On Linux the save dialog is the XDG desktop portal's, shown through
rfd. rfd sends no `current_filter` and reads only the file name from
the portal's answer, and the GTK file chooser keeps the typed name
when another file type is picked. With "PDF-compatible .ai" picked,
`poster` typed for a new document was saved as a native
`poster.vectorcraft`, and so was the suggested
`Untitled-1.vectorcraft` left as it was.
When a save offers two or more file types (Save As, Save a Copy, Save
as Template and the first Save of a new document), the app now calls
the portal's SaveFile itself over D-Bus. The dialog starts on the
suggested file's type, and its answer names the type picked. A name
typed without an extension, or the suggested name left as it was,
gets that type's extension. A name typed with another save format's
extension, other than the suggested file's (for Save as Template, a
template format's), is saved in that format, and any other extension
gets the picked type's added. The dialog keeps the window as its
parent on X11 and Wayland, and rfd shows the dialog when the portal
can't. The same code runs on the BSDs; Windows, macOS and the web
build keep their dialogs.
Docs: docs/target-app-parity.md.
On a Wayland session a drawing tablet's pen could not draw or click:
winit 0.30 does not bind the Wayland tablet protocol, and neither KWin
(since Plasma 6.3) nor GNOME's Mutter turns tablet input into pointer
input. Linux Display Server's X11 (XWayland) choice let the pen work as
a mouse, but it opened the window through XWayland on every start, also
without a tablet.
Linux Display Server has a third choice, X11 (XWayland) When a Pen Is
Attached (x11WithPen). It opens the window through XWayland on a
Wayland session only when /proc/bus/input/devices lists a pen as the
app starts: a device with the BTN_TOOL_PEN key and the ABS_X and ABS_Y
axes, the check PhotoCraft's tablet.rs makes. Automatic stays the
default. On Linux the Performance page shows a note for tablet pens
that don't draw.
README.md named KDE alone; the KWin commit's message says Mutter does
not emulate tablet events either, so README.md and docs/development.md
now name GNOME. The Pen pressure row of docs/hardware-parity.md said
Linux has pressure through XWayland; winit 0.30 reports none on X11
either.
Docs: README.md, docs/development.md, docs/hardware-parity.md,
docs/target-app-parity.md.
Each swatch or graphic style library now opens in a panel of its own,
`library:<kind>:<library id>`, in the shared docking system: several can be open
at once, and they float, group as tabs, dock and close like any panel.
Opening a library that is open brings its panel forward; Previous / Next
Library show the neighbouring library in the same panel.
The library panel menu gains Persistent. The panels' view, Show Find Field
and Persistent are kept in the UI preferences (`library_panels`); at startup
the persistent panels reopen where the saved layout had them, a library
loaded from a file read again from its path (a missing file is skipped with
a status-bar note). `ui.libraryPanel {panel, library?, view?, showFind?,
persistent?}` reaches all of it; docs/mcp.md documents the panels.
Install Plug-in (plugin.install) now keeps the plug-in's module in a
Plug-ins folder next to the preferences, as Illustrator keeps plug-ins in
its Plug-ins folder, and the desktop app and vectorcraft-cli install the
ones there at startup (a module that doesn't load is skipped with a log
record, at most 512 MB are read). Remove Plug-in deletes it from the
folder. The Additional Plug-ins Folder preference is still loaded from
where it is. Confined MCP servers and VECTORCRAFT_NO_PREFS keep nothing,
as with the PDF preset and colour profile stores.
Docs: docs/mcp.md, docs/plugins.md, docs/target-app-parity.md.
After the desktop save panel closes, the app adds the file type's
extension to a name typed without it (or with one the save does not
write). The panel asked only about the name as typed, so on Linux
typing `card` with `card.vectorcraft` in the folder wrote over
`card.vectorcraft` without a question. On Linux the save panel is the
XDG desktop portal, and its GTK and GNOME file choosers return the
name as typed. Windows and macOS add the extension themselves only
when the panel lists file types, and the panels of Document Info's
Save, the presets dialogs' Export…, the CSS Properties export, the
swatch and graphic style library saves and the Libraries panel's
export list none.
