mirror of
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M0: workspace skeleton — geom, color, doc, render, text, pathops, svg, tools, engine
Engine-first Cargo workspace for DrawCraft (clean-room Illustrator): - geom: anchor-based path model, shapes, hit testing, snapping - color: colours, paints, gradients, swatches, blend modes, harmonies - doc: persistent Arc document tree, appearance stacks, text model, selection - render: vello_cpu renderer (appearance, gradients, clip groups, blend modes) - text: font DB, harfrust shaping, point/area/path layout - pathops: curve booleans (linesweeper), Pathfinder, offset, simplify - svg: import (usvg) and export - tools: selection/direct/pen/shape tools emitting commands - engine: Session, history with interactions, ~110 commands Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
fa1689bfd8
commit
bfee80a22c
@@ -0,0 +1,513 @@
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//! Curve-preserving boolean operations built on `linesweeper`'s robust sweep-line topology.
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//!
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//! Inputs are converted to closed [`BezPath`]s (open subpaths are implicitly closed, as a filled
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//! open path is painted in Illustrator). The sweep splits curves at intersections and y-extrema;
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//! [`tidy_segments`] then re-joins pieces that came from the same smooth curve by refitting, so
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//! results have roughly as few anchors as the inputs.
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use std::collections::BTreeSet;
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use drawcraft_geom::{Anchor, FillRule, PathData, SubPath};
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use kurbo::{BezPath, CubicBez, PathSeg, Point, Shape as _};
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use linesweeper::topology::{ContourIdx, Contours, Topology, WindingNumber};
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use crate::PathOpsError;
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use crate::fit::{end_tangent, fit_single, is_straight, sample, start_tangent};
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/// Default curve-refit tolerance (document points) used to merge split curve pieces back together.
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/// Similar in spirit to Illustrator's Pathfinder "Precision" option (0.028 pt).
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pub const DEFAULT_PRECISION: f64 = 0.01;
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/// Binary boolean operation.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub enum BoolOp {
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/// A ∪ B
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Union,
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/// A ∩ B
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Intersect,
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/// A − B
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Difference,
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/// A ⊕ B (symmetric difference)
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Xor,
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}
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impl BoolOp {
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/// Evaluate the operation on "inside A" / "inside B" flags.
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pub fn apply(self, a: bool, b: bool) -> bool {
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match self {
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BoolOp::Union => a || b,
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BoolOp::Intersect => a && b,
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BoolOp::Difference => a && !b,
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BoolOp::Xor => a != b,
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}
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}
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}
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pub(crate) fn inside(rule: FillRule, w: i32) -> bool {
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match rule {
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FillRule::NonZero => w != 0,
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FillRule::EvenOdd => w % 2 != 0,
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}
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}
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/// Winding numbers for an arbitrary number of input sets (tag = input index).
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#[derive(Clone, Debug, Default)]
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pub(crate) struct Multi(pub(crate) Vec<i32>);
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impl Multi {
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fn get(&self, i: usize) -> i32 {
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self.0.get(i).copied().unwrap_or(0)
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}
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}
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impl PartialEq for Multi {
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fn eq(&self, other: &Self) -> bool {
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let n = self.0.len().max(other.0.len());
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(0..n).all(|i| self.get(i) == other.get(i))
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}
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}
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impl Eq for Multi {}
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impl std::ops::Add for Multi {
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type Output = Multi;
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fn add(mut self, rhs: Self) -> Multi {
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self += rhs;
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self
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}
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}
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impl std::ops::AddAssign for Multi {
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fn add_assign(&mut self, rhs: Self) {
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if self.0.len() < rhs.0.len() {
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self.0.resize(rhs.0.len(), 0);
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}
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for (a, b) in self.0.iter_mut().zip(rhs.0) {
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*a += b;
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}
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}
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}
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impl WindingNumber for Multi {
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type Tag = usize;
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fn single(tag: usize, positive: bool) -> Self {
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let mut v = vec![0; tag + 1];
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v[tag] = if positive { 1 } else { -1 };
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Multi(v)
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}
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fn of_tag(&self, tag: usize) -> Self {
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let mut v = vec![0; tag + 1];
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v[tag] = self.get(tag);
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Multi(v)
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}
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}
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/// Convert a (filled) path to a closed BezPath: every subpath with ≥ 2 anchors is closed.
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pub(crate) fn fill_bezpath(p: &PathData) -> BezPath {
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let mut bp = BezPath::new();
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for sp in &p.subpaths {
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if sp.anchors.len() < 2 {
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continue;
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}
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if sp.closed {
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sp.to_bezpath_into(&mut bp);
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} else {
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let mut c = sp.clone();
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c.closed = true;
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c.to_bezpath_into(&mut bp);
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}
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}
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bp
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}
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/// Sweep tolerance for a set of paths (same scaling rule as linesweeper's own `binary_op`).
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pub(crate) fn eps_for<'a>(paths: impl IntoIterator<Item = &'a BezPath>) -> Result<f64, PathOpsError> {
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let mut m: f64 = 0.0;
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for p in paths {
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for el in p.elements() {
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for pt in el_points(el) {
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if !pt.x.is_finite() || !pt.y.is_finite() {
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return Err(PathOpsError::NonFinite);
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}
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m = m.max(pt.x.abs()).max(pt.y.abs());
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}
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}
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}
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Ok((m * f64::EPSILON * 64.0).max(1e-6))
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}
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fn el_points(el: &kurbo::PathEl) -> impl Iterator<Item = Point> {
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use kurbo::PathEl::*;
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let v: [Option<Point>; 3] = match *el {
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MoveTo(p) | LineTo(p) => [Some(p), None, None],
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QuadTo(a, b) => [Some(a), Some(b), None],
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CurveTo(a, b, c) => [Some(a), Some(b), Some(c)],
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ClosePath => [None, None, None],
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};
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v.into_iter().flatten()
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}
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/// An arrangement (planar subdivision) of N filled paths.
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pub(crate) struct Arrangement {
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pub(crate) top: Topology<Multi>,
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pub(crate) rules: Vec<FillRule>,
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/// Output cleanup that keeps the inputs' anchors.
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pub(crate) tidy: Tidy,
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}
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/// Output cleanup settings: refit `precision`, and anchor positions that must survive (the
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/// inputs' own anchors — only joints the sweep introduced are merged away).
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#[derive(Clone, Debug, Default)]
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pub(crate) struct Tidy {
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pub(crate) precision: f64,
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keep: Vec<Point>,
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/// Input curves (with inflated bounds) used to rebuild split pieces exactly.
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curves: Vec<(kurbo::Rect, CubicBez)>,
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}
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impl Tidy {
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/// Merge any smooth joint.
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pub(crate) fn free(precision: f64) -> Self {
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Self { precision, keep: Vec::new(), curves: Vec::new() }
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}
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/// Keep every on-curve point of `paths`.
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pub(crate) fn keeping<'a>(precision: f64, paths: impl IntoIterator<Item = &'a BezPath>) -> Self {
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let mut keep = Vec::new();
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let mut curves = Vec::new();
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for p in paths {
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for s in p.segments() {
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let seg = to_seg(s);
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keep.push(seg.c.p0);
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if !seg.line {
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let r = seg.c.bounding_box().inflate(1e-6, 1e-6);
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curves.push((r, seg.c));
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}
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}
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}
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keep.sort_by(|a, b| a.x.total_cmp(&b.x));
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Self { precision, keep, curves }
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}
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fn is_kept(&self, p: Point) -> bool {
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let tol = 1e-6 * (1.0 + p.x.abs().max(p.y.abs()));
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let lo = self.keep.partition_point(|q| q.x < p.x - tol);
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self.keep[lo..].iter().take_while(|q| q.x <= p.x + tol).any(|q| (q.y - p.y).abs() <= tol)
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}
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}
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impl Arrangement {
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pub(crate) fn new(paths: &[(BezPath, FillRule)]) -> Result<Self, PathOpsError> {
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let eps = eps_for(paths.iter().map(|p| &p.0))?;
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let top = Topology::<Multi>::from_paths(paths.iter().enumerate().map(|(i, (p, _))| (p, i)), eps).map_err(|_| PathOpsError::OpenPath)?;
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let tidy = Tidy::keeping(DEFAULT_PRECISION, paths.iter().map(|p| &p.0));
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Ok(Self { top, rules: paths.iter().map(|p| p.1).collect(), tidy })
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}
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pub(crate) fn mask(&self, w: &Multi) -> Vec<bool> {
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self.rules.iter().enumerate().map(|(i, &r)| inside(r, w.get(i))).collect()
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}
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pub(crate) fn contours(&self, pred: impl Fn(&[bool]) -> bool) -> Contours {
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self.top.contours(|w| pred(&self.mask(w)))
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}
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/// All distinct non-empty coverage masks that occur next to some edge, sorted.
