With objects and ruler guides selected together, object.nudge moved the
guides by the art's delta turned through General > Constrain Angle, so at
90 degrees a Right nudge moved a horizontal guide vertically. The guides
in that edit now move by the page-axis delta, as guides selected alone
already did (CodeRabbit finding on #3745).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014gCpjL3yUhaH3jRp7ksufh
* Links: use resolve_absolute for stored paths
* CI: release only with git dependencies from storytold
* Release: check git sources from the parsed Cargo.lock and cargo config
The grep let any character stand for the dot in github.com, passed a missing or stale
Cargo.lock, and missed source replacement in .cargo/config.
A variable font's COLR layers follow its instance, a colour glyph turns with type on a path, and the canvas draws an SVG glyph's art in its own colours and the type's fill.
VectorCraft had no lists. A bullet could only be typed as a character,
and the tab after it did not stop at the left indent. The reference app
turns paragraphs into a bulleted list from the Paragraph panel, the
context menu and Type › Bullets and Numbering › Apply Bullets.
text.setFormat takes list ("none" or "bullet") and bullet ("none",
"dot", "dash", "circle" or "square"). The layout draws the bullet before
the first line of each list paragraph that has text, in the font, size
and color of its first character, and starts the text at the next tab
stop, with the left indent counted as a stop. Wrapped lines start at
the left indent, and type on a path draws the bullet too. In a
horizontal right-to-left list paragraph the indents are mirrored: the
bullet hangs at the right, and the wrapped lines start at the right
where the first line's text starts after the bullet. The bullet is not
a character of the text. A paragraph whose left and first-line indents
are both 0 gets 18 pt and -18 pt when it joins a list. Return continues
the list, paragraph styles carry it, Reset Panel turns it off, and the
native file saves it only when it is set.
The Paragraph panel has a Bullets button with a list of the five
presets, and Type › Bullets and Numbering › Apply Bullets and the
context menu run type.applyBullets. Live SVG text writes the bullet's
character, and SVG writes type on a path with bullets as outlines. DXF
writes the bullet as a TEXT entity of its own, and legacy .ai export
warns that bulleted lists are left out. The caret, selections, Touch
Type and Show Hidden Characters skip the bullet.
Live SVG text of horizontally scaled type now writes each tab in a
tspan of its own. Before, the characters before a tab shared its tspan,
and its textLength made a viewer stretch them across the tab's gap.
Docs: docs/mcp.md, docs/target-app-parity.md.
Window › Symbol Libraries and the Symbols panel's Symbol Libraries Menu open each symbol library
in a library panel of its own, on the shared library panel code the swatch and graphic style
libraries use (https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-or-import-symbol-libraries.html,
.../symbols-panel-options.html, .../create-and-place-symbols.html).
- Basic Shapes: one original library generated in code (circle, squares, triangle, diamond,
hexagon, star, burst, arrow); no other app's libraries.
- A click adds a library symbol to the document's Symbols as one undo step, with its Symbol
Options and the resources it uses (nested symbols, patterns, swatches, brushes, graphic styles,
images), and makes it the current symbol; one already there isn't added again, a clash of
names numbers the library's. Shift/Cmd-clicks select for Add to Symbols. Dragging a library
symbol onto the canvas adds it and places an instance there, in the same step.
- Save Symbols… (library menu, Window menu) and Save Symbol Library… (Symbols panel menu) write
the document's symbols as a .vectorcraft document holding only them, into the user library
folder (User Defined, window.userSymbolLibrary1-10) or a file; Other Library… reads the symbols
of any document VectorCraft opens, and a file it can't read is an error.
Commands: symbol.libraries, symbol.library, symbol.addFromLibrary (place, x, y),
symbol.saveLibrary, symbol.loadLibrary; UI: window.symbolLibrary (.other), ui.saveSymbolLibrary
(dialog saveSymbolLibrary). i18n rows in every complete catalog; docs updated.
One rule for the hover's context (PR review follow-ups): the target is
recomputed where the pointer is, or cleared, whenever what lies under it
can change while Alt is held.
