With Use Preview Bounds on, the bounding box, the Transform panel,
Align, Distribute, Distribute Spacing and object.setBounds measured
each object without its geometry effects. A square with Offset Path
10 measured as the square, and type with Outline Object measured by
its layout box instead of its glyphs.
The new vectorcraft_effects::preview module measures objects as they
are drawn. A path is measured by its effected shape, with the
geometry effects of each fill and stroke that paints. Type, images,
live objects and symbol instances are measured by their reshaped art.
A group or layer with geometry or Pathfinder effects, or with a fill
or stroke of its own that has geometry effects or paints members with
geometry effects, is measured by its evaluated art. A blend, envelope
or repeat whose objects have geometry effects is measured by its
evaluated art, with those objects measured after their effects. Raster
effects are not measured. In one object, the art of at most 4,096 symbol
instances is measured with its geometry effects, and the other
instances are measured without them. With Use Preview Bounds off, the
measures are unchanged.
object.setBounds sizes objects with geometry effects by measuring
them after each scale it tries, so type with Outline Object set to
100 pt wide gets a glyph box 100 pt wide.
Selection::anchors_box is split out of Selection::anchor_bounds. The
doc comment of VectorcraftApp::selection_bounds said that it includes
effects; it now says that it leaves them out.
A live-effect plug-in was given only its object's geometry. An effect
that draws as wide as the stroke it sits on, or tells its fills apart,
had to ask for them again as parameters, which then went stale when
the paint changed.
A live effect's input object now holds the object's fills and strokes
too, read only and in the form a filter gets them (one encoder,
objects::paint_lists, for both), and _context.item says where the
effect sits: "object", or {"fill": i} / {"stroke": i} for an effect in
a fill's or a stroke's own effects. effects::GeomContext carries the
object's appearance and the item, and the plug-in cache keys on the
paints, so a change of paint runs the plug-in again. Hosts from before
this give geometry only; nothing in the output changes.
Expand worked a fill's geometry effects out in the object's context, so
a plug-in effect there would be told "object" and a gradient fill was
expanded into a shape the canvas doesn't draw: fill_shape now gives them
the fill's context, as drawing does (expand.rs).
Siblings named with a declared prefix, the other half of such context,
are left out: the effected geometry is worked out from the object alone
wherever it is drawn, measured, hit-tested or expanded.
wat::when_given is a plug-in whose output depends on whether its input
or parameters hold a text. tests_plugins.rs uses it to check that an
effect sees the stroke's width and the fill, runs again for a thinner
stroke, and on a second stroke is told so; effect.rs checks the item
counting; a gradient fill under such an effect is drawn and expanded
into the same triangle. CRAFT_PLUGIN_PAINTS_WASM=<folder> saves a test
effect to try in the app.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhvnnnD5fTFupK8WWq35un
Squashed from #2533 onto #2525 (Smudge Stick, Sponge, Watercolor): both sets in PIXEL_EFFECTS (45), the catalogs and the docs, whose counts now read 45/57.
Adds sketch.chalkCharcoal to the pixel-effect pipeline so Effect › Sketch exposes chalk highlights and charcoal strokes with public-doc-style parameters and tests.
Co-authored-by: Cursor <cursoragent@cursor.com>
The Appearance panel's inline effect editor still showed eight choice
parameters as text fields holding the stored value: Revolve's edge,
Extrude & Bevel's bevel, every Warp style's orientation, Rasterize's
Color Model, Background and Anti-aliasing, and the channel of Levels
and Curves. Their dialogs built these lists in their own bodies, so
effect::choices did not hold them. Nothing checked a channel's value:
a typo was stored, and Levels or Curves drew it as RGB.
effect::own_choices now holds these lists, each label as its dialog
passes it to its dropdown or radio buttons. The dialogs read the lists
from it (Rasterize's Anti-aliasing from the AntiAlias list it is built
from), and the inline editor shows each one as a dropdown with the
dialog's translated labels; Rasterize's Color Model reads CMYK or RGB
by the document's mode. effect.apply and effect.setParams refuse a
Levels or Curves channel other than rgb, red, green or blue (r, g, b
and any letter case are read too) with "`channel` must be one of rgb,
red, green, blue", and the document and its undo history stay as they
were.
