Fix #4938: Dynamic symbols keep per-instance appearance linked to the symbol

This commit is contained in:
bflatastic
2026-11-01 04:53:38 +07:00
parent 3f1928efc8
commit f22caa6108
105 changed files with 1218 additions and 212 deletions
+2 -2
View File
@@ -4312,7 +4312,7 @@ fn brushed_document(kind: usize, art: usize) -> Document {
Node::path(doc.alloc_id(), square(), Appearance::basic(fill, Paint::None, 0.0))
};
let (in_symbol, in_pattern) = (brushed(&mut doc), brushed(&mut doc));
doc.symbols.push(Symbol { name: "s0".into(), art: std::sync::Arc::new(in_symbol) });
doc.symbols.push(Symbol { dynamic: false, name: "s0".into(), art: std::sync::Arc::new(in_symbol) });
doc.patterns.push(PatternDef::new("p0", vec![std::sync::Arc::new(in_pattern)]));
let art = match art {
0 => instance(&mut doc),
@@ -4502,7 +4502,7 @@ fn symbols_document(count: usize, levels: usize, last: &str) -> Document {
for _ in 0..levels {
art = Node::group(doc.alloc_id(), vec![std::sync::Arc::new(art)]);
}
doc.symbols.push(Symbol { name: format!("s{i}"), art: std::sync::Arc::new(art) });
doc.symbols.push(Symbol { dynamic: false, name: format!("s{i}"), art: std::sync::Arc::new(art) });
}
let first = instance(&mut doc, "s0".into());
let layer = doc.layers[0].id;