- The Selection tool takes a Shift-press on a selected object's centre point
too: a Shift-drag moves the selection held to 45° steps, and a Shift-click
there takes the object out of the selection, as a Shift-press on the object
does.
- One rotate zone for the Selection tool and the shape tools
(`select::rotate_zone`): a press on a bounding-box handle is not a turn, so
the shape tools' zone matches the Selection tool's classification exactly.
- The shape tools' hover cursor follows the press order (corner and pie widgets,
then the centre point, then the rotate zone), and a move of the selection
shows the Selection tool's feedback: SelectionCopy with Alt, ArrowHollow while
it snaps.
- Engine-level tests for the whole gesture (`crates/engine/src/tests/shapetools.rs`):
repeated previews and one undo step, Alt copy, Escape then release, a turn
about the centre, the corner widget still rounding, and an unfilled shape
moved by the Selection tool.
- docs: evidence in target-app-parity.md's Shapes bullet and the M2 milestone,
and the Move cursor's entry names the copy and snap cursors.
A shape just drawn keeps its bounding box with the Rectangle, Rounded Rectangle,
Ellipse, Polygon and Star tools, but its centre point (Attributes › Show Center)
did nothing and the box's handles only drew: a press anywhere started a new
shape, and with the Selection tool a press on the centre of an unfilled shape
started a marquee.
- The Selection tool now takes a press on a selected object's centre point as
the start of a move (held by that point, so it snaps and Alt copies), as
Direct Selection has since #4891. A click there still makes the object the
key object of a multi-selection.
- The shape tools take it too, and take a press in the rotate zone just outside
a bounding-box corner (the Selection tool's own zone and cursor) as the start
of a rotation about the box's centre. Live Corners widgets keep the corners
themselves, so a press on a corner still rounds it; every other press still
draws a new shape. Escape cancels, as for the Selection tool's drags.
`hit_center` moves from direct.rs to select.rs, shared by the three tools.
A review found the link lost its keyboard focus when it stopped being a tab
stop. It is focusable again, and the Control bar now keeps the link's place
between W and H but makes the button after the H field, so Tab still goes from
W straight to H and finds the link after it (as the Transform and Properties
panels already draw it). Tests: Shift+Tab goes back one field too, and a click
on the Control bar's link still toggles the preference.
The Blob Brush Tool Options test that expected two Tabs between the Roundness
field and the tip preview now expects one, as every field does. Docs: the Tab
entry in target-app-parity.md, both revision histories and the M1 milestone.
Every shaped segment built its own harfrust shaping plan, although a
plan depends only on the face, direction, script, language and features.
Opening a document lays out each type object once, so a document of many
short objects built thousands of identical plans.
A font face now keeps up to 32 plans, oldest dropped first, and shapes
with the one that matches. Feature ranges still come from the shape
call, so text with the same features over other ranges shares a plan.
The glyphs, bounds and baselines do not change.
Docs: docs/target-app-parity.md.
A group whose style holds Effect › Pathfinder › Intersect, Exclude, Subtract,
Minus Back, Divide, Outline, Trim, Merge, Crop, Hard Mix or Soft Mix now opens
with its members editable and the effect live, as Add already did
(https://helpx.adobe.com/illustrator/desktop/manage-objects/reshape-transform-objects/combine-objects-using-pathfinder-effects.html).
The Command numbers 1 to 10 are VectorCraft's own reader rules, learned from
saved files. Soft Mix's number 11, and reading its Mix from 0.01 to 1 as a
Mixing Rate of Mix times 100, are also VectorCraft's own reader rules.
These still open as the drawn look:
- Trap, and the effect on a path, on type, on a layer or on a fill or stroke.
- Any operation whose saved Pathfinder Options (Precision, Remove Redundant
Points, Divide and Outline Will Remove Unpainted Artwork), ConvertCustom,
Mix or Trap settings differ from the values the reader accepts, although
only Soft Mix uses Mix and none of these operations uses the Trap settings.
The import fuzz test now also gives the style every option with any Mix, and
checks that a live Soft Mix's rate is from 1 to 100.
A straight segment dragged with Direct Selection or Group Selection snapped the
point it was pressed at to a grid intersection, leaving both of its anchors off
the grid. With Snap to Grid or Snap to Pixel on, the box round the moved anchors
now lands an edge on a gridline on each axis, as a moved object's does; Shift
keeps the move on its line. A dragged anchor still lands on an intersection.
The Eyedropper, the Live Paint check for paint to sample, the Appearance
panel's Characters chips and the colors the Libraries panel adds from
the selection found the paint behind the Fill or Stroke proxy through
Node::proxy_paint, which measures the object's geometric bounds. They
now read it with Node::proxy_paint_only.