Docs: docs/mcp.md (effect params), docs/target-app-parity.md.
Add opaque RGB light color and up to ten independently adjustable lights to
Revolve, Extrude & Bevel, Inflate and Rotate. Keep light selection, Add/Delete,
selected-light gizmos and preview transactions on the existing command path.
Preserve legacy white-light Inflate polygons, paint composition and seam joins,
including the 0.05 seam minimum. Use shared smooth normals for colored Inflate,
and batch solid-fill RGB channel paths behind one surface clip. Keep source
paths editable and SVG/PDF output vector artwork.
Rebase onto main f7de3d6a, retaining both sides of progress docs and all 22
catalogs. Shade freeform points once through the shared paint mapper. Document
release measurements and a reproducible CLI fixture, including the remaining
source-gradient cost and the one-light timing tradeoff.
Validation: full cargo xtask ci passed all 10 steps; 7,978 tests passed, zero
failed and 11 ignored. Four legacy white-light PNGs match unchanged main byte
for byte. Three paired release bench/perf repetitions completed without busy
warnings; all six standard perf runs passed every budget. Two-light solid
Inflate improved from 136.2 to 96.8 ms/frame at 1200x1200, default eight threads.
Three original Artistic filters on the pixel pipeline, each with a
catalogue row, the generic live dialog, translations and tests.
- Cutout: colours softened by Edge Simplicity (less with Edge Fidelity),
split into Number of Levels steps per channel and painted as flat
pieces in their average colour; slivers along softened edges take the
nearest large piece's colour.
- Poster Edges: channels posterized to Posterization + 2 levels, black
lines on the edges of any channel and of the outline, widened by Edge
Thickness and darkened by Edge Intensity.
- Neon Glow: dimmed greys screened with a glow colour from the light
areas (positive Glow Size) or the dark ones (negative), as strong as
Glow Brightness.
All keep coverage and work in document units at any Document Raster
Effects resolution. Photoshop filters 33/57; cargo xtask ci passes all
9 steps.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Smart Blur's Edge Only and Overlay Edge modes marked a pixel when one
of its four nearest pixels differed from it by more than Threshold,
and Radius changed only the blur. The reference app's documentation
says that Radius sets the size of the area searched for dissimilar
pixels.
A pixel is now on an edge when one of the pixels the search reads
within Radius differs from it by more than Threshold and its
channels, alpha included, add up to at least that pixel's. The search
picks its neighbors as the Normal blur does, over the whole pixels of
Radius and within it, and always reads the four nearest pixels.
A color step gives a line about as wide as Radius on the side with
the larger sum, and a Radius of one pixel or less gives the same
edges as before. The edge modes' reach() includes the blurred copy
that a wide Radius reads.
On a 2,000 by 2,000 px image, Edge Only takes 0.49 s at Radius 10 and
0.34 s at Radius 100, and Normal takes 0.73 s and 0.39 s. Normal
draws the same pixels as before.
Docs: docs/target-app-parity.md.
The Effect menu had no Rasterize. Object › Rasterize replaces the
object with an image, so its paths can no longer be edited.
Effect › Rasterize… (`rasterize`) is a live effect with Object ›
Rasterize's options: color model, resolution (the document's raster
effects resolution by default), white or transparent background,
anti-aliasing, Create Clipping Mask and Add Around Object. The canvas
draws the object as square pixels over its bounds, and its paths, type
and other art stay as they are. The effects above it in the stack,
shadows included, are part of its image, and shadows below it are cast
by the image. When Rasterize is an object's only raster effect, Expand
Appearance and PDF and SVG export give the image Object › Rasterize
gives with the same options.
Object › Rasterize now measures the art as drawn, with its geometry
effects, brush art and raster effects, so a Transform effect that moves
the art no longer leaves the image empty. Its Create Clipping Mask
clips the image to the art as drawn. The canvas no longer panics
drawing a pixel effect such as Gaussian Blur on an object about 65,500
screen pixels wide: the raster of such an object is at most 32,768
pixels a side, and the object is drawn into it at a lower resolution.
