On hybrid-graphics laptops (an integrated GPU driving the display plus a
discrete one), egui-wgpu's default power preference is HighPerformance, so
VectorCraft rendered on the discrete GPU and its frames were copied to the
display through the integrated one. On an Asus ZenBook with Intel Iris + Arc
the window flickered whenever the mouse moved over it (#306, #305).
The canvas is rasterized on the CPU (vello_cpu) and the GPU only composites
the canvas texture and draws the UI, so the integrated GPU is plenty. The
desktop app now asks wgpu for the power-saving adapter by default.
Single-GPU machines are unaffected.
- Preferences > Performance > Graphics Processor (`gpuPreference`:
powerSaving, the default, or highPerformance), with a note that it
applies after a restart. The app reads it from the saved preferences
before the window opens. WGPU_POWER_PREF still overrides it.
- Help > About and `ui.inspect` (`graphicsAdapter`) name the adapter in
use, and it is logged at startup, for future GPU bug reports.
- Docs (README, docs/development.md) and ROADMAP updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Right-clicking the canvas now opens a context menu, as the reference app
does. The object under the pointer is selected first unless it already is.
The menu then lists what applies to the selection: Undo and Redo, Cut, Copy,
Paste, Isolate Selected Group or Exit Isolation Mode, Group and Ungroup,
Join and Average, Make or Release Clipping Mask and Compound Path, Make
Guides, the Transform, Arrange and Select submenus, and Export Selection.
On empty canvas it lists Paste, the zoom commands, the ruler, grid and guide
toggles and Select All. Commands that can't run now are left out (Undo and
Redo stay, greyed out), and a press on the canvas only closes the menu. Agents list the same menu with the
`ui.contextMenu.list` control method.
Root cause: the canvas ignored the secondary button except in the toolbar's
tool flyouts; there was no context menu at all. The menu reuses the menu
bar's items, rendering and dispatch; Object > Transform and Arrange are now
shared lists.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Holding the brush still keeps Twirl, Pucker and Bloat applying, scaled by the
time held: a new Tool::tick (time supplied by the host: canvas frames, or
`holdMs` on ui.pointer / pointer_gesture events) repeats the last point every
0.1 s, one more dab there. Liquify never touches graphs, meshes, type, symbols,
images, or envelopes, repeats and blends with their contents, nor guides in
selection mode; those under the brush come back in `skipped` with a `warning`
that the status bar shows (UiRequest::Status). A drag applies only the dabs
each new sample adds (the stroke's state is kept between previews), giving the
same result as the whole stroke, so journal replay still reproduces it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Double-clicking a Liquify tool opens its Tool Options (dialog liquifyOptions):
the shared Global Brush Dimensions (Width, Height, Angle, Intensity, Use
Pressure Pen), the tool's options (Detail, Simplify with its checkbox, Twirl
Rate, Complexity, Brush Affects, Horizontal/Vertical) and Show Brush Size.
The canvas captures pen pressure from pen/touch force, ui.pointer and MCP
pointer events take `pressure`, and object.liquify takes [x, y, pressure].
Fixes: LiquifyParams::to_json now sends affectAnchors/In/Out; Alt-drag sizes
the brush from its current size (Shift keeps proportions) instead of
collapsing it. Hint-bar text for the seven tools. Registers the MCP Liquify
tests file added in M8.2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The control channel attached its modifiers only to the synthetic key and
button events, while most handlers read egui's held modifiers
(i.modifiers), which only the keyboard set. The raw input hook now sets
egui's modifiers (a ModifiersChanged event) for the frames synthetic input
spans: a key's press, text and release, a click, and a drag from press
through its moves to release; the keyboard's modifiers, tracked from the
host's events, come back after. ui.key's text now comes with the press.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- With Preferences > File Handling > Enable Background Save / Export on, File >
Save, Save As, Save a Copy and exports encode and write a snapshot of the
document on a worker thread; the call returns at once ({path, background}).
- The status bar shows a spinner and what is being written; ui.inspect lists
the running jobs under `background`.
