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M3.44: graphic styles keep opacity and blend, capture groups and type, add on Alt-click
Styles now store the object's opacity, blend mode, isolate and knockout and apply them. New Graphic Style from a group without its own paint captures its topmost object's appearance, and from type its characters' fill and stroke. Names are made unique. graphicStyle.apply takes ids and add (Alt-click in the panel adds the style on top of the existing appearance). graphicStyle.list reports every style. Applying links objects to a stable style id (Node.graphic_style), which the management commands build on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
6bd27a05da
commit
eb83efdb19
+382
-31
@@ -1,34 +1,271 @@
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//! The Graphic Styles panel: apply, new, delete and duplicate.
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//! The Graphic Styles panel: new, apply (replace or add), link, redefine, break link, rename,
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//! delete, duplicate, sort and list.
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//!
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//! Applying a style links the targeted objects to it ([`Node::graphic_style`]). An object stays
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//! linked while it keeps the style's look; editing its appearance or transparency breaks the link
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//! ([`in_sync`]), and Redefine Graphic Style updates only the objects still linked.
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use std::collections::HashMap;
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use serde_json::{Value, json};
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use vectorcraft_doc::{Appearance, DEFAULT_GRAPHIC_STYLE, Document, GraphicStyle, Node, NodeId, NodeKind};
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use super::*;
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use crate::EngineError;
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pub fn specs() -> Vec<CommandSpec> {
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vec![
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cmd!("graphicStyle.apply", "Apply Graphic Style", ["Window", "Graphic Styles"], None, "{name}", has_selection, style_apply),
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cmd!("graphicStyle.new", "New Graphic Style", ["Window", "Graphic Styles"], None, "{name?} from the selection", has_selection, style_new),
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cmd!("graphicStyle.delete", "Delete Graphic Style", ["Window", "Graphic Styles"], None, "{name}", has_doc, style_delete),
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cmd!("graphicStyle.duplicate", "Duplicate Graphic Style", ["Window", "Graphic Styles"], None, "{name}", has_doc, style_duplicate),
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cmd!(
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"graphicStyle.apply",
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"Apply Graphic Style",
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["Window", "Graphic Styles"],
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None,
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"{name, add?: bool, ids?} give the objects (default: the selection; a group's contents) the style's appearance, and themselves its opacity, blend mode, isolate and knockout, and link them to it; add: true (Alt-click) adds its fills, strokes and effects on top of the existing appearance instead and unlinks",
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has_doc,
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style_apply
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),
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cmd!(
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"graphicStyle.new",
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"New Graphic Style",
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["Window", "Graphic Styles"],
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None,
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"{name?, id?} a style from object `id` or the first selected object: its appearance, opacity, blend mode, isolate and knockout (a group without fills or strokes of its own lends its topmost object's, type its characters'); links the object. Names are made unique → {name}",
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has_doc,
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style_new
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),
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cmd!(
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"graphicStyle.delete",
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"Delete Graphic Style",
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["Window", "Graphic Styles"],
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None,
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"{name} | {names: [name…]} delete styles; their objects keep their look but are unlinked",
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has_doc,
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style_delete
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),
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cmd!("graphicStyle.duplicate", "Duplicate Graphic Style", ["Window", "Graphic Styles"], None, "{name} → {name}", has_doc, style_duplicate),
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cmd!(
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query "graphicStyle.list",
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"List Graphic Styles",
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[],
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None,
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"{} → {styles: [{id, name, fill, stroke, strokeWidth, fills, strokes, effects: [effect id…], opacity: 0..100, blend, isolate, knockout, linked: [object ids]}], selected: the style the first selected object is linked to, or null}",
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has_doc,
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style_list
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),
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cmd!(
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"graphicStyle.redefine",
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"Redefine Graphic Style",
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["Window", "Appearance"],
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None,
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"{name?, id?} replace the style (default: the one the object was last linked to) with the look of object `id` or the first selected object; the objects still linked to it update, and that object becomes linked → {name}",
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has_doc,
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style_redefine
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),
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cmd!(
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"graphicStyle.breakLink",
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"Break Link to Graphic Style",
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["Window", "Graphic Styles"],
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None,
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"{ids?} unlink the objects (default: the selection) from their graphic style; they keep their look",
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has_doc,
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style_break_link
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),
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cmd!(
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"graphicStyle.rename",
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"Rename Graphic Style",
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["Window", "Graphic Styles"],
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None,
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"{name, to} (Graphic Style Options; names are unique and linked objects stay linked) → {name}",
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has_doc,
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style_rename
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),
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cmd!(
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query "graphicStyle.unused",
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"Select All Unused",
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["Window", "Graphic Styles"],
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None,
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"{} → {names: [the styles no object is linked to]} (the panel selects them)",
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has_doc,
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style_unused
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),
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cmd!(
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"graphicStyle.sortByName",
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"Sort by Name",
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["Window", "Graphic Styles"],
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None,
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"{} sort the styles by name (the Default Graphic Style stays first)",
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has_doc,
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style_sort
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),
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]
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}
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// ---------- links ----------
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/// Does a style applied to `n` (`top`: `n` is the target itself) descend into its children? Groups
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/// and layers style their contents, and so do other containers (blends…) inside them, while a
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/// compound path takes it as a whole, as with paint commands ([`leaf_targets`]).