Docs: docs/mcp.md, docs/effects-parity.md, docs/target-app-parity.md,
ROADMAP.
Effect › Path had Offset Path and Outline Stroke but not Outline Object.
The new effect (path.outlineObject) has no options: the Effect menu
applies it at once, and effect.apply refuses any parameter. It is a
geometry effect that returns its input. Type already reaches geometry
effects as its glyph outlines, so type that carries it is drawn,
exported (PDF and SVG as paths, with no font) and expanded as those
outlines, stays editable type, and the effects after it reshape the
outlines. Paths, compound paths and images draw as before, and no
bounds change: with Use Preview Bounds on, type is still measured by
its layout box.
Every complete catalog gets a row for the label.
Docs: docs/effects-parity.md, docs/target-app-parity.md (an evidence
line), docs/mcp.md (the effect, and what Expand Appearance does to
type).
A geometry effect applied to one of a type object's own fills or
strokes (effect.apply with item) was kept but not drawn or exported
unless the type also had a geometry effect or perspective of its own.
With a geometry effect, the renderer measured the type for culling
without the fill's or stroke's effects, so an outline that reached past
the glyphs was not drawn once the glyphs left the view.
Type whose own fills or strokes have a visible geometry effect is now
drawn, culled and exported through its outlines, the same way as type
with an object-level geometry effect. Each effect reshapes the whole
outline that its fill or stroke paints. SVG, PDF, EPS and the other
vector exports write such type as paths. Type that holds inline
graphics stays type, as before.
Effect › Distort › Glass… offered only its four built-in textures. The
reference app's Texture menu also has Load Texture, which takes an
image file as the glass surface.
The Glass dialog now has a Load Texture… button. It reads a PNG, JPEG,
GIF, WebP, TIFF, BMP, PSD or PSB file within the pixel allowance the
renderer draws images in, and the Texture menu gains Loaded Texture.
The effect stores the image's gray levels in `textureImage` as a
grayscale PNG in base64, so the document saves the texture with the
effect, and copies of the effect carry it. effect.apply and
effect.setParams take `textureImage` as {path}, {name, dataBase64} or
the stored string; any other value is an error.
The texture lies one image pixel per point at Scaling 100%, centered on
the object and repeated. Each pixel's luma is the surface's height,
from 0 for black to 1 pt for white, and a transparent pixel counts as
middle gray. A Glass without `textureImage` draws and saves as before.
Docs: docs/mcp.md (Glass textures), docs/effects-parity.md,
docs/gaps.md, docs/target-app-parity.md.
The reference app's Scribble Options have a Variation for each of Path
Overlap, Curviness and Spacing. Scribble had one `variation`, which
moved each line's ends both along the line and across it, and every
turn of a scribble took the same curviness. An angle such as 270 was
stored as given.
Scribble now takes `overlapVariation` (pt, default 0.5), which moves
the ends along the line, `spacingVariation` (pt, 0.5), which moves
them across it, and `curvinessVariation` (%, 0), which varies the
curviness from one turn to the next. The dialog shows each Variation
after the option it varies, and the Appearance panel lists all three.
A Scribble saved or scripted with the earlier `variation` reads it as
the Path Overlap and Spacing variations. With the defaults, and with
the earlier `variation`, Scribble draws the same outline as before.
`effect.apply` and `effect.setParams` store an angle above -180 and up
to 180, so 270 is stored as -90, and the dialog shows the stored value.
The Appearance panel's inline editor lists an effect's values in
their current form, as the dialog does. It listed an earlier key next
to the defaults of the keys that replace it.
Docs: docs/effects-parity.md (Stylize row), docs/target-app-parity.md.
Effect › Blur › Smart Blur had only its Normal mode: the dialog and
blur.smart took Radius, Threshold and Quality and drew the blur.
