Commit Graph
39 Commits
Author SHA1 Message Date
bflatastic c2ad9f8bbb Type: emoji go with type that effects reshape and Expand Appearance
Squashed from #3879 onto main.
2026-10-24 04:49:06 +07:00
bflatastic 2e572c7805 Count Repeats inside symbol art toward the Repeat instance budget
Squashed from #3788 onto main.
2026-10-24 02:06:39 +07:00
bflatastic 58066428c6 Artboards: the Artboards panel locks an artboard and the art on it
Squashed from #2592 onto main.
2026-10-21 23:38:02 +07:00
HEOJUNFOandClaude Opus 5.5 764d04926e Pick placed images on their frame with Selection by Path Only (#3291)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-21 16:55:17 +07:00
Drew DibbleandClaude Opus 5.5 061e905724 G1: selection tools take a clipping path on its outline
A clip group answered a press only strictly inside its clipping path,
and there the art above the path came first in the hit test, so where
the clipped art extends past the mask's edge the clipping path's
segments could not be reached on the canvas.

With the new HitOptions::clip_outlines, which the Selection, Direct
Selection and Group Selection tools set
(ToolContext::selection_hit_options), a press within the selection
tolerance of a clipping path's outline, inside or just outside it,
hits the clipping path (HitKind::Outline) before the art it clips:
Direct Selection takes its segments and the Selection tool the clip
group. It applies to a clip group's clipping path and to a layer's
clipping mask, and only to one a click may hit (may_hit: visible,
editable, within reach). Inside the mask the art is hit as before.

The other tools, which act on what is drawn (the eyedropper, type,
gradients...), leave the option off, and hit_test_visible never
applies it, so they still take the art at the mask's edge rather
than the mask's empty appearance. Select Behind's one-pass walk takes
a layer mask's outline first too, so it lists what the repeated hit
test finds. Object Highlighting and a right-click's selection in the
canvas (selection_hit_at) take what those tools take; dropping a
swatch on art still hits what is drawn.

The reference app reshapes a clipping path with Direct Selection:
https://helpx.adobe.com/illustrator/desktop/manage-objects/edit-objects/edit-clipping-masks.html

Tests in doc: a_clipping_path_is_hit_on_its_outline_before_its_art,
only_the_selection_tools_hit_a_clipping_path_on_its_outline and
select_behind_takes_a_layer_masks_outline_first; the random Select
Behind test now clips layers and sublayers and sets clip_outlines,
and fails without the Select Behind change. In tools,
a_press_on_a_clipping_path_takes_its_segment_over_the_art fails
without the change; select::a_press_on_a_masks_edge_selects_its_clip_group
fails when the Selection tool uses the plain options; the eyedropper
copies the art on the edge. Recorded in docs/ui-parity.md,
docs/gaps.md and docs/target-app-parity.md.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-21 15:42:37 +07:00
bflatastic a52198cefa Appearance: image fills and strokes draw the shape Convert to Shape or Outline Object gives them
Squashed from #2500 (its merges of main dropped).
2026-10-20 02:06:54 +07:00
NetterSilverandClaude Haiku 5.5 3eed3be8e6 Stop locked guide objects from blocking marquee selection
Fixes #3036

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 22:19:42 +07:00
dotCooCoo 438d27ffbe Selection: a marquee selects an Intertwine group or a repeat only where it meets their art
A marquee measured an Intertwine group and a repeat by their bounding
box. A marquee in the gap between two members of an Intertwine group,
or between two copies of a repeat, selected the object, although a
click there misses and a plain group needs a marquee to meet one of its
members. Direct and Group Selection's marquees also selected the
Intertwine group whole beside the anchor points of its members.

The marquee now touches an Intertwine group by its members, as it
touches a plain group, and it touches a repeat by the copies the repeat
draws, as clicks hit them. Direct and Group Selection's marquees select
the anchor points of an Intertwine group's members, and Group
Selection's E marquee selects the members inside it. Blends, and
envelopes outside Edit Contents, keep their box, as clicks on them do.

Docs: docs/target-app-parity.md.
2026-10-18 12:34:38 +07:00
dotCooCoo 8fbd515d6c Shaper: a marquee does not select a Shaper Group by the original shape of an erased face
A Shaper Group keeps its original shapes as a transparent first child.
Clicks skip them outside Construction mode, but a marquee did not: one
drawn over the outline of an original shape whose face the group had
erased selected the group, where nothing is shown. Group Selection's E
marquee selected an original shape that lay inside it, and Direct
Selection's marquee and clicks selected the anchor points of the
original shapes.

