The Pencil and PencilClose entries in cursors.toml, the PencilClose doc
comment and the closing-cursor line in docs/target-app-parity.md said Alt
held while drawing closes the path. A drag started with Shift or Alt
held draws an open straight line and does not show the closing cursor,
so the texts now say Alt is pressed after the drag starts and name that
exception.
With Alt key toggles to Smooth Tool off, holding Alt when a Pencil drag
starts now draws one straight segment from the press point to the
pointer, at the angle the pointer takes, as Shift does at 45° steps.
Pressed on an end of a selected open path, the line continues the path
from that end. Both ends snap to Smart Guides as a stroke's ends do, and
the line stays open when Alt is still held at the release. Shift and Alt
together keep the 45° steps.
Before, a drag started and released with Alt held drew a closed freehand
path. Alt pressed after the drag has started still closes the path at
the release, and with Alt key toggles to Smooth Tool on, Alt still switches
to the Smooth tool. Before a Pencil press, Alt no longer shows the closing
cursor.
Docs: docs/target-app-parity.md, docs/ui-parity.md.
Create Outlines on a frame of threaded text removed the frame, and the
thread's re-flow then added the frame's text to the story, as it does
for a frame that was deleted. The other frames held that text a second
time while the outlines drew it. Object › Expand, and Expand Appearance
where it outlines type or groups it with a shadow, outer glow or Crop
Marks, did the same.
An outlined frame now leaves its thread with the text it shows, and the
other frames keep the text they hold. When the thread's last frame is
outlined, the text it has no room for goes after the text of the last
frame that stays. When Expand Appearance keeps a frame as type in a
group, the type takes the frame's place in the thread. A thread left
with one frame is no longer a thread, and undo restores the thread.
Docs: docs/mcp.md, docs/target-app-parity.md.
Review of #3924: in a flat area of ` <<(` (CMYK or RGBA 32, 60, 60, 40) in an uncompressed image, each `<<` after white space was read as a dictionary, and each read its string, which never ends, to 64 KiB past it: about 16 K bytes a pixel, so a few hundred bytes of it spent the budget and the file was refused.
Whether a byte in a literal string is escaped doesn't depend on where reading began (the run of `\` before it lies after any `(` before it), so the string from any `(` ends after the first `)` that takes the file-wide count of `(` less `)` below the count at that `(`. Those ends are found for the whole file in three linear passes the first time a string read in skipped text runs past 64 bytes: forward for the final count, back for the `(` whose string never ends, forward pairing the rest. Ends further than 64 bytes are kept (at most one for every 16 bytes of the file; a file built to nest past that is refused); nearer ones are read again. So entering a string costs at most 64 bytes, charged as one. A comment's end of line is kept for every comment read, not only the last.
Review of #3924: every `<<` in a string, comment or stream's data was read as a dictionary of its own, and in a run of `<` (an uncompressed image's flat area of grey 60) every position is one, each read to past the run, so about N²/2 bytes for N `<` and a 1 MiB run refused the file.
The reader starts a dictionary there only where its repair scan tries one (after white space or a dictionary's `>>`) or after an object's `N G obj`: so only those `<<` are read, in a run of `<` only the first. A reading goes on as far as 64 KiB past the last `<<` opened on the way, looks at each nested dictionary's `>>` for a stream and marks each `<<`, so it is not read again; a comment's end of line is kept, as many readings cross the same comment; the `<<<` second-`<` reading in the main pass goes (the reader never starts there). The dictionary text a stream check parses is charged to the budget.
Review of #3919: the scan raised its walk-back floor at every `>>stream`, so one inside a literal string moved the floor past the `<<` of the cross-reference stream around it, and that stream was never looked at. The backward walk also counted a `>>` inside a string, and missed a comment between `>>` and `stream`.
