Commit Graph
165 Commits
Author SHA1 Message Date
vangel76andClaude Opus 5.5 37dfdd5da5 Cursor: keep the system pointer where no cursor theme loads on Wayland (#2450)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 12:50:38 +07:00
Fabio William Conceição 8689863fbf Part of #394: Highlight Alternate Glyphs paints pink behind OpenType substitutions. 2026-10-17 12:26:13 +07:00
dotCooCoo 35b9d5a645 Hide Edges: the hidden bounding box, type widget and corner widgets do not answer the pointer
With View › Hide Edges on, the canvas does not draw the bounding box,
the type widget beside it or the Live Corners widgets, but the
selection tools still answered the pointer on them. A press on a hidden
corner widget rounded the corners, a drag from a hidden handle scaled
the selection, a double-click on the hidden type widget converted the
type, and the cursor changed over each of them.

While edges are hidden, the app now tells the tools that the bounding
box and the corner widgets are off. A press at their places reaches the
art or the canvas under them.

Docs: docs/target-app-parity.md.
2026-10-16 16:07:22 +07:00
Marco Arnulfo 0ca6503f09 Canvas: scroll bars along the window's right and bottom edges (#2322) 2026-10-16 15:27:54 +07:00
dotCooCoo cc3299dc0f Artboards: Fit to Artwork Bounds fits each selected artboard to the art on it
Fit to Artwork Bounds resized the active artboard to the bounds of all
the art in the document, wherever that art was. With art on two
artboards, fitting one of them stretched it over both.

artboard.fitToArt now takes `indices` and fits each artboard to the
art on it, in one undo step. An object counts for every artboard its
drawn bounds overlap, and the artboard is fitted to all of its bounds,
also where it reaches past the artboard's edge. Art flush with an edge
from outside does not count. An artboard with no art on it keeps its
size and place, and the command fails with "no artwork" when none of
its artboards has art. Object › Artboards and the Artboards panel menu
pass the selected artboards (the Artboard tool's, else the active one),
and a recorded action leaves them out. Fit to Selected Art still
resizes the active artboard.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-16 14:58:09 +07:00
sanyamsingh001andCodex 60c8b8f4e2 G1: align guide snapping and readouts with ruler origin
Co-authored-by: Codex <noreply@openai.com>
2026-10-16 06:16:36 +07:00
sanyamsingh001andCodex 74573d6bad G1: Cancel existing-guide drags with Escape
Co-authored-by: Codex <noreply@openai.com>
2026-10-16 04:44:59 +07:00
wstockandClaude Fable 5.1 7b8730ec14 View › Hide Template (Cmd+Shift+W): template layers leave the canvas and come back (#2000)
Illustrator's View menu has Hide/Show Template (Shift+Ctrl+W) to leave
template layers off the screen while tracing. VectorCraft drew them (dimmed)
whatever the view, with no way to hide them short of disabling the template
option on each layer and losing the dimming.

- `view.template` toggles `ViewFlags::templates` (default on, kept across
  settings files); the View menu lists Hide Template after Lock Slices, and
  the label flips to Show Template.
- The canvas renders with the new `RenderOptions::hide_templates`, which
  leaves template layers out and nothing else; `skip_templates` (exports and
  thumbnails) also drops guide paths, so it is not reused.
- The fifteen menu catalogs translate both labels; `DYNAMIC_LABELS` lists them.

Tests: render `hide_template_leaves_only_the_template_layers_out` (the
template layer's square and image go, a guide path on another layer stays);
canvas `hide_template_leaves_template_layers_off_the_canvas` (real egui
frames: painted pixels, none after Hide Template, the same after Show
Template, each re-rendering once); the dynamic-label and catalog tests cover
the new pair.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011K1peyrh5MdZ6ttHkVq8Gh
2026-10-16 04:08:44 +07:00
dotCooCoo 580aa8daa5 Clipboard: Copy and Cut make the system clipboard's formats on the background thread
Copy and Cut made the system clipboard's formats in the frame that ran
them. The formats include the SVG markup and a PNG of the selection at
1 px per pt, up to 4,096 px a side. In a release build on Windows, Copy
of 50,002 rectangles on a 1600 x 1200 pt page took 1.00 s in its frame.

The thread that writes background saves and exports now makes the
formats from a copy of the clipboard, and the app writes them in a
later frame. The same Copy takes 0.18 s in its frame, and the SVG and
PNG are the same bytes. While that thread has a save, an export, a print or
a recovery copy to finish, Copy and Cut make and write the formats at
once. A later Copy or Cut, or text copied in a field or with the Type
tool, drops formats that are not written yet. Until they are written,
Paste on the canvas takes the internal clipboard, and while a text
field or the Type tool has the keyboard the app waits for them.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-16 04:04:51 +07:00
dotCooCoo b34b9dadcc Artboards: Fit to Artwork Bounds and Fit to Selected Art resize the active artboard
Object › Artboards › Fit to Artwork Bounds and Fit to Selected Art ran
artboard.fitToArt and artboard.fitToSelection without an index, so
they resized artboard 1 whichever artboard was active. The Artboards
panel menu's Fit to Artwork Bounds already passed the active artboard.

