People reuse the same gradients across documents and rebuilt them by
hand. The Gradient panel now has a Presets menu: the presets of the
app's built-in gradient libraries, grouped by library (theme), then
the saved ones. Choosing one gives the gradient behind the active
proxy (or a solid paint) the preset's type, stops, method and dither,
keeping its placement, as one undo step, through paint.editGradient.
The panel menu saves the current gradient as a preset (named in a
dialog) and deletes saved ones; Hide/Show Presets toggles the row.
Saved presets are kept with the preferences, next to the other user
preset lists (width profiles, flattener, perspective). Stops linked to
a document swatch keep their colour, unlinked, since a preset is used
in other documents. Built-in presets can't be deleted; names are
unique.
Commands: gradient.presets.list, .apply, .save and .delete. The menu's
rows are drawn only while in view, as its headings are.
Tests: engine tests for list, apply (fill and stroke, placement kept,
one undo step), save (unique names, unlinked swatch stops) and delete;
panel tests for applying from the menu and saving, deleting and
hiding presets from the panel menu, including scrolling the menu to
the saved presets. Docs: gaps G13, target-app and UI parity, ROADMAP.
A built-in add-on under Object › Plug-ins › Artwork Cleanup:
- Simplify Anchors (Keep Shape) removes anchors while the outline stays
within a tolerance, optionally keeping sharp corners.
- Document Health Check finds and fixes 16 kinds of problems in the
selection or the document (stray points, duplicate and collinear
anchors, tiny handles, nearly closed paths, needless groups, compound
paths and clipping groups, unpainted and invisible objects, duplicate
objects, art off every artboard, empty artboards…), with Show, Fix
Selected and Fix All, each fix one undo step.
- Deep Ungroup and Rejoin Path Pieces.
The add-on lives in its own modules (pathops, engine and ui-egui
addons folders) and leaves the existing commands, tools and menus as
they were.
Tracing a photo or a large image ran inside imageTrace.make on the UI
thread, so the window froze for as long as the trace took, with nothing
to say it was working.
A trace the user asks for (Object > Image Trace > Make and Make and
Expand, the task bar's Image Trace, the Image Trace panel's Trace and
presets) now runs on a thread of its own, as heavy plug-in filters do.
The status bar says so, and after 0.4 s a progress window shows how
many of the image's colors are traced, with Cancel and Continue in
Background (imageTrace.cancelRuns, imageTrace.hideRuns).
The result goes back to the command it was prepared for
(cmd::TraceRun, Traced::hand_in), which takes it only for the same
object, image and settings, so the edit is one undo step as before. A
newer trace of the same object replaces one still running, and a trace
whose image or settings changed meanwhile changes nothing. The control
channel, MCP, scripts and the web trace at once, as before.
The tracer reports its stages and color layers to a callback and stops
when it says so (trace_watched).
The reference app disables its Lock, Hide and Show All menus in
isolation mode. In VectorCraft every item of Object › Lock and
Object › Hide, Unlock All and Show All worked there.
In isolation mode, object.lock, object.lock.above,
object.lock.otherLayers, object.hide, object.hide.above,
object.hide.otherLayers, object.unlockAll and object.showAll are now
off. Their menu items are greyed out, and a call returns an error
that ends "exit isolation mode first". The Contextual Task Bar's
Lock button is greyed out too, and the Properties panel's Quick
Actions leave out Lock. Pattern editing mode and opacity mask editing do not count as
isolation mode for these commands. The check is outside_isolation in
cmd.rs, with has_selection_outside_isolation beside it.
Docs: docs/mcp.md, docs/target-app-parity.md.