The scan now reads the file forward once, as the reader does: literal strings (nested, escaped), hex strings and comments are skipped, `<<` and `>>` pair on a stack, and a dictionary followed by `stream` is a stream's, whose data is skipped. Because the reader can still start at a `<<` inside skipped text (a cross-reference offset or its repair scan), each such `<<` is read as a dictionary of its own, up to 64 KiB, within a budget of four times the file plus 1 MiB; a crafted file that spends it is refused. The scan stays linear.
hayro-postscript now comes from craft-libs' vendored copy, whose token scanner skips << and >>
runs without recursion, instead of crates.io 0.1.0. The rev also brings the reader input bounds
and crash fixes from craft-libs #257 and #261. The pdf-deps check requires hayro-postscript from
craft-libs; ASSETS.md, NOTICE and docs name the new rev. The asset hashes are unchanged.
* Build: craft-pdf, hayro and krilla at craft-libs main
Picks up the input bounds that landed after ca50d63b: zero-width xref streams, the JBIG2
referred-to segment count, the graphics-state stack depth and decoded PNG sizes.
* Build: craft-libs 9f75d3dc, with hayro-cmap from craft-libs
Adds the /W2 CID-width bound (#254) and takes hayro-cmap from craft-libs' vendored copy,
which skips malformed CMap parts, instead of crates.io 0.1.0.
* Build: the pdf-deps check, ASSETS.md, NOTICE and docs name craft-libs 9f75d3dc
The check also requires hayro-cmap from craft-libs. The asset hashes are unchanged.
An AppKit local event monitor (apps/vectorcraft/src/mac_tablet.rs) reads each mouse and tablet event's pressure and the pen's end before winit's view handles it and writes them into the canvas's StylusFeed. The feed keeps the pressure of each pointer move, and the canvas pairs them with the frame's moves, so a fast stroke keeps its curve and each point its own pressure; mouse event coalescing is off. The eraser end selects the Eraser tool, as on Linux. Ported from PhotoCraft's crates/tablet (pressure and eraser end only).
* CI: line tables only for workspace crates, no debug info for dependencies
* CI: one integration-test binary per crate
Each crate's tests/*.rs files become modules of tests/it/main.rs. Files that change
process-wide state (Color Settings, the font database, installed plug-ins, the working
directory), the fuzz sweeps and the test targets the Affinity corpus workflow names stay
their own binaries.
* Docs: name the integration tests' new paths
* CI: xtask test with nextest and doctests, one wasm check, clippy --keep-going
cargo xtask ci runs the tests with cargo nextest (cargo test when it is not installed),
builds them with --lib --bins --tests, runs the doctests as their own step, and checks
the wasm crates in one cargo check --keep-going call.
Where two passes of a path (an open line's way there and back) cross another
path, the sweep can cut them a rounding error apart and join the two cuts
with a stub a little over its tolerance. Upstream's twin-piece joining
already merges the ends of the two passes, but not such stubs, so dense
hatches at exact binary steps (lines every 0.5 pt across a 45° line) still
came back with a speck of a piece per crossing. The planar map now contracts
such stubs into one vertex before the edges are built (within 4x eps up and
down the sweep's frame and 1/16 of the 0.01 pt precision along it), bounded
by each cluster's extent so a run of tiny, nearly level segments (a finely
flattened or traced path) is not collapsed transitively.
Ported from the fork's d5985b14 and 616a5c4a with their tests:
a_dense_hatch_at_exact_binary_steps_cuts_each_line_once_per_crossing (fails
without the fix), a_run_of_tiny_level_segments_is_not_contracted_as_stubs
(fails without the extent bound) and
a_line_crossed_where_its_two_passes_part_is_cut_once (already passing on
upstream, kept as a regression test).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014gCpjL3yUhaH3jRp7ksufh
Each `stream` keyword walked back up to 64 KiB through every dictionary before it, so 1 MiB of `<</A <</B 1>> >>stream` took minutes. A walk back now stops where the previous keyword's walk began, and a stream without a Length shares the search for the next `endstream`.
The line said the text and its wrapped lines start at the left indent. The first line's text starts at the next tab stop after the bullet, with the left indent counted as a stop; only the wrapped lines start at the left indent.