- Eyedropper: the test for an empty fill reads the paint without
measuring. A sample measures the object only for a gradient or a
pattern, whose color depends on the point; a solid color gives its
color at once.
- Live Paint: the check for paint to sample reads the paint without
measuring.
- Appearance panel: the Characters row's two chips read the paint
without measuring.
- Libraries: adding a color or a pattern from the selection reads the
paint without measuring; a gradient is still measured for its
placement.
The paints and colors are the same as before. On an open path of
200,000 anchors, the Live Paint check and the Eyedropper's sample for a
point inside it take 0.004 ms together instead of 26.0 ms in a release
build.
Docs: docs/target-app-parity.md.
Each definition's reader started with fresh blend layout and envelope
check budgets, so a file with many symbols, patterns or brush art
sections got those limits again for every definition. The reader of a
definition now takes the import's remaining budgets and hands back what
is left after reading, whether the definition is kept or not.
With the Artboard tool, the Properties panel now starts with a Transform
section: the reference point shared with the Transform panel and the
Control bar, the active artboard's X and Y (of that point), W and H with
the Constrain Width and Height Proportions link, its preset and
orientation, and Move and Scale Artwork with Artboard. The Artboards
section follows with the name, Artboard Options and Fill. A new W or H
now keeps the reference point in place, as in the Transform panel.
The Control bar's Stroke: and Opacity: and the Properties panel's Stroke
are links to their panels, so a drag on them did nothing while every
other field label scrubbed its field. A drag on such a link now scrubs
the field after it (same steps and modifiers, one undo step, Escape
cancels); a click still opens the panel, and the link's text is not
selected by the drag.
Loading a variable library deleted every variable of the document with its
bindings, including a text variable of the same name that the library
declares. Text made dynamic and then given a library's variable name lost its
binding, so selecting the library's data sets changed nothing. Such a
variable now stays bound, and the library's data sets change its text; other
variables are deleted as before.
From about 50% zoom on the file of #4155, the pixels drawn are the full 141-megapixel photo,
and in a CMYK document they were separated into ink planes (or colorized, or proofed) whole
for every view: 8 to 9 s of white canvas a zoom step.
When the pixels drawn are larger than a 1,024-pixel tile, their colours are made again for the
frame and part of them is out of view, only the tiles in view are made, each kept under its own
key (`ImageKey::tile`), and drawn together as one pixmap so their edges don't show. The colours
are made pixel by pixel, so the result is the same as for the whole image. CMYK images painting
their own inks are still made whole.
Zooming in to 50%, 100% and 200% on that file went from 9.0, 8.6 and 8.7 s to 0.78, 0.05 and
0.05 s (M3 Pro, one run each), with the same pixels on screen.
A document's first frame (opened, or its tab chosen) rendered on the UI thread: only a
document with a frame already shown sent its frames to the worker. A heavy file froze the
window until it was drawn, 8.7 s for the file of #4155 and 1.4 s for a 50,000-path SVG.
The first frame now goes to the worker too, and the window shows the document's paper and
artboards until it lands. The UI thread waits for it up to FIRST_FRAME_GRACE (16 ms) when it
is queued (`Worker::wait`; `submit` says whether it queued), so a light document's art still
shows in the same frame. The longest UI-thread stall opening those files is now 64 ms and
62 ms (M3 Pro, one run each). The web build, which has no worker, is unchanged.
With type selected the Control bar now shows a "Paragraph:" link, which
opens the Paragraph panel in a popover as Character: does, and Align
left/center/right. The bar now trims strictly from its right end as it
narrows: X/Y/W/H, Distribute, object Align, area type's vertical alignment,
then the Paragraph buttons, then the link, each group measured. That also
stops Align and Distribute running past the bar's edge for other
selections. On a 1440 pt bar with one point type object the buttons show.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With image mips on (the canvas, navigator and layer thumbnails), an image was colorized,
separated into the frame's ink plane and shown through Separations Preview's plates at its
full size, and only then shrunk to the mip drawn. The 141-megapixel image of #4155 made
1.6 GB of planes a frame, more than the image store holds, so every frame made them again.
The mip is now picked first and everything else is made from it, under the keys `kept_mip`
and `nearest_kept` already look up. A CMYK image's own inks are halved with its pixels
(`ink::key_inks`, `images::half_inks`), so it still paints them rather than inks separated
from its displayed colours. Colour bitmap glyphs follow the same order.