Smart Blur now takes a `blurMode` param ("normal", "edgeOnly" or
"overlayEdge"; "normal" by default), which its dialog shows as a Mode
menu. Edge Only draws the edges in white on black, and Overlay Edge
draws them in white over the Normal blur. A pixel is on an edge when
one of its four nearest pixels differs from it by more than the
threshold in a channel and its channels, alpha included, add up to at
least that pixel's. The white and the black keep each pixel's
coverage. Normal draws the same pixels as before, and an effect saved
without `blurMode` draws as Normal.
Docs: docs/effects-parity.md, docs/gaps.md, docs/target-app-parity.md.
The renderer kept the shapes it drew for plug-in effects while the
object stayed the same. When a plug-in was installed for the first
time, installed again or removed, a renderer that had drawn the object
went on drawing the shapes from before the change.
When the plug-in registry's revision changes, the renderer now drops
the effect geometry and the effect art of objects with a plug-in
effect, and the cull bounds of every object that is or holds a symbol
instance or an object with a plug-in effect. Each thread then drops the
pattern tiles whose art has a plug-in effect or shows symbols or
patterns. The renderer adds the revision to the inputs of a raster
when its content has a plug-in effect, or shows symbols or patterns
while the document's symbol or pattern art has one, and to the key of
a live object's evaluation when the object, or an object it shows, has
a plug-in effect.
With other builds running, a temporary release test timed that key for
the 400 live objects in each of three documents at 11 to 609
microseconds a frame, against 9 to 433 before.
Docs: docs/target-app-parity.md, docs/gaps.md.
The reference app's Drop Shadow has a Color and a Darkness, the
percentage of black added to the object's own colors. Drop Shadow had
only a Color, so every shadow was one color. Choosing one or the other,
and the defaults, are VectorCraft's own.
Drop Shadow now takes `shade` ("color" or "darkness", default "color")
and `darkness` (%, default 100). Its dialog and the Appearance panel's
inline editor show Color and Darkness as radio buttons. With Darkness
d, a CMYK document keeps the object's cyan, magenta and yellow and
raises its black from K to K + d × (1 − K), and an RGB document
multiplies each channel by 1 − d, so in RGB 0% gives the object's
color and 100% gives black. A shadow saved without these keys draws as
before. SVG export writes a Darkness shadow with feComponentTransfer
and SVG import reads it back; CSS export leaves it out.
Docs: docs/target-app-parity.md.
Use automatic vector smooth shading without a separate control.
Enable Cap by default and keep continuous rim curves and bounded seam joins.
Integrate the shared dialog with the other three 3D effects.
The public 3D and Materials panel options give the Light Settings as
Intensity (0–100 %), Rotation (-180° to 180°), Height (0° to 90°),
Softness (0–100 %) and Ambient Light (0–200 %), with the light moved to
the back or the front of the object. The 3D effects (Revolve included)
had Direction and Elevation (an azimuth and elevation), Intensity and
Ambient (0–100 %).
- Rotation turns the light round the object on the page (our reading:
0° on its right, counterclockwise); Height raises it from beside the
object (0°) to straight in front (90°); Light behind the object puts
it at the back. The light gizmo's ring and line are Rotation and
Height.
- Softness wraps the light round the object: at 0 % it falls off with
the angle as before, at 100 % it reaches nothing only straight away.
- Ambient Light runs to 200 %; faces stay no brighter than the art.
- lightRotation, lightHeight, lightBehind and lightSoftness replace
lightAzimuth and lightElevation. An earlier light is read as the same
direction, so it shades exactly as before (old and new code give the
same colours for the four effects and five lights); effect.setParams
turns a stored one into the new form before applying new values, and
the parameter description names lightAzimuth and lightElevation as the
earlier form, so effect.apply and effect.setParams still take them. The
default light is the earlier default's: Rotation 125.26°, Height 30°.
- The dialog's Lighting tab shows the settings in the documented order;
Softness, Ambient Light and Light behind the object are in every
catalog, and the unused Direction, Elevation and Ambient are gone.
Light colour, presets, several lights and shadows are not built.
The public 3D and Materials panel options give Perspective as 0° to 160°
("how close or far the object appears"); it was a 0–100 % strength, for
Revolve, Extrude & Bevel, Inflate and Rotate alike.
