft-pathops (live_paint) sweeps every path as an edge: an open path
goes in traced there and back, with crossing counts that never cancel; faces
are walked on the resulting graph (holes included), and their fills and the
edges' sources are found geometrically. The sweep runs in an exactly sheared
frame, because it mishandles a horizontal line traced there and back.
Make, Merge, the bucket and Live Paint Selection all use it;
interior_point moves to vectorcraft-pathops with it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>