Commit Graph
11 Commits
Author SHA1 Message Date
arhammusheer 5beac4f122 #1244: smaller objects: Node 352 -> 152 bytes, NodeKind 200 -> 80, and a cheaper undo estimate
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc

# Conflicts:
#	crates/engine/src/cmd/graph.rs
#	crates/svg/src/export.rs
2026-10-12 11:02:32 +07:00
arhammusheerandClaude Opus 5.5 0724aafbb6 #1172: share an object's appearance with its undo history until it changes
Every edit of an object copied its whole appearance (its fills, strokes and effects, about
540 bytes for a basic object) into the new node, though a move leaves it as it is. Over 45
whole-selection moves of 10,000 paths, undo history grew by 589 MB; now 349 MB (41 % less), and
a nudge or a drag of the selection takes 12 ms instead of 15.

- Node::appearance is a vectorcraft_doc::Shared<Appearance>: copy-on-write. A clone shares it,
  and the first change through DerefMut copies it (Arc::make_mut). Reads, writes, equality (also
  against a plain Appearance) and the saved form are those of the Appearance itself, so call
  sites read and change it as before. Sites that build or assign a whole appearance add .into(),
  and the few that need a plain copy take (*n.appearance).clone().
- Node::transform changes the appearance only when it has gradients to transform, and pattern
  paints are transformed only when there are some: a move no longer copies an appearance it
  doesn't change.

The workspace suite (5,301 tests) and clippy pass with the change; the doc and engine suites
pass again after the transform guard.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:27:21 +07:00
bflatasticandClaude Opus 5.5 20e5a746bd Part of #885: the Transform effect's dialog takes Transform Each's controls
Effect › Distort & Transform › Transform… was a plain list of fields.
It now has Transform Each's layout: Scale and Move with sliders, Rotate
with an angle dial, then Copies, Reflect X and Y, the reference point and
Random, kept with the effect so editing it from the Appearance panel
shows them again.

- The effect scales, rotates and reflects about the chosen point of the
  9-point grid (`reference`, the centre by default).
- Random takes a share of each value, drawn from the object's id: each
  object varies its own way and keeps its result on every redraw; a
  group's members move together.
- Copies stop before one reaches past 1e9 pt, and the scale and move are
  capped, so large values can't overflow.
- Transform Each and the effect share the sections and options code; the
  angle dial is a new widget.
- A plain number field now takes the focus when it is a dialog's first
  field, so both dialogs open with Scale › Horizontal ready for typing.

Transform Objects, Transform Patterns and Scale Strokes & Effects are not
in the effect yet: the geometry effects reshape paths only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:32:10 +07:00
haven 6d56195eda Placed documents: the object, drawn exactly and kept as art by every exporter 2026-10-08 12:20:51 -07:00
bflatasticandClaude Opus 5.5 8255d606ae M8.14: Type and symbols in perspective are really projected and stay editable; attachments survive copies
Type and symbol instances attached to a plane keep their art and carry a projection
(Node.perspective.projection, append-only); the canvas and every export draw their outlines
through it (reshape/bake), so they are foreshortened and stay type and symbol instances. Bounds,
hit testing and transforms follow the projection. Object › Perspective › Edit Text
(perspective.editText, or double-clicking with the Perspective Selection tool) shows the type flat
where it is drawn in isolation mode; exiting isolation projects it again. Release with
Perspective keeps their look. Copies, pastes, duplicates and Selection-tool moves keep the
attachment (the art moves as dragged). Flare, spiral and polar grid draw on the active plane, and
so do the click-to-size shape dialogs (perspective.draw `at`: sizes in plane units).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:10:00 +07:00
bflatasticandClaude Opus 5.5 9920156bb6 Fix #122: colour adjustment live effects (Effect > Color Adjustments)
The issue asked for non-destructive colour adjustments in the Effect menu
and the Appearance panel that work on vector paints, live type and
embedded images. Only the destructive Edit Colors commands existed, and
the live-effect pipeline only knew geometry and raster effects.