- The document takes the path and counts as saved as of the snapshot once the
file is written: edits made meanwhile keep it modified.
- Quit and Close wait for running saves; the Save Changes dialog saves at once.
- The host gives a thread-safe writer (Services::write_shared, atomic on the
desktop); without one (web, tests) everything runs at once as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
File > Export > Export As... (file.exportAs) picks any writable format and Use Artboards: All
or a range writes one file per artboard, <file>-<artboard>.<ext> (a PDF keeps them as pages);
off, the export covers the bounds of the visible art (an artless document is refused before the
save dialog). The format's options dialog follows: PNG/JPEG/WebP Options, SVG Options, or Save
PDF for artboards as pages. document.export takes useArtboards for raster formats (true: one
file per chosen artboard, default all) and PDF (false: the art's bounds), and the app's exports
return every file written and the encoder's warnings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
document.export, serialize and save, and the Save As / Save a Copy UI
commands, take the SVG options flat or as svg: {…}: styling
(presentation, style, entities, css), outlineText, images (embed or
link; linked files are written next to the SVG), objectIds (layerNames,
minimal, unique), decimals 1–7, minify, responsive, useArtboards and
range "all" (one SVG per artboard), preserveEditing (the SVG reopens as
the full document) and metadata. Unknown keys are rejected and
document.formats lists every option with its default. Results carry the
SVG writer's warnings.
Save writes SVG to an .svg path and Save again reuses its options.
Export As SVG and Save As / Save a Copy to .svg open SVG Options (first
use: Internal CSS and Responsive, then the last-used choices) with a
read-only code view. Save a Copy no longer retargets the document.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shipped code no longer unwraps, expects or panics: every one of the 124
unwrap()/expect()/panic!/unreachable! sites outside tests now handles the
failure (Result/Option, ?, let-else, defaults) and reports errors to the user.
- Lints: workspace clippy denies unwrap_used, expect_used, panic, todo,
unimplemented and unreachable; clippy.toml allows them in tests, and
integration tests, examples and testkit opt out explicitly.
- Safety net (vectorcraft_engine::guard): a panic in a top-level command rolls
the document back and returns EngineError::Internal; a panicking tool is
reset; the MCP server answers with an internal error and keeps serving; the
UI frame and each control request are guarded.
- APIs that hid failures now return them: Rendered::to_png/to_jpeg/to_webp
return Result (JPEG/WebP errors used to write empty files),
FontDb::face returns Option, Region::top returns Option.
- Fuzzing: engine/tests/import_fuzz.rs feeds garbage, hostile and mutated SVG
and PDF through import → render → export (30k cases locally, no panics).
- Docs: AGENTS.md/CLAUDE.md rule, docs/development.md "Robustness" section,
README pointer and a PR template checklist.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PNG/JPEG/WebP export renders the artboard at the requested scale with no size check. The CPU
rasteriser addresses at most 65535 pixels a side (and panics at that edge), so a large artboard at
a print resolution, e.g. the maximum 16383 pt artboard at 300 ppi (~68 000 px), or a screenshot at
scale 16, panicked inside vello_common: the desktop app or the MCP server exited and unsaved work
was lost.
`vectorcraft_render::raster_size` checks the pixel size first (at most 32 768 px a side and 268
megapixels, like Rasterize already refuses oversized images) and the export paths return an error
that names the size: `document.export` / `exportSelection` / `serialize`, the MCP `export` and
`screenshot` tools, File ▸ Export and the control protocol's `ui.render`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New original DrawCraft mark (gradient + pen nib) replaces the two-letter badge
- render: thumbnails and pattern tiles use a single-threaded context (vello's default is
multithreaded and panics on filters); per-item raster effects detected
- Type tool state no longer leaks across documents
- ui.set {status} for clean screenshots
- README: new hero, feature shots, Made in DrawCraft gallery; examples/neon-drive, ribbons,
feature-sheet; ASSETS.md updated; heading renamed to Crafting Apps
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>