When the added extension names a file that exists, Save, Save As, Save
a Copy, Save as Template, the exports and the other writes through a
save panel now ask "“card.vectorcraft” already exists. Replace it?"
first (dialog `replaceFile`). OK runs the write again with the same
answer and replaces the file. Cancel writes nothing and shows the
dialog it was asked over again. The host reports whether a file exists
through a new `Services::exists`.
Docs: docs/control-protocol.md, docs/target-app-parity.md.
The EPS reader read PostScript by any name, but the Open and Place
dialogs hid .ps and .epsf files, and a .ps or .epsf file whose header
is only %! could not be opened or placed ("not a format VectorCraft
reads"). The reference app lists .eps, .epsf and .ps under Open and
Place.
- A read-only PostScript format (ps) joins the format table. A .ps
file opens and places through the EPS reader and reports the
ps format. document.export does not write .ps; file.print does.
- .epsf is an EPS extension.
- OPEN_EXTS and PLACE_EXTS list epsf and ps, so the dialogs, the CLI
help and the MCP open_file description list them.
UNASSOCIATED_EXTS lists them too: the macOS bundle declares neither.
- A .ps or .epsf file whose header is only %! now pastes as EPS when
copied in a file manager, as one with a %!PS header already did, and
clipboard.importEps reads PostScript whose header is only %!, which
it rejected before.
Docs: docs/mcp.md, docs/file-format-parity.md (.ps row),
docs/target-app-parity.md.
PDF presets are kept one file each in a PDF Presets folder, ICC profiles as copies in a Color Profiles folder, next to the preferences; the desktop app and vectorcraft-cli use them. Adds color.removeProfile.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On macOS, the save sheets of Save As, Save a Copy and the first Save of
a new document have a Format menu again, and the Save as Template sheet
now has one too. The panel is an NSSavePanel built in
apps/vectorcraft/src/mac_save_format.rs, and the menu is its accessory
view, set before beginSheetModalForWindow:completionHandler: shows the
sheet. The menu from #1235 was added after rfd had begun the sheet, and
recent macOS versions dismissed the sheet at once (#1800, #1831,
#1518); #1855 removed it.
Choosing a format changes the extension in the name field and puts
that format's extension first in the allowed file types, which AppKit
adds to a name typed without one. A name typed with another listed
extension is saved in that format. Save panels with one file type and
the open and folder panels are still shown by rfd.
Docs: docs/target-app-parity.md, docs/ui-parity.md.
A folder or app bundle, a link to another kind of file, or a file with
any other extension is refused with a message instead of being handed to
the system's default app. On Windows, a path containing a quotation mark
is refused before it reaches Explorer.
When a graphics driver crashed the process while the window started,
as Intel's Direct3D 12 driver (igd12umd64.dll) did on an Intel UHD
Graphics 605 (#2243), the next start picked the same adapter again. The
restart without a failing adapter and the first-frame watch run inside
the process, so the crash ended them along with it.
Each start now writes graphics-start.json in the log folder before the
graphics start, adds the adapter once one is picked, and clears both
when the first frame reaches the screen or the app ends without
crashing. A start that finds an earlier start still recorded there
leaves that adapter out, as a restart does, logs it and shows a note in
the status bar. When the crash came while the adapters were being
listed (wgpu's Direct3D 12 backend creates a device on each GPU to list
it), the next starts list OpenGL's adapters alone, except on macOS. The
adapters stay left out until the app version or the Graphics Processor
preference changes, a start shows its first frame on one, or no adapter
is left. WGPU_BACKEND and WGPU_ADAPTER_NAME choose regardless of the
record.
Docs: docs/development.md, docs/target-app-parity.md.
--help and -h used to be taken for a file to open: from a terminal, SSH or an
agent's shell the window opened, or the start hung or failed without a display.
They now print the desktop app's options and point to vectorcraft-cli for
headless work, exiting before logging, preferences or the window, as
--version does.
