Effect › 3D and Materials: Extrude & Bevel, Inflate and Rotate

The three 3D types besides Revolve, as live effects in the three-d crate,
drawn as shaded vector faces by the canvas, SVG/PDF export and Expand
Appearance alike, from the public 3D and Materials documentation:

- Extrude & Bevel: depth (0-2000 pt), twist, taper, solid or hollow caps,
  and bevels in six original cross-sections (classic, rounded, cove, step,
  ogee) with width, height, repeat, spacing, inside and both sides.
- Inflate: the shape as a membrane under pressure (a Poisson solve held at
  zero along the outline and holes), so it rises vertically from the edge
  and rounds without creases; volume, depth and both sides. Steep cells
  near the outline are refined without cracks.
- Rotate: every fill and stroke turned in 3D and shaded as one plane.

All three share Revolve's view and lighting parameters, the rotation and
light gizmos (turning about the art's centre) and a dialog with Object,
Rotation and Lighting tabs, with Position presets (Front ... Isometric
Bottom, our own values). An object takes one 3D effect. Inflate cuts the
grid cells that straddle a hole's edge with pathops, hence the new
pathops -> three-d layer order.

Docs: docs/three-d.md, mcp.md, and the 3D rows of the parity docs.
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# Effects parity
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (G2: Film Grain added; Photoshop effects 29/57; 28 filters remain) · **Target:** Adobe Illustrator 2026 (30.x)
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (3D and Materials: Extrude & Bevel, Inflate and Rotate added, ~8% → ~25%; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain) · **Target:** Adobe Illustrator 2026 (30.x)
Every entry of Illustrator's Effect menu, by its public feature name, against VectorCraft's effects catalogue
(`effect_catalog()` in `crates/effects/src/lib.rs`) and the Effect menu built from it
@@ -13,7 +13,7 @@ Part of [target-app-parity.md](target-app-parity.md); open work is in [gaps.md](
|---|---:|---:|---:|---:|
| Illustrator effects (vector and stylize) | 50 | 44 | 88% | 6–10 |
| Photoshop effects (raster, Effect Gallery) | 57 | 29 | 51% | 23–39 |
| 3D and Materials | 4 (+3 Classic) | 1 (initial Revolve) | ~8% | 45–75 |
| 3D and Materials | 4 (+3 Classic) | 4 (initial: Extrude & Bevel, Revolve, Inflate, Rotate) | ~25% | 25–45 |
| Beyond Illustrator: Effect › Color Adjustments (6), effect plug-ins (WebAssembly) | — | 6 + plug-ins | — | — |
## Illustrator effects
@@ -85,20 +85,21 @@ not an accuracy guarantee for arbitrary artwork. Tests: `pixel::tests::film_grai
| Item | Ours |
|---|---|
| Revolve | initial: live, editable profile, rotation and light gizmos, flat shading, SVG/PDF output, Expand Appearance ([revolve.md](revolve.md), #846) |
| Extrude & Bevel, Inflate, Rotate | none (menu stubs) |
| Materials panel, lighting, ray-traced render | none |
| Extrude & Bevel, Inflate, Rotate | initial: live, depth, twist, taper, solid or hollow caps, six original bevel shapes, Inflate volume and both sides, Rotate of every fill and stroke, Position presets, rotation and light gizmos, SVG/PDF output, Expand Appearance ([three-d.md](three-d.md)) |
| Materials panel, lighting, ray-traced render | one directional light with flat shading only; no materials, several lights, light colour, shadows or ray tracing |
| 3D (Classic): Extrude & Bevel, Revolve, Rotate | none |
| Turntable (30.0 beta) | none |
| Export 3D objects (OBJ, USDA, glTF) | none |
The `three-d` crate (depends only on `geom`) builds, rotates, projects, shades and depth-sorts the surfaces;
the effects crate turns them into art. What's left (Extrude & Bevel, Inflate, Rotate, caps, materials, ray-traced
rendering, Turntable, 3D export) is 45–75 h, still the largest single gap.
the effects crate turns them into art. What's left (materials, several lights and shadows, ray-traced rendering,
Revolve caps, 3D Classic, Turntable, 3D export) is 25–45 h.
## Revision history
| Date | Change | Summary |
|---|---|---|
| 2026-10-12 | minor | Extrude & Bevel, Inflate and Rotate (initial, [three-d.md](three-d.md)); 3D ~8% → ~25%, 45–75 → 25–45 h |
| 2026-10-12 | minor | G2: Artistic › Film Grain added with live controls and raster exports; measured Photoshop filters 29/57, 28 remaining (23–39 h). |
| 2026-10-11 | minor | PDF cap warnings identify original objects after appearance splitting and report the lowest achieved ppi; cap/rendering and scores unchanged |
| 2026-10-11 | minor | Zig Zag's dialog: Size and Ridges per segment sliders, Points as Smooth / Corner radio buttons (#1133) |
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{"name":"run_command","arguments":{"command":"effect.expandAppearance","params":{}}}
```
## Extrude & Bevel, Inflate and Rotate
`effect.apply {effect: "threeD.extrude" | "threeD.inflate" | "threeD.rotate", params: {...}, ids?, item?}` applies
the other 3D types to a path or compound path, live like Revolve (the source stays editable; SVG/PDF exports and
`effect.expandAppearance` use the same shaded faces). An object takes one 3D effect, Revolve included.
`threeD.extrude`: `depth` (points, 0..2000, default 50), `twist` (degrees, -360..360, 0), `taper` (1..100%, 100),
`cap` (true solid, false hollow), `bevel` (`none`, `classic`, `rounded`, `cove`, `step`, `ogee`), `bevelWidth`
and `bevelHeight` (points, default 4), `bevelRepeat` (1..32), `bevelSpace` (0..90%), `bevelInside`,
`bevelBothSides`. `threeD.inflate`: `depth` (points, default 0), `volume` (0..100%, default 50), `bothSides`.
