A knockout group that is not isolated, and whose elements blend, is
drawn over a copy of the art below it when the renderer has no layer
open around it. Each element was drawn over the whole copy in a layer,
and the layer was cut to the element's knockout shape with DestIn.
Where the shape covers part of a pixel, the cut counted the element's
coverage a second time. With Page Knockout Group on and Page Isolated
Blending off, the page is drawn this way as soon as an object on it
outside an isolated group has a blend mode other than Normal, on itself
or on a fill or stroke. On a test page, adding a Multiply square
changed the half-covered edge of a blue square over orange from
[115, 115, 141] to [172, 159, 147] on white.
Each element is now drawn over the copy offscreen, over its own
bounds. With the DestOut pass before it, each pixel gets (1 - shape)
times what was below plus shape times the element composited with the
copy at a shape of 1, as ISO 32000-1 section 11.4.6 describes. Pixels
that the shape covers fully or not at all are drawn as before.
With Separations Preview on, the renderer copied every node of the
document in every frame and separated each of its colors again. With
Overprint Preview on, it copied each object with an overprinting fill
or stroke in every frame, with the groups and layers that hold it. The
copies were new Arcs, so the geometry, stroke outline and raster
caches missed for each of them in every frame. In a release build,
drawing a 2880x1800 frame of a 50,000-path document again with the
same view and Separations Preview took 795 to 908 ms.
The renderer now keeps the art it prepared and what it was made from,
and in the next frame it uses that art again for each layer, symbol
art and member that has not changed. Only the objects that changed are
prepared again, with the layers and groups that hold them. All of the
art is prepared again when Discard White Overprint changes and, with
Separations Preview, when the plates shown, the proof setup, the
swatches, the Spot Colors option or the color settings change or a
profile is registered (cms::profiles_generation). The renderer now
draws that frame again in 98 to 107 ms, with the same pixels.
Docs: docs/target-app-parity.md.
The canvas faded a template layer as a whole by a fixed half and ignored its
Dim Images option, so unchecking it or setting another percentage changed
nothing, and the layer's paths were faded with its images. A template layer's
images are now dimmed to its Dim Images percentage (50 % when Layer Options
makes it a template), shown at full strength with the option off, and its
vector art is drawn as it is.
Only type at full opacity, in Normal blending and without object
effects took its glyph outlines from the geometry the renderer keeps
for each type object. Type at less than 100% opacity or in a blend
mode, and the art drawn for type with a drop shadow, glow, blur or
other raster effect, were laid out again in every frame.
draw_text now takes the geometry from text_geom_of when the type it
draws is fx_owner, the node draw_arc is drawing, and the frame does
not snap type to pixels. While the effect-art cache keeps type art,
that art is drawn as fx_owner. The geometry is laid out again when the
type is edited or the fonts change, and frames with Type Optimized
anti-aliasing lay type out as before. On 8 threads at 2880 x 1800, a
page of 1,000 type objects at 80% opacity takes 13 ms a frame instead
of 23 ms, with the same pixels.
Opaque type kept the layout of earlier frames when a symbol it shows
as an inline graphic changed size and the document's inline graphics
had not been resolved again. text_geom_of now lays type out without
the cache when the text it is given is not the node's own, such as the
copy that Document::inline_resolved makes with the new size.
Docs: docs/target-app-parity.md.
Every symbol instance was measured as its transform applied to the
20 × 20 square around the origin, which symbols made in the app keep
their art in. The SVG and DXF importers keep symbol art as drawn, so
the box of an instance of an imported symbol did not match its art.
The SVG Star instance at x 20, y 30 draws from (20, 30) to (40, 50)
and was measured from (10, 20) to (30, 40). Align moved such an
instance by the wrong amount, clicks and marquees beside its art
selected it, and the canvas, exports and prints left it out when its
art reached the view or the page and the square did not.
An instance is now measured by its symbol's art, which
Document::symbol_boxes looks up in the document each time
(Node::geometric_bounds_with, visual_bounds_with and
reach_bounds_with). With Use Preview Bounds on, the strokes in the art
count at their own weight, as the canvas draws them, and
object.setBounds counts them at that weight when it sizes an instance
or an object that holds one. When strokes do not scale and a width or
height of 0 or more is smaller than what a path's stroke adds,
object.setBounds now gives the path no width or height, as it does
for an instance whose art has strokes; before, it mirrored the path.
With Use Preview Bounds on, object.setBounds now measures the margins
that strokes add object by object, the members of groups and the
objects in symbol instances' art included, and solves for the width,
height and reference point asked for when the width and height are 0
or more. Before, it measured the margins of the whole selection and
could miss the size or the reference point asked for when strokes did
not scale and the objects' strokes added different margins, and when
strokes scaled and the width and height were out of proportion, even
for one path. A clip group, a Shaper Group, a compound path, type, and
a group or instance with effects or an opacity mask of its own are each
measured as one object, and so is an instance in perspective or one
turned or slanted relative to the bounding box, other than by quarter
turns. When the selection holds more than 4,096 objects to measure this
way, each selected object is measured as one. Instances inside symbol
art are measured by their own symbol's art. An instance is measured as
the square when its symbol is missing, when its symbol or a symbol
nested in its art holds an instance of itself, and when symbols nest 32
deep in its art.