VectorCraft had no lists. A bullet could only be typed as a character,
and the tab after it did not stop at the left indent. The reference app
turns paragraphs into a bulleted list from the Paragraph panel, the
context menu and Type › Bullets and Numbering › Apply Bullets.
text.setFormat takes list ("none" or "bullet") and bullet ("none",
"dot", "dash", "circle" or "square"). The layout draws the bullet before
the first line of each list paragraph that has text, in the font, size
and color of its first character, and starts the text at the next tab
stop, with the left indent counted as a stop. Wrapped lines start at
the left indent, and type on a path draws the bullet too. In a
horizontal right-to-left list paragraph the indents are mirrored: the
bullet hangs at the right, and the wrapped lines start at the right
where the first line's text starts after the bullet. The bullet is not
a character of the text. A paragraph whose left and first-line indents
are both 0 gets 18 pt and -18 pt when it joins a list. Return continues
the list, paragraph styles carry it, Reset Panel turns it off, and the
native file saves it only when it is set.
The Paragraph panel has a Bullets button with a list of the five
presets, and Type › Bullets and Numbering › Apply Bullets and the
context menu run type.applyBullets. Live SVG text writes the bullet's
character, and SVG writes type on a path with bullets as outlines. DXF
writes the bullet as a TEXT entity of its own, and legacy .ai export
warns that bulleted lists are left out. The caret, selections, Touch
Type and Show Hidden Characters skip the bullet.
Live SVG text of horizontally scaled type now writes each tab in a
tspan of its own. Before, the characters before a tab shared its tspan,
and its textLength made a viewer stretch them across the tab's gap.
Docs: docs/mcp.md, docs/target-app-parity.md.
Review follow-up (CodeRabbit): thumbnails rendered the symbol alone in an empty document, so a
symbol nesting another one, or painting with a pattern or showing an image, lost that art in the
Symbols panel and in symbol library panels. The preview now renders an instance alone on a copy of
the document (or library) the symbol comes from, which keeps its resources but none of its art,
and the thumbnail cache also follows the art of the document's symbols and patterns.
Window › Symbol Libraries and the Symbols panel's Symbol Libraries Menu open each symbol library
in a library panel of its own, on the shared library panel code the swatch and graphic style
libraries use (https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-or-import-symbol-libraries.html,
.../symbols-panel-options.html, .../create-and-place-symbols.html).
- Basic Shapes: one original library generated in code (circle, squares, triangle, diamond,
hexagon, star, burst, arrow); no other app's libraries.
- A click adds a library symbol to the document's Symbols as one undo step, with its Symbol
Options and the resources it uses (nested symbols, patterns, swatches, brushes, graphic styles,
images), and makes it the current symbol; one already there isn't added again, a clash of
names numbers the library's. Shift/Cmd-clicks select for Add to Symbols. Dragging a library
symbol onto the canvas adds it and places an instance there, in the same step.
- Save Symbols… (library menu, Window menu) and Save Symbol Library… (Symbols panel menu) write
the document's symbols as a .vectorcraft document holding only them, into the user library
folder (User Defined, window.userSymbolLibrary1-10) or a file; Other Library… reads the symbols
of any document VectorCraft opens, and a file it can't read is an error.
Commands: symbol.libraries, symbol.library, symbol.addFromLibrary (place, x, y),
symbol.saveLibrary, symbol.loadLibrary; UI: window.symbolLibrary (.other), ui.saveSymbolLibrary
(dialog saveSymbolLibrary). i18n rows in every complete catalog; docs updated.
The hover's context now includes the active tool (PR review follow-up):
switching to the Selection tool with Alt held and the pointer still
showed no Distance Guides until the pointer moved, since the new tool
had never hovered. A tool switch re-hovers at the pointer whatever the
tool; the rest of the context (canvas, view, document and revision)
re-hovers tools that ask (Tool::wants_rehover).
canvas::tests::distance_guides_follow_what_lies_under_a_still_pointer
adds a tool switch (fails without the rule), a modal dialog with its
backdrop over the pointer, and another document opened under it.
