The three 3D types besides Revolve, as live effects in the three-d crate,
drawn as shaded vector faces by the canvas, SVG/PDF export and Expand
Appearance alike, from the public 3D and Materials documentation:
- Extrude & Bevel: depth (0-2000 pt), twist, taper, solid or hollow caps,
and bevels in six original cross-sections (classic, rounded, cove, step,
ogee) with width, height, repeat, spacing, inside and both sides.
- Inflate: the shape as a membrane under pressure (a Poisson solve held at
zero along the outline and holes), so it rises vertically from the edge
and rounds without creases; volume, depth and both sides. Steep cells
near the outline are refined without cracks.
- Rotate: every fill and stroke turned in 3D and shaded as one plane.
All three share Revolve's view and lighting parameters, the rotation and
light gizmos (turning about the art's centre) and a dialog with Object,
Rotation and Lighting tabs, with Position presets (Front ... Isometric
Bottom, our own values). An object takes one 3D effect. Inflate cuts the
grid cells that straddle a hole's edge with pathops, hence the new
pathops -> three-d layer order.
Docs: docs/three-d.md, mcp.md, and the 3D rows of the parity docs.
The renderer kept the rasters of an object's drop shadows, outer glows
and filtered content (Gaussian Blur, Feather and the Photoshop-style
filters), and drew them again while the object, the zoom and rotation
and the ink plane stayed the same. The content drawn into a raster also
reads things outside the object: patterns, symbols, brushes, images,
document, layer and color settings, the knockout a group inherits, the
fonts, and the options the frame is drawn with. When one of them
changed, a renderer that had drawn the object went on drawing the
raster it had kept, made from the old values.
Each kept raster now records what its content was drawn from: which of
those things the object reads, found by walking the object when the
raster is made, and a hash of their values then. The renderer draws
the raster only while that hash is the same in the current frame. Once
a frame, the renderer hashes the document's patterns, symbols and
images. It hashes their art and pixels by the addresses of their
shared values, and it keeps weak references to those values while a
raster made with them is kept, so no other value can take one of those
addresses. A filtered raster also records the color channels its
filters split, and under De-Interlace the raster resolution.
A temporary release test timed the inputs of 400 kept rasters at about
10 microseconds a frame.
Opening an EPS whose threaded area type frame has a control point at
x = 8e115 failed with an internal error ("capacity overflow").
`eps_text_frames_never_panic` in `import_fuzz` found it with
PROPTEST_CASES=20000. Text layout flattens a frame to within 0.1 pt,
and for such a curve kurbo 0.13.1's `flatten` calls `reserve` for
`usize::MAX` quadratic pieces. Laying out text around a wrap shape with
such a curve failed the same way. Laying out type on a path along such
a curve panicked in kurbo's `solve_itp` ("attempt to shift left with
overflow") in builds with overflow checks, and in a release build it
did not finish within 20 s. Laying out area type in a triangle frame
that comes to a point at its top, at y = 1e20, did not finish either:
adding a lead to a baseline that large leaves the baseline where it is.
Text layout now leaves out a frame, a text wrap shape or the path of
type on a path that has a coordinate beyond 1,000,000,000 pt either
way, control points included, or a NaN coordinate in an anchor point.
Such a frame or path holds no text, and such a wrap shape is ignored.
PDF export uses the same bound (`MAX_COORD` in
`crates/pdf/src/export.rs`).
Text layout also steps a line down a frame cell at most 100,000 times
to find room for it. In a cell taller than 100,000 leads, a step is the
cell's height divided by 100,000; in a shorter cell, a step is one
lead, as before. Before this change, in a dev build, with triangle
frames that come to a point at their top, laying out text in one
2,000,000,000 pt tall took 9.8 s, and laying out a paragraph whose
Space Before is -1e300 pt in one 1,000 pt tall did not finish within
20 s.