- The tool hovers only where the pointer is on the canvas itself
(`on_canvas`): under a floating panel, a menu, a popup or a dialog
its hover ends (Tool::hover_ended), as when the pointer leaves the
canvas or a pan, zoom or view-rotation press starts.
- The canvas keeps the hover's context: its rect, the view's centre,
zoom and rotation, and the active document's id and revision (which
moves with every edit, undo and selection change). When it changes
under a still pointer, a tool that asks (Tool::wants_rehover; the
Selection tool after an Alt hover) is hovered again at the pointer,
so wheel, gesture, key or command scrolling and zooming, tab
switches, edits and undos re-measure.
- Coming back onto the canvas re-hovers the tool.
canvas::tests::distance_guides_follow_what_lies_under_a_still_pointer:
a floating window over the pointer (fails without the on_canvas filter),
a 150 pt scroll that leaves empty artboard under it (fails without the
re-hover), a square made under it. select::tests::distance_guides_need_
alt_a_selection_and_smart_guides checks wants_rehover.
An Alt+Space pan press went to Drag::Pan and never reached the tool, so the Distance Guides stayed through the pan until the pointer left the canvas (PR review follow-up). One rule now covers all three cases: the tool's hover ends (Tool::hover_ended, renamed from pointer_left; Session::tool_hover_ended) when the pointer leaves the canvas with no press the tool holds, and when a press starts any drag that doesn't reach the tool (pan, middle-button pan, zoom box or scrub, view rotation, touch gesture). canvas::tests::distance_guides_go_when_the_hover_ends asserts they go at an Alt+Space press and stay gone panning out over a panel.
The pointer-left check skipped every drag, so Alt+Space panning out over a panel kept the measurements (PR review follow-up). Only a press the tool holds (Drag::Tool, Drag::Art) keeps its state now; pan, zoom box, zoom scrub, view rotation, gesture and presentation drags never reach the tool. canvas::tests::distance_guides_go_when_the_pointer_leaves_the_canvas pans out with Alt+Space; it fails with the old drag.is_none() check.
Leaving the canvas (for a panel, or out of the window) sent the tool no
hover event, so the Selection tool kept its Alt-hover target and went
on drawing the measurements (PR review finding).
- Tool::pointer_left: the pointer left the canvas with no button held;
the Selection tool drops its Distance Guides target and its Smart
Guides hover label. Session::tool_pointer_left reaches it.
- The canvas remembers whether the pointer was over it last frame: on
leaving with no drag it calls tool_pointer_left; on coming back it
re-hovers the tool even after a single jump egui doesn't count as
moving, so the guides show again.
Tests: canvas::tests::distance_guides_go_when_the_pointer_leaves_the_
canvas (fails before: the label stayed over a panel with Alt held),
select::tests::distance_guides_need_alt_a_selection_and_smart_guides
(pointer_left clears them).
Distance Guides, from the public "Use Distance Guides for accurate
placement" and "Smart Guides options" (Invoke Distance Guides) pages:
with Smart Guides on, something selected and the Selection tool,
holding Alt/Option over another object shows the horizontal and
vertical distances between the selection and it, and over an empty
part of an artboard the selection's distances from the artboard's left,
right, top and bottom edges.
- guides::distance_guides measures the selection's bounds to a box: on
an axis on which they lie apart, the gap between their facing edges;
otherwise the offsets of both pairs of matching edges. Each line runs
across the middle of the overlap on the other axis (else the
selection's middle), with a dashed line out to the target's edge when
it passes beside it. An artboard is always measured edge to edge.
Labels are in the General unit, in the smart guide colour.
- The Selection tool keeps what its Alt hover points at and draws the
guides while idle; letting Alt go (the canvas re-hovers on a modifier
change), a press or moving off clears them.
- Overlay::Distance: the line with end ticks and its length in a pill;
the canvas draws it.
- Preferences › Smart Guides › Invoke Distance Guides (`distanceGuides`,
on by default), with i18n rows; View › Smart Guides gates it too.
- Hover only, as the pages describe: nothing while moving or nudging.
Tests: select::tests::alt_over_* (gap and edges beside and below,
artboard edges in pt and mm), distance_guides_need_alt_a_selection_and_
smart_guides, tests_prefs::invoke_distance_guides_measures_the_selection_
to_the_object_under_alt, canvas::tests::alt_over_another_object_draws_
the_distance_guide_label (frame test of the drawn label and line).
