Play an action on every file in a folder or every data set, with destination
and Override Open/Save/Export. Actions panel and File › Automate › Batch…
open the dialog; new strings in pt-br.
Co-authored-by: Cursor <cursoragent@cursor.com>
VariableKind::Graph binds a graph root; dataset rows supply CSV as graph.setData.
Make Graph Dynamic, Variables dialog, capture/apply, and pt-br for the new strings.
Co-authored-by: Cursor <cursoragent@cursor.com>
Load and save variable datasets as CSV for data-merge pipelines, and
translate the new Variables panel commands in Brazilian Portuguese.
Co-authored-by: Cursor <cursoragent@cursor.com>
# Conflicts:
# docs/target-app-parity.md
Store the registration point with the symbol and place instances so that point lands on (x, y). Symbol Options exposes the same 9-point control as Transform.
Co-authored-by: Cursor <cursoragent@cursor.com>
Expose existing Warp styles, orientation and percentage controls through the shared live effect dialog while preserving preview history and effect targets. Keep ordinary Enter owned by focused non-searchable combo controls.
Co-authored-by: Codex <noreply@openai.com>
assets.export of abutting fills must leave no ghost edge (#983 / #1037); panel thumbnails use the same Art Optimized supersample. Progress docs mark the gap closed.
Keep surviving drawable runs separate when Delete or Backspace removes an open-path anchor. Preserve appearance, selection and one-step Undo.
Co-authored-by: Codex <noreply@openai.com>
Make and Edit choose the Intertwine tool: hovering highlights the overlap
area under the pointer, a click swaps which object is on top there, and a
path drawn around overlaps (Shift: a rectangle) arranges every overlap
inside it; Esc or Enter goes back to the tool chosen before. The overlap
faces move to vectorcraft-tools, shared by the tool and the command.
Clicks inside a raised area pick the member drawn on top there, the
Object menu gets the Intertwine submenu, and the new labels and the
predicate message are translated in the complete catalogs. docs/gaps.md
records what landed under G13.
An Intertwine group keeps its objects as they are, in their own stacking
order; each member can be drawn over the others in an area of its own.
The group draws, hits, saves and exports through its live expansion, so the
members stay editable and Release gives them back unchanged.
object.intertwine.arrange picks an overlap area by a click point or by a
closed path drawn around overlaps and toggles which member is on top
there, or brings a member to the front or sends it to the back where three
or more objects overlap.
A step whose id is draw_path or draw_shape runs that tool with its params,
checked as tools/call checks arguments; its result is the tool's, so later
steps can use "$N.id". The reply lists the ids the drawing steps made
under created. The unknown-argument check is shared with tools/call.
The drawing tools style the object they draw in the same call: dash, cap
and join go to the stroke.set that strokeWidth already sends, opacity and
name to object.setProps, and effects are applied in order as apply_effect
does. The options are checked (effect ids against effect.list) before
anything is drawn, so a bad one leaves no half-styled object behind.
A gradient given to several objects fits each one's own bounds. With
span: "selection", a linear or radial gradient without its own vector is
placed once on the union of the targets' bounds, at its angle and aspect,
and every target gets that vector in document coordinates, so the ramp
runs on across them. A solid colour, a swatch, a freeform gradient or an
explicit start/end with it is refused before anything changes; the next
object drawn still fits the gradient to itself.
object.group, ungroup, the clipping mask and compound path Make/Release,
the Arrange commands, lock, hide, edit.duplicate, object.move, rotate,
scale, reflect, shear and the Pathfinder commands acted only on the
selection, so a script had to send select.set first. Given ids, they now
select those objects (select.set, with its checks) and run as on the
selection, in the same undo step; without ids nothing changes.
The nine OFL faces in `assets/fonts` are compiled into every build of
vectorcraft-text: 3.4 MB of the binary, about 1.6 MB of a gzipped wasm.
An embedder that loads every font at run time with `FontDb::add_font`
(a web app serving its own font catalogue, say) ships them twice and
can't turn them off.
- vectorcraft-text: `bundled-fonts`, a default feature, holds the
`include_bytes!` list. Off, a database starts without them (craft-fonts
and system fonts are unaffected) and text has no glyphs until a font
is added, as when the bundled fonts fail to parse.
- vectorcraft-engine: a `bundled-fonts` default feature forwards to it,
so the apps and any embedder using the engine keep the fonts unless
they build it with `default-features = false`.
- The workspace declares vectorcraft-text without default features, so
no library crate turns the fonts back on. The tests of cad, metafile
and tools, which lay type out, ask for the feature in their
dev-dependencies; the other crates' tests get it through testkit.
`cargo test --workspace` builds with the fonts, as before. A new
integration test, `without_bundled_fonts`, covers the configuration
without them (`cargo test -p vectorcraft-text --no-default-features
--test without_bundled_fonts`): the database starts without them, text
in no font lays out with no glyphs, and a font added later is used and
is the fallback for families the database lacks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The default `text` features of vello_cpu (glyph runs, through glifo) and
usvg (fontdb, harfrust 0.12, skrifa 0.44 and its read-fonts 0.41) build
another copy of the font stack into the engine, next to the workspace's
skrifa 0.47 and harfrust 0.13. Neither is used: the renderer draws the
glyph outlines vectorcraft-text gives it, and SVG import reads <text>
from the XML itself and never gives usvg a font (usvg leaves out text it
has no font for).
- vello_cpu: its default features but `text` (std, png, u8_pipeline),
plus f32_pipeline as before.