- The eye stands where a sphere about the object's centre, √3 times its
half size (the box around it fits inside), fills that angle of the
view: 0° is none, wider brings the eye nearer, and at 160° it is just
outside the sphere, never inside the object. The documentation doesn't
say how the angle places the eye; docs/three-d.md says this is our
reading.
- `perspectiveAngle` (degrees) replaces `perspective` (%). A strength from
an earlier file or script is read as the angle that shows exactly the
same view: sin(angle / 2) = √3 × strength / 4, 100 % about 51.3°. An
angle given too wins. effect.setParams turns a stored strength into the
angle before applying new values. The parameter description names
`perspective` as the earlier form, so effect.apply and effect.setParams
still take it under the key check of #1592. Old and new code draw the four effects identically at 0, 25,
60 and 100 % (bounds equal to 1e-9).
- The dialogs' Perspective fields run 0–160°.
# Conflicts:
# docs/target-app-parity.md
The public 3D and Materials panel options list Depth, Twist, Taper and Cap
for every 3D type; Inflate had only Depth.
- Twist (0° to 360°) and Taper (1–100 %) turn and scale the back about the
shape's centre, as Extrude & Bevel's do: a puffed back is turned and
lowered in proportion, and the sides follow in slices.
- Cap: Solid closes the back; Hollow leaves it off, so the inflated front is
a shell open behind. The documentation doesn't say what Cap means for
Inflate; this reading is stated in docs/three-d.md.
- The dialog's Object tab shows them in the documented order (Depth, Twist,
Taper, Cap), then Volume and Both sides.
At 0 % volume a twisted, tapered Inflate has the extrusion's outline from
every side (tested).
A twisted, tapered, hollow Inflate draws on the canvas exactly as it
exports, and expands to faces with their own ids (tested). ROADMAP and the
parity pages list the new options; the 3D score stays at ~25 %.
The public 3D and Materials panel options give Twist as up to 360°; it took
-360° to 360°. Values beyond either end now hold at that end (the effect is
a day old, so only fresh files carry a negative twist).
The three 3D types besides Revolve, as live effects in the three-d crate,
drawn as shaded vector faces by the canvas, SVG/PDF export and Expand
Appearance alike, from the public 3D and Materials documentation:
- Extrude & Bevel: depth (0-2000 pt), twist, taper, solid or hollow caps,
and bevels in six original cross-sections (classic, rounded, cove, step,
ogee) with width, height, repeat, spacing, inside and both sides.
- Inflate: the shape as a membrane under pressure (a Poisson solve held at
zero along the outline and holes), so it rises vertically from the edge
and rounds without creases; volume, depth and both sides. Steep cells
near the outline are refined without cracks.
- Rotate: every fill and stroke turned in 3D and shaded as one plane.
All three share Revolve's view and lighting parameters, the rotation and
light gizmos (turning about the art's centre) and a dialog with Object,
Rotation and Lighting tabs, with Position presets (Front ... Isometric
Bottom, our own values). An object takes one 3D effect. Inflate cuts the
grid cells that straddle a hole's edge with pathops, hence the new
pathops -> three-d layer order.
Docs: docs/three-d.md, mcp.md, and the 3D rows of the parity docs.
Add deterministic document-space grain, highlight controls and a live
dialog with preview, cancel, undo and appearance editing. Preserve
coverage, support existing native and raster export paths, translate
new labels and update parity documentation.
Validate the tonal curve, stationarity, subpixel strength, zoom filtering
and tile seams. Full cargo xtask ci passes all seven gates.
Eight raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::brushstrokes), under a new Effect › Brush
Strokes submenu between Blur and Distort in the Raster Effects section:
- Accented Edges (edgeWidth pt 1..14, default 2; edgeBrightness 0..50,
38; smoothness 1..15, 5): the edges of the softened object painted
towards white chalk at high brightness or black ink at low brightness;
Smoothness also leaves the faint edges out. The shape stays as it was.
