Export Selection… and the Asset Export panel open Export for Screens on the
Assets tab with the new assets checked, but new assets land at the end of
the list, so in a document with many assets the checked one sat below the
list's visible part and had to be scrolled to by hand. The list now scrolls
to the first checked asset when the dialog opens on them. It keeps asking
until the row is in view (the dialog's first frame only measures it), then
stops, so the list scrolls freely afterwards.
Squashed from #2533 onto #2525 (Smudge Stick, Sponge, Watercolor): both sets in PIXEL_EFFECTS (45), the catalogs and the docs, whose counts now read 45/57.
File › Export Selection… collected the selected objects one asset per
object, so a few ungrouped shapes picked to export together came out as
separate images unless they were grouped first. It now collects them as one
asset of them all (`assets.add {multiple: false}`), the selection exported
as one image; `file.exportSelection {multiple: true}` still makes one per
object, and Object › Collect for Export › As Multiple Assets and the Asset
Export panel's Multiple Assets item are unchanged.
Store the click as __anchorX/__anchorY and recompute x/y when the locator opens or changes so the chosen point stays on the click like Illustrator.
Co-authored-by: Cursor <cursoragent@cursor.com>
Rectangular and Polar Grid click dialogs show the nine-point locator and resize width/height about it using the same artboard_rect logic as Artboard Options.
Co-authored-by: Cursor <cursoragent@cursor.com>
A click with the Selection tool on a guide selected with objects makes
it the key (select.key {guide}), drawn thicker; a click on it again
cancels it. Align to Key Object is on with one object and a selected
guide and makes the guide the key. object.align lines the objects (or
selected anchors) up on the guide's line and leaves the guide where it
is: a vertical guide sets x only, a horizontal one y. The selection
keeps key_guide beside key, never both; it goes with the guide or the
objects, and follows the guide when earlier guides are deleted.
Distribute Spacing doesn't space from a key guide.
The list fills the panel down to its bottom bar and scrolls, also while a drag nears its top or
bottom edge (in the dock and in a flyout, as the Layers panel does).
Dragging in the list:
- an item (colour, text style or graphic) dropped on another of its kind lands just before or
after it, by the pointer's half, an accent line showing where, and joins that item's group;
- dropped elsewhere on a group (its header too, even collapsed) it goes into that group, and on
the ungrouped items out of its group, the section outlined; with every item grouped, a
"Drop here to take it out of its group" strip shows while one is dragged;
- a group dragged by its header goes before or after another group.
Colours and graphics still drag onto art and the canvas as before.
Engine: library.moveItem takes `before` / `after` (an item of the same kind) to place the item
in its kind's order, which the panel shows; the new library.moveGroup {group, to} moves a group.
Text styles drag as PanelDrag::LibraryItem, groups as PanelDrag::LibraryGroup, and a library
colour's Paint drag names its library item, so the panel tells it from a swatch dragged in.
Tests: reordering and moving in the engine, the commands in the library fuzz test, and panel
tests that drop styles and group headers and check the list scrolls and scrolls while dragging.
Strings translated in the 23 catalogs; docs/mcp.md and the parity row updated.
Adds sketch.chalkCharcoal to the pixel-effect pipeline so Effect › Sketch exposes chalk highlights and charcoal strokes with public-doc-style parameters and tests.
Co-authored-by: Cursor <cursoragent@cursor.com>
Each Recent Files row (history icon, name, folder) is now a single
button that paints the hover token behind it, shows a pointing hand and
keeps the full path as its tooltip; a click anywhere on it opens the
file. Before, only the frameless file name reacted, with no hover
feedback.
The Home screen's column now sits in a vertical scroll area, so a small
window or a long Recent Files list no longer hides the presets and
Community links below the fold. Widgets scrolled out of view are
clipped and take no pointer.
New warp effect dialogs seed bend, distortion and orientation from the
previous OK instead of catalog defaults; editing an applied warp is unchanged.
Co-authored-by: Cursor <cursoragent@cursor.com>
Reuse the Character panel's Variable Font popover in Properties so axis
sliders are available without opening Character.
Co-authored-by: Cursor <cursoragent@cursor.com>
Wire the View menu toggle and add glyph baselines and bounds to drawing snap targets so point type placement lines up with existing text when Smart Guides are on.