The marquee now skips a Shaper Group's original shapes with the same
check clicks use, which moves into shaper_hides, and Direct Selection's
walk over the art it can pick skips them too. In Construction mode, with
the original shapes isolated, the marquee still selects them and Direct
Selection still selects their anchor points.

Docs: docs/shaper.md, docs/target-app-parity.md.
2026-10-18 01:21:28 +07:00
bflatastic 546b8846b6 Part of #2441: Group Selection picks and moves one path of a compound path
A click with the Group Selection tool on a compound path selects the path
under the pointer (its outline within the pick tolerance, else the innermost
path whose area holds the click), so the outer shape and each hole can be
selected on their own; Shift-click adds another, and a click on a selected
path adds the compound path, as a click on a group member climbs to its group.

A path selected this way is an object of its own for Move, Transform, Rotate
and the other transforms, as it already was inside an isolated compound path:
the hole of a ring moves without the ring. Paint and the other commands still
go to the compound path, which holds the paint.

Docs: docs/target-app-parity.md, docs/ui-parity.md.

# Conflicts:
#	docs/target-app-parity.md
2026-10-17 17:13:03 +07:00
dotCooCoo e09038041f Part of #2345: a marquee does not select a clip group by its hidden art
A marquee measured a clip group, and the objects on a layer with a
clipping mask, by all of their art, including the art the mask hides.
A marquee around a rectangle drawn next to a clip group also selected
the group when it crossed the group's hidden art. A click already
counts only the art inside the clipping path.

The marquee now takes a clip group, or an object on a clipping layer
or sublayer, only when it meets the area inside the clipping path, and
it measures the art there within that area's bounds. The same rule
applies to the objects that Direct and Group Selection select whole,
to Group Selection's E marquee, and in isolation mode when the clip
group or clipping layer itself, or one object directly inside it, is
isolated. The anchor points that Direct Selection's marquee picks are
unchanged.

Docs: docs/target-app-parity.md.
2026-10-17 17:13:03 +07:00
dotCooCoo f0d3f81f3b Canvas: a right-click on locked objects offers Unlock with each object's name
A right-click on the canvas now records the locked objects under the
pointer with vectorcraft_doc::hit::locked_objects_at, topmost first and
at most 20. A locked group is listed instead of the objects it holds.
Hidden objects and objects on hidden, locked or template layers are not
listed, and in isolation mode only the isolated group's contents are
listed. While the menu is open, it has an Unlock submenu after Undo
and Redo that lists each of them by the name the Layers panel shows.
Choosing a name runs layer.setProps {ids: [id], locked: false}, as the
Layers panel's lock column does, in one undo step. ui.contextMenu.list
shows the same items.

Docs: docs/control-protocol.md, docs/target-app-parity.md.
2026-10-16 15:27:53 +07:00
Gert Pellin 3ae6cf28e4 G13: Intertwine tool, Object › Intertwine › Edit, menu and translations (#1763)
Make and Edit choose the Intertwine tool: hovering highlights the overlap
area under the pointer, a click swaps which object is on top there, and a
path drawn around overlaps (Shift: a rectangle) arranges every overlap
inside it; Esc or Enter goes back to the tool chosen before. The overlap
faces move to vectorcraft-tools, shared by the tool and the command.

Clicks inside a raised area pick the member drawn on top there, the
Object menu gets the Intertwine submenu, and the new labels and the
predicate message are translated in the complete catalogs. docs/gaps.md
records what landed under G13.
2026-10-16 04:44:53 +07:00
Gert Pellin 74c391c7ba G13: Object › Intertwine: Make, Release and arranging overlap areas (#1763)
An Intertwine group keeps its objects as they are, in their own stacking
order; each member can be drawn over the others in an area of its own.
The group draws, hits, saves and exports through its live expansion, so the
members stay editable and Release gives them back unchanged.

object.intertwine.arrange picks an overlap area by a click point or by a
closed path drawn around overlaps and toggles which member is on top
there, or brings a member to the front or sends it to the back where three
or more objects overlap.
2026-10-16 04:44:52 +07:00
dotCooCoo d9bd9b134d Symbols: instances of imported symbols are measured by their art
Every symbol instance was measured as its transform applied to the
20 × 20 square around the origin, which symbols made in the app keep
their art in. The SVG and DXF importers keep symbol art as drawn, so
the box of an instance of an imported symbol did not match its art.
The SVG Star instance at x 20, y 30 draws from (20, 30) to (40, 50)
and was measured from (10, 20) to (30, 40). Align moved such an
instance by the wrong amount, clicks and marquees beside its art
selected it, and the canvas, exports and prints left it out when its
art reached the view or the page and the square did not.