On that file the app's first frame went from 9.2 s to 1.6 s and the sharp frame after a pan
from 3.9 s to 8 ms (M3 Pro, one run each). Fine detail now shows its true average: 1-pixel
black and white lines show mid grey, where separating first showed them 44 levels darker.
Roadmap, target-app-parity (revision row, status line, evidence bullet and the UI chrome
area row) and ui-parity (revision row and a checklist row) record the swatch beside a hex
colour field, its Color Picker and the test that covers both.
The reader measured a symbol's definition only to find the page art an
instance covered, so every file with a placed symbol instance opened
with that instance as drawn art, or as its page.
- Each `%AI14_BeginSymbol` definition is read by a reader of its own into
a symbol of the document, with its art (in the symbol's space, y down),
the registration point its dictionary gives
(`AI13PatternRegistrationType`, 1 to 9 from the top left) and the
instances of other symbols in its art. A definition whose art isn't
read whole isn't kept: type, placed files, non-native art, pattern
fills, a gradient or an image the reader can't read or place, and
anything else the reader doesn't read. Its instances come in as the
page draws them, within the box of the art that is read. A definition
that holds an instance of a symbol the file doesn't have isn't kept
either, nor is a definition holding an instance of one of those, and
their instances aren't read. A definition after the first layer isn't
read.
- `%AI24_BeginSymbolList` orders the symbols as the Symbols panel lists
them. A name read twice is numbered ("Dot 2"), and instances name the
first symbol with the file's name.
- `/SymbolInstance` with `/SymbolRef` and `/RTransformMatrix` comes in as
a live instance, with the hide and lock set before it and the opacity,
blending mode, isolation and knockout of the `Xy` after it, as a
group's. An instance with appearance changes of its own
(`AI19SymbolAppearanceMap`), of a symbol that isn't read, or placed
only by `/Matrix` or `/Transform`, comes in as the page draws it.
- Symbol art takes the gradients and art styles read before it, and an
object in it linked to a listed graphic style keeps the link.
- In a symbol's art, the matrices of instances, gradients and images are
read in the canvas's space, y up, about the canvas point of the ruler
origin. Without `%AI3_TemplateBox` an image can't be placed, so the
symbol isn't kept.
- At most 4,096 definitions are read, and a symbol list names at most
16,384 symbols.
Tests: reader tests for each case above, and fuzz cases for damaged and
hostile symbol data.
The Snap to Glyph section is drawn after every character attribute, so
in a short panel it appeared out of sight and the menu item seemed to do
nothing; its checkboxes were also dimmed with no way to turn Snap to
Glyph on from there. Choosing Show Snap to Glyph Options now scrolls the
panel to the section, which starts with a Snap to Glyph checkbox
(View > Snap to Glyph) that undims the guide options.
An art style with a Distort & Transform effect opened every object but
type as its drawn look. Objects other than type now open as themselves
with these effects live:
- Any object takes a Tweak that moves nothing and Pucker & Bloat at 0,
beside the effects it already took.
- A path, compound path or group takes Transform without copies, or a
Free Distort whose corners make a parallelogram, when it is the only
effect. Neither the style nor anything in the object may paint with a
gradient or pattern. Everything in the object must be a path, compound
path or group without a clip, an opacity mask or effects of its own.
When Transform scales, rotates or reflects, nothing in the object may
be stroked.
- An unstroked path or compound path whose segments are all straight
takes Twist when it is the only effect.
Other objects keep the drawn look, as do Zig Zag, Pucker & Bloat of
another amount, a Free Distort with other corners and Transform copies.
Docs: docs/file-format-parity.md, docs/target-app-parity.md.
A .ai or EPS graphic style library holds graphic styles and their list
in its editing data but no layers, so it came in as its PDF part or
page with the default styles, and Other Library listed those. A file
read as its PDF part or page, because it has no layers or its layers
can't be used, now gets the styles of its list, in list order, as a
file read from its layers does: File > Open shows them in the Graphic
Styles panel and Other Library lists them in a library panel.
Style stroke weights and effects are scaled by the Large Canvas factor
of an EPS, and for a .ai whose editing data is in the units of its
pages by the pages' UserUnit or the declared Large Canvas scale.
Part of #3349
A library colour kept only its values, so a spot colour came back as a
process colour once its document was closed or in a new one. The library
now keeps a spot colour's ink name and tint (in the .vclibrary file too);
library.use links the paint to the document's spot swatch of that name,
adding it when the document has none of that colour, in one undo step.
A spot swatch dropped on the Libraries panel brings its name and tint.