The app now passes its active artboard as the index of the two
commands when a call names none, as it passes the artboard to Align to
Artboard, All on Active Artboard and Paste in Place, in Front and in
Back. That covers the menu items, keyboard shortcuts, the command
palette and MCP's run_command in remote mode. A batch passes its
artboard as the index to their steps that name none, and a recorded
action leaves the index out, so an action resizes the artboard that is
active when it plays. The params texts of the two commands and of
command.batch describe where the index comes from.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-16 04:04:50 +07:00
dotCooCoo 799155cdd0 View: Rotate View turns the view to a preset angle, and view.rotate sets any angle
In the View menu, Reset Rotate View was the only rotation item. The
status bar's angle menu set its twelve preset angles by writing the
view's rotation itself, and no command took an angle to turn the view
to.

View › Rotate View now lists the status bar's angles (0°, 15°, 30°,
45°, 60°, 90°, 180°, -15°, -30°, -45°, -60° and -90°) and checks the
one the view is turned to. The new UI command `view.rotate {angle}`
turns the view to any angle about the center of the canvas and
returns the angle it set, normalized to (-180, 180] as a Rotate View
drag normalizes it. The menu's items and the status bar's angle menu
run it from one list of angles; the status bar sets the same angles as
before. Without a document the command returns "no document" and the
items are disabled. Run from the command palette, which passes no
angle, Rotate View opens a dialog that asks for the angle, with the
view's current angle filled in.

The de, it, ja, ko, pl, pt-br, ru, uk, vi and zh-hant catalogs have a
new "Rotate View" row. The strings the catalogs cover leave out the
angle labels, as they leave out Type › Size's point sizes.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-16 04:04:49 +07:00
dotCooCoo 25df070576 Color: Sample Color from Screen picks a color anywhere on the screen
The Color Picker gets an eyedropper button beside the New and Original
chips, and `ui.sampleScreenColor {stroke?, picker?}` shows the system's
color sampler. The command answers at once. When the person clicks a
color anywhere on the screen, the color becomes the fill or the stroke
through paint.setFill / paint.setStroke as one undo step, or with
`picker` it becomes the open Color Picker's color, which previews on the
selection as any pick does. Escape cancels the sampler. The sampled sRGB
color goes through Cms::srgb_to_rgb, so in a Display P3 working space a
color inside sRGB shows as it did on the screen. `ui.inspect` reports
`screenSampler` while the sampler is open.

- macOS uses NSColorSampler (apps/vectorcraft/src/mac_screen_color.rs).
- The web app uses the browser's EyeDropper API where the browser has
  one.
- Without a sampler (Windows, Linux, other browsers) the button is gray
  and the command returns an error. Keyboard Shortcuts lists the
  command, so it can be given a key.

Docs: docs/control-protocol.md, docs/target-app-parity.md.
2026-10-16 02:25:53 +07:00
MarekSpodBiedry 8e58b9a23f Menus: keep scroll bar clear of shortcuts and stop above the status bar (#2086) 2026-10-16 02:21:47 +07:00
dotCooCoo 93742621bc Align: Distribute follows Align to Artboard
With Align to Artboard chosen, the Align panel's six Distribute Objects
buttons and its two Distribute Spacing buttons acted on the selection.
object.distribute and object.distributeSpacing took no to or artboard
param. Distribute Objects kept the outermost objects where they were
and did nothing with two objects, and Distribute Spacing kept the first
object's left or top edge and the last object's right or bottom edge
where they were.

Both commands now take to ("selection", "artboard" or "key") and
artboard, and the panel sends its Align To choice as to. When to is
"artboard", the first object's left or top edge goes to the artboard's
left or top edge, and the last object's right or bottom edge goes to
the artboard's right or bottom edge. Distribute Objects spaces the
other objects evenly by its button's line, and two objects are enough.
Distribute Spacing without a spacing value makes the gaps between the
objects equal. Both commands use the same artboard as object.align.
The app passes the active artboard to both commands, and recorded
actions leave it out, so an action plays on the artboard that is
active when it plays. With "selection" or "key", or without to, both
commands work as before. Distribute Spacing with a spacing value still
keeps the key object in place with each of the three to values. With
anchor points selected, both commands still space the points among
themselves and do not use to.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-16 02:02:48 +07:00
gniax 51673cd098 feat(web): Apple Pencil input on iPad with palm rejection
Read pen and finger Pointer Events in the web shell (capture phase) instead of
eframe's touch handlers, which can't tell a pen from a finger and see every
touch twice. The pen drives the pointer with its pressure and hovers; fingers
are touch contacts for pinch, two-finger pan and undo/redo taps. Once a pen
has been seen (remembered in localStorage), a finger or a resting palm never
presses a tool on the canvas, and a pen landing cancels fingers already down.
A long press drops the tool press and opens the context menu.