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fn descends(n: &Node, top: bool) -> bool {
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match n.kind {
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NodeKind::Group { .. } | NodeKind::Layer { .. } => true,
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NodeKind::Compound { .. } => false,
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_ => !top && n.is_container(),
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}
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}
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/// The objects whose appearance a style applied to `n` sets: `n`, or its painted contents.
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fn painted<'a>(n: &'a Node, top: bool, out: &mut Vec<&'a Node>) {
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match n.children() {
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Some(ch) if descends(n, top) => ch.iter().for_each(|c| painted(c, false, out)),
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_ => out.push(n),
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}
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}
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/// [`painted`], mutably (copying only the nodes on the way).
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fn paint_mut(n: &mut Node, top: bool, f: &mut impl FnMut(&mut Node)) {
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if !descends(n, top) {
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return f(n);
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}
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for c in n.children_mut().into_iter().flatten() {
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paint_mut(std::sync::Arc::make_mut(c), false, f);
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}
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}
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/// Does `n` still have style `g`'s look (its transparency, and its appearance on every painted
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/// object)? Linked objects that don't are no longer linked.
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pub(crate) fn in_sync(n: &Node, g: &GraphicStyle) -> bool {
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let mut leaves = vec![];
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painted(n, true, &mut leaves);
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g.transparency_matches(n) && leaves.iter().all(|l| l.appearance == g.appearance)
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}
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/// The style `n` is linked to (and still looks like).
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pub(crate) fn linked_style<'a>(d: &'a Document, n: &Node) -> Option<&'a GraphicStyle> {
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d.graphic_style_by_id(n.graphic_style?).filter(|g| in_sync(n, g))
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}
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/// Objects anywhere in the art that `f` accepts.
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fn objects_where(d: &Document, mut f: impl FnMut(&Node) -> bool) -> Vec<NodeId> {
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let mut ids = vec![];
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for l in &d.layers {
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l.walk(&mut |n| {
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if f(n) {
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ids.push(n.id);
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}
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});
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}
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ids
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}
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/// The objects linked to each style id.
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fn links(d: &Document) -> HashMap<u32, Vec<NodeId>> {
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let mut out: HashMap<u32, Vec<NodeId>> = HashMap::new();
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for l in &d.layers {
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l.walk(&mut |n| {
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if let Some(g) = linked_style(d, n) {
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out.entry(g.id).or_default().push(n.id);
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}
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});
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}
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out
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}
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/// The appearance a new or redefined style takes from `n`: its own. A group without fills or
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/// strokes of its own lends those of its topmost painted object, and type its characters' fill
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/// and stroke.
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fn captured(n: &Node) -> Appearance {
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let mut ap = n.appearance.clone();
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if !ap.items.is_empty() {
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return ap;
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}
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match &n.kind {
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NodeKind::Text(t) => {
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if let Some(r) = t.runs.first() {
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ap.items = Appearance::basic(r.style.fill.clone(), r.style.stroke.clone(), r.style.stroke_width).items;
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}
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}
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_ => {
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let mut leaves = vec![];
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painted(n, true, &mut leaves);
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if let Some(top) = leaves.last().filter(|l| l.id != n.id) {
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// The topmost object's own effects apply before the group's.