One rule for the hover's context (PR review follow-ups): the target is
recomputed where the pointer is, or cleared, whenever what lies under it
can change while Alt is held.
- The tool hovers only where the pointer is on the canvas itself
(`on_canvas`): under a floating panel, a menu, a popup or a dialog
its hover ends (Tool::hover_ended), as when the pointer leaves the
canvas or a pan, zoom or view-rotation press starts.
- The canvas keeps the hover's context: its rect, the view's centre,
zoom and rotation, and the active document's id and revision (which
moves with every edit, undo and selection change). When it changes
under a still pointer, a tool that asks (Tool::wants_rehover; the
Selection tool after an Alt hover) is hovered again at the pointer,
so wheel, gesture, key or command scrolling and zooming, tab
switches, edits and undos re-measure.
- Coming back onto the canvas re-hovers the tool.
canvas::tests::distance_guides_follow_what_lies_under_a_still_pointer:
a floating window over the pointer (fails without the on_canvas filter),
a 150 pt scroll that leaves empty artboard under it (fails without the
re-hover), a square made under it. select::tests::distance_guides_need_
alt_a_selection_and_smart_guides checks wants_rehover.
An Alt+Space pan press went to Drag::Pan and never reached the tool, so the Distance Guides stayed through the pan until the pointer left the canvas (PR review follow-up). One rule now covers all three cases: the tool's hover ends (Tool::hover_ended, renamed from pointer_left; Session::tool_hover_ended) when the pointer leaves the canvas with no press the tool holds, and when a press starts any drag that doesn't reach the tool (pan, middle-button pan, zoom box or scrub, view rotation, touch gesture). canvas::tests::distance_guides_go_when_the_hover_ends asserts they go at an Alt+Space press and stay gone panning out over a panel.
Leaving the canvas (for a panel, or out of the window) sent the tool no
hover event, so the Selection tool kept its Alt-hover target and went
on drawing the measurements (PR review finding).
- Tool::pointer_left: the pointer left the canvas with no button held;
the Selection tool drops its Distance Guides target and its Smart
Guides hover label. Session::tool_pointer_left reaches it.
- The canvas remembers whether the pointer was over it last frame: on
leaving with no drag it calls tool_pointer_left; on coming back it
re-hovers the tool even after a single jump egui doesn't count as
moving, so the guides show again.
Tests: canvas::tests::distance_guides_go_when_the_pointer_leaves_the_
canvas (fails before: the label stayed over a panel with Alt held),
select::tests::distance_guides_need_alt_a_selection_and_smart_guides
(pointer_left clears them).
Distance Guides, from the public "Use Distance Guides for accurate
placement" and "Smart Guides options" (Invoke Distance Guides) pages:
with Smart Guides on, something selected and the Selection tool,
holding Alt/Option over another object shows the horizontal and
vertical distances between the selection and it, and over an empty
part of an artboard the selection's distances from the artboard's left,
right, top and bottom edges.
- guides::distance_guides measures the selection's bounds to a box: on
an axis on which they lie apart, the gap between their facing edges;
otherwise the offsets of both pairs of matching edges. Each line runs
across the middle of the overlap on the other axis (else the
selection's middle), with a dashed line out to the target's edge when
it passes beside it. An artboard is always measured edge to edge.
Labels are in the General unit, in the smart guide colour.
- The Selection tool keeps what its Alt hover points at and draws the
guides while idle; letting Alt go (the canvas re-hovers on a modifier
change), a press or moving off clears them.
- Overlay::Distance: the line with end ticks and its length in a pill;
the canvas draws it.
- Preferences › Smart Guides › Invoke Distance Guides (`distanceGuides`,
on by default), with i18n rows; View › Smart Guides gates it too.
- Hover only, as the pages describe: nothing while moving or nudging.