The layout drops lines that overflow an area frame vertically, so counting
the first paragraph's laid-out lines cannot see a wrapped second line
when the frame holds only one. The bisection then found every tracking
"one line" and ran to its 2000 ceiling, which spread the line far past the
frame (most glyphs clipped away) while the command reported success.
one_line now asks whether the first line reaches the end of the first
paragraph, which holds regardless of dropped overflow lines. Regression
test: area 240x50 at size 36 previously returned tracking 1999.9, now
fills the width (avail - w < 5) with the paragraph on one line.
crates/trace/tests/quality draws its inputs from known vector art (no image files), traces them with every
built-in preset and measures fidelity, distance from the true outlines, economy, artefacts, time and memory.
docs/image-trace-quality.md records the numbers on main before any change, beside the same measures of an
open tracer run as a black box. No change to the tracer.
Delete, Cut, Group, Make Compound Path, Make Clipping Mask, Send to
Current Layer, Ungroup and Release Compound Path removed, inserted or
moved one object at a time. duplicate_in inserted one copy at a time;
Duplicate, Copy in the Move, Rotate, Scale, Reflect and Shear dialogs,
Transform Again after a copy, Transform Each with Copy, the perspective
copies and each move of an Alt-drag call it. Each insertion or removal
moved the later objects of the same layer or group to other indices.
The next lookup by id then walked the tree, and after every fourth such
walk Document::index_path rebuilt the whole lookup cache. Each command
did work that grew with the number of objects times the size of the
document: with 25,000 rectangles selected, a release build of
vectorcraft-cli took 7.2 s to group them and 11.5 s to copy them with
object.transform.
Document::remove_many, Document::wrap and Document::insert_beside
remove nodes, wrap them in a new node, or put nodes directly above or
in place of their anchors, in one pass over the children of each
parent. Each finds the nodes with one index_paths call, checks every id
before it changes anything, and clears the lookup cache once. The
commands above use them. The objects keep their order, the copies take
their ids in the same order, and the selection, the undo step and the
journal are the same. duplicate_in still copies one root at a time when
a root is listed twice or lies inside another root. A release build
with this change groups the 25,000 rectangles in 27 ms and copies them
in 121 ms.
Docs: docs/target-app-parity.md.
The check added for #1396 dropped the inner contour only when the path itself fell in the hole, which takes a stroke more than twice as wide as the shape. Between one and two times the size (a 30 pt ellipse with a 50 pt stroke), and on rectangles with round or bevel joins, the hole stayed.
An offset contour is now left out when no point of it lies half the weight from its subpath: it is then nowhere the edge of the stroke. Subpaths are judged one by one, and only when the stroke is at least as wide as the subpath's bounds, so ordinary strokes take the same single call as before.
A closed path stroked wider than it is came back as a ring, because the inner offset crossed the middle. When that outline no longer covers the path, the outer contour is kept so the stroke paints solid.
With Double Click To Isolate on, the Selection tool isolated groups only. A
double-click on a single path, compound path, image, mesh or placed file now
isolates it too, as the public documentation describes. Type still switches to
the Type tool; blends, envelopes, repeats and symbol instances keep their own
editing modes.
While a single object is isolated only it is hit, marqueed and taken by Select
All, new art goes beside it in its group or layer, and a double-click on the
empty canvas leaves with it selected. object.isolate accepts any object except
type.
The renderer drew each symbol instance by copying its symbol's art,
staining the copy for a stained instance and moving every object in it
by the instance's transform, in every frame. The copies were new
nodes, so the caches the renderer keys by a node's address (cull
bounds, path geometry, glyph layouts, live-effect geometry) missed for
every object of every instance, and the copies stayed in those caches
until they were pruned. Stroke outlines missed as well, because their
cache uses an entry only when the entry holds the node being drawn.
The renderer copied and moved the art of inline graphics in type the
same way.
The renderer now keeps the art it places in a frame cache with a
64 MiB budget, under the address of the symbol's art, the transform,
whether strokes scale with it, and the instance's stain. When the art
is a group or a layer without an appearance of its own, the renderer
copies none of it in a frame whose instances and symbols did not
change, and the objects in it hit the caches keyed by their own
address (cull bounds and paths, glyph layouts, live-effect geometry).
