Where the pixel at a sharp corner falls to the other colour, the outline
cuts the corner in two one-pixel steps, and between two straight edges
of three cracks or more subpixel::outline makes those steps one point
(a notch). Whether the edges were long enough was measured on the whole
loop. An edge can run on past a junction in one region's loop while
the region across it, whose loop turns at that junction, sees a shorter
edge: one side made the notch and the other did not, so the shared
piece got different points on each side and the abutting curves left a
gap.
The notch now also requires the three cracks of each edge next to it to
lie in the piece (no junction among them), as the corner-pixel shift
correction above it already does.
Test (code-drawn): noisy_colour_images_leave_no_sample_uncovered traces
20 seeded 36 px images of soft overlapping blobs in four colours plus
pixel noise (Color, 5 colours, Noise 1 and 2, Paths 0/50/100) and needs
every one of five sample points per pixel to lie in some path: 93
uncovered before (seeds 9, 11, 13), 0 after.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tBcdwNhptqtmX32JCGFzB
Layers::shift read a crack's sub-pixel shift from its inside pixel,
looking for a thin run on the inside before one on the outside. Where
both sides are thin (a one- or two-pixel sliver beside another, as in
soft gradients and noisy scans) the two regions of the crack got
different shifts, so their shared piece got different points and the
abutting curves left slivers that no path covers.
The shift is now the mean of the readings from both sides,
(s(c) - s(c flipped)) / 2, which is exactly antisymmetric in floating
point (Crack::flipped gives the crack seen from its other side).
Tests (code-drawn images):
- a_crack_between_thin_slivers_has_the_same_shift_from_either_side:
every crack's shift is the exact negative of its flipped crack's, on
a noisy ripple of 1-2 px columns at three thresholds.
- shared_boundaries::thin_slivers_on_both_sides_of_an_edge_leave_nothing_uncovered:
a 48 px noisy ripple in Black and White at thresholds 140/157/170 and
Paths 0/50/100, sampled on the shared-boundary check's 4x4 grid per
pixel: 482-1,228 uncovered points per trace before, 0 after.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tBcdwNhptqtmX32JCGFzB
When a long horizontal or vertical run crosses a three-colour junction one
or two pixels before a corner, the corner correction for that run borrowed
a neighbouring crack's shift that the region on the other side of the
junction never applied, leaving hairline gaps between abutting colours.
The correction now applies only when all three cracks it uses lie in the
same shared piece.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tBcdwNhptqtmX32JCGFzB
Shapes (params `shapes`, a checkbox in the panel; off unless asked for): a filled
outline that is a circle, an ellipse, a rectangle or a regular polygon comes out
as that live shape. A shape is only made when every point of the traced outline
lies within 0.5 px (0.2% of the shape's size, if more) of it; an ellipse whose
radii differ by less than twice that is a circle of its area.
The outline before fitting: a corner's own pixel no longer pulls the two edges
that meet there, and a one-pixel step between two long edges is the corner where
they meet. Sharp corners kept: Default 69% -> 76%, the colour presets 86% -> 91%.
The harness gains plain-shape inputs and "shapes %".
Each region's outline was fitted on its own, so the edge between two regions was fitted twice, a little
differently, and left hairline gaps and overlaps.
- An outline is cut at its junctions: the pixel corners where three or more regions meet, where two parts of a
region touch by a corner only, and where an edge reaches the image's border (each side of the image is a
neighbour of its own, so the image's corners stay exact). A junction lies where the edges around it say, the
same for every region around it.
- Each piece between two junctions is the whole edge between two regions. Both get exactly the same points for
it (shifts are rounded to 1/1024 px so that the two sides agree to the last bit; whether a piece is hard is
decided by the piece alone) and it is fitted the same way from either side (from its end further left), so it
is one and the same curve in both paths. A loop without junctions is fitted clockwise from its leftmost point:
a shape's outline and the hole it leaves in the shape around it are one curve too.
- Stacked layers (Overlapping) share no edges and are cut at the image's border only.
On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md), before -> after:
- Default: gaps 22.2 -> 0.8 px, overlaps 22.4 -> 0.5 px
- 3 Colors: gaps 48.6 -> 0.0, overlaps 29.4 -> 0.0; outlines 0.087 -> 0.104 px off on average
- 6 Colors: gaps 39.0 -> 0.2, overlaps 35.7 -> 0.3; 0.137 -> 0.140 px off, largest 1.09 -> 1.34
- 16 Colors: gaps 34.5 -> 0.2, overlaps 26.4 -> 0.2; 0.133 -> 0.141 px off, largest 1.09 -> 1.31
Each crack between an inside and an outside pixel is moved to where the pixels across it say the edge is (the
blend of the two tones in the column of pixels across the crack; a thin line by the centroid and sum of its
tone; hard-edged images are read as staircases), and the outline is fitted as Flat Logo mode fits its own:
corners put back, straight runs as lines, a round outline as a circle, the rest as few curves as Paths allows.
Snap Curves To Lines straightens slightly curved runs and makes arcs. A fit that strays from its outline
gives way to a plainer one, and at last to the outline's own points.
On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md):
- Default: outlines 0.313 -> 0.091 px off on average, largest 1.51 -> 1.02; edge error 17.2 -> 10.1;
gaps between abutting paths 63.5 -> 22.2 px, overlaps 67.0 -> 22.4 px
- Black and White Logo: 0.270 -> 0.064 px off, kinks 15.3 -> 0.3, anchors 3.78 -> 2.73 times the art's
- Technical Drawing: 0.201 -> 0.086 px off; Line Art: 0.158 -> 0.093
- Worse: anchors on blurred and scanned thin lines (Line Art 25 -> 77 on average), High Fidelity Photo
(colour error 2.30 -> 2.50, anchors 46,866 -> 81,597, 1 megapixel photo-like image 0.37 -> 1.98 s)