All three take `rotationX/Y/Z` (degrees, -180..180, default the Off-Axis Front position -21.88/-23.4/9.06),
`perspective` and the lighting parameters as Revolve. See [three-d.md](three-d.md) for the Position presets,
the scope and what differs from the public documentation.
## Edit Colors and Recolor Artwork
`edit.colors.invert`, `edit.colors.toCMYK`, `edit.colors.toGrayscale`, `edit.colors.toRGB`, `edit.colors.saturate`,
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# Roadmap: milestones and what's next
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (`.ai` compound path paint, #1410, overprint on import, #1388, text-only PDF parts, #1387; Transform dialogs preview, #1412, and transforms of direct-selected anchors, #1408; strokes wider than their shape, #1396; estimates unchanged; `.ai` editing-data follow-ups, #1390, #1391, #1392; dialog keyboard focus, #1367 and #1395; symbol instance redraw cache, #1386; font rescan, #1376; estimates unchanged; gradient shapes import as paths, #1304; white constant alpha masks, #1286 in part; Live Corners widget click, #1239; custom ruler origin, #1212; M11: Artboard object clicks create a fitted artboard (#1227); estimate unchanged; Pathfinder single-result source names and SVG IDs retained, #1293; DXF control-point SPLINE closure read, #1299 follow-up; desktop print transport adopts craft-print, Windows 7 fallback retained, scores unchanged; Czech render-site localization follow-up; scores and estimates unchanged; Document Setup: Edit Artboards closes the modal after applying valid settings; pointer-click regressions; scores and hours unchanged; Artboards: Escape exits editing; an active drag cancels first; shortcut-routing regression; scores and hours unchanged; M6: Simplify preview/counts and valid topology selection (#1272); estimates unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; M14: RPM runtime metadata (#1275); estimates unchanged; M5: squared-distance texture redraws (#1257); clean-machine/platform drag measurements still pending; estimates unchanged; M2: Curvature point display improved (#1236, in part); estimates unchanged; M7: full-name font matching (#1258); Windows font-service QA pending; estimates unchanged; M1: no-op anchor Align keeps Undo, Redo and saved state (#1180 follow-up); estimates unchanged; M14: dedicated Eyedropper cursor (#1269); estimates unchanged; M3: Eyedropper reads visible locked and outside-isolation sources (#1251); estimates unchanged; M2: Direct Selection segment picks and Delete (#1278); estimates unchanged; M3: adding paint to an unpainted zero-width stroke restores 1 pt (#1253); estimates unchanged; M12: graph designs, graph data, Graph Type and label options; M14: native macOS save Format menu, #866; M6: compound appearance and member fill-rule fixes, #1197; estimates unchanged; M9: PDF raster-effect cap warnings; G11: #893 fixed, #937 open; M7: accurate character controls after scaling, #1034; estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (M9: Extrude & Bevel, Inflate and Rotate; `.ai` compound path paint, #1410, overprint on import, #1388, text-only PDF parts, #1387; Transform dialogs preview, #1412, and transforms of direct-selected anchors, #1408; strokes wider than their shape, #1396; estimates unchanged; `.ai` editing-data follow-ups, #1390, #1391, #1392; dialog keyboard focus, #1367 and #1395; symbol instance redraw cache, #1386; font rescan, #1376; estimates unchanged; gradient shapes import as paths, #1304; white constant alpha masks, #1286 in part; Live Corners widget click, #1239; custom ruler origin, #1212; M11: Artboard object clicks create a fitted artboard (#1227); estimate unchanged; Pathfinder single-result source names and SVG IDs retained, #1293; DXF control-point SPLINE closure read, #1299 follow-up; desktop print transport adopts craft-print, Windows 7 fallback retained, scores unchanged; Czech render-site localization follow-up; scores and estimates unchanged; Document Setup: Edit Artboards closes the modal after applying valid settings; pointer-click regressions; scores and hours unchanged; Artboards: Escape exits editing; an active drag cancels first; shortcut-routing regression; scores and hours unchanged; M6: Simplify preview/counts and valid topology selection (#1272); estimates unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; M14: RPM runtime metadata (#1275); estimates unchanged; M5: squared-distance texture redraws (#1257); clean-machine/platform drag measurements still pending; estimates unchanged; M2: Curvature point display improved (#1236, in part); estimates unchanged; M7: full-name font matching (#1258); Windows font-service QA pending; estimates unchanged; M1: no-op anchor Align keeps Undo, Redo and saved state (#1180 follow-up); estimates unchanged; M14: dedicated Eyedropper cursor (#1269); estimates unchanged; M3: Eyedropper reads visible locked and outside-isolation sources (#1251); estimates unchanged; M2: Direct Selection segment picks and Delete (#1278); estimates unchanged; M3: adding paint to an unpainted zero-width stroke restores 1 pt (#1253); estimates unchanged; M12: graph designs, graph data, Graph Type and label options; M14: native macOS save Format menu, #866; M6: compound appearance and member fill-rule fixes, #1197; estimates unchanged; M9: PDF raster-effect cap warnings; G11: #893 fixed, #937 open; M7: accurate character controls after scaling, #1034; estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
Forward-looking plan. Where VectorCraft stands is in [`ROADMAP.md`](../ROADMAP.md) and
[target-app-parity.md](target-app-parity.md); the ranked work list is [gaps.md](gaps.md). Hours are Opus 5.5
@@ -57,7 +57,7 @@ Checked 2026-10-10 from the code, tests and open issues; no workflow fails, so V
