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M3.68: groups, layers and type have their own fills, strokes and effects, with Contents and Characters rows
A group's or layer's own fills and strokes paint every member's geometry, below or above the members as the new contents slot (Appearance.contents_index) says; its geometry effects reshape the members as one piece and its raster effects apply to the composite (one combined shadow), respecting knockout groups. Type's own fills and strokes paint under or over its characters. Render, SVG/PDF (via bake) and Expand Appearance evaluate them alike. Commands: appearance.* / effect.* take target: "object"|"contents" and layer ids; appearance.moveItem moves the Contents slot (from: "contents") or an item across it (contents); appearance.targetContents selects a group's members. Graphic styles applied to a group now style the group itself. The Appearance panel shows Contents/Characters rows that drag, and double-click to target the members or edit the characters' paint. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
25c8f32fdd
commit
8a837fd4b9
@@ -14,7 +14,7 @@ fn doc(path: PathData, width: f64, f: impl FnOnce(&mut StrokeLayer)) -> Document
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let mut st = StrokeLayer::new(Paint::solid(Color::BLACK), width);
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f(&mut st);
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let mut b = DocBuilder::new(160.0, 120.0);
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b.path(path, Appearance { items: vec![AppearanceItem::Stroke(st)], effects: vec![] }, |_| {});
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b.path(path, Appearance { items: vec![AppearanceItem::Stroke(st)], ..Default::default() }, |_| {});
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b.build()
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}
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@@ -32,7 +32,7 @@ fn stroke_only(width: f64, f: impl FnOnce(&mut StrokeLayer)) -> Appearance {
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let mut st = StrokeLayer::new(Paint::solid(Color::BLACK), width);
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st.cap = LineCap::Butt;
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f(&mut st);
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Appearance { items: vec![AppearanceItem::Stroke(st)], effects: vec![] }
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Appearance { items: vec![AppearanceItem::Stroke(st)], ..Default::default() }
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}
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// ---------------------------------------------------------------- gradients
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@@ -15,7 +15,7 @@ const S: f64 = 4.0;
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fn stroked(width: f64, f: impl FnOnce(&mut StrokeLayer)) -> Appearance {
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let mut st = StrokeLayer::new(Paint::solid(Color::BLACK), width);
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f(&mut st);
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Appearance { items: vec![AppearanceItem::Stroke(st)], effects: vec![] }
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Appearance { items: vec![AppearanceItem::Stroke(st)], ..Default::default() }
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}
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/// A horizontal line from x0 to x1 at y = 50 on a 100 × 100 artboard.
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