A built-in add-on in Effect › Color Effects and Object › Plug-ins › Color Effects:
- Exposure (stops of linear light, offset and gamma), Desaturate and
Invert Colors as live colour adjustments, evaluated in stack order with
those of Effect › Color Adjustments.
- addon.color.filter applies any colour adjustment to the colours
themselves, through the Edit Colors pass, as one undo step.
- A panel picks an adjustment and its values, then adds it as a live
effect or applies it as a filter.
The add-on lives in its own modules (effects, engine and ui-egui addons
folders) and leaves the existing effects, commands and menus as they
were.
A built-in add-on under Object › Plug-ins › Artwork Cleanup:
- Simplify Anchors (Keep Shape) removes anchors while the outline stays
within a tolerance, optionally keeping sharp corners.
- Document Health Check finds and fixes 16 kinds of problems in the
selection or the document (stray points, duplicate and collinear
anchors, tiny handles, nearly closed paths, needless groups, compound
paths and clipping groups, unpainted and invisible objects, duplicate
objects, art off every artboard, empty artboards…), with Show, Fix
Selected and Fix All, each fix one undo step.
- Deep Ungroup and Rejoin Path Pieces.
The add-on lives in its own modules (pathops, engine and ui-egui
addons folders) and leaves the existing commands, tools and menus as
they were.
UPDATE_APP (native builds; craft-update is a native-only dependency) carries our 128 px icon and accent (#e8573f, its colour in ArtCraft Launcher). The updater, the self-update
helper and craft-update's startup prompt all get them through crate::UPDATE_APP; the
prompt draws the icon, the accent and "by ArtCraft" (craft-update's default developer).
craft-update is pinned to storytold/craft-libs main at 1065653e7 (#434).
Clippy fixes for Rust 1.99 in untouched code (same logic):
- crates/svg/src/import/fx.rs
- crates/tools/src/text/tool.rs
A placed (linked) file is put where its matrix takes the canvas point of
art space's origin (the centre of %AI3_TemplateBox). In many files the
matrix takes the corner of the box the file is written with instead, so
the image landed far off its artboard, the layers differed from the
page, and the file came in as its PDF part.
The reader keeps that second placement for each placed file where the
two differ. When the layers don't draw as the page, they are compared
again with those files at their box's corner, and used if that draws
as the page. Files whose layers already match keep their placement.
A placed (linked) file written as an object's editable copy, on %_
lines after its drawn look, has its %AI5_BeginPlace and %AI5_EndPlace
markers on those lines too. The lexer dropped comments after %_ that
don't start a section, so the placed file never began, the ~ that ends
it was an operator the reader didn't know, and the whole file came in
as its PDF part. The lexer now returns those two markers from %_ lines,
and the preview reader skips the %_ its header line starts with.
The Help > Check for Updates… item, the update window and the Image Trace
progress labels had no ja row and drew English. Wording follows the
PhotoCraft ja catalog for the update strings.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K5NRZNWfaSLBWVzV8hivyS
PDF export (and the PDF-compatible .ai it writes) cut each gradient mesh
patch into 8 x 8 flat-coloured quads. Viewers showed colour bands and
hairline seams between them, and files with many meshes became very
large and slow to write.
An opaque mesh is now written as one Type 6 (Coons patch) shading
(ISO 32000-1, 8.7.4.5.7) filling its outline, through the PDF writer's
MeshGradient: each patch blends its corner colours bilinearly, as the
canvas draws it. Colours go through page_color as other fills do, and a
mesh mixing RGB with other models goes through RGB. A mesh with
see-through points, an invalid one, or one past the coordinate range
keeps the quads.
A PDF-compatible .ai whose PDF part's pages are cropped to its art (each
page the box of all the art, the editing data's bounding box) rather
than to its artboards came in as that PDF part: the editing data's
artboard wasn't the page's size, so its layers were refused. With
several artboards every page held all the art, so the document had a
copy of everything per page.
When the artboard isn't the page's size but the editing data's bounding
box is, the layers are compared with the page on that box and keep
their artboards. The comparison of their art with the page still
decides whether they are used.
With Preferences > Performance > Real-time Drawing and Editing off, tool
previews are deferred to the release, so a guide dragged out of a ruler
(guide.add) or moved with a selection tool (guide.move) showed only its
position label until the button was released. Guide previews now always
apply as the guide is dragged: the guide is all such a drag shows.
#4646's units and guides lost on reopen don't reproduce for a native
file: a new millimetre document's ruler guides and units survive Save,
Close and Open in .vectorcraft, PDF, .ai and EPS (new regression test,
and live in the app with Background Save). An SVG saved without Preserve
Editing reopens in pixels with no guides, as the reporter saw.
A pattern fill was written to EMF as every tile's art, each tile in a clip
of its own, with the brush made again for each part: a rotated two-colour
stripe fill of a 360 x 260 pt rectangle took 473 fills, 246 clips and
122 KB.
When the tiles can't overlap (a grid or brick tiling whose art stays in its
tile), each tile's clip is left out where what it clips lies inside it
already (a convex clip holding every control point of the fills), and the
n-th fill of every tile becomes one path. The picture is the same: the
tiles don't overlap, and the fill's own clip still trims them. That fill
is now 2 fills and 1 clip, 61 KB; unrotated, 99 KB becomes 33 KB.
Tiles that overlap, hex tilings, and tiles holding strokes, images or
clips that cut are written as before, their parts off the page left out.