| M6 | Path operations (Pathfinder, Shape Builder, offset…) | ✅ mostly done (single-result Pathfinder names and SVG IDs retained (#1293); Divide open-cutting-path geometry, appearance and history verified (#1307; existing segment cap remains); Simplify preview/counts and rewritten-path component selection verified (#1272; auto/slider/advanced UI remains open); Compound appearance and member fill-rule edits verified (#1197); Boolean precision on almost-horizontal edges fixed and the property tests made deterministic; Shape Builder gap detection, large-offset bug open) | 3–6 |
| M7 | Type (point/area/path, editing, styles, OpenType, threading, glyphs) | 🟡 Document-point character controls after object/group scaling (#1034; optional font-size preservation remains separate), Character/Paragraph Styles, per-paragraph paragraph attributes, Area Type Options (with Width/Height, Auto Size and Shrink Text to Fit; overflow reported to agents and vertical Align), type areas resized by their handles and reshaped with Direct Selection, threaded text, Fit Headline, Glyphs, OpenType panel, Find Font, installed system fonts in every font menu (fonts registered with Windows outside its font folders, the XDG and Flatpak host font folders on Linux, and fonts installed while the app runs, listed when it comes back to the front; searchable; the Character and Properties menus show each family's sample of the selected text, preview it live under the pointer or ↑/↓, filter by script and kind, list a family's styles, and star favourites; the Glyphs panel and Find Font's Replace With use the same menu without the live preview) and found by name on open/import (full-name aliases and Missing Fonts searches verified, #1258; Windows font-service QA pending), variable fonts' named instances as styles, CJK names in the UI, input methods (marked text in place, candidate window at the caret; Japanese IME), Text Wrap (offset, invert, both sides of an object; follows edits), Type on a Path effects and Options with draggable start/centre/end brackets (slide, flip), tab stops + Tabs panel (Above Text floats it over the selected text, its ruler at the canvas zoom so stops line up with the columns, #729), inline symbols in text (beyond parity), Hebrew/Arabic bidirectional text, Paragraph Direction, Every-line/Single-line Composer per object (ragged text too) done; tab leaders, spell check, vertical type pending | 45–60 |
| M8 | Transform & distort (Puppet Warp, Liquify tools, Envelopes, Blends, Perspective Grid) | ✅ done (M8.1–M8.20 on 2026-10-06, fidelity pass): Liquify Tool Options with one shared brush, pen pressure, hold-to-apply, a safe scope and incremental strokes; tool options that last; Puppet Warp rotation, multi-select, Control bar and a rest-shape session that follows Undo; Width tool on compound paths; Envelope dialogs with preview, Reset with Warp/Mesh, full Envelope Options, type/images/symbols/appearance/gradients/patterns distorted on canvas and in every export, warps that keep their frame, Edit Contents, mesh handles and Control bar; Blend Options, anchor-targeted Blend tool, editable spine, keys picked on the canvas, faithful interpolation and knockout; Perspective Grid with Define Grid, presets, lock/snap/rulers, widgets, the 1–4 plane switch, movable planes, Perspective Selection scale/copy/perpendicular/Transform Again, and type and symbols truly projected with Edit Text. Left: Anti-Alias and Preserve Shape output, warp-envelope point editing, brush interpolation in blends, Free Transform/Scale/Reflect along a rotated box | 2–4 |
| M9 | Live effects (+ 3D & Materials) | 🟡 2D effects done incl. Effect → Pathfinder, Color Adjustments and Document Raster Effects Settings; PDF export warns when the pixel cap lowers raster-effect resolution; Artistic › Film Grain done (29/57 Photoshop filters); initial Revolve only; SVG Filters, remaining raster effects and 3D pending | 81–130 |
| M9 | Live effects (+ 3D & Materials) | 🟡 2D effects done incl. Effect → Pathfinder, Color Adjustments and Document Raster Effects Settings; PDF export warns when the pixel cap lowers raster-effect resolution; Artistic › Film Grain done (29/57 Photoshop filters); initial Revolve, Extrude & Bevel, Inflate and Rotate; SVG Filters, remaining raster effects and 3D materials, lights and shadows pending | 81–130 |
| M10 | Brushes, symbols, patterns, Repeat | 🟡 pattern swatches (5 tile types, Pattern Options, editing mode, SVG `<pattern>`/PDF export) and live Repeat (radial/grid/mirror) done; brushes/symbols in progress | 23–37 |
| M11 | Artboards & views (click-to-fit objects with the Artboard tool (#1227), artboard escape routing and document setup modal handoff done; artboard panel/tool with Move Artwork for X/Y fields and Artboard Options, Trim View, middle-button pan, print tiling and the status bar's artboard navigator done; multiple windows, presentation polish) | 🟡 | 15–25 |
| M12 | Advanced color & art (CMYK/ICC, separations, Gradient Mesh, Live Paint, Image Trace, Graphs) | 🟡 Gradient Mesh, Live Paint, Image Trace (13 presets, 18 ms/1k² image; the Flat Logo mode places edges to a fraction of a pixel, restores sharp corners, snaps lines and circles, and refuses gradients), Recolor Artwork, colour management (ICC, soft proofing, separations preview), Graphs (all 9 tools, Graph Data/Type, group-selected series colours persist through regenerate/save/open) done; Graph Design and Marker designs, Transpose and Switch x/y, `|` label line breaks, the pie options, drop shadows, the legend across the top, overlapping widths, First Row/Column in Front, filled lines, kept label formatting and the Graph Data worksheet done; graph Column designs pending | 6–10 |
@@ -80,6 +80,7 @@ After placed documents (File › Place of a `.vectorcraft` file, linked), M4.14
| Date | Change | Summary |
|---|---|---|
| 2026-10-12 | minor | M9: Extrude & Bevel, Inflate and Rotate (initial 3D types, [three-d.md](three-d.md)) |
