Review follow-up (CodeRabbit): a linear gradient expands to a mesh with a
column at each stop, and the mesh mixes linearly between columns, so a
Perceptual blue -> yellow came out as the grey RGB mix in the middle.
`breaks` now also takes a column at each stop the Perceptual expansion adds
(Gradient::expanded), so the mesh follows the OKLab curve; Classic is
unchanged. the_mesh_option_makes_a_mesh_that_paints_the_gradient gains a
Perceptual case; without the change 1812 pixels differ from the gradient.
Illustrator 30.0's gradient Method, from the public documentation
(https://helpx.adobe.com/illustrator/desktop/paint-and-fill/create-and-edit-gradients/control-perceptual-interpolation-in-gradients.html):
Classic or Perceptual; perceptual interpolation matches colour transitions to
how the eye perceives differences between colours, and perceptual gradients
are rasterised when saved as PDF or SVG.
- Gradient gains `method` (Classic | Perceptual; serde default Classic,
written only when Perceptual, so older files open as Classic and Classic
files are written as before). The colour crate's OKLab helpers open up for it.
- Perceptual mixes neighbouring stop colours in OKLab (sample, and
sample_keep_model for the stroke meshes, Expand and blends); opacity stays
linear. Renderers that mix linearly get stops on the perceptual curve,
placed by halving each half segment where a straight line strays more than
0.4 of a colour level (a nearly straight segment needs none). Classic
gradients expand exactly as before.
- draws_as_pixels includes Perceptual gradients, so SVG and PDF write a
Perceptual fill or stroke as an image at the document's raster effects
resolution, clipped to what it paints. A gradient along or across a stroke
stays slices (PDF no longer draws it as a within-stroke image).
- With Dither: a dithered Perceptual fill is the perceptual mix with dither's
noise (the canvas's dithered grids are keyed by method too); SVG and PDF
write it as an image with the noise, and a dithered Perceptual stroke as an
image without it, as the canvas draws it (GradientPaint::pixels, SVG's
raster_paint and PDF's area are told whether they paint a fill).
Random in a Transform effect takes its seed from the object's id. When
art evaluated from an object repeats ids (the copies a Transform effect
makes, a copied group's members included, and the object under Crop
Marks), Expand Appearance and the baking in bake_document gave the
pieces new ids before expanding or baking their effects. The result
then drew with other random values than the canvas did: on main, 2,382
to 5,205 pixels of a 200 x 200 render changed after Expand Appearance,
and 7% to 14% after Flatten Transparency, for 50 pt squares with a
random Transform on their stroke, on their group or under Crop Marks.
bake_pieces now bakes each piece with the ids it has and gives new ids
after. expand_pieces expands the object's own pieces, and the other
members that repeat an id and hold a random Transform, before their
ids change. Expand Appearance now expands a node value
(expanded_node). The Crop Marks branch expands the object before the
object and the marks get new ids. The reply still lists the expanded
object first, then what was expanded inside it.
A live-effect plug-in was given only its object's geometry. An effect
that draws as wide as the stroke it sits on, or tells its fills apart,
had to ask for them again as parameters, which then went stale when
the paint changed.
A live effect's input object now holds the object's fills and strokes
too, read only and in the form a filter gets them (one encoder,
objects::paint_lists, for both), and _context.item says where the
effect sits: "object", or {"fill": i} / {"stroke": i} for an effect in
a fill's or a stroke's own effects. effects::GeomContext carries the
object's appearance and the item, and the plug-in cache keys on the
paints, so a change of paint runs the plug-in again. Hosts from before
this give geometry only; nothing in the output changes.
Expand worked a fill's geometry effects out in the object's context, so
a plug-in effect there would be told "object" and a gradient fill was
expanded into a shape the canvas doesn't draw: fill_shape now gives them
the fill's context, as drawing does (expand.rs).