Effect > Color Adjustments adds six effects (adjust.*). They recolour,
in stack order, everything an object paints with: fills and strokes
(gradient stops too), type, gradient meshes, embedded images and a
group's members, each colour keeping its model. The Edit Colors walk over
an object's colours moved to vectorcraft_doc::recolor so the commands
and the live effects share it. The renderer draws adjusted art through
its object-effect path (recoloured images cached within a memory
budget), exports bake the adjusted colours (images as recoloured
copies), and Expand Appearance makes them permanent. The effect dialog
shows sliders, a channel menu and a draggable Curves graph, all previewed
live as one undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:42:26 +07:00
bflatasticandClaude Opus 5.5 b4ba4ecf0a M3.70: Expand Appearance turns fills, strokes, effects and brushes into objects
effect.expandAppearance now expands the whole appearance: each visible fill becomes a
path of its own and each stroke its outline (a brushed stroke its brush art), grouped
in paint order under the object's id and transparency; geometry effects are baked and
raster effects become an embedded image (shadows below the art, blur/feather/inner glow
replacing it). Type with effects or its own fills is outlined, and a group's or layer's
own fills and strokes are expanded among its members. The command is enabled whenever
an appearance isn't basic. Builds on bake_leaf (effects::expand_leaf / expand_art) and
shares the raster-effect image code with PDF export.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:16:02 +07:00
bflatasticandClaude Opus 5.5 323b178ea7 M3.40: stroke on type — the Stroke panel edits the characters' stroke
With type selected, stroke.set (without an item) gives every run the
weight, cap, join, miter limit and dashes instead of adding an object
stroke; while the Type tool edits text, the Stroke panel styles the
selected characters through text.setRangeStyle `strokeOptions`, and the
panel reads the first run (or the selection's style).

CharStyle gains stroke_cap, stroke_join, stroke_miter_limit and
stroke_dash (defaulted, skipped when default). Character strokes and
object strokes on type now draw through the shared stroke geometry on
the canvas, in PDF and in SVG (live text writes cap/join/miter/dash and
tspans reset what the first run sets; object strokes are drawn on the
glyph outlines), so every stroke option, opacity and blend applies.
Outlines, the Eyedropper and graphic styles keep the options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:09:55 +07:00
bflatasticandClaude Opus 5.5 8a837fd4b9 M3.68: groups, layers and type have their own fills, strokes and effects, with Contents and Characters rows
A group's or layer's own fills and strokes paint every member's geometry, below or above the
members as the new contents slot (Appearance.contents_index) says; its geometry effects reshape
the members as one piece and its raster effects apply to the composite (one combined shadow),
respecting knockout groups. Type's own fills and strokes paint under or over its characters.
Render, SVG/PDF (via bake) and Expand Appearance evaluate them alike.

Commands: appearance.* / effect.* take target: "object"|"contents" and layer ids;
appearance.moveItem moves the Contents slot (from: "contents") or an item across it
(contents); appearance.targetContents selects a group's members. Graphic styles applied to a
group now style the group itself. The Appearance panel shows Contents/Characters rows that
drag, and double-click to target the members or edit the characters' paint.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:59:34 +07:00
bflatastic 43d7ac420d Merge wp/D2
# Conflicts:
#	crates/pdf/src/export.rs
#	crates/render/src/fx.rs
#	crates/render/src/lib.rs
#	crates/svg/src/export.rs
#	crates/ui-egui/src/canvas.rs
#	crates/ui-egui/src/dialogs/mod.rs
#	crates/ui-egui/src/panels/appearance.rs
#	docs/control-protocol.md
#	docs/mcp.md
2026-10-04 23:46:38 +07:00
bflatasticandClaude Opus 5.5 0f1565aed2 M3.43: effects render on type, placed images, symbol instances, blends, envelopes, meshes and repeats; a fill or stroke's own raster effects render and export as SVG filters on that element
Geometry effects reach objects that aren't paths through their outlines (vectorcraft_effects::
reshape: glyph outlines, evaluated live art, the symbol's art, an image clipped by its reshaped
frame), applied to the whole art as one piece; the renderer caches that art per object and
paints raster effects around it in the same filter layers paths use (shared Renderer::raster_fx,
also used per fill/stroke). Exports bake the reshaped art; SVG writes per-item filters; PDF
warns about raster effects on strokes as well as fills and objects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:15:13 +07:00