The Color Picker gets an eyedropper button beside the New and Original
chips, and `ui.sampleScreenColor {stroke?, picker?}` shows the system's
color sampler. The command answers at once. When the person clicks a
color anywhere on the screen, the color becomes the fill or the stroke
through paint.setFill / paint.setStroke as one undo step, or with
`picker` it becomes the open Color Picker's color, which previews on the
selection as any pick does. Escape cancels the sampler. The sampled sRGB
color goes through Cms::srgb_to_rgb, so in a Display P3 working space a
color inside sRGB shows as it did on the screen. `ui.inspect` reports
`screenSampler` while the sampler is open.
- macOS uses NSColorSampler (apps/vectorcraft/src/mac_screen_color.rs).
- The web app uses the browser's EyeDropper API where the browser has
one.
- Without a sampler (Windows, Linux, other browsers) the button is gray
and the command returns an error. Keyboard Shortcuts lists the
command, so it can be given a key.
Docs: docs/control-protocol.md, docs/target-app-parity.md.
The preferences file was written only when the app quit normally, so settings
confirmed with OK were lost when the session ended any other way (the system
shutting down, the process being ended, a crash). OK now asks the host to
write the file at once.
The Format menu added to the save sheet after rfd began it (#866) made recent
macOS versions (26.6.2 and 27.0.1 reported) dismiss the sheet at once: Save As,
Save a Copy and Save of an untitled document flashed and answered as cancelled,
while panels without it (Open, Export As) worked. The accessory is withdrawn
until it can be set before the sheet is presented; the format still follows
the extension typed in the name field, as before #866.
winit 0.30 gives an undecorated window WS_CAPTION | WS_BORDER; on some Windows
systems the compositor still reserves that frame, so the content is drawn
offset while the pointer isn't, and the cursor no longer points at what is under
its tip. Strip the two styles once and again each frame (winit restores them on
maximize/restore), as PhotoCraft does (storytold/photocraft#2401).
--control took the next argument as its port and dropped it when it wasn't a number, so the app
started without a control server and `--control --automation-read-root DIR` opened DIR as a
document. automation_args::ControlArg now reads --control <port> or --control=<port> once and
requires a port from 1 to 65535; VECTORCRAFT_CONTROL_PORT must be one too, checked only when
--control isn't given so --control and --version win over a bad value. Errors go through the
same exit as the root flags (#1157).
Tests: unit tests in automation_args.rs; tests/automation_args.rs runs the binary for each bad
form and checks the exact message and a prompt failing exit.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Save serializes JSON straight into the compressor and writes images from their Arc into the
file; open reads each image into its own buffer, and NodeKind reads its tag first instead of
buffering every node. Already-compressed images are stored rather than deflated again in the
same gzip stream. Limits apply per section, so any file VectorCraft writes opens again. Data
Recovery writes each image once, content-addressed, instead of every interval. Native files open
on a background thread. Files stay readable by main both ways; JSON-only saves are identical.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
Localize native/web file filters, diagnostic labels, numbered presets
and contributor tooltips with English fallback and Czech plural forms.
Fix gradient adjective agreement and disambiguate Japanese printer marks
in PDF/Print choices and summaries. Keep file extensions and names intact.
Add Czech catalog rows and regression coverage; update localization evidence.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On a hybrid laptop whose Wayland compositor runs on the discrete GPU
(Hyprland with AQ_DRM_DEVICES naming the NVIDIA card first), the built-in
panel still hangs off the integrated GPU, so the display rule put it first,
and the window stayed empty: the compositor took the frames and showed
nothing, with no error, so neither the restart on a failed adapter (#502)
nor the first-frame watch (#964) noticed.
Which GPU drives a display stands in for which GPU the compositor draws
with. Under Wayland the compositor says so itself: the main_device of its
linux-dmabuf feedback (version 4), the device it imports client buffers on,
which Mesa's Vulkan device-select layer reads for the same purpose.
compositor_gpu.rs asks for it on a short-lived connection, maps the dev_t
to PCI ids through /sys/dev/char, and under Automatic adapter_order ranks
that adapter ahead of the display GPUs. No answer (X11, an older compositor,
a GPU no adapter matches) leaves the existing rules in charge; a user's own
choice, WGPU_ADAPTER_NAME and the restart skip list still come first.
wayland-client and wayland-protocols are already in the tree through winit;
they become direct Linux-only dependencies.
wgpu's default DX12 shader compiler loads whichever dxcompiler.dll the
DLL search path finds first; VectorCraft ships none, so it was another
program's, and one without its dxil.dll warns that the DXIL is unsigned.
wgpu takes the warning for a compile error, the device is lost before
the first frame, and the app falls back to OpenGL. FXC (d3dcompiler_47,
part of Windows) compiles everything the window needs, as LightCraft
does since its #484; WGPU_DX12_COMPILER still picks another.
winit 0.30 delivers no file drops on native Wayland. The new Linux Display
Server preference (Automatic / X11 (XWayland), shown on Linux only, read at
startup) has winit open the window on X11 when the session is Wayland,
DISPLAY is set and the X11 libraries winit loads are installed (ldconfig
check ported from PhotoCraft); otherwise the window opens on Wayland and
the log says why. README, development notes, parity docs, ROADMAP and the
complete catalogs updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The crash: rfd's blocking dialog ran -[NSSavePanel runModal] inside
winit's event handler; when a resize of the panel ends, AppKit runs the
closures winit queued meanwhile, and winit's re-entrancy panic fires
inside an Objective-C block, where it can't unwind, so the app aborts.
As PhotoCraft (#673) and PdfCraft (#145) ship it:
- macOS: picks::ask shows an rfd::AsyncFileDialog as a sheet on the
window (beginSheetModalForWindow returns at once); a waiter thread
sends the paths and wakes the window. A pick asked outside an entry is
refused and logged instead of running a modal. Linux keeps its thread
(#592) and now also wakes the window; Windows is unchanged.
- Nine paths that asked outside an entry now run as entries: Load
Profile, Swatches and Graphic Styles Other Library, the shortcut
editor's Import and Export, and the presets dialogs' Export.
- While a dialog is open: the macOS menu bar is inert except Hide, Hide
Others and Minimize; Quit, Close, Close All and the close button are
refused; Finder/Dock opens and the IME discard wait; another dialog
is refused with a status message. The answer re-activates the
document that asked (by uid) and Save Changes finds its document by
uid; a frame guard clears a stale picks entry after a recovered panic.
- ui.inspect reports fileDialog.
Squashed onto current main by the maintainer (with main's automation
sandbox wrappers and font-name menus kept).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With High Performance chosen on a hybrid laptop, the window's first
frame never reached the screen: no error, no panic, the app stayed in
the background without a window and the log stopped after "rendering
with". The start-up recovery of #502 only saw failures.
A watch thread now gives the first frame 20 seconds from the app's
creation (after the files named at the start opened). When the second
frame hasn't begun by then, so the first was never presented, the app
starts again without that adapter, as it does after a graphics failure,
and this process ends. A window minimized at the start isn't counted.
When the hung processor was chosen in Preferences, the status bar's
note after the restart points to Automatic.
docs/development.md explains it and how to recover from a Graphics
Processor choice that doesn't work; ROADMAP Last updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Preferences hides System Title Bar on macOS and the web, where it did
nothing (it fell through to the plain checkbox row), and lists it with
the window options instead of under Language.
- The next-launch note reuses "Applies the next time VectorCraft starts."
instead of a second wording in every catalog.
- A new window title asks for one more frame: AppKit lays the title bar
out again for it, and the next frame centres the window buttons (#968).
- The menu bar drops the bold branch for the VectorCraft menu it no
longer shows; theme is imported where the tests use it.