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let top = captured(top);
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ap.items = top.items;
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ap.effects.splice(0..0, top.effects);
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}
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}
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}
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ap
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}
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/// Give `id` style `g` (its painted objects the appearance, itself the transparency) and link it.
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fn apply_style(d: &mut Document, id: NodeId, g: &GraphicStyle) {
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if let Some(n) = d.node_mut(id) {
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paint_mut(n, true, &mut |l| l.appearance = g.appearance.clone());
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g.apply_transparency(n);
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n.graphic_style = Some(g.id);
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}
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}
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fn set_link(d: &mut Document, ids: &[NodeId], link: Option<u32>) {
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for id in ids {
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if let Some(n) = d.node_mut(*id) {
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n.graphic_style = link;
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}
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}
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}
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fn style_index(d: &Document, name: &str) -> Result<usize> {
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d.graphic_style_index(name).ok_or_else(|| EngineError::Other(format!("no graphic style `{name}`")))
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}
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/// The object a style is made from: `id`, else the first selected object.
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fn source<'a>(s: &'a Session, p: &Value, cmd: &str) -> Result<(NodeId, &'a Node)> {
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let id = match id_param(p, "id") {
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Some(id) => id,
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None => super::edit::selected_roots(s)?.first().copied().ok_or_else(|| bad(cmd, "select an object (or pass `id`)"))?,
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};
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Ok((id, s.doc()?.doc.node(id).ok_or_else(|| bad(cmd, format!("no object {}", id.0)))?))
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}
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impl Session {
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/// The graphic style of the first selected object: the one it was last linked to, and whether
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/// it is still linked (still has that style's look).
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pub fn selection_graphic_style(&self) -> Option<(&GraphicStyle, bool)> {
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let st = self.active()?;
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let n = st.doc.node(*st.selection.objects.first()?)?;
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let g = st.doc.graphic_style_by_id(n.graphic_style?)?;
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Some((g, in_sync(n, g)))
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}
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}
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// ---------- commands ----------
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fn style_apply(s: &mut Session, p: &Value) -> Result<Value> {
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let name = str_param(p, "name").ok_or_else(|| bad("graphicStyle.apply", "missing name"))?;
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let ap = s
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.doc()?
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.doc
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.graphic_styles
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.iter()
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.find(|g| g.name == name)
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.map(|g| g.appearance.clone())
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.ok_or_else(|| EngineError::Other(format!("no graphic style `{name}`")))?;
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let ids = paint_targets(s, p)?;
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let i = style_index(&s.doc()?.doc, name)?;
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let add = bool_or(p, "add", false);
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let ids = super::appearance::appearance_targets(s, p)?;
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if ids.is_empty() {
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return Err(bad("graphicStyle.apply", "nothing selected (or pass `ids`)"));
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}
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s.edit("Apply Graphic Style", |d, _| {
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for id in &ids {
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if let Some(n) = d.node_mut(*id) {
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n.appearance = ap.clone();
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if add {
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let ap = d.graphic_styles[i].appearance.clone();
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for id in &ids {
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if let Some(n) = d.node_mut(*id) {
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paint_mut(n, true, &mut |l| {
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l.appearance.items.extend(ap.items.iter().cloned());
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l.appearance.effects.extend(ap.effects.iter().cloned());