Tests: select::tests::alt_over_* (gap and edges beside and below,
artboard edges in pt and mm), distance_guides_need_alt_a_selection_and_
smart_guides, tests_prefs::invoke_distance_guides_measures_the_selection_
to_the_object_under_alt, canvas::tests::alt_over_another_object_draws_
the_distance_guide_label (frame test of the drawn label and line).
Step 3 of the Rectangular Grid tool and Arc tool help pages
(https://helpx.adobe.com/illustrator/using/tool-techniques/rectangular-grid-tool.html,
https://helpx.adobe.com/illustrator/using/tool-techniques/arc-tool.html)
and the Tools page (https://helpx.adobe.com/illustrator/using/tools.html)
say a double-click on the tool opens its Tool Options. For these four tools
the double-click (tool.options, and Enter once #2891 lands) said the tool
had no options (#2691).
The Tool Options are the tool's click dialog in dialogs/shapes.rs, opened
without a place to draw (shapes::open_options; a `__toolOptions` field
marks it), as the review of #2979 asked: no copied form code. Its OK runs
tool.setOption and draws nothing; Cancel changes nothing. The grids' dialogs
are titled Rectangular Grid / Polar Grid Tool Options there. The options
are what the next drag draws with and what a click's dialog opens at:
- Line Segment: Length and Angle (now kept by the tool and used by the
click dialog) and Fill Line (new: shape.line {fill: true} gives the line
the current fill; the click dialog has it too);
- Arc: lengths, Reference Point, Type, Base Along, Slope, Fill Arc;
- the grids: dividers, skews and switches, plus the Default Size and
Reference Point, now kept by the tool (width, height, reference) for the
click dialog; a drag leaves them out of its command.
The grids' Reference Point is drawn only as the 9-point locator (it also
showed as a plain number field).
New strings (Rectangular Grid Tool Options, Polar Grid Tool Options, Fill
Line) have rows in all 24 catalogs.
Verification:
toolbar::tests::double_clicking_the_line_arc_and_grid_tools_opens_their_tool_options
double-clicks each tool's toolbar button: the dialog and its title, Cancel
leaves the next drag as it was, OK draws nothing, the next drag uses the
option and a click's dialog opens at it (a grid at its Default Size);
line_segment_options_and_fill_line, grid_default_size_is_an_option_the_drag_leaves_out,
fill_line_gives_a_new_line_the_current_fill. Grid dialog tests now expect
the stored Default Size. Live: double-clicking the Rectangular Grid tool in
the release build opens Rectangular Grid Tool Options; OK with 2 and 3
dividers, then a drag, draws a 3 × 4 grid.
On Linux under X11, and under XWayland, the X server lists a pen's
eraser end as a pointer device of its own, and winit 0.30 hands it to
the window as a mouse. Turning the pen over and dragging the eraser
end drew with the active tool, for example a Paintbrush stroke.
The tablet reader now marks a pen device whose name or XInput type
contains "eraser", and Services::stylus carries the pen's end with
its pressure. Once a frame while no press is held and the pointer is
in the window, the canvas selects the Eraser when the eraser end
moves, and it selects the tool used before when the tip moves again.
The return goes through Session::switch_tool, so a perspective grid
hidden meanwhile stays hidden. A tool chosen while the eraser end
stands in stays when the tip comes back. The feed starts afresh when
the pen turns over, so a press of one end does not take the pressure
the other end last touched with. Native Wayland is unchanged.
The switch follows PhotoCraft's sync_eraser_tool
(storytold/photocraft#255, and storytold/photocraft#5043 for the
cleared tool).
Docs: docs/development.md, docs/gaps.md, docs/hardware-parity.md,
docs/target-app-parity.md.
The list view gives colours and graphics a row each with the item's name (a colour's hex value too, where it fits); items drag and drop by row there. Graphic thumbnails are shrunk on the CPU to the size they are drawn at, as egui-wgpu doesn't mipmap textures and thin strokes broke up in small tiles.
* i18n tests: report missing translations instead of failing
The scans for untranslated menu strings, tl! literals, undo labels, menu labels and status
messages print what a complete language lacks. A missing translation shows the English
text until a translator adds the row, so it no longer fails the gate.