| 2026-10-12 | minor | M4: a `.ai` compound path takes its last path's paint (#1410), PDF and `.ai` import keep overprint (#1388), a `.ai` whose PDF part draws only text opens from it (#1387); M2: the Transform dialogs preview and step with the arrow keys (#1412), the transform tools and commands act on direct-selected anchors (#1408), the bounding box hides during a corner drag (#1229); M5: a stroke wider than its closed shape paints solid on the canvas (#1396); estimates unchanged |
| 2026-10-12 | minor | M4: `.ai` editing data follow-ups to #1264 (gradient stops #1390, type placement #1391, short area-type frames #1392) and PDF bleed with editing data (#1379); M14: dialogs take the keyboard focus on every open (#1367, #1395); M5: symbol instance art kept between frames (#1386); M7: characters no font had are looked for again after a font rescan (#1376); estimates unchanged |
| 2026-10-12 | minor | M4: gradient-filled shapes from a PDF or `.ai` open as paths (#1304); constant alpha soft masks export white (#1286, in part); M2: a Direct Selection click on a Live Corners widget selects its corner (#1239); estimates unchanged |
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# Parity with Adobe Illustrator
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (Affinity text frames too short for their first line show it, #1423; Transform dialogs preview, #1412, and the transform tools and commands act on direct-selected anchors, #1408; `.ai` compound path paint, #1410; strokes wider than their shape, #1396; corner drags hide the bounding box, #1229; scores and hours unchanged; PDF and `.ai` import keep overprint, #1388, scores unchanged; `.ai` editing-data follow-ups: gradient stops, type of objects with an appearance, short area-type frames (#1390, #1391, #1392); dialog keyboard focus on every open (#1382, #1395); art flush with an artboard (#1375); font rescan (#1376); symbol instance redraw cache (#1386); scores and hours unchanged; grid tool options, #1377 in part, scores unchanged; `.ai` placed (linked) files read from the editing data, #1264, scores unchanged; gradient shapes import as paths, #1304; white constant alpha masks, #1286 in part; Live Corners widget click selects its corner, #1239; scores and hours unchanged; custom ruler origin, #1212; Artboard click-to-fit verified for objects, groups, visible bounds, undo and cancellation (#1227); scores and hours unchanged; Pathfinder single-result source names and SVG IDs retained, #1293; Localization: Korean catalog added, 54% → 63%, full readiness unchanged at ~62%; desktop print transport adopts craft-print, Windows 7 fallback retained, scores unchanged; Image Trace: an image over 64 megapixels traces scaled down instead of being refused, scores unchanged; Czech render-site localization follow-up; scores and estimates unchanged; Document Setup: Edit Artboards closes the modal after applying valid settings; pointer-click regressions; scores and hours unchanged; Artboards: Escape exits editing; an active drag cancels first; shortcut-routing regression; scores and hours unchanged; Path operations: Simplify preview/counts and component selection (#1272); scores unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; Platforms: RPM runtime capabilities and glibc floor (#1275); scores unchanged; Raster effects: squared-distance texture redraws (#1257); pixels unchanged; scores and hours unchanged; Drawing: Curvature point display improved (#1236, in part); scores unchanged; Type core: full-name font matching (#1258), scores and hours unchanged; Selection: no-op anchor Align preserves history and saved state (#1180 follow-up); scores unchanged; UI chrome: Eyedropper cursor and precise-setting regressions (#1269); scores unchanged; Colour: Eyedropper reads visible locked and outside-isolation sources (#1251); scores and hours unchanged; Selection: segment click/Delete preserves neighboring edges (#1278); scores unchanged; Colour: unpainted zero-width strokes regain 1 pt when painted (#1253); scores and hours unchanged; graphs: designs and markers, data, Graph Type and label options; UI chrome: native macOS save Format menu, #866, scores unchanged; compound paths inherit the backmost appearance and member fill-rule edits reach their owner, #1197; scores unchanged; Type core: Middle Eastern digit types done, Character panel menu › Digits; PDF export warns when the pixel cap lowers raster-effect resolution; Drawing tools: Live Corners round corners between curved sides, #1144; Type advanced: proportional vertical metrics (`vpal`) done, #966; Shape Builder: #893 fixed, merged regions of crossing lines no longer keep seams; scores unchanged while #937 is open; #1034: document-point character controls after object/group scaling; full readiness recomputed as the standard's additive weighted sum, ~62%; per-audience hours; essentials-user score ~75% added; ready-for-real-work re-examined: 50% → 55%, mainstream 65% added; earlier the same day: full re-measure against Illustrator 2026 30.x; merged the ROADMAP's parity estimate, honest assessment and "Shipped so far" into this file; SVG knockout groups of opaque art export without masks) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026)