Siblings named with a declared prefix, the other half of such context,
are left out: the effected geometry is worked out from the object alone
wherever it is drawn, measured, hit-tested or expanded.
wat::when_given is a plug-in whose output depends on whether its input
or parameters hold a text. tests_plugins.rs uses it to check that an
effect sees the stroke's width and the fill, runs again for a thinner
stroke, and on a second stroke is told so; effect.rs checks the item
counting; a gradient fill under such an effect is drawn and expanded
into the same triangle. CRAFT_PLUGIN_PAINTS_WASM=<folder> saves a test
effect to try in the app.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhvnnnD5fTFupK8WWq35un
Object > Expand and Object > Create Gradient Mesh mixed a freeform
gradient's points in display RGB and turned the result back into the
points' model with the profile-free formula. CMYK inks changed: points
of C50 M20 Y0 K10 gave mesh points of C45 M24 Y0 K22. RGB points were
stored as display sRGB, so with a working RGB space other than sRGB
the mesh showed other colors. Points colored along CMYK stops, a point
paint.freeform.splitLine added between CMYK points and a point
paint.freeform.addPoint added without a color came out as RGB.
Points that share a color model now mix in it: the C, M, Y and K
values mix as inks, and Gray, RGB and Lab components mix as they are.
Points in different models still mix in display RGB. Object > Expand
and Object > Create Gradient Mesh store the result in the working RGB
space, and in a CMYK document they store it as CMYK through the color
settings, as paint.setFill stores an RGB color. Freeform::recolor and
split_line mix with the new Color::lerp_keep_model, which
vectorcraft_doc::blend::lerp_color now calls.
Docs: docs/mcp.md, docs/target-app-parity.md.
Object > Expand with Fill expanded gradient fills only. A pattern fill
stayed a live pattern, and object.expand.info did not report it, so the
dialog's Fill option was disabled for it. In the reference app, Expand
with Fill turns a pattern fill into the pattern's tiles, and the shape
becomes their clipping mask.
The Fill step now turns each visible pattern fill of a path or compound
path into a clip group shaped like the object, holding the tiles the
pattern lays over the object's box with fresh ids. The group isolates
the tiles' blending and takes the fill's opacity, blend mode and other
effects. Geometry effects of the fill or the object, such as Offset
Path, shape the group's outline and the box the tiles cover. A path in
the tile art with a random Transform effect is baked with its own id
first, and a path with a brush that varies at random (calligraphic or
scatter with Random variation, or bristle) is baked where the pattern
defines it first, so every tile matches the canvas. The object's other
fills and strokes stay on copies of it in paint order, and Expand stays
one undo step. Type with a pattern fill expands the same way once
Object outlines it, and object.expand.info reports pattern fills under
fill. It also reports gradient fills under a new gradient key, and the
dialog enables Expand Gradient To only when the selection has one. A
pattern fill stays as it is when it lays no tiles over the box, when a
group or type in its art has a random Transform effect, when the
pattern is scaled, rotated, reflected, stretched or sheared and its art
holds a symbol instance, and when the pattern is rotated, reflected,
stretched or sheared, or scaled while its art has geometry effects, and
its art has raster or 3D effects, or a geometry effect on a group or
type.
PatternDef gains instances_in_with, which places the tiles with a given
Scaling. Expand has stroke weights, effect distances and the tiles' own
pattern paints scale with the pattern's transform. When the pattern is
rotated, reflected, stretched or sheared, or scaled while its art has
geometry effects such as Roughen, the strokes and geometry effects of
the tiles' paths become filled art first (bake_appearance, and Outline
Stroke's conversion for brushed strokes), and their live shapes become
plain paths, in their opacity masks too. Tiles place their opacity
masks with them, unlinked ones included (place_art), which also fixes
unlinked masks in pattern tiles in PDF, EPS, EMF and WMF export and in
Distort Pattern Fills.
Faults in the shared code are fixed for every caller. assemble
dropped the effects of a sole part, so Expand lost a lone gradient
fill's own effects and Outline Stroke lost those of a stroke with a
gradient along or across it. Outline Stroke also dropped a brushed
stroke's raster effects from its brush art. Expand replaced an object
whose gradient fill could not be expanded with a plain copy; it now
leaves it as it was. Expand left the geometry effects of a gradient
fill, and with Object off those of the object, on the expanded art,
where they reshaped every strip; they now shape the clip group's
outline, and the gradient fits it, as for pattern fills.
bake_appearance dropped a stroke's raster effects from its filled
outline and filled the outline of a stroke with a gradient along or
across it with a gradient across the outline's box; it now keeps the
effects and makes the gradient meshes clipped to the outline, as
Outline Stroke does. Envelope Options > Distort Appearance uses it too.
