Commit Graph
3 Commits
Author SHA1 Message Date
rafi612 bd895a1de7 Remove the in-window VectorCraft menu (File first, Exit quits, Mac unchanged) 2026-10-10 21:01:38 +07:00
bflatasticandClaude Opus 5.5 0928cafab2 Native menu test: judge idle frames while the global generations hold still
key_equivalents_run_through_the_normal_shortcut_path_once failed about one
full ui-egui run in four ("the menus weren't read again", 5 vs 4). Each
app mirrors its shortcut overrides into a process-wide store every frame,
bumping shortcut_editor::GENERATION, and the plug-in registry's revision is
process-wide too. Tests running alongside with other shortcuts flip them,
which rightly makes the menus read again. The test now checks two idle
frames during which those generations held still (trying up to 50 times),
so it still fails if idle frames re-read the menus on their own.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:36:14 +07:00
bflatasticandClaude Opus 5.5 ab65474044 macOS: the menus live in the system menu bar, settings in the VectorCraft menu
On macOS the menus are in the system menu bar, laid out as a Mac app's (Illustrator on the Mac as
the reference), and the app settings sit in the VectorCraft menu: About, Settings ▸ (one item per
Preferences page, General… ⌘K), Language ▸, Appearance ▸ (UI brightness), Services, Hide
VectorCraft ⌃⌘H (⌘H stays View › Hide Edges), Hide Others ⌥⌘H, Show All and Quit ⌘Q (the app's own
quit, so unsaved documents are asked about); they leave Edit and Help. Window gets Minimize ⌃⌘M,
Zoom and Bring All to Front; Help is the system's Help menu. Windows, Linux and the web keep the
in-window menu bar unchanged; --in-window-menus or VECTORCRAFT_IN_WINDOW_MENUS keeps it on macOS
too, and so does a menu bar AppKit refuses to build.

One menu model: the in-window menus and the native bar draw the same rows (menus::entry), and the
platform-free native_menu module lays them out, decides when to update (a cheap state hash; labels,
enabled and checked in place, a rebuild only when the structure changes) and hands key equivalents
back to egui as the key presses they were, so shortcuts, user overrides and focused text fields
behave as in the window and nothing fires twice. The muda backend (pinned =0.21.1, macOS only, no
unsafe) is apps/vectorcraft/src/mac_menu.rs, mirroring PhotoCraft's. ui.inspect reports
nativeMenuBar. Translations for the new labels in ja, es, zh-hans, zh-hant, cs and pt-br.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:45:31 +07:00