Review follow-up (#3785, CodeRabbit): commands in SELECTS_GIVEN_IDS run select.set with the given ids before their body; when the body then returned an ordinary error, the ids stayed selected (and their layer current), while a panic restored the selection and refused ids never changed it. The dispatcher now keeps the active document's selection and current layer from before select.set and restores them when the body errors. This affects every command in SELECTS_GIVEN_IDS (Duplicate, Arrange, Clipping Mask, Compound Path, Group/Ungroup, Hide, Lock, Move, the Pathfinder panel commands including Trap, and the transforms). Tests: Trap with ids whose edges don't meet, and Intersect with ids of shapes that don't overlap, leave the selection as it was.
The Pathfinder panel menu's Trap… (object.pathfinder.trap) and Effect › Pathfinder › Trap… (pathfinder.trap, live on groups) share one geometry (vectorcraft_pathops::trap_band, vectorcraft_effects::trap): Thickness, Height/Width, Tint Reduction, Traps with Process Color and Reverse Traps, plus the effect's Precision and Remove Redundant Points. The panel's Trap is one undo step and groups the traps above the topmost selected object. Behaviour from https://helpx.adobe.com/illustrator/using/trapping.html and https://helpx.adobe.com/illustrator/using/pathfinder-panel-overview.html.
Step 3 of the Rectangular Grid tool and Arc tool help pages
(https://helpx.adobe.com/illustrator/using/tool-techniques/rectangular-grid-tool.html,
https://helpx.adobe.com/illustrator/using/tool-techniques/arc-tool.html)
and the Tools page (https://helpx.adobe.com/illustrator/using/tools.html)
say a double-click on the tool opens its Tool Options. For these four tools
the double-click (tool.options, and Enter once #2891 lands) said the tool
had no options (#2691).
The Tool Options are the tool's click dialog in dialogs/shapes.rs, opened
without a place to draw (shapes::open_options; a `__toolOptions` field
marks it), as the review of #2979 asked: no copied form code. Its OK runs
tool.setOption and draws nothing; Cancel changes nothing. The grids' dialogs
are titled Rectangular Grid / Polar Grid Tool Options there. The options
are what the next drag draws with and what a click's dialog opens at:
- Line Segment: Length and Angle (now kept by the tool and used by the
click dialog) and Fill Line (new: shape.line {fill: true} gives the line
the current fill; the click dialog has it too);
- Arc: lengths, Reference Point, Type, Base Along, Slope, Fill Arc;
- the grids: dividers, skews and switches, plus the Default Size and
Reference Point, now kept by the tool (width, height, reference) for the
click dialog; a drag leaves them out of its command.
The grids' Reference Point is drawn only as the 9-point locator (it also
showed as a plain number field).
New strings (Rectangular Grid Tool Options, Polar Grid Tool Options, Fill
Line) have rows in all 24 catalogs.
Verification:
toolbar::tests::double_clicking_the_line_arc_and_grid_tools_opens_their_tool_options
double-clicks each tool's toolbar button: the dialog and its title, Cancel
leaves the next drag as it was, OK draws nothing, the next drag uses the
option and a click's dialog opens at it (a grid at its Default Size);
line_segment_options_and_fill_line, grid_default_size_is_an_option_the_drag_leaves_out,
fill_line_gives_a_new_line_the_current_fill. Grid dialog tests now expect
the stored Default Size. Live: double-clicking the Rectangular Grid tool in
the release build opens Rectangular Grid Tool Options; OK with 2 and 3
dividers, then a drag, draws a 3 × 4 grid.
COLR and SVG glyphs, which have no outlines, were left out wherever type was taken as its outlines: geometry effects, Expand Appearance, EMF/WMF export.
Review follow-up (CodeRabbit, clean-room): the test header, gaps.md and
target-app-parity.md quoted a phrase from the cited help page. Comments
and docs only.
The Simplify help page says a path can be simplified whole or "a specific
path region with the Direct Selection tool"
(https://helpx.adobe.com/illustrator/desktop/draw-shapes-and-paths/modify-paths/manually-simplify-paths.html).
Simplify refitted every selected path whole, whatever part of it was
direct-selected.
object.path.simplify now looks at each path's direct selection: the
segments picked as segments, or else every segment with both anchors
selected. Each run of consecutive selected segments is refitted on its own
(vectorcraft_pathops::simplify_part) between its two end anchors, which stay
where they are with their handles on the side away from the run; every
other anchor and segment stays exactly as it was. A closed path's run may
cross its start point (the path then starts at the run's end anchor),
separate runs on one path simplify independently in one undo step, and the
runs stay direct-selected (as segments when segments were picked). A path
with only lone anchors selected still simplifies whole, as before, and
wholePaths: true simplifies partly selected paths whole. The slider, its
preview, Auto-Simplify and the Simplify dialog all run the command, so
they act on the part too. simplify_with now shares its run fitting with
the part refit (same results).
Verification: crates/engine/src/tests_simplify_part.rs (unselected anchors
and segments equal bit for bit, run end anchors fixed, the run within the
tolerance, two runs equal to each simplified alone in one undo step, a
closed run across the start point, picked segments, wholePaths, slider
preview and Auto-Simplify, a run that can't be simpler records no step)
and simplify_slider_and_dialog_simplify_only_the_direct_selected_part_of_a_path
(the slider's preview, Enter and the dialog's OK). Live: the release build's
slider at level 20 on a 91-anchor wave with anchors 30–60 selected refits
only that stretch.
A file opened or placed off the UI thread waited while the active tool
reported busy. The Dimension tool also reports busy between its clicks,
so after one click a ready file stayed queued with its spinner until
the dimension was finished or canceled. Files also waited between the
clicks of the Blend tool.
The session now records whether the pointer button is held. A file
waits for a busy tool only while the button is held. A file that
opens between a tool's clicks resets the tool, as a switch of
documents does; a file placed in the active document leaves the
tool's clicks in place. Files still wait while a dialog is open, a
drag is under way or a preview is open, and a tool's preview between
its clicks counts as one (the Flare tool after its center drag, the
Dimension tool's line once the pointer moves after its second click).
The drawing modes help page
(https://helpx.adobe.com/illustrator/desktop/draw-shapes-and-paths/learn-drawing-basics/drawing-modes-overview.html)
has you draw or paste into the selected object in Draw Inside. The isolation
help page
(https://helpx.adobe.com/illustrator/desktop/manage-objects/select-objects/isolate-objects.html)
isolates a path, group or object on a double-click with the Selection tool,
and puts art added in isolation mode where the isolated art was once the mode
ends, so that art belongs with what is isolated.
Steps: select a path, choose Draw Inside, double-click the path with the
Selection tool (it is isolated), then draw or paste. The art went into the
clip group Draw Inside makes around the path, but isolation mode stayed on the
bare path, so the new art was outside it: drawn dimmed, passed through by
clicks and marquees, and a double-click on it selected the path and never
entered the clip group. Double-clicking an existing Draw Inside clip group
from outside isolation mode already isolated it, and pastes then went inside
it; that is unchanged.
Cause: create::insert_look_turned and edit::paste_clip put the art into
create::draw_inside_group's clip group but left DocState::isolation on the
object drawn into, and with a single object isolated, hit testing reaches
only that object.
Change: when the object drawn into is the isolated one, isolation moves to its
clip group (create::isolate_draw_inside_group), after new art and after Draw
Inside pastes. A drag's previews replay from its snapshot and make the group
under the same id, and cancelling the drag restores the isolation it began
with. Undo and redo end isolation mode when the isolated object is no longer
in the document (the undone clip group), as mask editing already does,
instead of keeping an id a later object may take.
Verification: drawing_inside_an_isolated_object_keeps_the_new_art_in_isolation_mode
fails without the change (isolation Some(NodeId(2)) instead of the clip group
Some(NodeId(6))). A whole-window egui run through the control channel's
ui.click/ui.drag (double-click the rectangle, drag an ellipse inside, paste,
click the copy) left isolation on the rectangle and the click selected the
rectangle before; after, isolation is on the clip group and the click selects
the copy.