- usvg: `svgz` only, for gzipped SVG images inside an SVG; `text`,
`system-fonts`, `memmap-fonts` and `writer` are off. text_layout.rs uses
usvg as a reference viewer with a font, so crates/svg turns `text` on as
a dev-dependency feature, as crates/pdf does for krilla's `simple-text`.
- A test pins `svgz`: SVGZ images, linked or as a data URL, import as
vector art.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Curvature tool built its curve as a uniform Catmull-Rom: both handles of a
smooth point a sixth of the chord between its neighbours, the ends of an open
path without handles. Uneven spacing overshot or looped, a J or U from three
points bent sharply at the middle with straight legs, and the end segments
looked flat.
- `curvature_spline` (draw2.rs) makes each stretch of three points follow the
circle through them: a smooth point's tangent is that circle's
(`smooth_handles`), each handle `chord / (3 cos²(α/2))` long, α between
handle and chord capped at 90° (`arc_handle`). The ends of an open path
mirror their neighbour's tangent in their chord (`end_handle`). A turn
tighter than 30° (`TIGHT_TURN`) shortens its handles, so a narrow V comes to
a point. Degenerate points become corners. `path.curvature` and the rubber
band use it.
- `catmull_rom` is unchanged for the Pencil and Paintbrush fitting.
- `bend_last` (from: smooth), `curvature_move` on a smooth point, the point
`curvature_insert` adds on a straight segment, and `path.convertAnchor` to
smooth without x/y (`curvature_smooth`) use the same rule.
- `curvature_extend` gives the new end its end handle unless Alt-clicked
(`corner` param on `path.curvatureEdit`).
- Neighbours of a point dragged on an existing path keep their tangents (a
Pen-drawn shape isn't reshaped); the path being drawn re-curves throughout.
When entering text edit mode via double-click from a selection tool
(Selection or Direct Selection), pressing Escape now returns to the specific
tool used before double-clicking (rather than always falling back to
Selection).
Additionally, when editing text while in isolation mode (such as when drilling
into nested groups with the Selection tool), pressing Escape exits text editing
while keeping isolation mode active; a second Escape press is required to exit
isolation mode.
- Record the previous tool in TypeTool on double-click from canvas.
- Return to prev_tool on ToolKey::Escape, consuming the key in shortcuts when claimed.
- Add unit test in vectorcraft-tools verifying Escape returns to prev_tool.
- Add integration tests in vectorcraft-ui-egui verifying Escape returns to Direct
Selection and that isolation mode persists until a second Escape.
- Update docs/target-app-parity.md and ROADMAP.md.
With the Direct Selection tool ("white arrow", shortcut 'a'), double-clicking
a text element (either standalone or nested inside a group) now switches to
the Type tool and immediately positions the caret at the clicked character,
matching the behavior previously introduced for the Selection tool in #284.
- In DirectSelectionTool::pointer, detect double-click hits on NodeKind::Text
when !self.group and emit Action::SwitchTool("type").
- Group Selection (group: true) retains its existing group cycling behavior.
- Add unit test in vectorcraft-tools verifying tool switch on both standalone
and grouped text.
- Add headless egui integration test in vectorcraft-ui-egui verifying tool switch,
caret positioning, and inline editing without triggering shortcuts.
- Update docs/target-app-parity.md and ROADMAP.md.
Illustrator's View menu has Hide/Show Template (Shift+Ctrl+W) to leave
template layers off the screen while tracing. VectorCraft drew them (dimmed)
whatever the view, with no way to hide them short of disabling the template
option on each layer and losing the dimming.
- `view.template` toggles `ViewFlags::templates` (default on, kept across
settings files); the View menu lists Hide Template after Lock Slices, and
the label flips to Show Template.
- The canvas renders with the new `RenderOptions::hide_templates`, which
leaves template layers out and nothing else; `skip_templates` (exports and
thumbnails) also drops guide paths, so it is not reused.
- The fifteen menu catalogs translate both labels; `DYNAMIC_LABELS` lists them.
Tests: render `hide_template_leaves_only_the_template_layers_out` (the
template layer's square and image go, a guide path on another layer stays);
canvas `hide_template_leaves_template_layers_off_the_canvas` (real egui
frames: painted pixels, none after Hide Template, the same after Show
Template, each re-rendering once); the dynamic-label and catalog tests cover
the new pair.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011K1peyrh5MdZ6ttHkVq8Gh
Document Info › Objects counts the paths but didn't say how long they are,
which sign and print work reads there (an LED strip along the letters, a
cut line). `document.info` now adds up the length of every path it counts,
the pieces of compound paths included and guides left out, and returns it
as `pathLength` (pt); the Objects section shows it as Path Length in the
document's units, right after the Paths count, so Selection Only gives the
selected paths' length. The label is translated in the catalogs that
cover the menus; pt-br only takes strings the UI itself shows.
Panel (≡) menu rows, and the Control bar's image menu, had no frame at all,
so nothing showed which row the pointer was on. They now draw the hover
frame the menu bar's items draw.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Selecting art scrolls the tiles to its swatch once (centred) and clears the
panel's own selection, so the art's swatch is the one highlighted; so does a
change of the selection's paint (after Recolor Artwork). An unlinked process
colour highlights the swatch of that very colour. A selected image, or text
in a colour no swatch has, highlights nothing (not None).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Control bar's file name is a menu: Replace…, Go To Link, Edit Original,
Update Link and Placement Options…. Replace… (also in the Properties panel,
in place of Relink…) puts the picked file in the image's place fitted inside
the old bounds and centred, keeping the new file's aspect ratio instead of
stretching it into the old one. links.relink takes `preserve` (transforms,
bounds, fileDimensions, fit or fill) to override the Placement Options for
that read.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>