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pub(crate) fn distinct_masks(&self) -> Vec<Vec<bool>> {
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let mut set = BTreeSet::new();
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for s in self.top.segment_indices() {
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let h = s.first_half();
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for w in [self.top.winding_clockwise(h), self.top.winding_counter_clockwise(h)] {
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let m = self.mask(w);
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if m.iter().any(|&b| b) {
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set.insert(m);
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}
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}
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}
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set.into_iter().collect()
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}
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/// Vertices where three or more edges meet (true intersections / touch points).
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pub(crate) fn junctions(&self) -> Vec<Point> {
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let mut count: std::collections::HashMap<(u64, u64), (usize, Point)> = std::collections::HashMap::new();
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for s in self.top.segment_indices() {
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for h in [s.first_half(), s.second_half()] {
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let p = self.top.point(h).to_kurbo();
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count.entry((p.x.to_bits(), p.y.to_bits())).or_insert((0, p)).0 += 1;
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}
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}
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let mut v: Vec<Point> = count.into_values().filter(|(c, _)| *c >= 3).map(|(_, p)| p).collect();
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v.sort_by(|a, b| a.x.total_cmp(&b.x).then(a.y.total_cmp(&b.y)));
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v
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}
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}
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/// Convert selected contours into a tidy compound path.
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pub(crate) fn contours_to_path(c: &Contours, idx: impl IntoIterator<Item = ContourIdx>, tidy: &Tidy) -> PathData {
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let mut subpaths = Vec::new();
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for i in idx {
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if is_sliver(&c[i].path, tidy.precision) {
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continue;
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}
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if let Some(sp) = tidy_bezpath(&c[i].path, tidy) {
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subpaths.push(sp);
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}
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}
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PathData::new(subpaths)
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}
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pub(crate) fn all_contours_to_path(c: &Contours, tidy: &Tidy) -> PathData {
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contours_to_path(c, (0..c.contours().count()).map(ContourIdx), tidy)
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}
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/// Contours whose mean width (2·area / perimeter) is below `precision` are numerical debris
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/// (e.g. the lens left between two coincident curves) and are dropped, like Illustrator's
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/// Pathfinder precision setting does.
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fn is_sliver(bp: &BezPath, precision: f64) -> bool {
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let a = bp.area().abs();
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let per = bp.perimeter(1e-6);
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per <= 0.0 || 2.0 * a / per < precision
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}
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/// One segment of a path: a cubic plus whether it is a straight line.
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#[derive(Clone, Copy, Debug)]
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pub(crate) struct Seg {
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pub(crate) c: CubicBez,
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pub(crate) line: bool,
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}
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impl Seg {
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pub(crate) fn line(a: Point, b: Point) -> Self {
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Self { c: CubicBez::new(a, a, b, b), line: true }
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}
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}
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pub(crate) fn to_seg(s: PathSeg) -> Seg {
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match s {
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PathSeg::Line(l) => Seg::line(l.p0, l.p1),
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PathSeg::Quad(q) => {
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let c = q.raise();
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Seg { c, line: is_straight(&c, 1e-9) }
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}
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PathSeg::Cubic(c) => Seg { c, line: is_straight(&c, 1e-9 * (1.0 + c.p0.distance(c.p3))) },
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}
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}
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fn tidy_bezpath(bp: &BezPath, tidy: &Tidy) -> Option<SubPath> {
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let segs: Vec<Seg> = bp.segments().map(to_seg).collect();
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let segs = tidy_segments(segs, true, tidy);
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segs_to_subpath(&segs, true)
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}
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/// Build a subpath from a chain of segments.
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pub(crate) fn segs_to_subpath(segs: &[Seg], closed: bool) -> Option<SubPath> {
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if segs.is_empty() {
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return None;
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}
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let n = segs.len();
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let mut anchors = Vec::with_capacity(n + 1);
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for i in 0..n {
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let s = segs[i];
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let p = s.c.p0;
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let h_out = if s.line { p } else { s.c.p1 };
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let h_in = if i == 0 && !closed {
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p
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} else {
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let prev = segs[(i + n - 1) % n];
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if prev.line { p } else { prev.c.p2 }
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};
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anchors.push(Anchor::with_handles(p, h_in, h_out));
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}
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if !closed {
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let last = segs[n - 1];
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let p = last.c.p3;
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let h_in = if last.line { p } else { last.c.p2 };
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anchors.push(Anchor::with_handles(p, h_in, p));
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}
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if closed && anchors.len() < 2 {
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return None;
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}
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Some(SubPath::new(anchors, closed))
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}
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/// Merge segments that were split from one curve (or collinear lines) back together, dropping
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/// degenerate pieces. `closed` segments form a loop.