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (3D and Materials: Extrude & Bevel, Inflate and Rotate added, 3D ~8% → ~25% (estimated), menu stubs 25 → 22; Affinity text frames too short for their first line show it, #1423; Transform dialogs preview, #1412, and the transform tools and commands act on direct-selected anchors, #1408; `.ai` compound path paint, #1410; strokes wider than their shape, #1396; corner drags hide the bounding box, #1229; scores and hours unchanged; PDF and `.ai` import keep overprint, #1388, scores unchanged; `.ai` editing-data follow-ups: gradient stops, type of objects with an appearance, short area-type frames (#1390, #1391, #1392); dialog keyboard focus on every open (#1382, #1395); art flush with an artboard (#1375); font rescan (#1376); symbol instance redraw cache (#1386); scores and hours unchanged; grid tool options, #1377 in part, scores unchanged; `.ai` placed (linked) files read from the editing data, #1264, scores unchanged; gradient shapes import as paths, #1304; white constant alpha masks, #1286 in part; Live Corners widget click selects its corner, #1239; scores and hours unchanged; custom ruler origin, #1212; Artboard click-to-fit verified for objects, groups, visible bounds, undo and cancellation (#1227); scores and hours unchanged; Pathfinder single-result source names and SVG IDs retained, #1293; Localization: Korean catalog added, 54% → 63%, full readiness unchanged at ~62%; desktop print transport adopts craft-print, Windows 7 fallback retained, scores unchanged; Image Trace: an image over 64 megapixels traces scaled down instead of being refused, scores unchanged; Czech render-site localization follow-up; scores and estimates unchanged; Document Setup: Edit Artboards closes the modal after applying valid settings; pointer-click regressions; scores and hours unchanged; Artboards: Escape exits editing; an active drag cancels first; shortcut-routing regression; scores and hours unchanged; Path operations: Simplify preview/counts and component selection (#1272); scores unchanged; G2: Film Grain added; Photoshop effects 29/57; 28 filters remain; Platforms: RPM runtime capabilities and glibc floor (#1275); scores unchanged; Raster effects: squared-distance texture redraws (#1257); pixels unchanged; scores and hours unchanged; Drawing: Curvature point display improved (#1236, in part); scores unchanged; Type core: full-name font matching (#1258), scores and hours unchanged; Selection: no-op anchor Align preserves history and saved state (#1180 follow-up); scores unchanged; UI chrome: Eyedropper cursor and precise-setting regressions (#1269); scores unchanged; Colour: Eyedropper reads visible locked and outside-isolation sources (#1251); scores and hours unchanged; Selection: segment click/Delete preserves neighboring edges (#1278); scores unchanged; Colour: unpainted zero-width strokes regain 1 pt when painted (#1253); scores and hours unchanged; graphs: designs and markers, data, Graph Type and label options; UI chrome: native macOS save Format menu, #866, scores unchanged; compound paths inherit the backmost appearance and member fill-rule edits reach their owner, #1197; scores unchanged; Type core: Middle Eastern digit types done, Character panel menu › Digits; PDF export warns when the pixel cap lowers raster-effect resolution; Drawing tools: Live Corners round corners between curved sides, #1144; Type advanced: proportional vertical metrics (`vpal`) done, #966; Shape Builder: #893 fixed, merged regions of crossing lines no longer keep seams; scores unchanged while #937 is open; #1034: document-point character controls after object/group scaling; full readiness recomputed as the standard's additive weighted sum, ~62%; per-audience hours; essentials-user score ~75% added; ready-for-real-work re-examined: 50% → 55%, mainstream 65% added; earlier the same day: full re-measure against Illustrator 2026 30.x; merged the ROADMAP's parity estimate, honest assessment and "Shipped so far" into this file; SVG knockout groups of opaque art export without masks) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026)
The authoritative parity assessment. [`ROADMAP.md`](../ROADMAP.md) summarizes it; [`gaps.md`](gaps.md) is
the work list made from it. Deep areas have their own checklists: [UI and interaction](ui-parity.md),
@@ -11,7 +11,7 @@ the work list made from it. Deep areas have their own checklists: [UI and intera
| Number | Value | Kind |
|---|---|---|
| **Feature breadth** (does each Illustrator menu item, tool, effect and format exist?) | **~88%** | measured in part: menu tree 348 of 375 items wired (92.8%), tools 89 of 92 (97%), vector effects 44 of 50 (88%), Photoshop-style effects 28 of 57 (49%), 3D 1 of 4 (initial Revolve); blended by the area weights below |
| **Feature breadth** (does each Illustrator menu item, tool, effect and format exist?) | **~88%** | measured in part: menu tree 353 of 375 items wired (94.1%), tools 89 of 92 (97%), vector effects 44 of 50 (88%), Photoshop-style effects 28 of 57 (49%), 3D 4 of 4 (initial: Extrude & Bevel, Revolve, Inflate, Rotate); blended by the area weights below |
| **Feature depth** (each area scored by behaviour, weighted) | **~75%** | estimated, area table below |
| **Ready for real work, mainstream illustrator** | **~65%** (60–70%) | estimated, see [Ready for real work](#ready-for-real-work) |
| **Ready for real work, full Illustrator** (decides the stage) | **~62%** (57–67%) | estimated: additive weighted sum over the dimensions, see [Ready for real work](#ready-for-real-work) |
@@ -39,7 +39,7 @@ tests and the CI gate. See [Calibration](#calibration).
- **From the code (measured, origin/main `01e165af`):**
- Menu tree (`crates/ui-egui/src/menus.rs`, laid out in Illustrator's menu order): 347 items bound to
commands, 27 stubs (`todo(…)`/`todos(…)`), so 92.8% of menu items do something (348 and 27 after the
Revolve merge; 350 and 25, 93.3%, after Graph › Design and Marker). The stubs: Effect › 3D and Materials (4), Effect › SVG Filters, Edit › Spelling (3), Graph › Column, Live Paint
Revolve merge; 350 and 25, 93.3%, after Graph › Design and Marker; 353 and 22, 94.1%, after Extrude & Bevel, Inflate and Rotate). The stubs: Effect › 3D and Materials › Materials, Effect › SVG Filters, Edit › Spelling (3), Graph › Column, Live Paint
Gap Options, Optical Margin Alignment, Start Global Edit, global and video rulers (2), Snap to Glyph,
Window › Arrange (4), SVG Interactivity, the library placeholders (3), Other Script…, Help.