Align and Distribute, the Transform panel, the bounding box and the
selection outline, clicks, the marquee, document.inspect and
document.node, Fit to Artwork Bounds and Fit to Selected Art, canvas
culling, thumbnails, the SVG filter region of an instance with a
raster effect, raster effect images, Export Selection, the SVG of an
artboard, printing, and the PDF, EPS, EMF/WMF and DXF writers use the
new box. The renderer also culls an instance by the effects and
brushed strokes in its art, and it culls a blend, envelope or repeat
by the brush art of what it holds and the effects in the art of the
instances in it. It culls an instance with geometry effects of its own
by the effects in its art after those geometry effects reshape the art.
It measures the effects in a symbol's art once for each symbol and
linear part of the transform that places it. For symbols whose art
holds instances, it measures at most 4,096 placements a frame, and at
most 4,096 more for each pattern tile it rasterizes and each placed
document it draws. Past that, it estimates the reach from the symbol's
reach with no transform, which it measures once. When the drawn
document's symbols change, the renderer drops the cached bounds of the
instances and of the objects that hold them.
The PDF and EPS writers, the SVG of an artboard and Skip Blank
Artboards grow the box of an instance whose art holds brushed strokes
by 16 times the widest stroke (at least 1 pt) of the objects in that
art that have a brushed stroke, plus 8 pt, as the renderer grows the
cull bounds of a brushed path. They keep an instance whose brush art
reaches the page. The SVG of an artboard also keeps an object that
holds an instance when what the canvas paints for it, the effects in
the symbol's art and the instance's own included, reaches the artboard.
Not yet: other commands that measure objects, such as Select › All on
Active Artboard, Transform Each and Convert to Artboards, still measure
an instance by the square.
Docs: docs/mcp.md, docs/target-app-parity.md.
A CMYK document that shows transparency is drawn as two ink planes,
and ink::compose turned them into screen colors one pixel at a time on
one thread. At 2880 x 1800 that took about as long as drawing one
plane of 50,000 paths. The renderer also searched a CMYK document for
transparency in every frame.
compose now splits the frame into bands, as many as the renderer has
threads and no more than one per 65,536 pixels. The calling thread
composes the first band and a scoped thread composes each other band,
with the same per-pixel code. The renderer keeps the answer of the
transparency test with the layers, symbol art and pattern art it was
found for, held weakly, and tests again only when the document holds
other art. With Overprint Preview on, a document whose layers or
symbols hold an overprinting fill or stroke is still tested in every
frame. FrameStats::ink_threads reports how many threads composed a
frame. On 8 threads at 2880 x 1800, a page of 300 shapes at 20% to 90%
opacity takes 30 ms a frame instead of 55 ms, and 50,000 paths with
one at 99% opacity take 258 ms instead of 361 ms, with the same
pixels.
Docs: docs/target-app-parity.md.
In Outline view the renderer made a new path from the path data of
each path and compound path it drew, in every frame. In Preview the
renderer draws plain paths from the path it keeps for each object
between frames. In Outline view the members of a clip group were
culled by bounds measured again in every frame, and the bounds of a
group inside a clip group were measured from every path in it. The
outlined shapes of an Image Trace object were culled and drawn the
same way.
In Outline view the renderer now draws paths and compound paths from
the paths it keeps for them, and culls the members of clip groups and
the outlined shapes of Image Trace objects by the bounds it keeps for
them. The live-effect geometry of those members is kept between frames
too. The frames have the same pixels as before.
With 50,000 paths at 2880x1800 on 8 threads, an Outline frame at 400%
took 47.1 ms on main and takes 16.7 ms when the paths are the members
of one clip group. It took 36.6 ms and takes 26.3 ms when the paths
are paired into compound paths.
Docs: docs/target-app-parity.md.
The renderer kept the evaluation of each blend, envelope and repeat
while the object and a hash stayed the same: the addresses of the art of
the symbols the object showed and of the patterns it painted with, and
the patterns' tile bounds. When anything else the evaluation reads
changed, such as a pattern's tile type, symbols in symbol art, the
fonts or the color settings, a renderer that had drawn the object went
on drawing the old evaluation. The quads of a gradient mesh were kept
the same way after a change to the color settings, and the art drawn
for a live object with an effect of its own was kept by the object's
address alone.
resources_key now also walks the opacity-mask, symbol and pattern art
it finds. It hashes what it finds, the font generation when it finds
type or a placed document, and the color settings. Mesh quads are made
again when the color settings change. The art drawn for an object's
effects is made again when the hash changes, if it was made from
evaluated live objects.