* i18n: one untranslated report in xtask ci; drop one-language wording tests
`i18n::tests::untranslated_report` lists, per language, the menu strings, tl! literals, undo
step names and templates, menu labels, render-site labels, status and error messages,
PostScript error meanings and default swatch names its catalog lacks; strings every language
lacks are listed once. It never fails on a gap, only on a scan that finds too few strings.
`cargo xtask ci` runs it in an `i18n-report` step, and `cargo xtask i18n-report` runs it alone.
The five scan tests, the render-site and swatch coverage tests and untranslated_messages.txt
fold into the report. Tests that pinned one language's wording are gone; where they also
checked code (lookups, plural rules, locale tags, menu and History step names, engine
parameter errors), that check stays and compares with the catalog lookup.
As Illustrator's help describes (Filter fonts by classification, Font Technology › Variable), the font menu gets a Font Technology row whose Variable choice lists only the families with variation axes, together with the script, kind, favourites and search filters, and stays set from one opening to the next. A family is variable when any of its faces, loaded or scanned, has an `fvar` table, so a family installed as static files beside a variable one counts.
Spec: https://helpx.adobe.com/illustrator/desktop/design-with-text/fonts-and-scripts/find-apply-and-adjust-variable-fonts.html
COLR and SVG glyphs, which have no outlines, were left out wherever type was taken as its outlines: geometry effects, Expand Appearance, EMF/WMF export.
A root size without a viewBox sets up the em, a viewBox that isn't square is centred in it, and a glyph element nested in others is drawn on its own, as if used.
The renderer placed symbol art that holds a blend, an envelope or a
repeat again for every instance in every frame. The live object in the
placed copy was a new node each time, and the renderer evaluated it
again. Symbol art that is itself a live object, an opacity mask whose
art is one, and a live object in a clip group in Outline view were
drawn from an uncached copy in every frame. At 1000 x 1000 pixels,
2,000 instances of a symbol holding an envelope took 126 ms a frame on
main, and the same 2,000 envelopes on the page took 30 ms.
The renderer now keeps the placed art of instances and inline graphics
when it holds blends, envelopes or repeats, and when the art is itself
a live object. It draws kept live art, opacity-mask art and Outline
view clip members that are live objects from the live cache, which
evaluates them again when the symbols, patterns, fonts or color
settings they show change. The 2,000 instances take 28 ms a frame,
with the same pixels.
Docs: docs/target-app-parity.md
Review follow-up (CodeRabbit, clean-room): the test header, gaps.md and
target-app-parity.md quoted a phrase from the cited help page. Comments
and docs only.
The Simplify help page says a path can be simplified whole or "a specific
path region with the Direct Selection tool"
(https://helpx.adobe.com/illustrator/desktop/draw-shapes-and-paths/modify-paths/manually-simplify-paths.html).
Simplify refitted every selected path whole, whatever part of it was
direct-selected.
object.path.simplify now looks at each path's direct selection: the
segments picked as segments, or else every segment with both anchors
selected. Each run of consecutive selected segments is refitted on its own
(vectorcraft_pathops::simplify_part) between its two end anchors, which stay
where they are with their handles on the side away from the run; every
other anchor and segment stays exactly as it was. A closed path's run may
cross its start point (the path then starts at the run's end anchor),
separate runs on one path simplify independently in one undo step, and the
runs stay direct-selected (as segments when segments were picked). A path
with only lone anchors selected still simplifies whole, as before, and
wholePaths: true simplifies partly selected paths whole. The slider, its
preview, Auto-Simplify and the Simplify dialog all run the command, so
they act on the part too. simplify_with now shares its run fitting with
the part refit (same results).