The stroke-outline cache keys a stroke by its address in the
appearance. In the art placed for an unstained instance, each object
without a gradient fill or stroke shares its appearance with the same
object in the symbol's art. When a symbol has two or more unstained
instances, the renderer therefore still outlines the strokes of those
objects again for each instance in every frame. Moving or restaining
an instance, or editing its symbol's art, places that art again, and
the other instances keep theirs. Other art is placed again in every
frame, as before, and so is art that holds a symbol instance, type
with an inline graphic, an image, a placed document, a blend, an
envelope, a repeat or a raster effect. Art that holds type is placed
again when the fonts change.
vectorcraft-cli bench of a symbol of eight paths (three filled and
stroked, two only filled, three only stroked) shown by 2,000
unstained instances took 51.6 ms a frame on main and 32.3 ms with
this change, at 2880x1800 on 8 threads; the same paths in 2,000
groups took 26.0 ms. The peak working set of a bench run at that size
went from 150 MiB to 83 MiB. In the tests, a renderer that keeps
placed art draws the same pixels as a new renderer, and instances
draw the same pixels as groups of their placed art.
Each pointer move of a drag applies the move to the interaction's
snapshot, so the dragged object is a new node in every frame. The
renderer kept the rasters of an object's drop shadows, outer glows and
filtered content (Gaussian Blur, Feather and the Photoshop-style
filters) only for the same node, so every frame of a drag ran those
effects again. On main, a moved frame of texture_drag_perf (a CMYK
rounded rectangle at 190.07% and DPI 1.5 in an 1800 x 1500 view) took
112 to 197 ms in a release build.
The canvas now renders with RenderOptions::interacting while a drag or
a dialog's preview is in progress. When an object misses its cached
raster in such a frame, the renderer takes the raster an earlier frame
made for an object with the same id, slot and ink at the same zoom and
rotation, made by the same effects from content of the same size (to
within 0.000001 pt). It draws the object's content into a raster
placed as that one was and compares the pixels byte for byte (only the
alpha under a shadow or glow). For Feather it also compares the points
of the clip outline, to within 0.000001 pt. When they match, the old
raster is drawn at the new place, rounded to a whole pixel, as a pan
draws a cached raster. Content under De-Interlace never takes a moved
raster, and a raster made over moved rasters counts as moved itself.
A frame rendered without interacting never draws such a raster, or a
raster made over one: the frame after the drag runs the effects again
and draws what a fresh renderer draws. The canvas's cache key includes
whether an interaction is in progress. On the desktop, the canvas
sends the frame after an interaction to the render worker when the
frame shown drew moved rasters. Each cached raster keeps the content it
was made from, within the existing 512 MiB budget. The pixels kept
with a filtered raster take as many bytes as the raster, and the alpha
kept with a shadow or glow takes a quarter as many as the shadow.
texture_drag_perf now renders a drag's frames as the canvas does, then
the frame after the drag, and that frame once more with every raster
cached. A moved frame now takes 20 to 26 ms, close to the 18 to 25 ms
of the cached frame; the frame after the drag takes 110 to 189 ms.
Docs: docs/target-app-parity.md.
Area type whose frame is too short for a line of the font it shows in here
drew nothing: a font that isn't available shows in the fallback font, whose
line may be taller than a frame made for one line of the file's font (overset
type isn't drawn). Where the file itself lays lines out in the frame, the
frame of the imported text object is made taller, from its top, by what its
first line needs, and the open result says how many frames were.
- The type in a text object's drawn look (1 /FreeUndo) is a story of the
undo-free text document, which counts its stories on its own. It was read
as the story of that number in the text document, so a label could show
another object's text in another object's frame. The object itself, which
follows the look, is the type now.
- The page's type of a text object on a hidden layer stays with that object
(hidden) instead of going to the nearest text object that shows.