Converting a frame of threaded text to point type left the frame's
text in the point type, and the re-flow also added that text to the
story, as it does for a frame that was deleted. The other frames then
held it a second time.
A frame that is still in the document as point type now leaves its
thread with the text it holds. The story flows through the other
frames without that text, so each character is held once. A thread
left with one frame is no longer a thread, and undo restores the
thread.
Docs: docs/mcp.md, docs/target-app-parity.md.
Many tools note things on SVG objects in attributes of their own XML
namespace: a plotter's pen, a cutter's passes, a game engine's
collision flag. Import dropped them, so a file that went through
VectorCraft lost what other software had set on its objects. #522
asked for unknown and data-* attributes to survive a round trip; #580
kept the data-* ones, and this keeps the ones in other applications'
namespaces.
- Import keeps every attribute in a namespace that isn't SVG's,
XLink's, XML's, Inkscape's, Sodipodi's or VectorCraft's own, on the
object or layer it belongs to, in order, with its namespace URI and
the prefix the file gave it (ObjectAttributes::foreign, beside the
data-* attributes and the event handlers). The file is untrusted: at
most 64 per object and 64 KiB per value, and what is left out is
warned about. Files that declare no other namespace skip the scan.
- They are the object's own, as its data-* attributes are: a pasted
copy and a duplicate keep them, and deleting the object takes them
with it. The native file keeps them in the object's attributes, a
key written only when an object has some.
- Export writes them back on the same elements and declares each
namespace once, on the root, under the file's prefix. A prefix the
export uses itself, or that another namespace already has, becomes
prefix2, prefix3...; one XML keeps for itself (xml...) becomes ns. A
name or value XML can't hold is left out with a warning.
Nothing in VectorCraft reads them, and nothing in the UI lists them.
svg/tests/foreign_attributes.rs: a layer's and a shape's attributes
survive import, export and import again, Inkscape's and Sodipodi's
own aside and with no warnings, and the native form round-trips;
prefixes are made unique, and bad names and values are left out with
a warning; the caps hold and are warned about once.
engine tests_attributes.rs: a pasted copy and a duplicate keep them, a
deleted object leaves none behind, and the native file and SVG export
keep them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhvnnnD5fTFupK8WWq35un
Review follow-up (CodeRabbit): the clip group's mask copied the target with
only a new root id, so a compound path's subpaths had the same ids in the
mask and in the object. The mask is now Document::reid's copy. Paste on All
Artboards with only an artboard on the clipboard made an empty Draw Inside
clip group; it now needs objects to paste.
draw_inside_a_compound_path_gives_its_mask_ids_of_its_own: without the
change an id is used twice (7 ids for 6 nodes).
The drawing-modes help page
(https://helpx.adobe.com/illustrator/desktop/draw-shapes-and-paths/learn-drawing-basics/drawing-modes-overview.html)
has you draw or paste into the selected object in Draw Inside. It also says
the modes apply to Paste in Place and Paste on All Artboards but not to Paste
in Front or Paste in Back.
Cause: only new art (create::insert_look) read the drawing mode. The paste
commands (edit::paste_clip) always used the insertion parent, so a paste in
Draw Inside landed on the layer above the object, outside the clip.
Double-clicking the object first only isolated the bare path, which didn't
change where the paste went. Separately, view.drawMode {} went from Draw
Behind to Draw Inside whenever one object was selected, then refused it unless
the object was a path, compound path or type. So with one group selected
(such as the clip group Draw Inside makes), Shift+D and the toolbar button
failed every time and stayed in Draw Behind.
Change: the clip-group wrapping moves into create::draw_inside_group, which
new art and pastes now share. In Draw Inside, Paste, Paste in Place and Paste
on All Artboards insert the copies at the top of that group, in the paste's
one undo step, ignoring Paste Remembers Layers. In Draw Behind, Paste in Place
and Paste on All Artboards go just below the selection, as Paste in Back does.
Paste in Front, Paste in Back and pasted artboards keep their placement.
Shift+D goes on to Draw Inside only when it can draw into the selection, and
otherwise back to Draw Normal.
