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Merge pull request #5138 from dotCooCoo/fix/vars-p6
Variables: a text value on threaded type replaces the whole story
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@@ -186,6 +186,48 @@ pub(crate) fn set_plain_text(d: &mut vectorcraft_doc::Document, id: NodeId, text
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Ok(())
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}
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/// Replace the whole story of the type object `id` as [`set_plain_text`] replaces one type
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/// object's content: for a frame of threaded text, every frame's text. The new text goes into the
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/// thread's first frame and the other frames are emptied; the edit's reflow then pours it through
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/// them. → the story's last frame, which holds any text that does not fit.
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pub(crate) fn set_story_text(d: &mut vectorcraft_doc::Document, id: NodeId, text: &str) -> Result<NodeId> {
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let story = d.story_of(id);
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let (Some((&first, rest)), Some(&last)) = (story.split_first(), story.last()) else {
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return Err(EngineError::NoNode(id));
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};
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if rest.is_empty() {
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set_plain_text(d, id, text)?;
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return Ok(id);
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}
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let frames: Vec<TextObject> = story
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.iter()
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.filter_map(|f| match d.node(*f).map(|n| &n.kind) {
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Some(NodeKind::Text(t)) => Some((**t).clone()),
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_ => None,
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})
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.collect();
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let refs: Vec<&TextObject> = frames.iter().collect();
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// The first frame takes the whole story first, so the replace keeps the story's first style
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// and paragraph styles follow as for one type object.
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let t = text_mut(d, first).ok_or(EngineError::NoNode(first))?;
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t.runs = vectorcraft_text::thread::story(&refs);
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t.set_paragraph_styles(vectorcraft_text::thread::story_paras(&refs, &[]));
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set_plain_text(d, first, text)?;
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// An emptied frame's paragraph takes the new text's last paragraph style, so it does not
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// restyle that paragraph when the story is joined again.
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let tail = match d.node(first).map(|n| &n.kind) {
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Some(NodeKind::Text(t)) => t.paragraph_styles().last().cloned().unwrap_or_default(),
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_ => Default::default(),
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};
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for f in rest {
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let t = text_mut(d, *f).ok_or(EngineError::NoNode(*f))?;
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t.runs.clear();
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t.set_paragraph_styles(vec![tail.clone()]);
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refresh_bounds(t);
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}
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Ok(last)
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}
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/// The byte offset that `k` holds, read with [`index`].
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fn byte_param(p: &Value, k: &str) -> Option<usize> {
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p.get(k).and_then(Value::as_u64).map(index)
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@@ -18,7 +18,7 @@ use vectorcraft_doc::{DataSet, DataValue, NodeId, NodeKind, Variable, VariableKi
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use super::edit::selected_roots;
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use super::fileio::{absolute_path, read_file_head, write_file};
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use super::textedit::set_plain_text;
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use super::textedit::set_story_text;
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use super::{CommandSpec, EngineError, Result, Session, bad, bool_or, checked_ids_or_selection, cmd, has_doc, has_selection, links, str_param};
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mod csv;
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@@ -493,16 +493,20 @@ fn apply_dataset(s: &mut Session, name: &str) -> Result<Value> {
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};
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// Locked art, art in a locked layer or group, and text whose object is gone, can't be
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// rewritten: skipped and counted, like the rest. Hidden art is rewritten, in a hidden
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// layer or group too, and stays hidden unless a visibility value shows it.
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if !d.dataset_target(id) {
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// layer or group too, and stays hidden unless a visibility value shows it. A text value
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// rewrites the whole story of threaded text, so it skips when any frame of it is locked.
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let target = if kind == VariableKind::Text { d.story_target(id) } else { d.dataset_target(id) };
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if !target {
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skipped += 1;
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continue;
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}
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let done = match (kind, &value) {
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// The Type tool's own whole-range replace, so a dataset's text is styled and
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// laid out exactly as typing it would be.
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(VariableKind::Text, DataValue::Text(text)) => set_plain_text(d, id, text).is_ok_and(|()| {
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typed.push(id);
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// laid out exactly as typing it would be. A frame of threaded text has its whole
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// story replaced, the value capture reads from it; the story's last frame is the
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// one that overflows.
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(VariableKind::Text, DataValue::Text(text)) => set_story_text(d, id, text).is_ok_and(|last| {
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typed.push(last);
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true
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}),
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(VariableKind::Visibility, DataValue::Visible(show)) => d.node_mut(id).is_some_and(|n| {
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@@ -676,7 +680,7 @@ pub fn specs() -> Vec<CommandSpec> {
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"Capture Data Set",
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["Window", "Variables"],
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None,
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"{name?} record what the bound objects hold right now as a new dataset (Data Set 1…), and make it the active one",
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"{name?} record what the bound objects hold right now as a new dataset (Data Set 1…), and make it the active one; a frame of threaded text holds its whole story, every frame's text in thread order",
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has_doc,
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dataset_capture
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),
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@@ -712,7 +716,7 @@ pub fn specs() -> Vec<CommandSpec> {
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"Select Data Set",
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["Window", "Variables"],
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None,
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"{name} apply a dataset in one undo step, deselecting every selected object left hidden or locked (the key object too) → {applied, skipped, overflow?: [id…] (area type and type on a path whose text it rewrote and that no longer fits; left out when all fits), warning? (when no object is bound to a variable that the dataset has a value for, so nothing was applied)}",
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"{name} apply a dataset in one undo step, deselecting every selected object left hidden or locked (the key object too); a text value bound to a frame of threaded text replaces the whole story → {applied, skipped, overflow?: [id…] (area type and type on a path whose text it rewrote and that no longer fits, the story's last frame for threaded text; left out when all fits), warning? (when no object is bound to a variable that the dataset has a value for, so nothing was applied)}",
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has_doc,
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dataset_select
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),
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