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});
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n.graphic_style = None;
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}
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}
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} else {
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d.graphic_style_id(i);
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let g = d.graphic_styles[i].clone();
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for id in &ids {
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apply_style(d, *id, &g);
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}
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}
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Ok(())
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@@ -37,23 +274,37 @@ fn style_apply(s: &mut Session, p: &Value) -> Result<Value> {
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}
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fn style_new(s: &mut Session, p: &Value) -> Result<Value> {
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let st = s.doc()?;
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let id = *st.selection.objects.first().unwrap();
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let ap = st.doc.node(id).map(|n| n.appearance.clone()).unwrap_or_default();
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let name = str_param(p, "name").map(str::to_string).unwrap_or_else(|| format!("Graphic Style {}", st.doc.graphic_styles.len() + 1));
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let (src, n) = source(s, p, "graphicStyle.new")?;
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let d = &s.doc()?.doc;
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let name = match str_param(p, "name").map(str::trim).filter(|n| !n.is_empty()) {
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Some(n) => unique_name(n, |x| d.graphic_style(x).is_some()),
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None => d.new_graphic_style_name(),
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};
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let g = GraphicStyle { id: d.next_graphic_style_id(), ..GraphicStyle::of(name.clone(), captured(n), n) };
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s.edit("New Graphic Style", |d, _| {
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d.graphic_styles.push(vectorcraft_doc::GraphicStyle { name: name.clone(), appearance: ap });
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set_link(d, &[src], Some(g.id));
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d.graphic_styles.push(g);
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Ok(())
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})?;
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Ok(json!({ "name": name }))
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}
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fn style_delete(s: &mut Session, p: &Value) -> Result<Value> {
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let name = str_param(p, "name").ok_or_else(|| bad("graphicStyle.delete", "missing name"))?.to_string();
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s.edit("Delete Graphic Style", |d, _| {
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let before = d.graphic_styles.len();
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d.graphic_styles.retain(|g| g.name != name);
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if d.graphic_styles.len() == before { Err(EngineError::Other(format!("no graphic style `{name}`"))) } else { Ok(()) }
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let names: Vec<String> = match (p.get("names").and_then(Value::as_array), str_param(p, "name")) {
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(Some(a), _) => a.iter().filter_map(Value::as_str).map(str::to_string).collect(),
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(None, Some(n)) => vec![n.to_string()],
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(None, None) => return Err(bad("graphicStyle.delete", "missing name")),
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};
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s.edit(if names.len() > 1 { "Delete Graphic Styles" } else { "Delete Graphic Style" }, |d, _| {
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for name in &names {
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let i = style_index(d, name)?;
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let id = d.graphic_styles.remove(i).id;
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if id != 0 {
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let ids = objects_where(d, |n| n.graphic_style == Some(id));
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set_link(d, &ids, None);
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}
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}
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Ok(())
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})?;
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ok()
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}
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@@ -61,12 +312,112 @@ fn style_delete(s: &mut Session, p: &Value) -> Result<Value> {
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fn style_duplicate(s: &mut Session, p: &Value) -> Result<Value> {
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let name = str_param(p, "name").ok_or_else(|| bad("graphicStyle.duplicate", "missing name"))?.to_string();
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let new = s.edit("Duplicate Graphic Style", |d, _| {
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let pos = d.graphic_styles.iter().position(|g| g.name == name).ok_or_else(|| EngineError::Other(format!("no graphic style `{name}`")))?;
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let mut g = d.graphic_styles[pos].clone();
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let nm = unique_name(&format!("{name} copy"), |n| d.graphic_styles.iter().any(|x| x.name == n));
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g.name = nm.clone();
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let pos = style_index(d, &name)?;