- Engine commands: ~710 ids registered with `cmd!` across `crates/engine/src/cmd` (plus macro-generated
@@ -75,7 +75,7 @@ dominate; 3D, graphs and automation are specialist). They sum to 105. Feature de
| Appearance, transparency, graphic styles, masks | 5 | 97% | raster effect reach in preview bounds | 1–2 | estimated |
| Live vector effects | 5 | 85% | Outline Object, Effect › Rasterize, Pathfinder Hard Mix/Soft Mix/Trap, SVG Filters, the Transform effect's missing options (#885) | 6–10 | measured count 44/50, depth estimated |
| Raster effects (Effect Gallery) | 4 | 49% | 28 Photoshop-style filters (14 Artistic, 14 Sketch), the Effect Gallery dialog, Load Texture | 23–39 | measured count 29/57; texture redraw distances optimized (#1257), pixels verified; depth estimated |
| 3D and Materials (and Turntable) | 4 | ~8% | initial live Revolve done (flat shading, one light, no caps, approximate visibility for intersecting surfaces); Extrude & Bevel, Inflate, Rotate, materials, Turntable views, 3D export | 50–85 | estimated (Revolve landed after the first measure, #846) |
| 3D and Materials (and Turntable) | 4 | ~25% | initial live Revolve, Extrude & Bevel (twist, taper, caps, six bevel shapes), Inflate and Rotate with Position presets (flat shading, one light, painter visibility); materials, several lights, shadows, ray tracing, 3D Classic, Turntable views, 3D export | 30–55 | estimated (Extrude & Bevel, Inflate and Rotate added 2026-10-12) |
| Type core | 9 | 80% | hyphenation and justification options, Optical Margin Alignment, Middle Eastern features beyond bidi layout, optional group font-size preservation; transformed character controls fixed (#1034), see [type-parity.md](type-parity.md) | 14–19 | estimated; full-name font matches regression-tested (#1258) |
| Type advanced (CJK, spelling, Touch Type, Retype) | 4 | 50% | CJK vertical composition (ruby, mojikumi), variable font axes, tab leaders, spell check, Touch Type, Retype | 20–28 | estimated |
| Symbols, blends, envelopes, Repeat, perspective | 5 | 85% | 30.7's Blend panel with ease in/out, dynamic symbols, symbol libraries, Start Global Edit, envelope Anti-Alias/Preserve Shape | 6–10 | estimated (lowered from 88%: target moved) |
@@ -314,7 +314,7 @@ about 1–1.5 agent-hours each, so the other rows (estimated on the older scale)
| Appearance, transparency, graphic styles, masks | 5 | 98% | raster effect reach in preview bounds (flattener presets apply in PDF, EPS and print) | 1–2 |
| Live vector effects | 5 | 85% | Outline Object, Pathfinder Hard/Soft Mix and Trap, SVG Filters, the Transform effect's Transform Objects/Patterns and Scale Strokes & Effects options | 6–10 |
| Raster effects (Effect Gallery, Document Raster Effects Settings) | 4 | 35% | ~36 Photoshop-style filters (Artistic, Brush Strokes, Sketch, Stylize), Smart Blur's Edge Only / Overlay Edge modes, Glass's and Texturizer's Load Texture and the Effect Gallery; Document Raster Effects Settings, raster effects in PDF, the pixel-filter pipeline, Radial Blur, Smart Blur, Unsharp Mask, Glowing Edges, Distort (Diffuse Glow, Glass, Ocean Ripple), Pixelate (Color Halftone, Crystallize, Mezzotint, Pointillize), Texture (Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass, Texturizer) and Video (De-Interlace, NTSC Colors) are done | 19–31 |
| 3D and Materials | 4 | ~8% | Initial Revolve only, with simple lighting and Revolve-specific visible-surface expansion; Extrude & Bevel, Inflate, Rotate, caps, materials, shadows and more complete visibility remain | 45–75 |
| 3D and Materials | 4 | ~25% | Initial Revolve, Extrude & Bevel, Inflate and Rotate, with simple lighting; materials, several lights, shadows, ray tracing, 3D Classic and more complete visibility remain | 25–45 |
| Type core | 9 | 80% | Middle Eastern features beyond bidi layout and Paragraph Direction (Character Direction, kashidas, the Middle Eastern composers, editable bidirectional SVG text, a split caret where directions meet); Hyphenation… and Justification… options (Every-line Composer for justified and ragged text, per object, is done; it is tuned by eye, not yet compared side by side with Illustrator; mixed type sizes in a paragraph still break single-line), Optical Margin Alignment, paragraph spacing limit for vertically justified area type, hidden characters, paragraph attributes in the Type tool's copy and paste (the characters keep their styles, the paragraphs take the destination's), mixed-value display in the Paragraph panel for a selection across differing paragraphs, partial selection of type-area anchors by marquee, optional font-size preservation during group scaling (scaled character controls fixed in #1034) | 14–19 |
| Type advanced | 4 | 50% | CJK composition for vertical type (ruby, mojikumi beyond Line-end Punctuation Half Width — the other sets (and their paragraph-start bracket and indent rules), custom kinsoku sets (beyond Hard, Soft and None) and the Mojikumi Settings dialog —, manual tate-chu-yoko), variable font axis sliders (named instances are styles), tab leaders, spell check (open dictionary), Touch Type, Retype; vertical point/area/path type and Type Orientation have initial support (beyond parity, not scored: inline symbols in text) | 20–28 |
| Symbols, blends, envelopes, Repeat, perspective | 5 | 88% | symbol libraries (original), dynamic symbols, envelope Anti-Alias/Preserve Shape output and warp point editing, brush interpolation in blends (M8 fidelity pass done) | 5–8 |
@@ -356,7 +356,7 @@ since 2026-10-01.