With other builds running, a temporary release test timed the hash for
400 live objects at 17 to 506 microseconds a frame, against 10 to 16
before.
Docs: docs/target-app-parity.md, docs/gaps.md.
A transparency group whose members blend with the art below it, and a
masked object with a blend mode, are drawn over a copy of that art. For
each such group in each frame, the renderer rendered everything drawn
so far into a new pixmap the size of its context (on the canvas, the
whole view), started that context again and drew that pixmap back into
it as an image, which the next copy and the frame rendered again. At
2880x1800, a document with 50 translucent groups, each holding a
Multiply rectangle, took 299 ms a frame on 8 threads.
Every render that composites in 8 bits, the canvas included, now keeps
that picture and renders what the context draws next over it. The
backdrop is still cut from the picture. The 50 groups take 65 ms a
frame, and the frames have the same pixels. Renders that composite in
floating point (raster exports, Save for Web, Object › Rasterize and
Crop Image) still draw the picture back.
Docs: docs/target-app-parity.md.
The renderer kept the outline of a stroke under the address of the
stroke in the object's appearance, the bits of the width and the
tolerance level, and used an entry only when the entry held the object
being drawn. The slices of a gradient along or across a stroke were
kept the same way. Objects can share one appearance until one of them
changes it. Copies made by Duplicate Selection share the original's
appearance, gradients included. For objects without a gradient fill or
stroke, so do the art the renderer places for unstained symbol
instances, the copies a live repeat draws and copies made by
edit.duplicate. In each frame, the objects that share an appearance
replaced each other's entries. The renderer therefore outlined their
strokes again in every frame.
The two caches now key each entry by the address of the object as
well, and each object keeps its own outlines from frame to frame. Art
that the renderer makes again in every frame keeps the old key: symbol
art that placed_art does not keep, and the evaluations of live objects
and the art of objects with effects that their caches do not keep. The
copies in such art replace each other's entries as before.
vectorcraft-cli bench of 2,000 unstained instances of a symbol of
eight paths took 45.7 ms a frame on main and 31.1 ms with this change,
at 2880x1800 on 8 threads, and a grid repeat of the same paths, which
draws 2,000 groups, took 45.0 ms on main and 27.2 ms with this change.
The peak working set of a bench run on the instances went from 88 MiB
to 122 MiB. In the tests, each frame draws what a new renderer draws.
The renderer decoded images with the decoder's default 512 MB allocation
limit, so a 300 ppi roll (6614 x 59055 px, 1.56 GB as RGBA) that opens and
exports to PDF fine drew nothing in a raster export - a fully transparent PNG,
exit code 0, no warning. It now decodes with the allowance opening has (2 GB,
512 MB on the web), shrinks an image past a pixmap's 65535 px side to fit
instead of dropping it, and counts any image it still can't decode: a raster
export that drew fewer images than it should says so in its warnings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In Outline view a template layer drew as outlines like any other, so a
picture placed to be traced turned into a box. It now keeps drawing in
Preview (dimmed as before) while the other layers are in outline.
The renderer kept the rasters of an object's drop shadows, outer glows
and filtered content (Gaussian Blur, Feather and the Photoshop-style
filters), and drew them again while the object, the zoom and rotation
and the ink plane stayed the same. The content drawn into a raster also
reads things outside the object: patterns, symbols, brushes, images,
document, layer and color settings, the knockout a group inherits, the
fonts, and the options the frame is drawn with. When one of them
changed, a renderer that had drawn the object went on drawing the
raster it had kept, made from the old values.
Each kept raster now records what its content was drawn from: which of
those things the object reads, found by walking the object when the
raster is made, and a hash of their values then. The renderer draws
the raster only while that hash is the same in the current frame. Once
a frame, the renderer hashes the document's patterns, symbols and
images. It hashes their art and pixels by the addresses of their
shared values, and it keeps weak references to those values while a
raster made with them is kept, so no other value can take one of those
addresses. A filtered raster also records the color channels its
filters split, and under De-Interlace the raster resolution.
A temporary release test timed the inputs of 400 kept rasters at about
10 microseconds a frame.
The renderer drew each symbol instance by copying its symbol's art,
staining the copy for a stained instance and moving every object in it
by the instance's transform, in every frame. The copies were new
nodes, so the caches the renderer keys by a node's address (cull
bounds, path geometry, glyph layouts, live-effect geometry) missed for
every object of every instance, and the copies stayed in those caches
until they were pruned. Stroke outlines missed as well, because their
cache uses an entry only when the entry holds the node being drawn.
The renderer copied and moved the art of inline graphics in type the
same way.
The renderer now keeps the art it places in a frame cache with a
64 MiB budget, under the address of the symbol's art, the transform,
whether strokes scale with it, and the instance's stain. When the art
is a group or a layer without an appearance of its own, the renderer
copies none of it in a frame whose instances and symbols did not
change, and the objects in it hit the caches keyed by their own
address (cull bounds and paths, glyph layouts, live-effect geometry).
The stroke-outline cache keys a stroke by its address in the
appearance. In the art placed for an unstained instance, each object
without a gradient fill or stroke shares its appearance with the same
object in the symbol's art. When a symbol has two or more unstained
instances, the renderer therefore still outlines the strokes of those
objects again for each instance in every frame. Moving or restaining
an instance, or editing its symbol's art, places that art again, and
the other instances keep theirs. Other art is placed again in every
frame, as before, and so is art that holds a symbol instance, type
with an inline graphic, an image, a placed document, a blend, an
envelope, a repeat or a raster effect. Art that holds type is placed
again when the fonts change.
vectorcraft-cli bench of a symbol of eight paths (three filled and
stroked, two only filled, three only stroked) shown by 2,000
unstained instances took 51.6 ms a frame on main and 32.3 ms with
this change, at 2880x1800 on 8 threads; the same paths in 2,000
groups took 26.0 ms. The peak working set of a bench run at that size
went from 150 MiB to 83 MiB. In the tests, a renderer that keeps
placed art draws the same pixels as a new renderer, and instances
draw the same pixels as groups of their placed art.
Each pointer move of a drag applies the move to the interaction's
snapshot, so the dragged object is a new node in every frame. The
renderer kept the rasters of an object's drop shadows, outer glows and
filtered content (Gaussian Blur, Feather and the Photoshop-style
filters) only for the same node, so every frame of a drag ran those
effects again. On main, a moved frame of texture_drag_perf (a CMYK
rounded rectangle at 190.07% and DPI 1.5 in an 1800 x 1500 view) took
112 to 197 ms in a release build.
The canvas now renders with RenderOptions::interacting while a drag or
a dialog's preview is in progress. When an object misses its cached
raster in such a frame, the renderer takes the raster an earlier frame
made for an object with the same id, slot and ink at the same zoom and
rotation, made by the same effects from content of the same size (to
within 0.000001 pt). It draws the object's content into a raster
placed as that one was and compares the pixels byte for byte (only the
alpha under a shadow or glow). For Feather it also compares the points
of the clip outline, to within 0.000001 pt. When they match, the old
raster is drawn at the new place, rounded to a whole pixel, as a pan
draws a cached raster. Content under De-Interlace never takes a moved
raster, and a raster made over moved rasters counts as moved itself.
A frame rendered without interacting never draws such a raster, or a
raster made over one: the frame after the drag runs the effects again
and draws what a fresh renderer draws. The canvas's cache key includes
whether an interaction is in progress. On the desktop, the canvas
sends the frame after an interaction to the render worker when the
frame shown drew moved rasters. Each cached raster keeps the content it
was made from, within the existing 512 MiB budget. The pixels kept
with a filtered raster take as many bytes as the raster, and the alpha
kept with a shadow or glow takes a quarter as many as the shadow.
texture_drag_perf now renders a drag's frames as the canvas does, then
the frame after the drag, and that frame once more with every raster
cached. A moved frame now takes 20 to 26 ms, close to the 18 to 25 ms
of the cached frame; the frame after the drag takes 110 to 189 ms.
Docs: docs/target-app-parity.md.
Preferences › Appearance of Black › On Screen was stored and never read.
Display All Blacks Accurately (the default) shows pure CMYK black, black
ink alone at 100%, through the working CMYK profile, a dark grey, as the
canvas always did. Display All Blacks as Rich Black now shows it on the
canvas as RGB black: fills, strokes, type, gradient stops, effect colours
and pattern tiles, and in CMYK documents drawn by ink planes a pixel
whose inks come out as black ink alone. Rich blacks, black tints and
placed images show the same either way; exports and printing are
unchanged (Printing / Exporting is a separate option).
The renderer gets RenderOptions::rich_black, painted with a new
Ink::RichBlack (screen colours with pure black as RGB black) and applied
by ink::compose. The canvas sets it from blackOnScreen and keeps it in
its cache key, so changing the preference redraws.
A headless frame test reads the canvas raster: K100 shows its profile
grey by default, RGB black with rich, a rich black unchanged, and grey
again with accurate. A render test covers the opaque and ink-plane paths
and checks that rich blacks, tints and images don't change.