The page no longer scrolls, zooms or selects under touch, and the canvas
stays inside the safe areas of a full-screen app.
2026-10-16 01:36:23 +07:00
dotCooCoo 8c14609370 Keyboard Shortcuts: Import… and File › Open read text shortcut sets (.kys)
A shortcut set another app saved as slash-name text (a .kys file whose
text starts with a slash name and "{", such as "/Menus {") opens in
Import Shortcut Set from File › Open, from Edit › Keyboard Shortcuts ›
Import… in the desktop app, or from a drop on the window, whether or
not a document is open. The dialog proposes a target for an entry when
an earlier import kept one for that name, or else when one tool,
command or panel matches the name clearly by its id or by one of its
labels. It decodes the file's key and modifier codes from the codes
earlier imports kept, from the example in the AiCommandPalette README
(/Key 48 for the 0 key, with /Modifiers 0 taken as no modifiers), and
from VectorCraft's default shortcuts where at least two entries vote and
four votes in five agree. The user picks the remaining targets, presses
the key for each unknown key code or marks it No equivalent, and chooses
the modifiers for each unknown modifier code. Apply assigns the ready
rows with the Keyboard Shortcuts rules: a tool takes a single key,
optionally with Shift. It goes through the rows from the last one back
and leaves a row out when a later row it applies has the same shortcut
or the same tool, command or panel. Keyboard Shortcuts then shows the
result as unsaved changes until the user clicks OK. Copy Report copies
the set's name, the rows Apply leaves out and the parts of the file that
weren't read.

- shortcutSet.read is a query command: it reads a set and does not
  modify the document or the preferences. It returns each entry with
  its section, codes and line, and up to 1,000 skipped tokens, each cut
  to 80 characters. It reads at most 4 MiB of text and 20,000 entries,
  skips blocks nested more than 16 deep and cuts names at 1,024 bytes.
  With a path it reads at most 4 MiB and 4 bytes of the file, and with
  --automation-read-root (#832) the path must lie inside the read root.
  A file whose text starts with "<", such as an XML shortcut file saved
  as UTF-8, fails with "This shortcut file is in a form VectorCraft
  can't read."
- importMatches.list, importMatches.set and importMatches.reset read
  and change the matches kept with the preferences; resetting the
  preferences keeps them. With Remember My Choices on (the default),
  Apply keeps the targets and codes the user chose, and for the rows it
  assigns, it also keeps the matched targets and the codes decoded by
  agreement. A later import proposes them.
- The name matcher compares a name with ids by exact match and shared
  words. It compares the name with labels, in English and in the
  interface language, by exact match, shared words and character
  pairs. It proposes a match only when one tool, command or panel
  scores at least 0.6 and at least 0.1 more than the next one.
- When Import Shortcut Set is opened from Keyboard Shortcuts, Cancel,
  Escape and ui.dialog.cancel close it and return to Keyboard Shortcuts
  as it was (dialogs::PARENT). A document's queued Missing Fonts dialog
  (#792) opens after Keyboard Shortcuts closes.
- File › Open has a "Shortcut sets" filter, and in the desktop app
  Keyboard Shortcuts' Import… shows .json and .kys files.

Docs: docs/mcp.md, docs/control-protocol.md, docs/development.md,
docs/target-app-parity.md, docs/roadmap.md.
2026-10-14 13:22:07 +07:00
dotCooCoo 014021577b Web: the status bar shows measured render and UI times instead of 0.0 ms
In the web build, now_ms() in crates/ui-egui/src/lib.rs returned 0.0.
The status bar read "render 0.0 ms · ui 0.0 ms" however long a frame
took, and the Layers panel's budget of 8 ms for the row thumbnails it
renders in a frame never ran out, so only its limit of 16 thumbnails
applied.

now_ms() now returns the milliseconds since its first call, read from
the browser's performance.now() through web-time, which the build
already has through eframe. The desktop clock is unchanged. In Chrome,
after a pan frame of 750 ms over a document of 50,000 paths, the status
bar now reads "render 750.7 ms". The Layers panel now renders the
thumbnails of 24 groups of 2,000 paths one per frame, where main
rendered nine of them in one frame of 217 ms. The canvas has no render
worker in the web build, so it still renders on the UI thread and draws
the same pixels.

Docs: docs/target-app-parity.md.
2026-10-14 11:22:41 +07:00
dotCooCoo abe89d5176 Type: Show Hidden Characters keeps no text nodes while it is off or no document is open
Show Hidden Characters keeps each text object's marks together with
the node it laid them out from. Only a frame that drew the overlay
changed what it kept. After the option was turned off, or the
document was closed, those nodes stayed alive until the overlay was
next drawn.