PatternDef::offsets_covering overflowed on a region too large to count
in integers, as for a pattern scaled by 1e-20; it now gives no offsets.
Docs: docs/mcp.md, docs/control-protocol.md, docs/target-app-parity.md.
Expand had nothing for Intertwine groups. It reported success but left
the group live (it only dropped the members' live shapes), and its
Stroke and Fill options could not reach the members, so a second Expand
found nothing to do. Ungroup takes apart plain groups only, so it did
nothing either.
Expand's Object option now turns every Intertwine group in the selection
(inside groups too, inner ones first) into a plain group of what it
draws: its objects, keeping their ids and order, then each part drawn
over the others as a clip group. The group keeps its id, place,
transparency and appearance, everything happens in one undo step, and
the dialog enables Object for an Intertwine group. Ungroup then takes
the result apart, as with an expanded blend or repeat.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Expand had nothing for live repeats, so a radial, grid or mirror repeat stayed
live. Its Object option now turns every repeat in the selection (inside groups
too, inner ones first) into a group of its instances, keeping the repeat's id
and place, in the same undo step; the dialog enables Object for a repeat.
Expand Repeat shares the code.
Closed shapes start where they twist least (unless the Blend tool
picked the anchors); dashes, miter limit, arrowhead scale and width
profiles interpolate (caps, joins and brushes switch halfway);
gradients with different stop counts resample to common stops; groups
with different member counts grow the extra members out of a point;
compound steps stay compound paths; type, symbol instances and images
interpolate their transforms, type its colours and sizes run by run.
New blends are knockout groups and the canvas draws them knocked out
as the exports do. Expand and Release keep the blend's name,
transparency, opacity mask and appearance, and Object > Expand expands
blends.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Make with Warp and Make with Mesh open dedicated dialogs (style dropdown,
orientation, bend and distortion sliders; rows and columns) with live
preview; while an envelope is selected the menu shows Reset with Warp /
Reset with Mesh instead, which switch the envelope's kind and keep its
content (Maintain Envelope Shape samples the current surface). Envelope
Options is a full dialog prefilled from the selection (Anti-Alias,
Preserve Shape, Fidelity, Distort Appearance, Distort Linear Gradients,
Distort Pattern Fills); with nothing selected it sets the defaults for new
envelopes. object.envelope.info reads the settings. Release returns the
warp or mesh shape as a gradient mesh and keeps opacity, blend mode and
mask; Expand keeps name, knockout, isolation and mask; Object > Expand
expands envelopes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Radial gradients show a dashed extent ellipse: its handle across the bar
sets the aspect ratio, the ellipse elsewhere rotates it, and the dot inside
the centre ring drags the focal point (GradientGeom.focal) for an off-centre
radial. paint.setGradientGeom takes aspect (%) and focal ([x,y] | null), and
start/end may be left out; the focal point keeps its place in the ellipse as
the vector, aspect and object transform. It renders as a two-point radial,
exports and imports as SVG fx/fy and PDF two-point radial shadings, expands
to off-centre rings, and travels in gradient params and the native format.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Object > Expand… opens a purpose-built dialog (Object, Fill and Stroke
checkboxes, disabled when the selection has nothing for them; Expand
Gradient To: Gradient Mesh or Specify N Objects, default 255). Every
option now does something:
- Object: type to outlines, live shapes to paths, effects baked.
- Stroke: strokes outlined into filled paths.
- Fill: linear/radial gradient fills become N solid rectangles or
concentric ellipses, or a gradient mesh with lines where the colour
changes, inside a clip group shaped like the object; freeform
gradients become a mesh shaped like the object. Colours keep their
stops' colour model. With Fill off gradient fills stay live.
object.expand {} defaults match the dialog (stroke now defaults on);
new query object.expand.info and UI command ui.expandDialog.
Create Gradient Mesh on a gradient-filled object takes the colours the
gradient paints at each point (GradientMesh::for_path_with, from_grid,
highlight).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>