Docs: docs/mcp.md (blackOnScreen), docs/target-app-parity.md,
docs/gaps.md, docs/ui-parity.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
# Conflicts:
# crates/engine/src/cmd/graph.rs
# crates/svg/src/export.rs
Text geometry, clips, clip paints, effect art, brushes, live effects, pattern tiles and freeform
grids were capped by entry count and cleared wholesale on overflow, so a document past the cap
(e.g. more than 4,096 type objects) recomputed every entry on every frame. A FrameCache keeps
per-entry byte sizes and last-used frames, drops the least recently used entries of earlier
frames, and sweeps stale ones. Text geometry keeps its glyph outlines once instead of twice.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
Decoded images were kept per Renderer at full resolution and never evicted, so the canvas,
render worker, thumbnails and panels each held their own copy (96 MB per 24 MP photo).
They now live once in a process-wide LRU store keyed by content, with optional mip levels
(RenderOptions::image_mips, off by default so exports stay identical). Thumbnail renders
now sweep their caches, and shadow/effect rasters share a 512 MiB budget and match by Arc.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
The automatic rasterizer thread count was one per core up to 4. On a 10-core Apple M2 Pro, 8
workers are faster (9 are slower again), and vello_cpu draws the same pixels with any number:
- fit page, 50,000 paths: 66.7 → 56.6 ms; after a pan 66.4 → 51.2 ms
- 400 % zoom, 50,000 paths: 17.8 → 15.7 ms (back under its 16 ms budget)
- fit page, 100,000 paths: 137 → 105 ms; 400 % zoom 33.0 → 25.8 ms
Machines with 5 cores or fewer keep their count, and Preferences → Performance and
VECTORCRAFT_RENDER_THREADS still override it. pixels_do_not_depend_on_the_thread_count renders
a page of live effects and 400 overlapping translucent objects with 0, 1, 4 and 8 workers and
gets the same pixels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
A node with live geometry effects (Offset Path, Outline Stroke, Warp, Transform, Roughen…) had
them computed again on every frame: Offset Path's curve offsetting and boolean sweep for every
object, every time the canvas redrew. Rendering 2,000 paths that each have Offset Path, warm:
175 → 11.8 ms.
The renderer keeps each node's effected geometry, and each appearance item's own geometry
effects on it, keyed by the node's Arc identity like its other per-node caches. The entry keeps
the Arc alive, so a hit is exact and an edited object (a new node) gets new geometry. Only the
node draw_arc is drawing uses the cache: its path comes from the node alone, so its effects give
the same result every frame. Entries not drawn for three frames are swept like the rest.
cached_effect_geometry_draws_the_same_pixels renders a page of Offset Path, Roughen + Drop
Shadow, Warp + Outline Stroke and Transform objects (with item-level Offset Path) cold, warm,
after a pan and with a fresh renderer, and gets the same pixels each time; after an edit, the
warm renderer draws what a fresh one does. Keying the cache by node id instead of identity fails
it. The render suite (216 tests, golden images included) passes unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
A property test of the importers (import_fuzz) crashed CI with
STATUS_STACK_BUFFER_OVERRUN: a shape with coordinates in the 1e20s from a
mutated file made vello_cpu either panic in flatten_simd on a rayon
worker (rayon then aborts the process, so the engine's panic guard never
sees it) or ask for a 132 GB allocation, which aborts too. A malformed
file could end the app and lose the user's work.
draw_shape now leaves a shape undrawn when its control points, through
the view, aren't finite or reach past 1e10 pixels, or a visible stroke
is that wide (MAX_DEVICE). A document's art stays within 4 million
points, 2.6e9 pixels at the closest zoom, and vello was checked safe
with 90,000 random shapes within 1e9 pixels and 30,000 within 1e12.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Asset Export, File › Export, Save for Web and Object › Rasterize drew
each shape with its own smoothed edge, so where two shapes met edge to
edge (Divide, Shape Builder, abutting art) both half-covered the pixels
on the line and the background showed through as a thin ghost border.
With Art Optimized (the default) these now supersample, as the option's
name in Illustrator says: the art is drawn with hard edges at four times
the size (three or two times for large images, within a 40-megapixel
budget and the renderer's 65,535-pixel side) and each block averaged
into one pixel. Pixels shared by two shapes are fully owned by one or
the other at the finer size, so no seam is left, and the outer edges
are still smooth. The canvas keeps shape-by-shape smoothing for speed;
None and Type Optimized are unchanged.
RenderOptions::supersample turns it on (exports and Rasterize set it).
A render test checks two triangles sharing a diagonal: a seam with
shape-by-shape smoothing, none supersampled, and the factor's limits.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The renderer composited in 8-bit integers, so where a partly transparent
anti-aliased edge crossed opaque art (or a background colour) the result
came out at alpha 254 on some pixels, and PNG, TIFF and WebP files were
written with an alpha channel. Raster exports (and Save for Web) now
composite in floating point (vello_cpu's f32 pipeline, enabled as a
feature), offscreen groups, masks and patterns included; the canvas keeps
the faster 8-bit path.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While a group or layer was isolated, clicks, hovers and drags still
reached the art outside it, and that art drew as usual. Now only the
isolated container's contents hit: the art around it is locked and
clicks pass through it. On the canvas it draws at half opacity, above
the group as well as below, each run of it as one dimmed layer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Gaussian Blur and Feather drew through a filter layer whose blur works on
a coarser grid tied to the canvas: the blurred art moved by up to about
a pixel, and its steps showed, as the view moved by parts of a pixel
(scrolling, zooming about the pointer). They now blur the content's own
pixels on the CPU, as the Photoshop-style effects already do: the same
look wherever the view is, cached while only the view moves.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Fit to Artwork Bounds fits the art exports draw: hidden objects and
layers, guides and template layers don't count, and the bounds stop at
a layer's clip.