- Docs: Language is Preferences › User Interface › Language (VectorCraft
› Language on macOS); the control protocol describes System Title Bar;
ROADMAP Last updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AppKit places close, minimize and zoom in a standard title bar, shorter
than the 44-point app bar they sit over, so they rode high on it. They
are now moved to the middle of the bar, inset from its left as far as
from its top, with the title bar container made as tall as the bar so
they stay clickable. AppKit lays the title bar out again on resize and
when leaving full screen, so the placement runs every frame and sets a
frame only when it is out of place. The app bar keeps the room the
buttons take, measured, instead of a fixed 78 points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
File › Place and File › Open read PSD and PSB files: the merged image
every such document carries after its layers, which is what a linked PSD
shows. A placed PSD links like any image, so the Links panel updates and
relinks it, and it is sized by its ResolutionInfo resource.
The reader is written from the public file format specification. It
reads Bitmap, Grayscale, Duotone, Indexed, RGB, CMYK (through the colour
settings' CMYK) and Lab, at 1, 8, 16 and 32 bits per channel (32-bit
values are linear), raw, PackBits or zipped with or without prediction.
A document with transparency stores its merged image on white with the
alpha in the first extra channel. It comes back with straight colours,
also for 16- and 32-bit files, which say so in their Lr16/Lr32 block.
Multichannel files are refused with a message. The file is untrusted:
every read is bounds-checked and the image's size is checked against
the decode budget before anything is allocated.
PSB is a read-only format of its own, so exports never write a PSD under
a .psb name. The desktop packaging still doesn't associate either
extension with VectorCraft (UNASSOCIATED_EXTS): they belong to raster
editors. Layers (import options) are left for later.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
vectorcraft-cli mcp and vectorcraft --control take the flags PhotoCraft
takes. While roots are in force, every path a command reads (open, place,
relink, SVG image links, library and profile loads, plug-ins, preset
imports, font searches) must lie inside the read root and every path it
writes (save, export, package, Export for Screens and for Web, print to
file, captures, library saves) inside the write root. Paths are made
absolute, links are followed (a missing file's nearest folder's), and the
result is compared by whole components, ignoring case on Windows; `..`
below a missing folder, dangling links and device names are refused. A
root left out grants none of its access; without the flags nothing
changes.
The checks live in one place, vectorcraft_engine::file_access, consulted
by the engine's file helpers and the app's file services. The headless
server confines its whole process; the app confines control requests,
the frames carrying input they inject and the background saves they
start, leaving the person at the keyboard and the app's own folders
alone. The screenshot tool now has the backend write its file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On macOS the Open and Save panels ran modally on the UI thread, inside
the window's event handler. Resizing the panel delivered window events
to that handler again, and the app crashed when the mouse was released.
They now open from a thread of their own, as on Linux (#592): rfd runs
the panel on the main thread from the run loop, outside the handler, and
the app picks the answer up when it comes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Opening a file that fails (File › Open, Open Recent, the Home screen, a
drop, the Finder or the command line) only set the status bar's
message, which is easily missed: it looked as if nothing happened. A
dialog now says "Can't open “name”." with the reason, as well. An
agent's file.open {path} still just answers with the error.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Creating a Vulkan instance loads every installed Vulkan driver into the
process, and a faulty one (Intel's igvk64.dll) crashed VectorCraft
before its window appeared. On Windows the window now starts with
Direct3D 12, falling back to OpenGL, as PdfCraft does; WGPU_BACKEND
(e.g. vulkan) still chooses others.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When a document opens with fonts that aren't available, fonts used
only in its symbols included, VectorCraft lists them in a Missing
Fonts dialog after the missing linked file questions, one document at
a time, with Find Fonts and Close. Find Fonts opens Type › Find Font
on the first missing font of the layers' type, to replace it. After
Find Fonts or Close the dialog doesn't open again for that open; when
another dialog replaces it, it opens again once that dialog closes.