Drawing a new Pencil or Paintbrush stroke kept the earlier selection: the engine's
`insert_look` selects the new path only when `keepSelected` is on, and with it off left the
selection as it was. Illustrator starts such a stroke by dropping the selection, and the new
stroke is not selected with Keep selected off, so the command now clears the selection after
inserting a new path.
What stays as before: with Keep selected on a stroke selects only the path it draws (the
earlier selection is replaced); a stroke that continues or redraws a selected path with Keep
selected off deselects that path and keeps the rest of the selection. The Blob Brush keeps its
own Keep selected and Merge only with selection options.
`path.freehand`'s documentation, the engine test
`pencil_with_keep_selected_off_leaves_nothing_selected` and the Tool Options test
`the_new_path_is_selected_only_with_keep_selected_on` cover the three cases. Docs: roadmap,
target-app-parity and ui-parity carry the change.
Layer Options › Print off means the layer's art does not print. The Layers panel now paints
that layer's name italic, as Illustrator shows non-printing layers, and the ghost of a row
being dragged keeps the italic. A printing layer's name stays upright, and ticking Print
again restores it.
Row names are painted rather than widgets, so the italics come from a layout job's text
format (egui slants the glyphs itself; no italic face is needed).
Tests: panels::layers::tests::a_layer_that_does_not_print_has_its_name_italic covers Print
off, Print on again, and a plain printing layer; the layers suite (64 tests) passes.
Docs: roadmap, target-app-parity and ui-parity carry the change.
In `.ai` and EPS editing-data import, a clipping group, layer or opacity
mask's art that holds more than one clipping path (`W`) now clips to the
intersection of the paths, as each `W` intersects the current clip (AI7
spec section 5.6.2,
https://13thmonkey.org/documentation/fonts/AI7FileFormat.pdf). Before,
the paths were joined into one compound path, which clipped to their
union, and kept a stroke only when every path had the same one.
Each clipping path after the first clips a clipping group nested inside
the one before it, and keeps its own stroke, opacity and blend mode. The
innermost clipping group holds the art in the order written; as before,
every object in the group is clipped by all of its clipping paths. A
clipping path's painted fill stays at its path's level. A compound path
of clipping paths (`*u` ... `*U`) is still one clipping path. Clipping
paths that would nest the art past the document's 32 levels stop the
editing data from being read.
Floating panels are OS windows of their own, and craft-ui keeps a palette above the
app's other windows while it is active. A modal dialog or an open menu is drawn in
the main window, so a floating panel covered it: the Colour Picker's OK button and
fields, Recolor Artwork, and the menu bar's drop-downs (#5238, defect 1).
While a modal dialog or a menu of the in-window menu bar is open the docking renderer
hides each palette window, and when neither is open each palette shows again at its
palette level: topmost while the app is active, behind other applications' windows
while it is not, as craft-ui leaves a palette it creates. Hiding rather than lowering
covers both: a lowered window can be clicked back to the front, and craft-ui varies
the level through the viewport builder, which egui applies when the window opens and
not to one already on screen, so the commands go explicitly to the windows there are.
The menu bar tells the docking renderer whether one of its top-level menus is open,
the same state its hover switching uses; egui's own "any popup open" misses the
in-window menu bar.
Measured on Windows with the app focused and panels floating: before, a palette was at
the front of the z-order and topmost over the main window with the Colour Picker open;
after, the main window is in front and the palette is hidden until the dialog or menu
closes.
Tests: a_modal_lowers_the_native_palette_windows and
a_menu_of_the_menu_bar_lowers_the_palette_windows check the commands sent, and
a_palette_window_keeps_out_of_the_way_of_the_main_windows_dialog_and_menus the level
and visibility table. The wheel test
`wheel_over_a_floating_character_font_field_changes_the_font` fails on this machine
without this change too (font-order dependent), so it is not part of it.
`.ai` and EPS editing-data import now reads object tags
(`/identifier (string) XT`) and applies each one to the object before it,
whatever kind of object it is. The `AdobeURL` tag sets the object's URL.
Every other tag is added to the object's data in order, up to 64 per
object. A tag with no object right before it, with an empty identifier,
or with an identifier or string longer than 64 KiB is ignored, and so
are tags in a pattern's or brush's art. A clipping path keeps its own
tags; the copy that paints its fill gets none.
Before, a tag on art that shows was an operator the reader did not know,
so it stopped the editing data from being read, and brush art holding a
tag was not read, so the brushes using it were left out.
An image's tags follow the `XH` that ends its data, and the state written
after a group or a gradient mesh is still theirs when their tags come
first. When a drawn look stands for an object whose style is not found,
the look keeps the object's note, URL and data, and a live blend keeps
those of its drawn steps.