|---|---|---|
| **Breadth:** menus, tools and panels exist | ~90% | 13 menu items still stubbed; every tool implemented except Touch Type; 51 panel modules |
| **Depth:** each feature behaves like Illustrator | ~69–75% | Strong: paint, appearance and colour (M3), Pathfinder and booleans, selection, drawing, files (M4). Weak: advanced type (~45%; inline symbols in text are beyond parity and don't raise it), brushes and symbols (in progress), raster effects (~20%) |
| **Large missing subsystems** | 0–20% | 3D & Materials (~8%, initial Revolve only), Photoshop-style raster effects and the Effect Gallery (~19 of ~56 filters), SVG Filters, CJK composition (vertical type with kinsoku, tate-chu-yoko and the font's vertical metrics; ruby, mojikumi and proportional vertical metrics open), scripting |
| **Large missing subsystems** | 0–20% | 3D & Materials (~25%, initial 3D types without materials), Photoshop-style raster effects and the Effect Gallery (~19 of ~56 filters), SVG Filters, CJK composition (vertical type with kinsoku, tate-chu-yoko and the font's vertical metrics; ruby, mojikumi and proportional vertical metrics open), scripting |
| **Interaction fidelity:** modifiers, cursors, small behaviours | ~30–40% | The dedicated pass hasn't started, and there has been no side-by-side session with Illustrator yet. A power user notices this first |
| **Look & feel** | ~75–80% | Measured against Illustrator 2026 screenshots (2026-10-02); the panels added since haven't been re-measured |
| **File interop** | ~85% | SVG/SVGZ, PDF and PDF-compatible `.ai`, EPS, DXF, EMF/WMF, raster formats, PSD export and PSD/PSB placement (merged image), Place and Links, Package, Print, clipboard flavours. Affinity documents (Affinity 1–3) open natively as editable art, checked against 51 pinned public files (33 current `.af`), with selected saved-thumbnail comparisons and every-board native/SVG/PDF/PSD checks for current files; Affinity export is missing and effects, adjustments and brushes don't import. Affinity isn't an Illustrator feature, so this doesn't raise the parity score. The editing copy inside an Illustrator EPS or `.ai` is read for its structure: layers, groups, names, hidden objects and type, colours, gradients, transparency, images and every artboard (see Out of scope for what it doesn't read yet); DWG has no open spec |
@@ -457,6 +457,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur
- **Geometry and effects:**
- Pathfinder (10 exact curve booleans; single-result shape operations retain source names and SVG IDs, #1293), Offset, Outline Stroke, Simplify, Clean Up, Split Into Grid, Divide Objects Below. Object › Path › Remove Anchor Points (`path.removeAnchors`) removes the direct-selected anchors without opening their paths (the Delete key still deletes them with their segments): the neighbours keep their handle directions and their facing handles are refitted so one cubic follows the two old segments, and straight sides stay straight. The Delete Anchor Point tool uses the same refit. The Control bar, the contextual task bar, the Properties quick actions and the canvas context menu offer it when anchors are selected. With anchors selected, the Control bar and the Properties panel also convert them to corner or smooth (`path.convertAnchors`), connect end points (Join) and cut the path at them (`path.cutAtAnchors`, also on the task bar and the context menu): a closed path opens there and an open one becomes one path per piece, each cut leaving one of its two coincident anchors selected so a drag pulls the path apart.
- Divide uses open lines, bent paths and curves as cutting edges (#1307), preserving the frontmost filled face's appearance and holes. Engine tests cover implicit closure of filled open contours and unrelated objects; native automation confirms independent piece movement, one Undo/Redo, canvas/window captures and an exact saved-document read by a separate CLI process. The shared planar map retains its 4,096-segment cap and filled-area fallback; other Pathfinder operations are unchanged.
- Extrude & Bevel, Inflate and Rotate (Effect › 3D and Materials): live effects in the `three-d` crate with depth, twist, taper, solid or hollow caps, six original bevel shapes (width, height, repeat, spacing, inside, both sides), Inflate's volume and both sides, Rotate's turned fills and strokes, Position presets, the rotation and light gizmos, SVG/PDF vector output and Expand Appearance; one 3D effect per object; covered by geometry, effect, canvas-versus-export, command and dialog tests ([three-d.md](three-d.md)).
- Initial live Revolve (#605, #846): a portable geometry and shading crate (`three-d`), editable path and compound profiles, compact options with artboard rotation and light gizmos, SVG/PDF vector output and Expand Appearance that can trim covered faces. Open ends are uncapped, shading is flat with one light, and intersecting surfaces' visibility is approximate ([revolve.md](revolve.md)).
- Live effects with previewing dialogs: Distort & Transform, Path, Convert to Shape, 15 Warp styles, Round Corners, Scribble, Effect → Pathfinder (all 10 operations, live on groups; several loose objects are grouped first, in one undo step), Color Adjustments (Brightness/Contrast, Curves, Levels, Hue/Saturation, Shift to Color, Temperature/Tint, on vectors, live type and embedded images), and raster drop shadow, glows and feather. SVG and PDF export keep live effects (geometry baked; SVG raster effects as filters).
- **Simplify feedback and component selection (#1272):** the existing tolerance dialog previews from the original interaction snapshot and shows original/new anchor counts. Preview off and Cancel restore the document and selection; OK is one Undo. A refit or Add Anchor Points clears component indexes only on paths whose geometry changes, keeping their objects selected whole and unchanged paths' components intact. Engine and real-egui frame regressions cover document/selection restoration and grouped paths.
@@ -522,6 +523,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur
| Date | Change | Summary |
|---|---|---|
| 2026-10-12 | minor | 3D and Materials: Extrude & Bevel, Inflate and Rotate with Position presets ([three-d.md](three-d.md)); 3D ~8% → ~25%, 50–85 → 30–55 h (estimated); menu 353/375 wired (measured from the stubs removed) |
| 2026-10-12 | minor | File formats: an Affinity text frame too short for its first line is made taller with a warning instead of showing nothing (#1423); synthetic-file test; score and hours unchanged (estimated) |
| 2026-10-12 | minor | File formats: a `.ai` compound path takes its last path's paint and keeps paths grouped inside it (#1426, fixes #1410; hand-written editing data test, no public documentation of which member carries the paint); a `.ai` whose PDF part draws only text opens from it when its editing data can't be read (#1414, fixes #1387); score and hours unchanged (estimated) |
| 2026-10-12 | minor | Transform: with anchors selected with Direct Selection, the transform commands, dialogs and tools act on those anchors alone (#1427, fixes #1408); the five Transform dialogs preview on the canvas and their angle and percentage fields step with the arrow keys (#1428, fixes #1412); the Preview default (off) and the anchors' default reference point are our choices; scores and hours unchanged (estimated) |
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@@ -0,0 +1,92 @@
# Extrude & Bevel, Inflate and Rotate
The other three 3D types of **Effect › 3D and Materials** next to [Revolve](revolve.md). Like Revolve each is a
live effect: the source path stays editable, the effect draws shaded vector faces, and SVG/PDF export, native
saves and **Object › Expand Appearance** use the same evaluator.