- The comparison with the page catches an object one draws that the
other doesn't (pixels whose neighbours all differ, away from type), a
light colour against white, and, for an EPS whose page is its art's
box, art the layers print outside it.
- textAs: outlines opens a .ai whose type shows from its PDF part, which
has the outlines.
- document.open takes editingData: false to open an Illustrator EPS or
.ai as its page or PDF part only, for print pipelines.
Part of #637.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The styles were stored on the text and written to SVG's text-decoration,
but the type was drawn without the lines. vectorcraft_text::decorations
now gives each underlined or struck-through stretch of a run on a line
its bar, placed and sized from the font's own underline and strikeout
metrics (with fallbacks for fonts that have none). The canvas, Create
Outlines, PDF export (outlined and real text) and SVG's outlined text
draw them in the run's paint.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A font library can hold two versions of one family and style (a new
Montserrat-Bold.ttf beside an old montserrat.ttf). The font database kept
only the first one loaded, so type set in the other couldn't be matched
when a PDF or .ai was opened: it came in as outlines. Now every version
loads (the first stays the one family and style resolve to), PDF import
tries the other versions when the glyphs differ, and type set in a version
the family and style alone wouldn't pick names it in CharStyle::font_version
(left out when None, so documents without it are unchanged). Layout,
shaping, the substituted-glyph highlight, Find Font, Package and Document
Info follow it; changing the font clears it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
skip_templates, which exports and thumbnails set, left template layers out
but drew guide paths as hairlines. It now skips guide paths too, as the
SVG, PSD and PDF exports and printing already do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Effect › Blur › Radial Blur (spin/zoom, draft/good/best) and Smart Blur
(Normal mode), Effect › Sharpen › Unsharp Mask: Photoshop-style filters in
vectorcraft_effects::pixel, run by the renderer on the object's pixels in
stack order with Gaussian Blur and Feather, cached while panning; lengths in
points, bounded work per pixel. PDF, Expand Appearance and SVG export write
the effected objects as images. Dialogs with preview (method/quality
dropdowns, fields in documented order), menu entries, translations, tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Performance › Animated Zoom (with GPU Performance, which dims it when
off): the Zoom tool dragged sideways zooms about the press (right in,
left out) and held still zooms on (Alt: out); a click still steps. Off,
a drag zooms to the area dragged across, now drawn as a marquee. The
hint bar says which.
- User Interface › Large Tabs: taller document tabs with larger titles.
- User Interface › Scale Cursor Proportional to UI: off, the tool cursors
keep their size whatever the UI Scaling (OS and painted cursors alike).
- File Handling › Display Bitmaps as Anti-aliased Images in Pixel
Preview: off (the default), Pixel Preview samples images nearest-pixel
(`RenderOptions::smooth_images`).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The Image Trace panel's Advanced options sit under a full-width collapsible
header (widgets::section_toggle, also used by New Document's Advanced
Options); whether it is open is kept with the UI preferences.
- View: Tracing Result, Tracing Result with Outlines, Outlines, Outlines with
Source Image and Source Image, in the panel, the Control bar and the
Properties panel. The view is saved in the Image Trace object's settings
(`trace.view`), kept when it is traced again, set with the new
`imageTrace.setView` command (or `view` on imageTrace.make) and drawn by the
canvas only (RenderOptions::trace_views): exports, printing and Expand keep
the tracing result.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Document symbols placed inline in a run of type (beyond Illustrator; like
InDesign inline anchored objects): TextRun.inline holds the symbol, scale and
shift; the run is one U+FFFC laid out as a glyph sized to the art, centred on
the cap height. text.insertInline and Type > Insert Inline Symbol; editing
keeps the graphic whole; canvas, SVG (<use>) and PDF draw the art; Create
Outlines turns it into a symbol instance.
A PDF's DeviceCMYK image opened as RGB (the interpreter's pixels as a PNG),
so every export wrote it as DeviceRGB or ICC RGB, silently. Images now keep
their CMYK samples, as CMYK colours already did:
- Model: CMYK images are blobs holding CMYK samples, a four-component JPEG
(Adobe's inverted samples) or a Deflate CMYK TIFF. vectorcraft-doc's cmyk
module reads their ink amounts (ImageBlob::is_cmyk, ::cmyk, capped at 64
megapixels) and writes the TIFF (ImageBlob::cmyk_tiff).