The canvas now takes the kept marks at the start of each frame and
puts them back only when it draws the overlay. A frame that does not
draw it, for example with the option off or with no document open,
drops the marks and their nodes. A frame that draws the overlay still
keeps the marks of the frame before.
2026-10-14 11:22:41 +07:00
bflatastic e802ea8438 Fix #1685: a save or export that fails is reported in a dialog that stays
A save that couldn't write its file (a read-only folder, a file another
program holds open, a full disk) was only reported in the status bar, a line
the next message replaces; a background save's failure arrived there some
time after the user had moved on. Save, Save As, Save a Copy, Save as
Template, Export As and the commands that write one file now also say it in a
dialog naming the file and the reason, which stays until it is closed. The
document stays modified and keeps the file it had. A message that arrives
while another dialog is open waits for it to close instead of replacing it.
An agent's request gets the error as its reply, without a dialog; a failed
recovery write stays in the status bar.
2026-10-14 09:03:51 +07:00
bflatastic 5ecd045156 Fix #1693: a browser download that can't be started fails the save it is for
The web app's download callback returned nothing, so a save whose Blob, URL or
anchor couldn't be made was reported as written: the document counted as
saved, its recovery copy was dropped, and Save Changes closed it. The callback
now returns the error, which fails the save, export or file command like a
refused write on the desktop. A timer that can't be set after the download
started is not a failure.
2026-10-14 09:03:31 +07:00
bflatastic ea30e411e7 Fix #1725: a control request its caller timed out on is withdrawn, not run later
The worker answered "timeout" after 60 s and left the request on the queue, so
the app ran it whenever it next drained the queue: an edit nobody was waiting
for, and a second one if the caller had retried. A request now leaves the
queue once: taken by the app, or given up by its caller, whichever comes
first. The timeout reply says which ("will not run" / "still running").
2026-10-14 08:47:10 +07:00
Marco Arnulfo 4ef0cb76e6 Transform panel: X/Y/W/H edit the anchors selected with Direct Selection (fixes #1824) 2026-10-14 08:16:26 +07:00
bflatastic 494ce39de5 Fix #1747: Preferences are written when confirmed, not only at exit
The preferences file was written only when the app quit normally, so settings
confirmed with OK were lost when the session ended any other way (the system
shutting down, the process being ended, a crash). OK now asks the host to
write the file at once.
2026-10-14 08:11:06 +07:00
dotCooCoo fb905ae911 Type: Show Hidden Characters keeps each text object's marks between frames
With Type › Show Hidden Characters on, the canvas laid out every
visible text object in view in every frame to place the dots on
spaces and the ¶ and # marks. With 1,000 two-line labels in view,
drawing the marks took a median of 19.7 ms per frame in a release
build.

The overlay now keeps each text object's marks in document space,
together with the node it laid them out from. In a frame it lays out
a text object only when its node is a new `Arc` (an edit makes one)
or the frame before did not draw it, and it lays out all type in view
again when the fonts or the hyphenation exceptions change. The marks
are still placed for the current view in every frame. With the same
labels, drawing the marks takes 0.8 ms per frame, and the shapes drawn
are the same as before.

Docs: docs/target-app-parity.md.
2026-10-14 06:01:10 +07:00
DWAA1660 fdf6ba9c9d M1: bound synthetic control input expansion (#1709) 2026-10-14 06:01:10 +07:00
sanyamsingh001andCodex bb07d267aa G1: keep Artboard deletion consistent across controls
Co-authored-by: Codex <noreply@openai.com>
2026-10-14 05:15:42 +07:00
Marco Arnulfo e50bd58146 Cursors: paint the tool cursors on Wayland, where the compositor showed the bitmap twice too big (fixes #1645) 2026-10-14 02:09:09 +07:00
dotCooCoo 3374d0778d Scripts: Check Script… reports what a .jsx script needs and does, without running it
VectorCraft does not run scripts written for the reference app, and
File › Scripts held only the disabled Other Script…. File › Scripts ›
Check Script… picks a .jsx, .jsxinc or .jsxbin file, reads it without
running any of it, and shows a report: what the script needs (the
script language's own objects, the document model, files, menu
commands, dialogs, or features only the reference app has), what it
would do outside the document, the menu-command strings it passes, the
document-model member chains and type names it uses, its directives,
the files it includes, and the problems that would stop it loading.
Copy Report copies the report as JSON. File › Open and drag-and-drop
show the report for those files too.