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pub(crate) fn tidy_segments(segs: Vec<Seg>, closed: bool, tidy: &Tidy) -> Vec<Seg> {
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let scale = segs.iter().map(|s| s.c.p0.distance(s.c.p3)).fold(0.0, f64::max);
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let tiny = (scale * 1e-9).max(1e-9);
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let mut segs: Vec<Seg> = segs
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.into_iter()
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.filter(|s| {
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let r = kurbo::Rect::from_points(s.c.p0, s.c.p3).union_pt(s.c.p1).union_pt(s.c.p2);
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r.width() + r.height() > tiny
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})
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.collect();
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let n = segs.len();
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if n < 2 {
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return segs;
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}
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// Joint i sits at the start of segment i.
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let mergeable = |a: &Seg, b: &Seg| -> bool {
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if a.line != b.line || tidy.is_kept(b.c.p0) {
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return false;
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}
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let ta = end_tangent(&a.c);
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let tb = start_tangent(&b.c);
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ta.dot(tb) > 0.9998 && ta.cross(tb).abs() < 0.02
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};
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if closed {
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// Rotate so we start at a real corner (if there is one).
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if let Some(k) = (0..n).find(|&i| !mergeable(&segs[(i + n - 1) % n], &segs[i])) {
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segs.rotate_left(k);
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}
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}
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let mut out: Vec<Seg> = Vec::with_capacity(n);
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let mut i = 0;
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while i < n {
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let mut cur = segs[i];
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let mut j = i + 1;
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while j < n && mergeable(&segs[j - 1], &segs[j]) {
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match try_merge(&segs[i..=j], tidy) {
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Some(m) => {
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cur = m;
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j += 1;
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}
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None => break,
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}
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}
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out.push(cur);
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i = j;
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}
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out
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}
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fn try_merge(run: &[Seg], tidy: &Tidy) -> Option<Seg> {
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let precision = tidy.precision;
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let first = run[0].c;
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let last = run[run.len() - 1].c;
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if run[0].line {
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let chord = last.p3 - first.p0;
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let len = chord.hypot();
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if len < 1e-12 {
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return None;
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}
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let ok = run.iter().all(|s| ((s.c.p3 - first.p0).cross(chord) / len).abs() <= precision * 0.5);
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return ok.then(|| Seg::line(first.p0, last.p3));
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}
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if let Some(c) = exact_merge(run, tidy) {
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return Some(Seg { c, line: false });
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}
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let mut pts = Vec::with_capacity(run.len() * 12 + 1);
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for (k, s) in run.iter().enumerate() {
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sample(&s.c, 12, &mut pts, k == 0);
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}
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let (c, err, _) = fit_single(&pts, start_tangent(&first), end_tangent(&last));
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if err > precision {
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return None;
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}
|
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Some(Seg { c, line: false })
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}
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|
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/// If every piece of `run` lies on one input cubic, return the exact sub-curve spanning the run.
|
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fn exact_merge(run: &[Seg], tidy: &Tidy) -> Option<CubicBez> {
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use kurbo::{ParamCurve, ParamCurveNearest};
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let a = run[0].c.p0;
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let b = run[run.len() - 1].c.p3;
|
||||
let scale = 1.0 + a.x.abs().max(a.y.abs()).max(b.x.abs()).max(b.y.abs());
|
||||
let tol = 1e-6 * scale;
|
||||
for (r, c) in &tidy.curves {
|
||||
if !r.contains(a) || !r.contains(b) {
|
||||
continue;
|
||||
}
|
||||
let na = c.nearest(a, 1e-12);
|
||||
let nb = c.nearest(b, 1e-12);
|
||||
if na.distance_sq.sqrt() > tol || nb.distance_sq.sqrt() > tol {
|
||||
continue;
|
||||
}
|
||||
let on_curve = run.iter().all(|s| c.nearest(s.c.eval(0.5), 1e-12).distance_sq.sqrt() <= tol * 10.0);
|
||||
if !on_curve || (na.t - nb.t).abs() < 1e-12 {
|
||||
continue;
|
||||
}
|
||||
let sub = if na.t < nb.t {
|
||||
c.subsegment(na.t..nb.t)
|
||||
} else {
|
||||
let r = c.subsegment(nb.t..na.t);
|
||||
CubicBez::new(r.p3, r.p2, r.p1, r.p0)
|
||||
};
|
||||
return Some(CubicBez::new(a, sub.p1, sub.p2, b));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// Resolve self-intersections / overlaps of a single filled path into simple, consistently
|
||||
/// oriented contours (outer contours and holes).