- Angled Strokes (directionBalance 0..100, 50; strokeLength pt 3..50, 15;
sharpness 0..10, 3): light areas in right diagonal strokes, dark areas
in left diagonal ones; 0 makes every stroke a left diagonal, 100 every
stroke a right diagonal. Sharpness brings detail and bristles back.
- Crosshatch (strokeLength pt 3..50, 9; sharpness 0..20, 6; strength
1..3, 1): the detail kept under pencil hatching along both diagonals,
Strength passes of it, the edges roughened.
- Dark Strokes (balance 0..10, 5; blackIntensity 0..10, 6;
whiteIntensity 0..10, 2): short strokes towards black in the dark
areas, long strokes towards white in the light areas.
- Ink Outlines (strokeLength pt 1..50, 4; darkIntensity 0..50, 20;
lightIntensity 0..50, 10): black outlines over the edges, ink hatching
in the shadows, shadows darkened and highlights lightened.
- Spatter (sprayRadius pt 0..25, 10; smoothness 1..15, 5): each pixel
shifted by noise up to 0.4 x the radius; Smoothness makes the grains
larger and smoother.
- Sprayed Strokes (strokeLength pt 0..20, 12; sprayRadius pt 0..25, 7;
strokeDirection Right Diagonal, Horizontal, Left Diagonal or Vertical):
strokes along the direction, scattered by up to 0.3 x the radius.
- Sumi-e (strokeWidth pt 3..15, 10; strokePressure 0..15, 2; contrast
0..40, 16): wet strokes, ink bleeding from the darks along paper
fibres, more ink with pressure and an S-curve contrast for rich blacks.
It works in value only: hues and saturation stay, and so does the
object's shape (no fringe in the transparency).
A stroke averages the colour along a segment through the pixel (16
samples at most, the art softened first when they lie more than a pixel
apart); strokes lie in rows around the object's centre, each row
starting at random and each stroke shifted along itself, with streaked
noise for the bristles. Everything is in document space, so the effects
look the same at any zoom or resolution, move with the object and draw
the same every time; outsets and reaches are exact. On a 2000 x 2000
raster in release the slowest settings take 0.3-2.0 s (Crosshatch at
50 pt with 3 passes the most).
Shared helpers instead of copies: edges::sobel (Glowing Edges now uses
it, unchanged), distort::displace and texture::Tones are pub(super).
Catalogue rows with parameter docs, menu entries, Sprayed Strokes'
direction dropdown, translations (de, es, fr, it, ja, ru, uk, zh-hans,
zh-hant; menu labels in cs and pt-br), tests (parameters and clamping,
outsets and reaches, each filter and option showing, chalk and ink on
the edges only, shadows and rich blacks, Sumi-e keeping the shape and
hues, hatching keeping the tone, strokes smearing along their direction,
Spatter's radius, resolution and move invariance, canvas, multithreaded,
PDF and SVG, the command sweep with junk parameters, the menu) and
ROADMAP.
Behaviour from public documentation only:
https://helpx.adobe.com/photoshop-elements/using/brush-stroke-filters.htmlhttps://www.computerhope.com/jargon/p/photoshop-sprayed-strokes.htm
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::distort), under a new Effect › Distort
submenu between Blur and Pixelate in the Raster Effects section (the
vector Distort & Transform stays its own submenu):
- Diffuse Glow (graininess 0..10, default 6; glowAmount 0..20, 10;
clearAmount 0..20, 15): the highlights, softened over 2 points, glow
white from the brightness Clear Amount leaves clear; white grain as
dense as Graininess says is sprinkled over the object, thicker in the
glow. Transparency stays as it was.
- Glass (distortion 0..20, 5; smoothness 1..15, 3; texture Blocks,
Canvas, Frosted or Tiny Lens, default Frosted; scaling % 50..200, 100;
invert): the object seen through a glass surface; each pixel takes the
colour the surface's slope bends it to, sampled between pixels. Slopes
are taken over a span Smoothness widens. The surfaces are made in code
(Canvas is Texturizer's weave); Load Texture is left out.