- vectorcraft-scriptcheck, a new Standalone crate with no
  dependencies, holds the checker: a lexer for ECMAScript 3 with E4X
  literals and the #name and //@name directive lines, and an analysis
  of the tokens that follows variables, function scopes and the files
  a script includes. It never recurses: open brackets, the levels of
  an XML literal and the function bodies being read are kept on stacks
  capped at 4,096. It reads at most 8 MiB of a file and 32 MiB with the
  included files, follows 64 included files 16 deep, looks up at most
  1,024 paths for them, keeps 1,000 entries in a list, tracks 1,000
  variables holding member chains and 1,000 holding File objects, and
  cuts echoed text to 120 characters. A compiled script is reported as
  compiled and isn't read.
- script.check (engine, a query) takes path, data or dataBase64. With a
  path and includes: true, it reads the files the #include lines name
  from inside the script's folder, through the automation read root,
  and when the script or one of those files assigns a member chain or a
  File object to a variable, the check treats the variable as holding
  it in every file. It doesn't follow absolute names, names, folders or
  links that lead out of the folder, names or folders longer than 4,096
  bytes, or JSINCLUDE, and it reads only regular files.
- ui.checkScript shows the report (dialog scriptCheck). File › Open
  lists Scripts (.jsx, .jsxinc, .jsxbin) and sends a script's path to
  script.check, which reads at most 8 MiB of it.

The language rules come from ECMA-262 3rd edition and ECMA-357 2nd
edition. The directive, platform and document-model root names come
from the public JavaScript Tools Guide and scripting guide pages that
catalog.rs cites by URL, and executeMenuCommand, doScript, loadAction,
unloadAction and selectTool come from the public forum posts cited
there; only names are used. Every script in the tests is written from
scratch with invented names.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-13 13:36:41 +07:00
bflatastic 175ad4a1e3 Effects: effect.apply and effect.setParams refuse parameters the effect doesn't take (#1592) 2026-10-13 11:53:38 +07:00
bflatastic 6939eff2f9 Fix #1534: paths made into guides take the guide colour and style of Preferences 2026-10-13 08:51:43 +07:00
bflatastic 3acc29f8e0 Fix #1442: an unknown parameter key is an error naming it and the nearest accepted key 2026-10-13 02:54:33 +07:00
dotCooCoo a9a7a4cddf Fix #1257: a dragged object reuses its filter and shadow rasters
Each pointer move of a drag applies the move to the interaction's
snapshot, so the dragged object is a new node in every frame. The
renderer kept the rasters of an object's drop shadows, outer glows and
filtered content (Gaussian Blur, Feather and the Photoshop-style
filters) only for the same node, so every frame of a drag ran those
effects again. On main, a moved frame of texture_drag_perf (a CMYK
rounded rectangle at 190.07% and DPI 1.5 in an 1800 x 1500 view) took
112 to 197 ms in a release build.

The canvas now renders with RenderOptions::interacting while a drag or
a dialog's preview is in progress. When an object misses its cached
raster in such a frame, the renderer takes the raster an earlier frame
made for an object with the same id, slot and ink at the same zoom and
rotation, made by the same effects from content of the same size (to
within 0.000001 pt). It draws the object's content into a raster
placed as that one was and compares the pixels byte for byte (only the
alpha under a shadow or glow). For Feather it also compares the points
of the clip outline, to within 0.000001 pt. When they match, the old
raster is drawn at the new place, rounded to a whole pixel, as a pan
draws a cached raster. Content under De-Interlace never takes a moved
raster, and a raster made over moved rasters counts as moved itself.

A frame rendered without interacting never draws such a raster, or a
raster made over one: the frame after the drag runs the effects again
and draws what a fresh renderer draws. The canvas's cache key includes
whether an interaction is in progress. On the desktop, the canvas
sends the frame after an interaction to the render worker when the
frame shown drew moved rasters. Each cached raster keeps the content it
was made from, within the existing 512 MiB budget. The pixels kept
with a filtered raster take as many bytes as the raster, and the alpha
kept with a shadow or glow takes a quarter as many as the shadow.

texture_drag_perf now renders a drag's frames as the canvas does, then
the frame after the drag, and that frame once more with every raster
cached. A moved frame now takes 20 to 26 ms, close to the 18 to 25 ms
of the cached frame; the frame after the drag takes 110 to 189 ms.

Docs: docs/target-app-parity.md.
2026-10-12 18:56:38 +07:00
Ikki Nishihara 29ecab8c48 feat: change and reset the ruler origin (#1212) 2026-10-12 15:17:24 +07:00
Aaron GuoandClaude Opus 5.5 b29e271b4a Part of #394: Appearance of Black › On Screen shows pure CMYK black as RGB black
Preferences › Appearance of Black › On Screen was stored and never read.
Display All Blacks Accurately (the default) shows pure CMYK black, black
ink alone at 100%, through the working CMYK profile, a dark grey, as the
canvas always did. Display All Blacks as Rich Black now shows it on the
canvas as RGB black: fills, strokes, type, gradient stops, effect colours
and pattern tiles, and in CMYK documents drawn by ink planes a pixel
whose inks come out as black ink alone. Rich blacks, black tints and
placed images show the same either way; exports and printing are
unchanged (Printing / Exporting is a separate option).