|
||||
pub fn normalize(path: &PathData, rule: FillRule) -> PathData {
|
||||
try_normalize(path, rule).unwrap_or_default()
|
||||
}
|
||||
|
||||
/// Fallible [`normalize`].
|
||||
pub fn try_normalize(path: &PathData, rule: FillRule) -> Result<PathData, PathOpsError> {
|
||||
let bp = fill_bezpath(path);
|
||||
let c = normalize_bez(&bp, rule)?;
|
||||
Ok(all_contours_to_path(&c, &Tidy::keeping(DEFAULT_PRECISION, [&bp])))
|
||||
}
|
||||
|
||||
pub(crate) fn normalize_bez(bp: &BezPath, rule: FillRule) -> Result<Contours, PathOpsError> {
|
||||
let eps = eps_for([bp])?;
|
||||
let top = Topology::<i32>::from_path(bp, eps).map_err(|_| PathOpsError::OpenPath)?;
|
||||
Ok(top.contours(|w| inside(rule, *w)))
|
||||
}
|
||||
|
||||
/// Boolean operation between two filled paths. Returns an empty path on invalid (non-finite) input.
|
||||
pub fn boolean(a: &PathData, a_rule: FillRule, b: &PathData, b_rule: FillRule, op: BoolOp) -> PathData {
|
||||
try_boolean(a, a_rule, b, b_rule, op, DEFAULT_PRECISION).unwrap_or_default()
|
||||
}
|
||||
|
||||
/// Boolean operation with an explicit refit `precision`; errors on non-finite input.
|
||||
pub fn try_boolean(a: &PathData, a_rule: FillRule, b: &PathData, b_rule: FillRule, op: BoolOp, precision: f64) -> Result<PathData, PathOpsError> {
|
||||
let arr = Arrangement::new(&[(fill_bezpath(a), a_rule), (fill_bezpath(b), b_rule)])?;
|
||||
let c = arr.contours(|m| op.apply(m[0], m[1]));
|
||||
let tidy = Tidy { precision, ..arr.tidy };
|
||||
Ok(all_contours_to_path(&c, &tidy))
|
||||
}
|
||||
|
||||
/// N-ary boolean: the area where `pred(inside_flags)` holds, `inside_flags[i]` telling whether a
|
||||
/// point is inside `paths[i]` under its fill rule.
|
||||
pub fn boolean_n(paths: &[(&PathData, FillRule)], pred: impl Fn(&[bool]) -> bool) -> PathData {
|
||||
let bps: Vec<(BezPath, FillRule)> = paths.iter().map(|(p, r)| (fill_bezpath(p), *r)).collect();
|
||||
match Arrangement::new(&bps) {
|
||||
Ok(arr) => all_contours_to_path(&arr.contours(pred), &arr.tidy),
|
||||
Err(_) => PathData::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Union of many filled paths. Each input is first normalised on its own, then all are swept
|
||||
/// together with a single integer winding number, which keeps this fast for thousands of shapes.
|
||||
pub fn unite_all(paths: &[(&PathData, FillRule)]) -> PathData {
|
||||
let mut all = BezPath::new();
|
||||
for (p, r) in paths {
|
||||
let bp = fill_bezpath(p);
|
||||
if bp.elements().is_empty() {
|
||||
continue;
|
||||
}
|
||||
let Ok(c) = normalize_bez(&bp, *r) else { continue };
|
||||
for ct in c.contours() {
|
||||
all.extend(ct.path.iter());
|
||||
}
|
||||
}
|
||||
if all.elements().is_empty() {
|
||||
return PathData::default();
|
||||
}
|
||||
let tidy = Tidy::keeping(DEFAULT_PRECISION, paths.iter().map(|(p, _)| fill_bezpath(p)).collect::<Vec<_>>().iter());
|
||||
match normalize_bez(&all, FillRule::NonZero) {
|
||||
Ok(c) => all_contours_to_path(&c, &tidy),
|
||||
Err(_) => PathData::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Unsigned filled area of a path under a fill rule (normalises first, so it is exact for
|
||||
/// self-overlapping input).
|
||||
pub fn area(path: &PathData, rule: FillRule) -> f64 {
|
||||
let bp = fill_bezpath(path);
|
||||
match normalize_bez(&bp, rule) {
|
||||
Ok(c) => c.contours().map(|ct| ct.path.area()).sum::<f64>().abs(),
|
||||
Err(_) => 0.0,
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user