- PDF import: DeviceCMYK, CalCMYK and four-component ICC images keep their
samples. A JPEG with Decode [1 0 1 0 1 0 1 0] is kept byte for byte; any
other is decoded (8 or 16 bits, its Decode array applied) and stored as a
CMYK TIFF. Masked CMYK images and 1/2/4-bit ones open in RGB with a warning.
Placing a CMYK TIFF keeps it CMYK too.
- PDF export: CMYK images are written in CMYK (DeviceCMYK, or ICC-based with
the CMYK profile when colours are tagged: PDF/X-3, PDF/X-4, PDF/A). A CMYK
JPEG neither resampled nor recompressed passes through unchanged; others are
resampled in CMYK and compressed as ZIP or as a CMYK JPEG (jpeg-encoder,
which also replaces the ZIP fallback and its warning for images converted to
CMYK). Output conversion treats them like CMYK colours: Preserve Numbers and
PDF/X-1a keep their numbers, Convert to Destination converts them to another
CMYK profile or to RGB through a 17^4 lookup table (cms::CmykLut, now also
behind the renderer's ink table). A CMYK image that can't be decoded is
reported in the warnings.
- Canvas: CMYK images show through the working CMYK profile, as CMYK fills
do, and paint their own inks in ink planes (CMYK raster exports, CMYK
blending). SVG export writes TIFF images as PNG.
Illustrator's Output › No Conversion keeps colour data as it is
(https://helpx.adobe.com/illustrator/using/pdf-options.html).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Art in a sublayer is now selected as objects (clicks, marquee, Select All, the
Select menu), sublayers select in their own colour, and hidden, locked or
template sublayers block clicks. Layer Options gain Preview (per-layer outline)
and Dim Images. New and fixed layer.* commands for the Layers panel: setCurrent
and highlight (rows at any depth), selectAll, move (reparent with cycle and
nesting checks, Alt copies), delete/duplicate rows, merge, flatten, collect,
release to layers, reverse, template, hide/outline/lock others and their
show/preview/unlock all, locate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Documents made elsewhere often name a font differently from the family
name VectorCraft lists: a localized family name (ヒラギノ角ゴシック), a
legacy family/style pair (Hiragino Sans + W3) or a PostScript name
(HiraginoSans-W3). FontDb now indexes every name in a face's name table
and resolves a request to the right face, telling the caller whether it
matched exactly, by another name, by substitution or not at all
(FontMatch).
- text: FaceKeys/aliases, FontDb::resolve, canonical, find_postscript;
fix a race where a face loaded by another thread was reported missing.
- engine: text.fonts reports status, the resolved face and missing
glyphs; Replace Font resolves the same way.
- render: substituted-font highlighting uses resolve, so a font found
by another name is no longer shown as missing.
- Find Font notes how each font was found.
- Preferences › Type › Include Fonts of Other Design Apps' Folders
(macOS, on by default).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Images distort as a raster mesh warp: cut by Fidelity into triangles,
each a clipped image under the affine map of its corners (pieces overlap
slightly, no seams; the renderer paints them without clip layers; SVG
writes the pixels once and <use>s them).
- Symbol instances distort as their symbol's art (the renderer's cache
follows edits to the symbol).
- Distort Appearance bakes strokes (filled outlines) and geometry effects
before bending; Distort Linear Gradients bends linear gradients; Distort
Pattern Fills bends the tiles. Opacity masks of the content bend too.
- Bug fix: a rotated, sheared or reflected warp envelope re-warped along
the page axes. Envelopes now keep their own frame (append-only model
field), so the warp turns with the art; move and scale keep it square.
- Live evaluation shares one set of hooks (vectorcraft_doc::live::Hooks,
vectorcraft_effects::{expand_live, expanded_live_group,
expand_live_deep}) between the canvas, Expand and every exporter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Type > Font, the Character, Properties and Glyphs panels and Find Font list
every installed font by default, as the reference app does, instead of the
four bundled families. The family dropdowns get a search field that filters
the list as you type (Enter picks the first match) and open on the current
font. Show System Fonts, which no longer means anything, becomes Refresh Font
List (text.rescanFonts): it picks up fonts installed since the app started and
redraws type set in them without editing the document. text.fontList lets MCP
agents list the families and a family's styles.
Root cause: the font lists came from FontDb::families(), which only held the
bundled fonts until something scanned the system fonts (fixed with #130). The
Type > Font menu, rebuilt every frame, now builds its items once per font
change, and renderers lay type out again when the fonts change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The issue asked for non-destructive colour adjustments in the Effect menu
and the Appearance panel that work on vector paints, live type and
embedded images. Only the destructive Edit Colors commands existed, and
the live-effect pipeline only knew geometry and raster effects.