Search Fonts Folder (the Fonts folder File › Package writes next to
the document) and Find in Folder… search a folder and its subfolders
for the fonts' files, and Add Fonts copies the files the user chooses
into a Fonts folder next to the preferences. The desktop app and
vectorcraft-cli read that folder with the system's font folders. Type
› Find Font has a Find in Folder… button too when fonts the document
uses are missing. The web app shows no dialog; a status message says
how many fonts aren't available.
- text.missingFonts lists each missing family and style once,
whatever version the document's type names, and leaves out CSS
generic families such as sans-serif. text.findFontFiles searches a
folder on up to 8 threads and returns at once; text.findFontFiles {}
reports the search, and {stop: true} stops it. A search reads only
what the font scan reads of font files (their table directories and
name, fvar and OS/2 tables) and, on macOS, of suitcase fonts, and
lists a file for a font only when the file makes the font resolve
exactly. It does not enter app packages, the Program Files and
ProgramData folders, the system's folders at the root of a volume,
the Shared and Public folders in Users, a home folder's Library,
AppData, Applications, snap and dot folders, a Library folder's app
data folders or the folders the environment names for apps, and it
skips other hidden folders and does not follow links below the
picked folder. It ends after 60 s by default, after 10,000,000
entries listed, with more than 1,000,000 folders waiting, after
10,000 font files read or 1,000 kept, or once every font has a file;
Stop and Close end it too.
- text.addFontFiles copies only files the last search found. Of
those, it copies only regular .ttf, .otf, .ttc, .otc, .woff and
.woff2 files and suitcase fonts with their resource fork, at most
256 MB a file and 1 GB in all. It never replaces a file: a file with
the same contents is kept, and when another file has that name, the
copy gets a number (Name 2.otf). The fonts are then scanned again,
and type set in them redraws.
- ui.missingFontsDialog and ui.findFontsInFolder open the dialog for
agents; docs/control-protocol.md lists its fields.
- File › Package gives a font file whose name has no font extension
the extension that matches its data (.ttf, .otf or .ttc).
- vectorcraft-text adds set_app_font_dir, which system_font_dirs
reads, WantedFonts, which reads a font file's names as the font scan
does, is_font_file and is_suitcase. #762 split its face reader, which
now takes read budgets: file_face_names_within tries the suitcase
reader first, and reader_face_names_within applies the budgets to
each font. vectorcraft-format adds write_new_with.
Docs: docs/mcp.md, docs/control-protocol.md, ROADMAP.
On a desktop with a Ryzen integrated GPU without a monitor and an NVIDIA
card driving both monitors, Automatic (power saving on Windows) picked
the integrated GPU; Windows presented every frame across adapters and
the integrated GPU's driver reset, losing the graphics device or taking
every monitor down for minutes (same bug as pdfcraft#378).
Automatic now asks the system which GPU drives which display (Windows:
EnumDisplayDevices through winsafe; Linux: /sys/class/drm) and ranks the
GPU driving a display, and among those the primary display's, ahead of
the power preference. Where the system can't say, or no adapter's PCI
ids match (OpenGL, Metal), the order is the power preference's as
before, so nothing gets worse. Power Saving and High Performance chosen
by the user, and WGPU_POWER_PREF, keep ordering by kind alone.
The log now lists the display GPUs, which adapters drive a display, and
the adapter drawn on with the reason, the first question in every
black-window report. Tests cover the device-id parser, the rankings
(desktop with all monitors on the discrete GPU, hybrid laptop, a monitor
on each GPU, no match), the sysfs reader and a live EnumDisplayDevices
call.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017ZwZjADUZP4VzvrFGpiZch
The font scan read only the macOS font folders and the Additional
Fonts Folder, so fonts that apps and font managers register with
CoreText from their own folders were missing from the font menus, and
exports set such type in the fallback font. CoreText's font manager
lists them with the installed fonts.
- `mac_fonts.rs` lists the files of the fonts the font manager has
available (`CTFontManagerCopyAvailableFontURLs`, through
objc2-core-text), keeping only file URLs as `open_documents.rs` does
(#433). The desktop app and `vectorcraft-cli` install it as they
install the DirectWrite lister on Windows, and the scan reads the
files outside the font folders in place.
- The scan leaves out faces with no outlines the font engine draws (no
glyf, CFF, CFF2 or VARC table), on every platform. CoreText lists
Apple's PingFang UI interface font (macOS 27), whose outlines are in
an hvgl table; if the scan cataloged it, PingFang SC would count as
installed, and Chinese characters in fallback text, Japanese kanji
included, would draw blank.
- Tests: the list holds the installed fonts by full path, a font
registered from another folder is listed while it is registered, and
a face without outlines the engine draws isn't cataloged.
The Libraries panel was a placeholder: it invited dragging art onto it,
but nothing happened. It now keeps local libraries (no account, no
cloud), as Illustrator's Libraries panel does:
- drag art off the canvas (or a swatch) onto the panel to add it, or use
+ to add the selection's graphic, fill or stroke colour, character
style or paragraph style;
- drag a graphic onto the canvas (or double-click it) to place a copy,
click a colour to paint the selection through the active Fill/Stroke
proxy, click a style to apply it to the selected type;
- the library picker and the panel menu create, rename and delete
libraries; each is a .vclibrary file in a Libraries folder next to the
preferences (session-only in the web app, headless sessions and runs
without preferences).
Engine: library.list/get/setCurrent/create/rename/delete/add/use/
removeItem. A graphic is stored as a native document with a thumbnail:
adding copies as Copy does and placing pastes as Paste does, resources
and swatch-name conflicts included. Using a style adds it to the
document and applies it in one undo step.
Clipboard::to_document gave its layer the id u64::MAX, which made a
saved copy overflow Document::fix_next_id when read back; the layer now
takes an id above the objects', and fix_next_id saturates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Windows shows a window's big icon (ICON_BIG) in the taskbar and Alt+Tab.
eframe sets only the window icon (the small one, in the title bar), so the
taskbar showed a generic window instead of VectorCraft's icon. The app now sets
the big icon from the same 256 px image when the window is created.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On every quit (Cmd+Q, VectorCraft > Quit, the close button) on a MacBook Pro
with a Touch Bar, AppKit threw from -[_NSTouchBarFinderObservation invalidate]
and macOS reported a crash. AccessKit's macOS adapter subclasses the window's
content view and gives it back its own class when the window is torn down;
AppKit's Touch Bar support observes the view under the subclass, so removing
that observation throws (the same cause Zed fixed in zed-industries/zed#65186).
On macOS with accessibility, the app now ends the process at the end of
on_exit, once the preferences are saved, before eframe tears the window down.
Nothing after the window is needed on a normal quit. While the window is still
starting up it doesn't, so a graphics failure still starts the app again on
another adapter (#651).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Metal reports no PCI ids, so both GPUs of a dual-GPU Mac had the adapter key
Metal:0000:0000. When the integrated GPU failed at start-up, the restart left
out both and the app quit, although the discrete GPU works. An adapter without
ids is now keyed by its name, so the restart leaves out only the one that
failed.
The failure itself was wgpu's indirect-call validation compute shader, which
OCLP-patched Metal on an Iris Pro can't compile. Nothing in VectorCraft or
egui draws indirectly, so that validation is off (WGPU_VALIDATION_INDIRECT_CALL=1
turns it back on).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
VectorCraft asks for a path where it needs one and goes on with it at
once, so its file dialogs ran on the UI thread. Windows and macOS dialogs
run the window's events meanwhile; on Linux nothing answered the Wayland
compositor's pings while a dialog was open, and Hyprland offered to kill
the window as not responding.
- ui-egui `picks`: every file dialog (open, save, folder, place) goes
through one place. With the host's `start_pick` (desktop Linux) the
dialog shows on a thread of its own; what asked (the command, the
dialog's OK, a panel's or dialog's button) gives up for now and runs
again with the picked path when the dialog answers. Another dialog
waits for the open one.
- The desktop app passes its window as the dialogs' parent on Linux (the
portal can then associate its window, "Unhandled parent window type"
before) and Windows; macOS shows them as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>