The renderer gets RenderOptions::rich_black, painted with a new
Ink::RichBlack (screen colours with pure black as RGB black) and applied
by ink::compose. The canvas sets it from blackOnScreen and keeps it in
its cache key, so changing the preference redraws.

A headless frame test reads the canvas raster: K100 shows its profile
grey by default, RGB black with rich, a rich black unchanged, and grey
again with accurate. A render test covers the opaque and ink-plane paths
and checks that rich blacks, tints and images don't change.

Docs: docs/mcp.md (blackOnScreen), docs/target-app-parity.md,
docs/gaps.md, docs/ui-parity.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 14:50:00 +07:00
arhammusheerandClaude Opus 5.5 023c8e3edd #1244: streaming open and save, per-section limits, recovery that keeps images apart, background open
Save serializes JSON straight into the compressor and writes images from their Arc into the
file; open reads each image into its own buffer, and NodeKind reads its tag first instead of
buffering every node. Already-compressed images are stored rather than deflated again in the
same gzip stream. Limits apply per section, so any file VectorCraft writes opens again. Data
Recovery writes each image once, content-addressed, instead of every interval. Native files open
on a background thread. Files stay readable by main both ways; JSON-only saves are identical.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-12 11:02:33 +07:00
arhammusheerandClaude Opus 5.5 9139883075 #1244: navigator and layer thumbnails render off the UI thread and wait for drags to end
The navigator re-rendered the whole document on the UI thread on every revision, including
each drag step, and layer thumbnails re-rendered whole layers the same way. Both now keep the
last image while an interaction runs, render on a background worker once the document settles
(synchronously on wasm and in tests), and turn on image mips. Thumbnails are keyed by node id
with a Weak, not by a reusable address.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-12 11:02:17 +07:00
dotCooCoo f8f40e7902 Artboards: the Artboard tool starts on the active artboard
Each tool switch builds a new tool, and a new Artboard tool started on
Artboard 1 whatever artboard was active. With Artboard 2 active, after
the tool was chosen with Shift+O, its toolbar button, Edit Artboards in
Properties or Document Setup, or the Artboards panel menu's Artboard
Options…, the canvas outlined Artboard 1, and Delete, Cut, Copy, the
Transform panel and Artboard Options acted on Artboard 1. The first
pointer event over the canvas, a hover included, then made Artboard 1
the active artboard for Align to Artboard and Paste in Place too.

VectorcraftApp::select_tool now starts a newly chosen Artboard tool on
the active artboard, as the Artboards panel row's Options button does.
Choosing the tool again while it is in use leaves it as it was, and the
artboards Shift-clicked into its selection stay selected.

The test makes Artboard 2 active, chooses the tool with tool.select,
and checks the tool's active option, Artboard Options, a hover over
Artboard 1 and Delete. It then presses Shift+O with two artboards
selected and checks that both stay selected.

Docs: docs/mcp.md (tool.select), docs/target-app-parity.md.
2026-10-12 08:19:12 +07:00
bflatasticandClaude Opus 5.5 539759429c #1018: Edit Toolbar opens a drawer beside the toolbar; tools drag in and out
The ••• button at the bottom of the toolbar no longer opens All Tools as a
centred dialog. It opens the All Tools drawer beside the toolbar, next to the
button. Escape or a click outside closes it; a click in the toolbar doesn't.
Tools that are already in the toolbar show dimmed in the drawer.

While the drawer is open the toolbar can be edited, as the public
documentation describes:
- drag a tool from the drawer onto a toolbar button's top or bottom edge
  (left or right edge in two columns) to put it in its own slot there;
- drag it onto a button's middle to add it to that button's group;
- drag a toolbar button into the drawer to take its tool out;
- drag a toolbar button to another place in the toolbar to move its tool.
A line or outline shows where the tool will go, and the dragged tool follows
the pointer. While the drawer is closed the toolbar can't be edited.

The Basic and Advanced toolbars each keep their own edits in
UiState::toolbar_edits, which is saved with the preferences. It is serde
default, so older preferences still load, and a hand-edited file is cleaned
up when it loads. An edit that brings back the default toolbar clears the
saved edits. New UI commands toolbar.addTool {tool, slot?, place?},
toolbar.removeTool {tool, group?}, toolbar.reset and
window.editToolbar {open?} let MCP and the control channel make the same
edits. The drawer also has a Reset button.

