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Merge pull request #6174 from dotCooCoo/feat/3d-classic-extrude-bevel
3D (Classic): Extrude & Bevel (Classic) extrudes art with Wireframe, No Shading, Diffuse and Plastic surfaces
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@@ -641,8 +641,8 @@ from G14 and the budget run of G15: **~170–270 h** one agent, ~50–80 h wall
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- **Done:** an initial live Revolve in the `three-d` crate (#846, from the contributor who offered in #605), with automatic smooth vector shading, default-on circular caps and spike-free continuous rims;
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Extrude & Bevel, Inflate and Rotate with Position presets ([three-d.md](three-d.md), #1407). Colored Inflate has automatic smooth vector lighting from shared membrane normals. White-light Inflate keeps its existing appearance. All four take one to ten colored directional lights, with neutral ambient applied once, a light list and independent previewing controls. Standard, Diffuse, Top Left and Right select original rigs, shared with commands; manual settings show Custom.
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- **Missing:** materials (base, Substance, graphics), shadows,
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ray-traced rendering, angular cut caps, exact visibility for intersecting and concave surfaces, 3D Classic,
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Turntable, textures, map art and shading in 3D export.
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ray-traced rendering, angular cut caps, exact visibility for intersecting and concave surfaces, the rest of 3D
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Classic (Revolve, Rotate, Map Art), Turntable, textures, map art and shading in 3D export.
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- **Impact:** specialist; Materials is the one menu stub left.
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- **Estimate:** 25–45 h; plan in `plan/` before coding.
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