Verification: pasting_in_draw_inside_puts_the_copies_inside_the_object,
paste_in_place_in_draw_behind_goes_behind_the_selection and
shift_d_goes_past_draw_behind_whatever_is_selected all fail without the
change ("Layer" != "Clip Group"; index 3 != 0; the Draw Inside error on a
selected group). cargo xtask ci: all 10 steps passed.
The Artboard Options help pages describe two display options
(https://helpx.adobe.com/illustrator/desktop/create-manage-artboards/organize-manage-artboards/modify-display-settings-of-artboards.html,
.../set-video-display-options-for-artboards.html): a mark at the artboard's
center, and lines from the middle of each side through the center. The
document already had show_center_mark and show_cross_hairs on Artboard, but
nothing set or drew them.
artboard.setProps (each `artboards` entry too) and artboard.new take
showCenterMark and showCrossHairs as true/false, in the same single undo
step as the other fields; a locked artboard can still change them.
Artboard Options has both checkboxes, filled in from the artboard whether
it opens from the panel or a double-click with the Artboard tool, and its
New Artboard form passes them to artboard.new. The canvas draws them in the
new theme token artboard_mark, 1 point wide on screen at any zoom: a cross
12 points across at the center whose arms follow the artboard's sides, and
the two cross hairs. They are screen-only like the edges; exports and print
never read the fields. inspect_document reports them when on. Saved files
are unchanged: the two keys were already always written, so a document that
never shows them saves byte for byte as before, and a file without the keys
opens with both off. Video safe areas, video rulers and the pixel aspect
ratio are not part of this change.
Verification: artboard_display_marks_are_set_and_cleared_in_one_undo_step,
artboard_display_marks_round_trip_through_the_native_format,
artboard_display_marks_stay_out_of_exports (SVG and PDF identical with the
marks on and off), an_artboard_shows_its_center_mark_and_cross_hairs
(positions, screen-constant size under zoom, rotated view) and
artboard_options_show_center_mark_and_cross_hairs. cargo xtask ci: all 10
steps passed.
The Simplify help page says the slider starts at an auto-simplified value
(https://helpx.adobe.com/illustrator/desktop/draw-shapes-and-paths/modify-paths/manually-simplify-paths.html).
The slider opened at a fixed level 50 (1 pt), whatever the size of the
selection, so the first preview was the same tolerance for a 30 pt icon as
for a 1000 pt drawing.
The level Auto-Simplify picks for the selection is now one engine function,
vectorcraft_engine::auto_simplify_level (the existing 1/400-of-the-longer-
side rule in vectorcraft_pathops), which object.path.simplify {auto: true}
and the slider's opening fields both use. Object › Path › Simplify (and
ui.menuDialog, the Properties and contextual task bar buttons, which go
through the same menu dialog) opens the slider there, and the canvas
previews that result; Auto-Simplify still moves the slider back to it.
The retained Simplify dialog path is unchanged.
Verification: simplify_slider_opens_at_the_auto_simplify_level_of_the_selection
opens the slider on 1140, 285 and 28.5 pt waves (levels 35, 55, 89) and
checks the preview is exactly object.path.simplify {auto: true}'s result;
without the change it fails with level 50 != 35, and
simplify_opens_a_slider_whose_drag_previews_fewer_or_more_points fails with
{"level": 50} != {"level": 55}. cargo xtask ci: all 10 steps passed.
Export for Screens and the Asset Export panel's Export encoded and wrote
every file on the UI thread, so the window stopped responding until the
last file was written. For 50 artboards in PNG at 1x, 2x and 3x, PDF and
SVG (250 files, 47 MiB), the dialog's OK took a median of 43.8 s in a
release build on Windows.
With Enable Background Export on (Preferences › File Handling), OK now
checks the settings, remembers them and takes a snapshot of the
document, and the dialog closes. The thread that writes background
saves and exports then encodes the files and writes them into the
folder, or one ZIP in it, and the export progress dialog's Cancel stops
it before the next file. The same OK takes under 0.001 s, and the files
have the same names and bytes. With the preference off, without a
folder, on the web and over MCP and scripts (document.exportForScreens
and assets.export), the files are made at once with the same reply as
before.