An instance is now measured by its symbol's art, which
Document::symbol_boxes looks up in the document each time
(Node::geometric_bounds_with, visual_bounds_with and
reach_bounds_with). With Use Preview Bounds on, the strokes in the art
count at their own weight, as the canvas draws them, and
object.setBounds counts them at that weight when it sizes an instance
or an object that holds one. When strokes do not scale and a width or
height of 0 or more is smaller than what a path's stroke adds,
object.setBounds now gives the path no width or height, as it does
for an instance whose art has strokes; before, it mirrored the path.
With Use Preview Bounds on, object.setBounds now measures the margins
that strokes add object by object, the members of groups and the
objects in symbol instances' art included, and solves for the width,
height and reference point asked for when the width and height are 0
or more. Before, it measured the margins of the whole selection and
could miss the size or the reference point asked for when strokes did
not scale and the objects' strokes added different margins, and when
strokes scaled and the width and height were out of proportion, even
for one path. A clip group, a Shaper Group, a compound path, type, and
a group or instance with effects or an opacity mask of its own are each
measured as one object, and so is an instance in perspective or one
turned or slanted relative to the bounding box, other than by quarter
turns. When the selection holds more than 4,096 objects to measure this
way, each selected object is measured as one. Instances inside symbol
art are measured by their own symbol's art. An instance is measured as
the square when its symbol is missing, when its symbol or a symbol
nested in its art holds an instance of itself, and when symbols nest 32
deep in its art.

Align and Distribute, the Transform panel, the bounding box and the
selection outline, clicks, the marquee, document.inspect and
document.node, Fit to Artwork Bounds and Fit to Selected Art, canvas
culling, thumbnails, the SVG filter region of an instance with a
raster effect, raster effect images, Export Selection, the SVG of an
artboard, printing, and the PDF, EPS, EMF/WMF and DXF writers use the
new box. The renderer also culls an instance by the effects and
brushed strokes in its art, and it culls a blend, envelope or repeat
by the brush art of what it holds and the effects in the art of the
instances in it. It culls an instance with geometry effects of its own
by the effects in its art after those geometry effects reshape the art.
It measures the effects in a symbol's art once for each symbol and
linear part of the transform that places it. For symbols whose art
holds instances, it measures at most 4,096 placements a frame, and at
most 4,096 more for each pattern tile it rasterizes and each placed
document it draws. Past that, it estimates the reach from the symbol's
reach with no transform, which it measures once. When the drawn
document's symbols change, the renderer drops the cached bounds of the
instances and of the objects that hold them.

The PDF and EPS writers, the SVG of an artboard and Skip Blank
Artboards grow the box of an instance whose art holds brushed strokes
by 16 times the widest stroke (at least 1 pt) of the objects in that
art that have a brushed stroke, plus 8 pt, as the renderer grows the
cull bounds of a brushed path. They keep an instance whose brush art
reaches the page. The SVG of an artboard also keeps an object that
holds an instance when what the canvas paints for it, the effects in
the symbol's art and the instance's own included, reaches the artboard.

Not yet: other commands that measure objects, such as Select › All on
Active Artboard, Transform Each and Convert to Artboards, still measure
an instance by the square.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-14 04:56:30 +07:00
bflatastic bdb9963c73 Select Behind: one test of what may be hit for both walks, and random documents checked against the repeated hit test 2026-10-13 10:52:38 +07:00
Ayanprogrammer11 507c6e0e63 Select Behind: test each object once instead of re-hitting the whole document
objects_at() found Select Behind targets by running hit_test_skipping()
in a loop, skipping everything found so far. Each round is a full tree
traversal, so a stack of n overlapping paths costs O(n^2) hit tests
before the loop finds no further object.

The fast path walks each editable top-level layer once. Every selectable
object's subtree is visited only until its first hit, and a HashSet
records found ids so subtrees already covered by an earlier hit are not
searched again. Sublayers recurse the same way, so a stack of n paths
costs one traversal total.