Select a path or compound path, then choose **Effect › 3D and Materials › Extrude & Bevel…**, **Inflate…** or
**Rotate…**. The options dialog opens beside the artboard with tabs:
- **Object** (Extrude & Bevel and Inflate): the shape's own options, below.
- **Rotation**: a **Position** preset, **Rotation X/Y/Z** (−180° to 180°) and **Perspective**. The rotation rings
on the artboard turn the object about the centre of its bounds; Shift snaps to 15°.
- **Lighting**: **Shading**, the light's **Direction** and **Elevation** (or drag the light on the artboard),
**Intensity** and **Ambient**, as for Revolve.
Preview changes are temporary until OK; Cancel restores the document; OK is one undo step. An object takes one
3D effect: edit its options in the Appearance panel, or remove it before applying another.
## Extrude & Bevel
The art is the front face; its outline is extruded backwards by **Depth** (0–2,000 pt), so seen straight on the
object is where the art was.
| Option | What it does |
|---|---|
| Depth | 0–2,000 pt. At 0 the object is flat (the art turned like Rotate). |
| Twist | −360° to 360°: the back face turned against the front, the walls following in slices. |
| Taper | 1–100 %: the back face's size against the front's. |
| Cap | **Solid** closes the front and back; **Hollow** leaves them open, showing the insides of the walls. |
| Bevel | **None**, **Classic** (a straight chamfer), **Rounded** (convex quarter round), **Cove** (concave), **Step** (two steps) or **Ogee** (an S curve). Our own cross-sections. |
| Width, Height | How far the bevel reaches across the face and along the depth (0–1,000 pt each). The height is limited to the depth (half of it on each side with Both sides). |
| Repeat, Spacing | The cross-section repeated 1–32 times across the width, with a share (0–90 %) of the width flat between repeats. |
| Inside | The bevel carved into the shape (the front face shrinks) instead of added around it (the walls stand outside the art). |
| Both sides | The back is bevelled too. |
Holes stay holes, with walls of their own. Bevels move each corner along its bisector (mitres are limited to four
times the width), so a bevel wider than a narrow part of the shape folds over itself.
## Inflate
The shape puffed out like a cushion: its outline stays where the art is and the surface rises towards the
middle.
| Option | What it does |
|---|---|
| Depth | 0–2,000 pt of flat side between the front and the back. |
| Volume | 0–100 %. The surface is a membrane under even pressure, held along the outline (and around holes): it rises vertically from the edge and rounds smoothly inside, without creases along the shape's middle. At 50 % a circle becomes a half sphere; 100 % puffs twice as high, 0 % is flat. |
| Both sides | The back puffs out too; otherwise it is flat. |
The surface is cut into a grid of 48 facets across the larger side, halved or quartered where it rises steeply near the outline (the cells meet without cracks), each clipped to the shape and flat shaded.
## Rotate
The flat art turned in 3D about the centre of its bounds. Every fill and stroke is turned with its own paint (a
stroke as its outline, so it foreshortens with the art) and shaded as one plane; a plane has two sides, so its
back shows when it is turned past 90°.
## Position presets
**Front**, **Back**, **Left**, **Right**, **Top** and **Bottom** face the art that way. **Off-Axis** tilts each 20°
down and 25° aside, so the top and the right show. **Isometric Left/Right/Top/Bottom** lay the art on that plane
of an isometric view (each visible axis foreshortened equally). These are our own values, from the geometry of
each view; the dialog shows a preset's name when the angles match it and **Custom** otherwise. The new effects
open at Off-Axis Front.
## Parameters (`effect.apply`, `effect.setParams`)
`threeD.extrude`: `depth`, `twist`, `taper` (%), `cap`, `bevel` (`none`, `classic`, `rounded`, `cove`, `step`,
`ogee`), `bevelWidth`, `bevelHeight`, `bevelRepeat`, `bevelSpace` (%), `bevelInside`, `bevelBothSides`.
`threeD.inflate`: `depth`, `volume` (%), `bothSides`. All three take the view and lighting parameters Revolve
uses: `rotationX`, `rotationY`, `rotationZ`, `perspective` (%), `shade`, `lightAzimuth`, `lightElevation`,
`lightIntensity` (%), `ambient` (%). Lengths are points and scale with the object (Scale Strokes & Effects).
Commands validate the shape and the parameters before the document changes.
## What differs from the public documentation
Behaviour reference: the public [3D and Materials panel options](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/3d-materials-panel-options.html)
and [Create 3D objects](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/create-3d-objects.html)
pages, and the archived Extrude & Bevel option list (depth 0–2,000, cap on/off, bevel height, bevel extent in or
out, perspective). No Adobe software, assets, presets or bevel shapes were used.
- **Materials** (base, Adobe Substance and graphics), **several lights**, light colour and softness, **shadows**
and **ray-traced rendering** are not built: shading is one directional light, flat per face, painted with the
object's top fill (else its top stroke) for Extrude & Bevel and Inflate.
- **Perspective** is a 0–100 % strength, as Revolve's, not a 0–160° lens angle.
- The bevel shapes and their names are our own; custom bevel paths are not supported.
- Visibility is a painter's algorithm: faces of a closed solid turned away are left out, the rest drawn back to
front. Concave solids seen at steep angles can overlap wrongly; open (hollow) solids show both sides.
- Shading is flat per facet: an inflated rim seen almost edge-on shows faint banding where the facets get finer.
- Paths and compound paths only: convert type, images and groups to outlines first. One 3D effect per object.
- **3D (Classic)** (the track cube, surface types, blend steps, map art), Turntable and 3D export are separate,
unbuilt items.