The drawer moved from dialogs/all_tools.rs into the new edit_toolbar.rs. It
is tested with headless egui frame tests driven by pointer events (placement,
Escape, click outside, dimming, drag and drop in each direction, the locked
toolbar), along with command, persistence and drop-zone tests. The three new
command labels are translated in every complete catalog, and the error
messages reuse existing translated templates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:30:09 +07:00
EmlembowandClaude Opus 5.5 7ff0269a1d Fix #867: macOS file dialogs are sheets, and no dialog runs inside the event handler
The crash: rfd's blocking dialog ran -[NSSavePanel runModal] inside
winit's event handler; when a resize of the panel ends, AppKit runs the
closures winit queued meanwhile, and winit's re-entrancy panic fires
inside an Objective-C block, where it can't unwind, so the app aborts.
As PhotoCraft (#673) and PdfCraft (#145) ship it:

- macOS: picks::ask shows an rfd::AsyncFileDialog as a sheet on the
  window (beginSheetModalForWindow returns at once); a waiter thread
  sends the paths and wakes the window. A pick asked outside an entry is
  refused and logged instead of running a modal. Linux keeps its thread
  (#592) and now also wakes the window; Windows is unchanged.
- Nine paths that asked outside an entry now run as entries: Load
  Profile, Swatches and Graphic Styles Other Library, the shortcut
  editor's Import and Export, and the presets dialogs' Export.
- While a dialog is open: the macOS menu bar is inert except Hide, Hide
  Others and Minimize; Quit, Close, Close All and the close button are
  refused; Finder/Dock opens and the IME discard wait; another dialog
  is refused with a status message. The answer re-activates the
  document that asked (by uid) and Save Changes finds its document by
  uid; a frame guard clears a stale picks entry after a recovered panic.
- ui.inspect reports fileDialog.

Squashed onto current main by the maintainer (with main's automation
sandbox wrappers and font-name menus kept).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:14:17 +07:00
dotCooCoo 8e4158b364 Align: Align to Artboard uses the active artboard
Align to Artboard aligned the selection to the artboard under its
center, or to the first artboard when no artboard was under the
center. A press with a selection tool inside an artboard makes that
artboard the active one (#693). With the Selection tool, a
Shift-click on an empty spot inside an artboard also makes it active
and keeps the selection. Align to Artboard did not use the active
artboard.

object.align takes artboard, a 0-based artboard index, and uses it
when its to param is "artboard". The app passes its active artboard,
the one the Artboards panel highlights, to each object.align it runs
that names none, as it does for Paste in Place, Paste in Front, Paste
in Back (#693) and Select › All on Active Artboard (#1006). MCP calls
in remote mode also get it. Without artboard (headless MCP and the
CLI), or with an index the document doesn't have, object.align aligns
to the artboard under the center of the selection, or to the first
artboard when no artboard is under the center.

command.batch takes artboard too, and the app passes it the active
artboard. The batch passes it on to each step of these five commands
that names none, when the step runs. When the document a step runs in
has no artboard at that index (for example, after an earlier step
deleted the active artboard when it was the last one), the step gets
that document's last artboard. A step in a document that an earlier
step opened, created or switched to gets the same index, not that
document's own active artboard.

With Align to Selection, one selected object aligned from the Align
panel, the Control bar or the Properties panel is aligned to the
active artboard too, unless it is the key object.

Recorded actions leave out the artboard that the app passes to these
commands and to the batch. The Actions panel plays an action as a
batch. Its Align to Artboard, All on Active Artboard and in-place
paste steps that name no artboard use the artboard that is active
when it plays, and the default Center on Artboard action now centers
on the active artboard. In-place paste steps recorded since #693 and
before this change still paste onto the artboard that was active when
they were recorded.

Tests cover object.align with and without artboard on three artboards;
a Shift-click that makes an artboard active, after which Align to
Artboard aligns to that artboard but keeps an artboard the call names;
a batch that passes its artboard to each step when the step runs,
after a step deletes the last artboard and in a new document; recorded
actions that leave the artboard out; and recorded Align to Artboard
and Paste in Place steps and the default Center on Artboard action,
which play on the artboard that is active when they play.

Docs: docs/mcp.md (Align to Artboard), docs/target-app-parity.md.
2026-10-11 11:33:01 +07:00
dotCooCoo 05bc89827b Drops: libraries, presets and plug-ins open on a drop, as File › Open opens them
With a document open, the desktop app ran File › Place on a swatch or
graphic style library, a Libraries panel file, a presets file or a
plug-in dropped on it. A desktop drop has no position, and without one
the app opened only documents and ran File › Place on every other file.
On the web, the app also ran File › Place on these files when they were
dropped on the canvas. File › Place can't read them, and the drop
failed with "Couldn't place X: ... not a format VectorCraft reads".

VectorcraftApp::drop_target now returns Open for these files, with or
without a drop position, and they open as File › Open opens them:
plug-ins are installed, presets are imported, swatch and graphic style
libraries open in the library panel, and a Libraries panel file is
added to the Libraries panel as a new library. A dropped library,
presets file or plug-in that has a path is added to Open Recent Files
when it opens, as File › Open adds it. io::opens_as returns the kind of
each of these files from its extension, and drop_target and
io::open_bytes both call it. The rules from #472 still apply to
documents, pictures and text. On the web the browser gives no file name
before the drop, so the app still outlines the canvas while such a file
is dragged over it.