The original traversal stays in charge where Select Behind semantics
differ from the plain front-to-back order: isolation (scope), and Edit
Contents, which exposes objects nested inside a top-level group. Non-
layer roots in malformed files also fall back. objects_at_repeated()
keeps the old loop for those cases.

Three tests: a 256-path stack asserts front-to-back order and
completeness; a mixed document (sublayer, groups, clipping group,
outline and path-only options) asserts the one-pass result equals the
repeated-traversal result; an envelope in Edit Contents asserts the
fallback preserves the original order.
2026-10-13 10:52:38 +07:00
Ayberk A. 3073f0ab03 Isolation mode: double-clicking a single object isolates it
With Double Click To Isolate on, the Selection tool isolated groups only. A
double-click on a single path, compound path, image, mesh or placed file now
isolates it too, as the public documentation describes. Type still switches to
the Type tool; blends, envelopes, repeats and symbol instances keep their own
editing modes.

While a single object is isolated only it is hit, marqueed and taken by Select
All, new art goes beside it in its group or layer, and a double-click on the
empty canvas leaves with it selected. object.isolate accepts any object except
type.
2026-10-12 18:56:41 +07:00
arhammusheer 5beac4f122 #1244: smaller objects: Node 352 -> 152 bytes, NodeKind 200 -> 80, and a cheaper undo estimate
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc

# Conflicts:
#	crates/engine/src/cmd/graph.rs
#	crates/svg/src/export.rs
2026-10-12 11:02:32 +07:00
Ikki Nishihara 2dc37d424d fix: ロック中と隔離の外側の図形から色を取得する #1251 2026-10-12 07:25:43 +07:00
arhammusheerandClaude Opus 5.5 0724aafbb6 #1172: share an object's appearance with its undo history until it changes
Every edit of an object copied its whole appearance (its fills, strokes and effects, about
540 bytes for a basic object) into the new node, though a move leaves it as it is. Over 45
whole-selection moves of 10,000 paths, undo history grew by 589 MB; now 349 MB (41 % less), and
a nudge or a drag of the selection takes 12 ms instead of 15.

- Node::appearance is a vectorcraft_doc::Shared<Appearance>: copy-on-write. A clone shares it,
  and the first change through DerefMut copies it (Arc::make_mut). Reads, writes, equality (also
  against a plain Appearance) and the saved form are those of the Appearance itself, so call
  sites read and change it as before. Sites that build or assign a whole appearance add .into(),
  and the few that need a plain copy take (*n.appearance).clone().
- Node::transform changes the appearance only when it has gradients to transform, and pattern
  paints are transformed only when there are some: a move no longer copies an appearance it
  doesn't change.

The workspace suite (5,301 tests) and clippy pass with the change; the doc and engine suites
pass again after the transform guard.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:27:21 +07:00
bflatasticandClaude Opus 5.5 171c382618 #1103: a marquee selects only the objects whose paths it touches
A marquee drawn wholly inside a filled shape counted as touching it, so
a marquee over a background (the usual way to pick small objects off it
in Outline view) selected the background too. As in Illustrator, the
marquee now needs the path itself: an anchor inside it or a segment
crossing its edges.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:16:33 +07:00
bflatasticandClaude Opus 5.5 b426859b15 Fix #833: isolation mode locks and dims the art around the group
While a group or layer was isolated, clicks, hovers and drags still
reached the art outside it, and that art drew as usual. Now only the
isolated container's contents hit: the art around it is locked and
clicks pass through it. On the canvas it draws at half opacity, above
the group as well as below, each run of it as one dimmed layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:27:57 +07:00
David Whiting 7e82dbc05b M2.9: add editable Shaper groups and shape orientation steps 2026-10-08 22:52:23 +01:00
haven 6d56195eda Placed documents: the object, drawn exactly and kept as art by every exporter 2026-10-08 12:20:51 -07:00
bflatasticandClaude Opus 5.5 afb438367d Type Object Selection by Path Only: every baseline, Type tool and Eyedropper (review of #475)
- Type is picked on the baseline of any of its lines (point type and area
  type, besides area type's frame), as in Illustrator, not only the first
  one: the layout's baselines are cached with its bounds
  (`TextObject::cached_baselines`, from `TextLayout::baselines`), with the
  first one across the bounds as the fallback. Vertical type's runs down
  each column's centre line.
- Type in perspective is picked where it is drawn (through its projection).
- The bounds rule type out before its path is built, so hovering stays
  free of allocations away from type.
- The Type tools still edit type clicked among its characters (they made
  new type there with the preference on), and the Eyedropper still samples
  it there, as it does inside fills with Object Selection by Path Only.
- Tests for all of it; docs/mcp.md and ROADMAP say so.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:59:47 +07:00
wstockandClaude Fable 5.1 beea693ee1 Part of #394: Type Object Selection by Path Only
Preferences › Type › Type Object Selection by Path Only was stored and never read.
On, the Selection tools pick type on its type path only — point type's baseline
(the line the selection marks under it, across its layout's width), area type's
frame, type on a path's path — within the selection tolerance; a click among the
glyphs or inside the frame selects nothing. Off (the default), anywhere in the
type's bounds selects it, as before.