Both commands report one progress step per file, so the progress dialog
shows "File 3 of 250" and MCP progress notifications count the files in
place of the encoders' artboards and pages.
Docs: docs/target-app-parity.md, docs/control-protocol.md, docs/mcp.md.
A filter plug-in gets 50 M instructions and a minute for each run.
Filters that order a plotter's paths, pack shapes or run a simulation
need minutes, and the app shouldn't freeze while they compute.
A filter's manifest may now ask for "budget": "heavy" (Budget): each run
gets HEAVY_FUEL (1 G instructions) and HEAVY_WALL_TIME_MS (300 s). Only a
filter may ask. plugin.install refuses such a filter without allowHeavy:
true, and plugin.inspect returns the entry a module would have without
installing it. Install Plug-in… and File › Open ask the user and install
on OK; the plug-in store keeps the answer, and folder loads skip heavy
filters with a note, since they ask nobody.
The app runs a heavy filter on a thread of its own (plugin_runs), not in
Background Save's queue, with the status bar and a progress window
(Cancel, Continue in Background) that it shares with Background Export
(export_progress::window). FilterRun splits plugin.run: prepared on the
session, run on any thread, its output handed in, and the next
plugin.run with the same params applies that output instead of running
the plug-in again, so the edit stays one guarded, journaled command. A
result whose document or plug-in changed meanwhile is dropped, and the
status bar says to run it again. A cancelled plug-in run is now
EngineError::Cancelled.
What a filter keeps with the document (#3720) goes with the run: it is
given _context.documentData when the run is prepared, and the
documentData of its output is applied with its objects, in the same undo
step, when the run is handed in (FilterRun::finish).
Tests: plugins/tests/abi.rs (100 M loop steps out of a light budget,
within a heavy one; folders skip heavy filters), manifest.rs, engine
tests_plugins.rs (consent, inspect, the store, hand-in, a handed-in
run's document data, cancel) and
ui-egui tests_plugin_runs.rs (installing asks, no Preview, a background
run as one undo step, a stale result kept out, the progress window).
CRAFT_UI_HEAVY_FILTER_WASM=<folder> writes a test filter to try in the
app. Its strings and messages have rows in each complete catalog
(COMPLETE_MESSAGES).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhvnnnD5fTFupK8WWq35un
Hyphenation... and Justification... already shipped upstream (#2310,
#2755). This ports the part of the archived fork PR #10 that upstream
lacked: a paragraph's Justification > Auto Leading now also sets
- the Leading the Character (and Properties) panel shows for Auto type,
blank where the selected paragraphs differ;
- the leading Alt+Up/Down (type.step) steps from, per paragraph (a run
spanning paragraphs is split so each takes its own);
- the lines Fill with Placeholder Text counts in area type.
ParaStyle::effective_leading mirrors the layout (exactly
CharStyle::effective_leading at the default 120%). Tests in doc, engine
and ui-egui; parity docs no longer list Hyphenation/Justification as
missing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014gCpjL3yUhaH3jRp7ksufh
A Shape Builder drag merged only the regions the pointer passed over,
and the tool did not read Shift. The reference app's Shape Builder page
describes a Shift-drag that draws a rectangular marquee to merge many
paths at once.
With Shift held at the press, the drag now draws a rectangular marquee
from where it started to the pointer. The regions it reaches are shaded
while it is drawn and merge into one shape on release; with Alt also
held at the press, they are deleted. The marquee reaches each region
whose outline crosses it or has an anchor inside it, and the region that
holds the whole marquee. A Shift-click that does not move is a click,
and a drag without Shift works as before. With In Merge Mode, Clicking
Stroke Splits the Path on, a Shift-click on a stroke splits it as a
click does; a marquee splits no stroke, and while it is drawn the
pointer does not show scissors and no stroke is highlighted.
shapeBuilder.merge takes the marquee as rect: [x, y, width, height],
where x and y are where the drag started, and points may then be left
out. For Pick Color From Artwork, the corner where the drag started
counts as the drag's first point, and the opposite corner counts as its
last. With rect, splitStroke does not split a stroke.
Docs: docs/mcp.md, docs/target-app-parity.md.