Found while testing crates/doc/src/blend.rs:197-201 (lerp_dash, solid_like)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A layered .ai or Illustrator EPS whose editing data (embedded rasters,
mostly) unpacks past 512 MiB opened as its PDF part or printed page, in
one layer, with "it decompresses to more than 512 MB" (#4628 on 0.17.0
hit the older 256 MiB limit the same way).
The limit is now an eighth of installed memory, from 512 MiB (what every
64-bit build read before) to 2 GiB: 1 GiB on an 8 GiB machine, 2 GiB on
16 GiB or more. Reading takes about as much memory again as the data
(1.1 GB of data with 24 embedded 4096 x 4096 images peaked 1.1 GB above
the start), so the ceiling keeps a small file that unpacks without end
from taking a large machine's memory. 32-bit and web builds keep 256 MiB.
vectorcraft_render::installed_memory exposes the reading the image cache
already sizes itself from.
With the Direct Selection tool active (after the bar's Edit Path, or
switching to it) and a path selected whole, the Contextual Task Bar kept
the Selection tool's Edit Path, Offset Path and Simplify: its anchor
actions showed only for anchors picked out one by one.
The public overview lists, for a path the Direct Selection tool selects,
Simplify and the anchor actions. A path selected whole now offers Corner
and Smooth (path.convertAnchors converts every anchor of a fully
selected path), Connect for an open path, and Simplify. Remove Anchor
Points and Cut Path need anchors picked out and still wait for them.
Edit Path, which only switches to the tool already in use, is left out,
for compound paths too.
Art dragged off the canvas reached the panels (Asset Export, Graphic
Styles, Swatches, Symbols) only from the Selection tool: drag_art_out
checked for that tool by id. With the Direct Selection or Group
Selection tool the move stayed on the canvas, so nothing dropped.
Those tools now hand over a move too when every selected object is
selected whole (a press on its fill). A drag of anchor points or
segments, which they also call Move, stays a reshape and isn't handed
to the panels.
Eraser Tool Options' Size takes Fixed or Pressure and a Variation as the
Blob Brush's does: the tool records the pen, and path.eraseRegion outlines
the squashed drag at the pen's widths, stretched back to the tip's angle
and roundness. The pressure parsing and outline move to draw2's common
helpers, shared by both commands.
Blob Brush Tool Options' Size takes Fixed or Pressure and a Variation, as
the brush options' Size does: with Pressure the brush is Size − Variation
wide where the pen presses lightest and Size + Variation where it presses
hardest. The tool records the pen pressure of each point and shows each
step of the drag as wide as the pen pressed there; path.blob takes
[x, y, pressure] points with sizeMode and sizeVariation and outlines the
stroke with that width profile. A stroke without pressure keeps the Size,
and Fixed with no variation stays the default.
https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/blob-brush-options-and-best-practices.html
The frame a trace starts in may already have asked for its next one before the trace started, so with no input the finished trace could wait. From the review of #4617.
From the review of #4605. TraceParams::swatches isn't in the settings' JSON (serde skip), so a Document Library trace whose swatches were edited while it ran still applied, with the old colours; the trace's inputs now hold them. The 100 ms repaint that keeps background work moving left traces out, so without input a finished trace could wait for the next event.
In Affinity Designer, Recolor Adjustment layers (RcRA) can be attached to
vector groups/shapes via AdCh. Lightness 1.0 recolors target elements to
white. Import visible RcRA layers as ColorOverlay effects and apply them
during node appearance evaluation.
Create Gradient Mesh's To Center / To Edge highlight lightened every point
towards RGB white, so a CMYK (or grey) point became display RGB. A patch with
any non-CMYK corner then mixes in RGB, and the PDF writer separated those
colours back to CMYK with K = 0, moving ink off the K plate. Points now
lighten towards white in their own colour model (no ink for CMYK), so the
mesh stays CMYK and K shrinks with the other inks. Flat meshes (highlight 0)
already kept their inks.
An 8-bit PCX file whose image data is followed by the palette marker
(0x0C) and fewer than 768 color bytes was read as gray levels. The reader
now notes where the run-length encoded image data ends, and when the
palette marker follows it without all 768 colors, refuses the file as cut
short. An 8-bit file with nothing after its image data still reads as
gray levels, and a gray level of 12 that falls 769 bytes before the end of
such a file is read as a pixel instead of as the palette marker.
A new reader, written from the ZSoft PCX Technical Reference Manual, decodes
the run-length encoded scan lines of 1-bit images in the header palette's
first two colors (black and white when the version has no palette or the two
colors are the same), 1-bit images in two to four planes and 4-bit images
with the header's palette (the EGA colors for versions 0 and 3), 2-bit CGA
images in the colors that the header's CGA background and palette settings
pick, 8-bit images with the 256-color palette after the image data (gray
levels without one) and 24-bit images in three planes. The image is stored as PNG at the resolution of the header's HDpi and
VDpi fields.
Open and Place list PCX, and pasting a copied .pcx file and Glass's Load
Texture… read it by its header. A file of another depth or plane count, one
cut short and one whose pixels as RGBA pass the pixel allowance are refused
with a message before its pixels are decoded. The desktop packaging does not
associate .pcx files, and no export writes them.
Docs: docs/file-format-parity.md, docs/target-app-parity.md, docs/mcp.md,
docs/releasing.md.