Effect > Color Adjustments adds six effects (adjust.*). They recolour,
in stack order, everything an object paints with: fills and strokes
(gradient stops too), type, gradient meshes, embedded images and a
group's members, each colour keeping its model. The Edit Colors walk over
an object's colours moved to vectorcraft_doc::recolor so the commands
and the live effects share it. The renderer draws adjusted art through
its object-effect path (recoloured images cached within a memory
budget), exports bake the adjusted colours (images as recoloured
copies), and Expand Appearance makes them permanent. The effect dialog
shows sliders, a channel menu and a draggable Curves graph, all previewed
live as one undo step.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PDF export now renders the shadows, glows, blurs and feathers of groups,
layers, type, images, symbol instances, live objects and single fills and
strokes (and those inside opacity masks, symbol definitions and pattern
tiles) as images at the document raster effects resolution, instead of
leaving them out with a warning. Shadows and outer glows go under the
untouched vector art; a path whose fills or strokes carry effects is
written as one piece per fill and stroke. Expand Appearance shares the
image helpers (moved to rasterfx.rs); effect images now cover what the
renderer paints (members' shadows included).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
document.export {format: "jpg"} takes colorModel (rgb|cmyk|gray), quality 0–100, method
(baseline|optimized|progressive), scans (3–5), embedIcc and imageMap (none|client|server).
JPEGs are written with jpeg-encoder. CMYK files hold ink amounts drawn as the renderer's ink
planes, so CMYK colours keep their inks (black type stays black ink alone). Profiles are made
in code from the CMS (cms::icc_bytes): the RGB spaces from their primaries, the CMYK spaces as
Lab lookup tables sampled from their model, a grey with sRGB's tone curve, and loaded
profiles as loaded. Image maps write <stem>.html or <stem>.map beside the image for objects
with a URL and an Image Map shape. The JPEG Options dialog gains Color Model, Quality 0–10,
Method and Scans, Image Map and Embed ICC Profile; CMYK documents default to CMYK.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A linked image (`ImageObject.link`, now a LinkInfo: absolute path, path relative to the document,
size, modification time, hash, page; old path strings still load) keeps a low-resolution preview
(`ImageBlob.proxy`, at most 256 px a side) that a native save writes in place of the pixels of
images only linked images show. Opening a native document reads the linked files again, looking
for each at its path, then relative to the document and by name in its folder: missing files
show their preview, modified ones are read again only with Update Links: Automatically.
`document.open` reports `missingLinks`, `modifiedLinks` and `updatedLinks`.
links.check reports each link's status, links.update reads modified files again and
links.relink points images at another file or at same-named files in a folder (each keeps its
bounds; one undo step). In the app, a document opened without its linked files asks about each
(Replace…, Ignore, Apply to All), then offers to update modified links when the preference asks.
The renderer caches previews apart from the file's pixels; the Eyedropper samples previews in
the object's pixel space.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PNG is written by an in-code chunk writer with the resolution in pHYs and optional Adam7
interlacing (JPEG stores the resolution in JFIF). document.export takes ppi (72/150/300/other,
wins over scale), background (transparent, white, black or a colour) and antiAlias (none, art,
type: text snapped to whole pixels); Export for Screens rows take them too (plus one top-level
antiAlias, and a row's ppi names its @Nx suffix), and so does object.rasterize. Hard edges stay
hard in every offscreen pass (groups, masks, filters), whatever the thread count.
RenderOptions.anti_alias and render::encode::RasterExportOptions; PNG/JPEG/WebP Options dialog
(pngOptions/jpgOptions/webpOptions) after File > Export As PNG.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
File > Document Setup is a tabbed dialog over one engine command,
document.setup (no params: a query; any keys: one undo step;
document.setUnits stays as the units alias).
- General: units, bleed (four sides with a link toggle), Edit Artboards,
Show Images in Outline Mode (greyscale pixels under the frame),
Highlight Substituted Fonts/Glyphs (pink boxes on screen only).
- Transparency: grid size and colour presets or custom colours, Simulate
Colored Paper, the flattener preset (built-in or saved) and Discard
White Overprint (Overprint Preview keeps white overprints visible).
- Type: language with its quotes, Use Typographer's Quotes for the Type
tool and Smart Punctuation, superscript/subscript size and position and
small caps size (Character panel position/smallCaps; changing the
setup restyles the text in the same undo step), text export (SVG text
as text or outlines by default).
- The canvas draws a red bleed outline and the grid in the document's
colours and cell size as one textured quad, also in rotated views; a
white Background Contents exports raster formats opaque.
Model: Document.setup (DocSetup, defaulted, skipped when default) and
CharStyle position/small_caps; old files load unchanged.
tests_transparencygrid's helper now finds the grid by its texture (the
grid is one textured mesh instead of per-cell rectangles).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>