`HitOptions` gains `type_path_only`, set by the tools' context (`hit_options()`)
and the canvas's `hit_at` from the preference, so the Selection tools, Cmd-click
behind, object highlighting and the context menu agree. Tests at the hit-test
level (point, area and on-path type) and through the Selection tool with
`prefs.set`.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-08 18:59:47 +07:00
bflatasticandClaude Opus 5.5 47bed05ff4 Part of #394: Preferences that act on selection, the wheel, tool tips and the grid
Fifteen Preferences options were stored but read by nothing. They now act,
through the existing plumbing (ToolContext for the tools, the prefs read by the
canvas for the view), and reach agents through prefs.set:

- General: Show Tool Tips (off: no widget's tool tip comes due), Double Click
  To Isolate, Zoom with Mouse Wheel (the wheel zooms about the pointer,
  Shift-wheel scrolls up and down, Cmd/Ctrl-wheel sideways), Use Precise
  Cursors (Pen, Eyedropper, Slice and Blend pointers become a crosshair).
- Selection & Anchor Display: Tolerance (objects, anchors and handles, in
  place of the fixed 3 and 4 px), Object Selection by Path Only (compound
  paths too), Command Click to Select Objects Behind (cycles down the objects
  under the pointer; not when Cmd only borrows the selection tool), Zoom to
  Selection (Zoom In/Out centre the selection), anchor Size, Highlight anchors
  on mouse over (Direct Selection).
- Type: Number of Recent Fonts (up to 15 Recent Fonts slots).
- Guides & Grid: guide and grid Color and Style (lines or dots), Grids In Back.

The canvas's context menu, panel drops and hover highlight pick objects like
the selection tools. The control channel gets ui.wheel (with modifiers held
like ui.click) so agents can turn the wheel. The rest of #394 stays open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 08:22:24 +07:00
BFlatandClaude Opus 5.5 27a1a48176 Layers: sublayers are layers, not objects, and every row has a command
Art in a sublayer is now selected as objects (clicks, marquee, Select All, the
Select menu), sublayers select in their own colour, and hidden, locked or
template sublayers block clicks. Layer Options gain Preview (per-layer outline)
and Dim Images. New and fixed layer.* commands for the Layers panel: setCurrent
and highlight (rows at any depth), selectAll, move (reparent with cycle and
nesting checks, Alt copies), delete/duplicate rows, merge, flatten, collect,
release to layers, reverse, template, hide/outline/lock others and their
show/preview/unlock all, locate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 22:29:15 +07:00
bflatasticandClaude Opus 5.5 695c541f0d M8.17: Edit envelopes on the canvas: Edit Contents, mesh points and handles, Control bar
- Edit Contents: while an envelope's contents are edited, clicks hit the
  content where it sits undistorted and the Selection tool selects it; the
  menu item reads Edit Envelope then. No default shortcut: the reference
  app's (Shift+Cmd+V) is Paste in Place here.
- A selected envelope shows its mesh (a warp's surface grid, a mesh's own,
  a top object's outline) instead of its content's outlines.
- Mesh envelope points get bezier handles (append-only; none stored is the
  smooth Catmull-Rom mesh, which the first handle edit fills in exactly
  along the grid lines). setMeshPoint takes `handle`; object.mesh.movePoint,
  addLine and deletePoint edit mesh envelopes too. The Mesh tool and Direct
  Selection drag points and the clicked point's handles (shared MeshEdit);
  the Mesh tool adds rows and columns inside mesh envelopes. Reset with
  Mesh keeps the shape along the grid with handles; Release returns the
  exact mesh.
- Control bar: Edit Envelope / Edit Contents, warp style, orientation,
  bend and distortions or mesh rows and columns, Reset, Envelope Options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:16:59 +07:00
bflatasticandClaude Opus 5.5 3d35b8518f M8.19: blend spine and keys editable on the canvas
A selected blend shows its spine. Direct Selection drags spine points
and handles, the Pen tool adds and deletes points on a selected
blend's spine (object.blend.spine.moveAnchor/addAnchor/removeAnchor).
The straight spine becomes a path on the first edit, its points pinned
to the key objects (append-only BlendSpec.key_anchors): moving a key
moves its end of the spine and the other way round; spines from older
files and Replace Spine still spread the keys evenly. Direct and Group
Selection pick blend keys on the canvas, edits redraw the blend live,
and Release leaves the spine as a path.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:12:58 +07:00
bflatasticandClaude Opus 5.5 c1dc860f1d M3.63: visual bounds and clicks take in the whole stroke
Paths and compound paths now measure their visual bounds along their shape:
the body (inside/outside alignment, the width profile's widest point), the
tips of the miter spikes the limit keeps, projecting caps' corners and the
arrowheads' reach. A rectangle's right-angle miters stay within half the
weight (Fit to Selected Art, Rasterize and all-art SVG export get tighter,
exact boxes); Appearance::outset is the conservative reach for anything else.
Clicks hit what the strokes paint: outside strokes outside the path (0.8 x the
weight out), inside ones inside, the profile's width where clicked, caps,
spikes and heads. Click culling keeps a cheap box (hit test 0.34 ms per click
on the 50k-path budget). The subpath/tangent helpers move from the stroke
geometry into vectorcraft_geom::bez so both share them; a cross-check test
holds every painted point of the real stroke geometry inside the bounds and
hittable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:55:23 +07:00
bflatasticandClaude Opus 5.5 45ff33e144 M3.75: layer clipping masks from the Layers panel button
layer.clippingMask.toggle {id?} -> {clip}: the top object of the current
layer (or of the one selected group, or of `id`) becomes the clipping path,
unpainted and moved to the bottom so art added later is clipped too; pressing
the button again releases the mask and leaves the path unpainted. One undo
step. The Layers panel button runs it and underlines clipping-path names.

Model: NodeKind::Layer.clip (skipped when false). Clipped layers render, hit
test, bound, and export to SVG and PDF like clip groups (Node::clips /
set_clips); the clip-path helpers are shared with Make/Release Clipping Mask.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:27:31 +07:00
bflatasticandClaude Opus 5.5 4f685be57a M3.26: clipping sets with any clip shape
Clip groups clip by compound paths (with their holes), even-odd paths, text
outlines and groups (the union of their members) on screen, in raster
export, in SVG and in PDF alike, through one shared region:
Node::clip_outline (the model walk) and effects::clip_outline (text
outlined, several shapes united), cached per clipping path in the
renderer. Nothing to clip by hides the clipped art everywhere, and clicks
hit a clip group only inside its clipping region. Make Clipping Mask takes
a compound path or text object on top (it loses its paint) and Release
gives it back unchanged in kind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:23:57 +07:00
Brandon ThomasandClaude Opus 5.5 4878f1c5dd Rename DrawCraft → VectorCraft: crates (vectorcraft-*), apps, binaries, types, env vars, docs, examples (.vectorcraft); old .drawcraft files and preferences still load. Fix: text bounds exact after opening a file; selection no longer marks a document modified (dirty = content differs from the saved document). Screenshots and renders regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:30:09 -04:00
Brandon Thomas c9f38685b4 wip 2026-09-30 11:37:31 -04:00
Brandon Thomas 6dd0d2dcff continued work; wip 2026-09-30 11:24:38 -04:00
Brandon Thomas a7e49bfa72 continued work 2026-09-30 09:43:24 -04:00
Brandon ThomasandClaude Opus 5.5 bfee80a22c M0: workspace skeleton — geom, color, doc, render, text, pathops, svg, tools, engine
Engine-first Cargo workspace for DrawCraft (clean-room Illustrator):
- geom: anchor-based path model, shapes, hit testing, snapping
- color: colours, paints, gradients, swatches, blend modes, harmonies
- doc: persistent Arc document tree, appearance stacks, text model, selection
- render: vello_cpu renderer (appearance, gradients, clip groups, blend modes)
- text: font DB, harfrust shaping, point/area/path layout
- pathops: curve booleans (linesweeper), Pathfinder, offset, simplify
- svg: import (usvg) and export
- tools: selection/direct/pen/shape tools emitting commands
- engine: Session, history with interactions, ~110 commands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 05:53:29 -04:00