After Select All in a frame of threaded text, Remove Line Breaks and
Remove Paragraph Breaks changed only the edited frame, and Convert to
Text over MCP converted only the selected frame. Both now act on the
text of every frame of the story as one undo step.
- addon.cleanup.removeBreaks reads the frames of the story as one text,
so a break at the end of a frame before a word in the next one becomes
a space. The same applies when every frame of a story is selected as
objects.
- text.convertListToText without ids, id or a range converts every
paragraph of the story. Locked and hidden frames of the selected story
are not converted, even when ids names them. When the call converts
the whole story, the story stays selected; before, the call reset the
Type tool's selection to the edited frame.
- A selection inside one frame, and unthreaded type, behave as before.
Docs: docs/mcp.md, docs/target-app-parity.md.
push_num formatted every number with write!("{:.*}"), which runs the
exact decimal float formatter, then scanned and trimmed the text. That
formatter was about 95% of the time to export a path of 200,000
anchors.
At 9 decimals or fewer, push_num now scales the value by 10^decimals
and writes the digits of the rounded integer when that rounding is
certain: the scaled value is below 2^53 and further from a half than
the scaling's rounding error. Ties and larger values still go through
the formatter, so the output is the same byte for byte.
Exporting one path of 200,000 anchors takes a median of 43.4 ms
instead of 167.0 ms, and 20,000 rectangles 81.4 ms instead of 141.4 ms
(Windows 11, release build).
When anchors of a kept path (a path or compound path of 1,024 anchors or
more) are added or deleted, or a subpath is closed or opened, the next
frame writes again only the path elements from the first anchor that
changed to the last, and the closing segment and ClosePath when an end
anchor changed or the subpath was closed or opened. The elements after
the change move with it. Before, such an edit made the whole path again
and measured it whole.
- The runs of segments now carry their own ends. The runs that held the
segments written become one run, split into runs of 128 when it grows
past 256, and only those runs are measured again, with the miter tips
of the run of the segment with length before each span. When a
subpath is closed or opened and the stroke reaches farther from one
than from the other, all of that subpath's tips are measured again.
- On a subpath that is open before and after the edit, the handle before
the first anchor and the one after the last are not compared, so
Delete Anchor Point, which clears them, writes again only the segments
around the anchor deleted.
- A subpath that has fewer than two anchors before or after the edit is
written again whole. A compound path member that gains or loses
subpaths is made again. When members are added or removed, those
members and every member between the first and the last of them are
made again, and the members before and after them stay.
- An edit that adds or deletes anchors in, closes or opens more than 16
subpaths makes the whole path again, as before.
- An edit that leaves every anchor as it was, such as a new stroke,
leaves the kept path as it is.
The pixels and the cull bounds are the same as with a path made again.
Docs: docs/target-app-parity.md.
Selection Tools add-on: addon.select.byLinkStatus selects the image
objects and placed documents whose link is linked, embedded, missing or
modified (one status or several), as links.list reports it. Optional ids
limit the search, add adds to the selection, and zoom runs the existing
Zoom to Selection in the desktop app. Objects that are hidden, locked, on
a template layer or outside the isolated group are left out and returned
with the reason. Only the selection changes.
Select Linked / Embedded / Missing / Modified are in Object > Plug-ins >
Selection Tools and the Links panel menu. Each is off when no image has
that status, and Shift adds to the selection. Select by Link Status...
lists the images with name, status and format, with a name search, a
status filter, checkboxes with All / None and Zoom to Selection. The
status bar says what was selected and how many were left out, with
plural rows in every catalog.
Tests: engine (statuses, ids, add, zoom, skip reasons, bad params),
command sweep, and UI (message, list filtering, menu items, Links panel
menu, headless dialog frame). Docs: mcp, target-app-parity, ui-parity,
roadmap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Layers and Links panels share one thumbnail thread across documents,
and it ran its jobs in the order they came. Rows of a document left with
a long queue held up the thumbnails of the next document shown.
The thumbnail thread can now drop the jobs it has not started for some
slots. Each frame the Layers and Links panels name the document they
show; when it changes, the queued jobs of every other document are
dropped, and when no document is open, all of them are. Those rows ask
for their thumbnails again when their document shows again, and the
thumbnails already made are kept. The Navigator and the arrange panes do
not use the new call.
With 150 rows of 20,000-anchor paths queued for one document, the 8 rows
of such paths of the next document shown get their thumbnails in 153 ms
instead of 3,265 ms (debug test build, median of three runs).