Verification: crates/engine/src/tests_simplify_part.rs (unselected anchors
and segments equal bit for bit, run end anchors fixed, the run within the
tolerance, two runs equal to each simplified alone in one undo step, a
closed run across the start point, picked segments, wholePaths, slider
preview and Auto-Simplify, a run that can't be simpler records no step)
and simplify_slider_and_dialog_simplify_only_the_direct_selected_part_of_a_path
(the slider's preview, Enter and the dialog's OK). Live: the release build's
slider at level 20 on a 91-anchor wave with anchors 30–60 selected refits
only that stretch.
The drawing modes help page
(https://helpx.adobe.com/illustrator/desktop/draw-shapes-and-paths/learn-drawing-basics/drawing-modes-overview.html)
has you draw or paste into the selected object in Draw Inside. The isolation
help page
(https://helpx.adobe.com/illustrator/desktop/manage-objects/select-objects/isolate-objects.html)
isolates a path, group or object on a double-click with the Selection tool,
and puts art added in isolation mode where the isolated art was once the mode
ends, so that art belongs with what is isolated.
Steps: select a path, choose Draw Inside, double-click the path with the
Selection tool (it is isolated), then draw or paste. The art went into the
clip group Draw Inside makes around the path, but isolation mode stayed on the
bare path, so the new art was outside it: drawn dimmed, passed through by
clicks and marquees, and a double-click on it selected the path and never
entered the clip group. Double-clicking an existing Draw Inside clip group
from outside isolation mode already isolated it, and pastes then went inside
it; that is unchanged.
Cause: create::insert_look_turned and edit::paste_clip put the art into
create::draw_inside_group's clip group but left DocState::isolation on the
object drawn into, and with a single object isolated, hit testing reaches
only that object.
Change: when the object drawn into is the isolated one, isolation moves to its
clip group (create::isolate_draw_inside_group), after new art and after Draw
Inside pastes. A drag's previews replay from its snapshot and make the group
under the same id, and cancelling the drag restores the isolation it began
with. Undo and redo end isolation mode when the isolated object is no longer
in the document (the undone clip group), as mask editing already does,
instead of keeping an id a later object may take.
Verification: drawing_inside_an_isolated_object_keeps_the_new_art_in_isolation_mode
fails without the change (isolation Some(NodeId(2)) instead of the clip group
Some(NodeId(6))). A whole-window egui run through the control channel's
ui.click/ui.drag (double-click the rectangle, drag an ellipse inside, paste,
click the copy) left isolation on the rectangle and the click selected the
rectangle before; after, isolation is on the clip group and the click selects
the copy.
Converting a frame of threaded text to point type left the frame's
text in the point type, and the re-flow also added that text to the
story, as it does for a frame that was deleted. The other frames then
held it a second time.
A frame that is still in the document as point type now leaves its
thread with the text it holds. The story flows through the other
frames without that text, so each character is held once. A thread
left with one frame is no longer a thread, and undo restores the
thread.
Docs: docs/mcp.md, docs/target-app-parity.md.
On Linux under X11, and under XWayland, winit 0.30 hands a drawing
tablet's pen to the window as a mouse without its pressure. Every pen
stroke reached the tools at full pressure: a Calligraphic brush with
Size on Pressure drew one width, and the Liquify tools' Use Pressure
Pen applied full intensity.
When the window is on X11, the desktop app now reads XInput2 raw
events on a second X connection (x11rb's RustConnection, without
unsafe). A device with an "Abs Pressure" valuator is a pen, unless
its XInput type is TOUCHPAD or TOUCHSCREEN. Its pressure, scaled from
the valuator's range to 0..1, goes into Services::stylus, and another
pointer moving clears it. The canvas uses that pressure when a frame
has no touch force. A press takes the highest pressure of the pen's
latest touch since the canvas last read the feed, and waits up to
5 ms for the touch of a hovering pen. The moves and the release of a
held press keep the pressure the pen last touched with when its lift
has already arrived. Native Wayland is unchanged.
The valuator mapping and the reader come from PhotoCraft's tablet
crate (storytold/photocraft#255), with the pressure axis only.
Docs: README.md, docs/development.md, docs/hardware-parity.md,
docs/target-app-parity.md.