Tests: drop_target returns Open for each of the eleven extensions, with
no position and with a position on the canvas. A .gpl dropped through
the desktop drop path loads in the library panel and is added to Open
Recent Files, and a .vclibrary dropped the same way becomes a new
library in the Libraries panel.

Docs: docs/control-protocol.md (file.place), docs/development.md
(Drag-and-drop), docs/target-app-parity.md (Evidence, UI).
2026-10-11 11:32:58 +07:00
skylar taylor-barrick 0c57b1d5d2 UI.6: reconcile shared docking with native panel sets 2026-10-10 19:28:31 -06:00
KattandClaude Opus 5.5 a3316d2383 Links: wake for the first look at a link placed while idle
The link watch wakes the app every two seconds only while the last look
found links (068a934, #967). A file placed less than two seconds after a
look that found none asked for no more frames, so while the window sat
idle nothing stamped it; a change made meanwhile was taken for the file
as first seen and never acted on. The watch now remembers the active
document's uid and revision at each look and, when they differ on a
later frame, asks for one wake when the next look is due. There is
still no per-frame walk of the links, and no two-second wakes for a
document without links.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 04:10:33 +07:00
bflatastic cacc9e4f36 #1006: Select > All on Active Artboard selects on the active artboard
The menu item sends no artboard, so the engine fell back to the first one even with another
active in the Artboards panel.

The frontend fills in the active artboard (the view's, as the Artboards panel and navigator
show it) for select.allOnArtboard, as it already did for Paste in Place / in Front / in Back
(#693); the two now share one block, and the index is kept within the artboards. An explicit
artboard still wins; the engine is unchanged.

The test makes artboard 2 active, then 1, and invokes the menu item each time, then passes
artboard 1 explicitly with artboard 1 active.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	ROADMAP.md
2026-10-11 03:51:27 +07:00
skylar taylor-barrick ed14640756 UI.9: integrate shared docking and preserve panel workflows 2026-10-10 14:49:35 -06:00
rafi612 12f8a77a00 User Interface › System Title Bar: native decorations on Windows/Linux, file in OS title 2026-10-10 21:01:38 +07:00
bflatasticandClaude Opus 5.5 258d61ced0 #968: centre the macOS window buttons on the app bar
AppKit places close, minimize and zoom in a standard title bar, shorter
than the 44-point app bar they sit over, so they rode high on it. They
are now moved to the middle of the bar, inset from its left as far as
from its top, with the title bar container made as tall as the bar so
they stay clickable. AppKit lays the title bar out again on resize and
when leaving full screen, so the placement runs every frame and sets a
frame only when it is out of place. The app bar keeps the room the
buttons take, measured, instead of a fixed 78 points.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:56:18 +07:00
bflatasticandClaude Opus 5.5 068a934f6a Links: one watch for changed linked files
The link watch checks the active document's linked files every two
seconds and as the window comes back to the front, so the separate check
on focus that #925 added (missing_links::after_focus and its asked-files
set) goes: with both, a change was acted on twice. The watch also
walks the document's links only when a look is due, not every frame, and
wakes the app every two seconds only while the document has links. The
doc comments of status and links::groups are back on their functions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:19:27 +07:00
KattandClaude Opus 5.5 079580257a Links: Update Links applies while a document is open
Linked files another app changes while their document is open now follow
Preferences > File Handling > Update Links, as they do when it opens:
Automatically reads them again (an Update Links undo step), Ask When
Modified offers to (a question worded for files changed on disk while
working), Manually leaves them modified in the Links panel.

The desktop app stamps the active document's linked files (size +
modification time) on a worker thread every two seconds and when its
window comes back to the front; no look starts while a dialog is open.
Stamps are kept per document; a change is acted on once; a file still
being written is tried again. links.updateChanged reads changed files
again regardless of the preference (CLI, MCP).

New strings translated in all ten catalogs; ROADMAP updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:19:27 +07:00
bflatasticandClaude Opus 5.5 11beb8fff1 Fix #925: linked files changed in another app update when the window comes back
Preferences › File Handling › Update Links only acted when a document
opened, so a linked image edited in another app while VectorCraft stayed
open kept its old pixels until Update Link in the Links panel, even with
Automatically chosen.

When the window comes back to the front, the active document's links
are now checked. With Automatically, changed files are read again; with
Ask When Modified, they are offered for update, once per change of a
file (keyed by path, size and modification time, since two saves can
share a time); with Manually, the Links panel shows them as modified.
Nothing is asked while a dialog is open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 15:49:08 +07:00