Co-authored-by: Cursor <cursoragent@cursor.com>
Tool canvas drags no longer require a non-zero pointer delta, so smooth-point previews update as the pointer moves when the compositor coalesces motion events.
Co-authored-by: Cursor <cursoragent@cursor.com>
a_full_size_sheet_draws_only_what_is_in_view timed three frames of a
10,001 × 257 sheet and failed when they took 20 s or more, as they did
on a FreeBSD CI runner. The test now counts the buttons in the
screen-reader tree of the window. A graph of 40 categories and 40
series, whose 42 × 42 sheet is larger than the view both ways, draws
fewer buttons than its 41 × 41 filled cells, and a full-size sheet
draws the same number.
Mark object.isolate id as optional so runs_without_params includes it in the shortcut editor; engine already isolates the first selected object when id is omitted.
Co-authored-by: Cursor <cursoragent@cursor.com>
Use a font-script i18n context so Simplified and Traditional Chinese label the Japanese-trait filter as Han characters without changing other locales.
Co-authored-by: Cursor <cursoragent@cursor.com>
The icon column used overlapping squares for both panels; Appearance now
reads as a stacked list so it is not confused with Pathfinder (storytold/vectorcraft#2681).
Co-authored-by: Cursor <cursoragent@cursor.com>
Add a centered draggable header, stacked actions and aligned input groups.
Compact the color controls and use vertical scrolling in narrow windows.
Keep the screen sampler above the field and Tab through each color model
before the next. Confirmation, cancellation and live preview stay shared.
Preserve screen-reader button names and channel values, units and ranges.
Add pointer/key, layout, warning and AccessKit regressions, and update the
required progress notes without changing parity scores or estimates. Correct
the stale #1692 gap status while retaining the open Direct Selection gap.
Document dialog rendering, button sizing and the regression helpers.
Validation: cargo xtask ci passed all 10 steps with official Rust 1.99,
including strict Clippy, 8437 workspace tests and all WASM checks. All 17
targeted color picker tests passed. German, enlarged English, narrow-window
and color-warning UI renders were reviewed locally.
Fixes#2008
`shift_drag_snaps_a_stop_to_the_nearest_tick` landed while this branch was out
and asserts the tick an inch ruler used to carry: "the ticks are a tenth of an
inch (7.2 pt) apart", snapping 100 pt to 100.8. That tenth is what this change
removes -- an inch ruler divides the inch in half, not in ten.
The nearest tick to 100 pt is now 99 pt: 1 3/8 in, an eighth of an inch from
1 1/4. The test says so, and also asserts the result is a binary fraction of an
inch rather than a particular number, so it holds if the ladder is retuned.
A label on the left ruler is spelled one character per line, so a long one is
tall: "-0.0625" is seven characters and reaches 60.5 pt down the ruler, while a
sixteenth-inch step leaves 54 pt at zoom 12. Binary steps made such labels
reachable -- the decimal ladder's "-0.1" was four characters in an 86 pt gap --
so the ruler could draw one label over another.
A label that would start inside the one above it is left out. Every tick still
draws, as do the labels that fit, and `vertical_label_height` gives the reach
of a label so the decision is one comparison.
Zooming in on an inch ruler stepped through 0.2, 0.1 and 0.05 of an inch:
`Unit::ruler_step` picked from one decimal ladder for every unit, and the
rulers divided whatever it returned by ten. A tenth of an inch is not a mark an
inch ruler carries (#2827).
Below an inch the steps are binary fractions now, 1/2 down to 1/128, and
`Unit::ruler_minor` gives the unlabelled ticks between two labels: an eighth of
the step on an inch ruler, so every tick is a binary fraction of an inch and
they stay about as dense as the tenths elsewhere. An inch and wider keeps the
shared ladder, and the metric units, points, pixels and picas keep their
tenths. Ruler-tick snapping follows the ticks that are drawn, which moves an
inch document's Shift-drag of a guide onto the same grid.
`ruler_label` took its decimals from `(-step.log10()).ceil()`, which writes
1/16 as "0.06" and 1/8 as "0.13" -- wrong values, not just rounded ones. It
uses the fewest decimals that write the step exactly, and drops trailing zeros
as `Unit::number` does, so a sixteenth-inch ruler labels the inch `1` rather
than spelling `1.0000` down six lines of the vertical ruler.