- The type on the page of a later artboard is matched where the layers have
that artboard, not by the first page's place.
The editing data places a gradient with matrices after Bg: Xm for a linear
gradient's whole ramp and one Bm for each pair of stops next to each other.
The reader kept the last Bm, so a gradient of three stops drew only its last
part. It now uses Xm (or, without one, the span of the Bm's from the first
stop to the last), and a radial gradient's one Bm as before. The angle and
length are in the matrices, so Bg's own numbers are used only without them.
An object's own note of its gradient after it (Bb, Bg, BB with no path) no
longer becomes the fill of the next path.
A dialog opened by a click is drawn in the frame of that click, and in that
frame egui takes the focus from any field the click missed. The first time a
dialog's window shows, that frame only measures it, so its first field took
the focus a frame later and kept it; every later time the field took it in
the click's frame and lost it at once. The field now takes it the frame after
the click.
A .ai file with placed files opened from its PDF part (no guides, no sublayers,
no hidden objects), because the editing-data reader stopped at them.
- Lexer: a placed file's preview section is one token (it was skipped).
- Reader: %AI5_BeginPlace ... ~ becomes a linked image with the file's path,
showing the preview the data keeps of it (premultiplied ARGB, capped at
MAX_PIXELS, its rows checked against the bytes there), in its place: the
matrix takes the file's pixels from the canvas, where they start at the point
of art space's origin. A placed file without a preview, a path or a matrix
still makes the file open from its PDF part.
- The open result lists one warning saying linked pictures show the
low-resolution preview until their files are found (rows in the catalogs).
- Engine: a link nothing is known of whose image shows a preview is read where
it is found as the document opens, into the image's bounds, and isn't
reported as modified.
- Tests: lexer, reader (hand-written data), engine open with the link missing
and found, fuzz tokens.
- Docs: file-format-parity, target-app-parity, gaps, ROADMAP.
A PDF-compatible .ai opens on its trim boxes, its editor's artboards,
with the bleed boxes round them as the document's bleed (#1349). A PDF
saved with its editing data (#1345) keeps that data under
AIPDFPrivateData keys, which has_illustrator_data didn't look for, so
such a PDF with a bleed still opened on its crop box: the artboard took
the bleed in and the editing data was refused as being for a different
page. has_illustrator_data now finds either key. has_private_data, which
also decides how a page is clipped, is unchanged.
Test: a_file_with_a_bleed_opens_on_its_artboard_with_the_bleed_round_it
(the .ai case, and the same hand-written file with AIPDFPrivateData).
A character missing from every installed font was remembered as missing for the whole
session, so installing a font that has it didn't help until a restart. A rescan of the
font folders now forgets those misses, and a search a rescan overtook doesn't record one.
Taken from #992 by sanyamsingh001, without its font file probe.
Co-authored-by: sanyamsingh001 <314051937+sanyamsingh001@users.noreply.github.com>
A background drawn at the artboard's own position could sit 3e-14 pt outside it and
stay behind when the artboard moved, was copied or scaled its art. Art within a
millionth of a point of the artboard's edges now counts as inside it.
The fix and both tests are from #1295 by Luca Lorenz, without its change to art that
only partly overlaps the artboard.
Co-authored-by: Luca Lorenz <lucalorenzetti1993@gmail.com>
Its View row asked for the row's whole width for its menu before its label was laid out, so
the row ran past the panel, the panel's content grew and the start of every label was cut off.
The buttons were placed (WIDTH - 36) / 2 from the panel's content edge, but
the docked panel's content is narrower than WIDTH: the 1.5 pt frame stroke on
both sides and the 1 pt separator line egui reserves on the right leave 44 pt.
So the single column sat 6.5 pt from the left border and 1.5 pt from the right
(2.5 pt right of centre), and the double column's second button ran over the
right border. Centre each row on the panel's inside instead, and widen the
double column to 80 pt so its two buttons fit with 2 pt either side.