From e1a6e373d5891a11687609a78eb75ca053277784 Mon Sep 17 00:00:00 2001 From: makesomethingshit Date: Sat, 17 Oct 2026 14:24:24 +0900 Subject: [PATCH] docs(blend): document Anchor Point tool spine conversions (#2544) --- docs/mcp.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/mcp.md b/docs/mcp.md index 62feba86e..faa527afa 100644 --- a/docs/mcp.md +++ b/docs/mcp.md @@ -4057,7 +4057,7 @@ among the objects takes the others in as more key objects, keeping its options, A blend's spine is the straight lines between its key centres until it is edited. `object.blend.info` lists it (`spine.anchors`, `keyAnchors`: the point each key sits on). `object.blend.spine.addAnchor {x, y}` adds a point where the spine passes nearest, `object.blend.spine.moveAnchor {anchor, x, y}` moves a point (a key on it moves along; with -`handle: "in" | "out"` it places that handle), `object.blend.spine.reshapeSegment {segment, t, dx, dy, perpendicular?}` bends a segment +`handle: "in" | "out"` it places that handle), `object.blend.spine.convertAnchor {anchor, to: "smooth" | "corner", x?, y?}` converts a point's handles (a Smooth drag with `x, y` creates opposite handles; Corner retracts both), `object.blend.spine.reshapeSegment {segment, t, dx, dy, perpendicular?}` bends a segment so its point at `t` moves by (dx, dy), turning a straight spine into a curve (`perpendicular` works as in `path.reshapeSegment`), and `object.blend.spine.removeAnchor {anchor}` deletes a point no key sits on; the first edit turns the spine into a path. Moving a key moves its end of the spine. Release (`object.blend.release`) leaves the spine as a path that paints nothing (`spines` in the result):