- Ocean Ripple (rippleSize 1..15, 9; rippleMagnitude 0..20, 9): smooth
noise ripples about Ripple Size + 2 points across shift the object by
up to 0.03 x magnitude x their size.
The shifts are capped, so the effects' outsets and reaches are exact,
and every surface lies in document space around the object's centre:
the same at any zoom or resolution, moving with the object, identical
on every redraw.
Catalogue rows with parameter docs, menu entries, the Texture dropdown,
translations (and German's missing Canvas), tests (parameters and
clamping, outsets, each texture and Invert, the ripples' reach, the glow
and its grain, resolution and move invariance, canvas, multithreaded,
PDF and SVG, the command sweep with junk parameters, the menu) and
ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The effect dialog showed Inner Glow's `source` as a text field, so the
only way to pick Center was to type the parameter value. It now lists
Center and Edge like the other fields that pick one of a few values.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Six raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::texture), under a new Effect › Texture
submenu between Sharpen and Video in the Raster Effects section:
- Craquelure (crackSpacing pt 2..100, default 15; crackDepth 0..10, 6;
crackBrightness 0..10, 9): the object on relief plaster that cracks into
plates about Crack Spacing apart (a Voronoi network over jittered points)
and along the quarter, half and three-quarter contours of its softened
tones. Depth sets how dark and wide the cracks are and how high the
plates' bevels and the tones stand (lit from the top left); Brightness
how brightly the surface is lit.
- Grain (intensity 0..100, 40; contrast 0..100, 50 = unchanged; grainType
Regular, Soft, Sprinkles, Clumped, Contrasty, Enlarged, Stippled,
Horizontal, Vertical, Speckle; default Regular): coloured 1-point grains,
smooth ones, clumps, 2-point grains, streaks along rows or columns, dark
specks; Sprinkles and Stippled use the background colour, white.
- Mosaic Tiles (tileSize pt 2..100, 12; groutWidth 1..15, 3; lightenGrout
0..10, 9): irregular tiles bevelled at their edges, with sunken grout half
a point wide per step, lightened as Lighten Grout says.
- Patchwork (squareSize pt 0..10, 4; relief 0..25, 8): squares filled with
the colour around their centres, raised to heights that follow the
highlights and shadows, a little more or less at random.
- Stained Glass (cellSize pt 2..50, 10; borderThickness 1..20, 4;
lightIntensity 0..10, 3): single-coloured panes leaded in the foreground
colour (black, half a point per step), lit from behind at the object's
centre and fading out towards its corners (PixelSpace gains `extent`).
- Texturizer (texture Brick, Burlap, Canvas, Sandstone, default Canvas;
scaling % 50..200, 100; relief 0..50, 4; lightDirection Bottom, Bottom
Left, Left, Top Left, Top, Top Right, Right, Bottom Right, default Top;
invert): the object on a surface in relief. The four surfaces are height
fields generated in code (bricks in stretcher bond, plain weaves coarse
and fine, octaves of smooth noise); no image files. Load Texture is left
out.
Every pattern lies in document space around the object's centre, so the
result is the same at any zoom or raster resolution, moves with the object
and is identical on every redraw (hash noise of cell indices); slopes are
taken in document units. Work per pixel is bounded (a 5 x 5 cell search,
four or five height samples, box blurs); parameters are clamped to their
ranges and finite-checked. The Pixelate helpers (Place, the cell search,
the softened colours) are shared, Mezzotint uses the shared smooth noise,
and the effect dialogs' dropdowns translate their labels in an "effect"
context where the plain word means something else (Soft, Horizontal and
Vertical are type settings in Japanese and Chinese).
Catalogue rows with parameter docs, outsets and reaches, menu entries,
dropdowns (Grain Type, Texture, Light Direction), translations, tests
(parameters and clamping, cracks and contours, ten distinct grains, tiles
and grout, squares in relief, leaded panes and the centre light, the
textures lit and inverted, the same at twice the resolution and when
moved, canvas, multithreaded, PDF and SVG, the command sweep with junk
parameters, the dialogs and the menu) and ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds the Video group to the raster effects, after Sharpen:
- De-Interlace…: Eliminate Odd or Even Fields, Create New Fields by
Duplication or Interpolation. The fields are the rows of the document's
raster grid (Document Raster Effects Settings › Resolution, carried to
the filters as PixelSpace::line) counted from the top of the page, so
the result is the same at any zoom and moves with the page. A line
taken out copies the line above (the one below at the top), or takes
the average of the two.
