Commit Graph
2 Commits
Author SHA1 Message Date
Lucas LerouxandClaude Opus 5.5 55fadb6afe Text: a bundled-fonts feature (on by default) lets embedders that bring their own fonts leave ours out
The nine OFL faces in `assets/fonts` are compiled into every build of
vectorcraft-text: 3.4 MB of the binary, about 1.6 MB of a gzipped wasm.
An embedder that loads every font at run time with `FontDb::add_font`
(a web app serving its own font catalogue, say) ships them twice and
can't turn them off.

- vectorcraft-text: `bundled-fonts`, a default feature, holds the
  `include_bytes!` list. Off, a database starts without them (craft-fonts
  and system fonts are unaffected) and text has no glyphs until a font
  is added, as when the bundled fonts fail to parse.
- vectorcraft-engine: a `bundled-fonts` default feature forwards to it,
  so the apps and any embedder using the engine keep the fonts unless
  they build it with `default-features = false`.
- The workspace declares vectorcraft-text without default features, so
  no library crate turns the fonts back on. The tests of cad, metafile
  and tools, which lay type out, ask for the feature in their
  dev-dependencies; the other crates' tests get it through testkit.

`cargo test --workspace` builds with the fonts, as before. A new
integration test, `without_bundled_fonts`, covers the configuration
without them (`cargo test -p vectorcraft-text --no-default-features
--test without_bundled_fonts`): the database starts without them, text
in no font lays out with no glyphs, and a font added later is used and
is the fallback for families the database lacks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 04:19:05 +07:00
bflatasticandClaude Opus 5.5 ab1c6b0516 M4.94: EMF and WMF export from Export As and document.export
New crates/metafile (L3, pure Rust): hand-written EMF and WMF writers over
one shared document walk. EMF keeps Bezier paths, solid brushes, geometric
pens (width, caps, joins, miter limit, user-style dashes), clipping masks as
path clips, images (StretchDIBits, or AlphaBlend with transparency) placed by
a world transform, type as outlines; gradients become images clipped to their
shape and pattern fills their tiles clipped to it. The header's frame is the
artboard in 0.01 mm on a 100 px/mm reference device. WMF flattens curves into
polygons in 16-bit units behind a placeable header (with its checksum),
numbers objects as players do, and reports what it leaves out (clipping,
transparency, gradients, rotated images).

document.export {format: emf|wmf} (and serialize, export) writes one artboard,
or one file per artboard with useArtboards (false: the art's bounds); raster
effects are rendered to images first, as for PDF. Export As lists EMF and WMF.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 15:24:24 +07:00