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let nm = unique_name(&format!("{name} copy"), |n| d.graphic_style(n).is_some());
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let g = GraphicStyle { name: nm.clone(), id: d.next_graphic_style_id(), ..d.graphic_styles[pos].clone() };
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d.graphic_styles.insert(pos + 1, g);
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Ok(nm)
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})?;
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Ok(json!({"name": new}))
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}
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fn style_list(s: &mut Session, _: &Value) -> Result<Value> {
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let d = &s.doc()?.doc;
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let links = links(d);
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let styles: Vec<Value> = d
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.graphic_styles
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.iter()
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.map(|g| {
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let ap = &g.appearance;
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let count = |fill: bool| ap.items.iter().filter(|i| i.is_fill() == fill).count();
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json!({
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"id": g.id,
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"name": g.name,
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"fill": ap.fill_paint().label(),
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"stroke": ap.stroke_paint().label(),
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"strokeWidth": ap.stroke_width(),
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"fills": count(true),
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"strokes": count(false),
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"effects": ap.effects.iter().map(|e| e.id.as_str()).collect::<Vec<_>>(),
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"opacity": (g.opacity * 100.0).round(),
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"blend": g.blend.label(),
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"isolate": g.isolate,
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"knockout": g.knockout,
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"linked": links.get(&g.id).map(|v| v.iter().map(|i| i.0).collect::<Vec<_>>()).unwrap_or_default(),
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})
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})
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.collect();
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let selected = s.selection_graphic_style().filter(|(_, linked)| *linked).map(|(g, _)| g.name.clone());
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Ok(json!({ "styles": styles, "selected": selected }))
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}
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fn style_redefine(s: &mut Session, p: &Value) -> Result<Value> {
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let cmd = "graphicStyle.redefine";
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let (src, n) = source(s, p, cmd)?;
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let d = &s.doc()?.doc;
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let i = match str_param(p, "name") {
|
||||
Some(name) => style_index(d, name)?,
|
||||
None => n
|
||||
.graphic_style
|
||||
.and_then(|id| d.graphic_style_by_id(id))
|
||||
.and_then(|g| d.graphic_style_index(&g.name))
|
||||
.ok_or_else(|| bad(cmd, "the object has no graphic style (pass `name`)"))?,
|
||||
};
|
||||
let look = GraphicStyle::of(String::new(), captured(n), n);
|
||||
let name = d.graphic_styles[i].name.clone();
|
||||
s.edit(&format!("Redefine Graphic Style \u{201c}{name}\u{201d}"), |d, _| {
|
||||
let id = d.graphic_style_id(i);
|
||||
let old = std::mem::replace(&mut d.graphic_styles[i], GraphicStyle { name: name.clone(), id, ..look });
|
||||
// Objects still linked follow the new definition; edited ones are unlinked (they keep
|
||||
// their look), and the source keeps its own.
|
||||
let linked = objects_where(d, |n| n.graphic_style == Some(id) && n.id != src);
|
||||
let (follow, edited): (Vec<NodeId>, Vec<NodeId>) = linked.into_iter().partition(|nid| d.node(*nid).is_some_and(|n| in_sync(n, &old)));
|
||||
set_link(d, &edited, None);
|
||||
let g = d.graphic_styles[i].clone();
|
||||
for nid in follow {
|
||||
apply_style(d, nid, &g);
|
||||
}
|
||||
set_link(d, &[src], Some(id));
|
||||
Ok(())
|
||||
})?;
|
||||
Ok(json!({ "name": name }))
|
||||
}
|
||||
|
||||
fn style_break_link(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let ids = super::appearance::appearance_targets(s, p)?;
|
||||
s.edit("Break Link to Graphic Style", |d, _| {
|
||||
set_link(d, &ids, None);
|
||||
Ok(())
|
||||
})?;
|
||||
ok()
|
||||
}
|
||||
|
||||
fn style_rename(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let cmd = "graphicStyle.rename";
|
||||
let name = str_param(p, "name").ok_or_else(|| bad(cmd, "missing name"))?.to_string();
|
||||
let to = str_param(p, "to").map(str::trim).filter(|t| !t.is_empty()).ok_or_else(|| bad(cmd, "missing `to`"))?.to_string();
|
||||
s.edit("Graphic Style Options", |d, _| {
|
||||
let i = style_index(d, &name)?;
|
||||
if to != name && d.graphic_style(&to).is_some() {
|
||||
return Err(EngineError::Other(format!("a graphic style named `{to}` already exists")));
|
||||
}
|
||||
d.graphic_styles[i].name = to.clone();
|
||||
Ok(())
|
||||
})?;
|
||||
Ok(json!({ "name": to }))
|
||||
}
|
||||
|
||||
fn style_unused(s: &mut Session, _: &Value) -> Result<Value> {
|
||||
let d = &s.doc()?.doc;
|
||||
let links = links(d);
|
||||
let names: Vec<&str> = d.graphic_styles.iter().filter(|g| !links.contains_key(&g.id)).map(|g| g.name.as_str()).collect();
|
||||
Ok(json!({ "names": names }))
|
||||
}
|
||||
|
||||
fn style_sort(s: &mut Session, _: &Value) -> Result<Value> {
|
||||
s.edit("Sort by Name", |d, _| {
|
||||
d.graphic_styles.sort_by_cached_key(|g| (g.name != DEFAULT_GRAPHIC_STYLE, g.name.to_lowercase()));
|
||||
Ok(())
|
||||
})?;
|
||||
ok()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user