- NTSC Colors (no options, applied at once): colours a composite
television signal can't carry, with luma plus chroma past 110 % of white
or luma minus chroma below -20 % in YIQ, have their chroma cut to fit,
keeping their luma. Saturated yellow, cyan and pure red lose some
saturation; legal colours stay as they are.
Catalogue rows with parameter docs, dialog dropdowns, menu, translations,
tests (effects, canvas, command sweep junk, menu) and ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Four Photoshop-style raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::pixelate), under a new Effect › Pixelate
submenu between Blur and Sharpen in the Raster Effects section:
- Color Halftone (maxRadius 4..127, default 8; channel1..channel4 screen
angles -360..360, defaults 108/162/90/45): each colour channel is
screened at its angle in square cells sized so a dot of Max. Radius
fills one; each cell's dot covers the share of the cell that is the
channel's coverage-weighted mean there (white stays white, black
black). RGB documents screen R, G, B (channels 1 to 3); CMYK documents
screen C, M, Y, K inks (channels 1 to 4), also when they are drawn ink
plane by ink plane (the K plane uses channel 4).
- Crystallize (cellSize 3..300, default 10): every pixel takes the
colour at the nearest of one jittered point per cell (exact Voronoi
over a 5 x 5 neighbourhood, pruned by distance).
- Mezzotint (type: Fine/Medium/Grainy/Coarse Dots, Short/Medium/Long
Lines, Short/Medium/Long Strokes; default Fine Dots; a dropdown in the
dialog): each channel is turned fully on or off against its own random
threshold pattern, so the object becomes pure colours.
- Pointillize (cellSize 3..300, default 5): one dot of random size per
cell at a jittered point, coloured by the softened object there and as
opaque as the object at its centre, stacked in random order over a
white canvas where the object is.
Lengths are in points (Scale Strokes & Effects scales them) and every
pattern lies in document space around the object's centre, so the
result is the same at any zoom or raster resolution, moves with the
object, and is identical on every redraw (hash noise of the pattern's
cell indices, no state). Work per pixel is bounded whatever the
parameters, which are clamped to their ranges and finite-checked; the
halftone's cell grid is capped by the raster's size and a screen finer
than 3 pixels leaves the image as it is (its average). PixelSpace gains
`channels` so the renderer tells the filters what the channels hold.
Catalogue rows with parameter docs, outsets and reaches for cropping,
menu entries, dialog labels (Max. Radius, Channel 1-4, Cell Size), the
Mezzotint Type dropdown, translations, and tests: parameters and
clamping, tone and coverage, CMYK inks, polygon crystals, pure-colour
mezzotints with ten distinct patterns, dots on a white canvas, the same
result at twice the resolution and when moved, the canvas, PDF and SVG
through the engine, the command sweep with junk parameters, the dialogs
and the menu.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Effect › Distort & Transform › Transform… was a plain list of fields.
It now has Transform Each's layout: Scale and Move with sliders, Rotate
with an angle dial, then Copies, Reflect X and Y, the reference point and
Random, kept with the effect so editing it from the Appearance panel
shows them again.
- The effect scales, rotates and reflects about the chosen point of the
9-point grid (`reference`, the centre by default).
- Random takes a share of each value, drawn from the object's id: each
object varies its own way and keeps its result on every redraw; a
group's members move together.
- Copies stop before one reaches past 1e9 pt, and the scale and move are
capped, so large values can't overflow.
- Transform Each and the effect share the sections and options code; the
angle dial is a new widget.
- A plain number field now takes the focus when it is a dialog's first
field, so both dialogs open with Scale › Horizontal ready for typing.
Transform Objects, Transform Patterns and Scale Strokes & Effects are not
in the effect yet: the geometry effects reshape paths only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>