History was limited by step count only; a whole-selection move of 50k paths keeps ~40 MB per
step. Steps now carry a size estimate (only unshared subtrees are visited) and the oldest are
dropped beyond a byte budget, keeping the last 8. Documents entering history drop their id
index, selections are shared between steps, the command journal is bounded (held while an
Action records), and document resources are copy-on-write. Saved files are byte-identical.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
The previous commit rebuilt the cache as soon as a cached path went stale, and built it as one
Vec path per node, hashed with SipHash. An edit that removes many objects one by one
(Pathfinder Unite of 1,000 paths) went stale on every removal, and Unite took 105 ms instead of
42 ms.
- The cache is now one flat table of (parent entry, index among siblings) with a one-multiply
id hasher, so a rebuild is about one walk and allocates nothing per node.
- A stale path walks, as an id the cache doesn't have does, and rebuilds only after a few.
Either way a lookup stays within a small factor of a walk.
At 1,000 paths, Unite takes 45 ms against main's 42. At 100,000 paths the gains of the cache hold:
hit test 1.7 → 0.36 ms, handle drag 6.5 → 2.7 ms per move. The cached-lookup tests pass unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
A lookup by id walked the tree, so every edit, click and pointer move of a single object cost
time in proportion to the whole document. At 100,000 paths:
- hit test, per click: 1.85 → 0.35 ms
- handle drag, 5,000-anchor path, per move: 6.5 → 2.6 ms
- segment drag, per move: 5.8 → 2.7 ms
Document keeps every node's index path in a cache (id_index, never saved). The tree is edited
through public fields in many places, so the cache isn't kept in step with it; it is checked
instead. A cached path is used only while the node at that path still has the id, a check as deep
as the tree. A path that doesn't check out rebuilds the cache, and an id it doesn't have walks,
as before. A rebuild costs a few walks, so it happens only after a few such misses, which keeps
any edit pattern within a small factor of the walk. Ids that appear more than once are never
cached, so they keep their first place in tree order. index_paths uses the cache for small
batches and one walk for large ones.
The one case that answers differently from a walk: a second node with an existing id put in the
tree after the cache was built, earlier in tree order. The lookup then returns the original node,
also one with that id. The app doesn't make such nodes; damaged files with duplicates are cached
afresh when opened.
cached_lookups_follow_any_edit_of_the_tree checks index_path, node and index_paths against a
walk after inserting at the front, removing, swapping, moving between layers, deleting a layer,
and in a clone sharing the cache. Using cached paths without the check fails it. The doc and
engine suites (2,002 tests) pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc