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https://github.com/storytold/vectorcraft.git
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Make renderer and SVG module dependencies explicit
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@@ -1,6 +1,8 @@
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use super::predicates::{has_fx, has_object_fx};
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use super::raster::doc_raster_ppi;
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use super::*;
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use super::{
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Affine, AppearanceItem, Arc, BezPath, Document, Effect, FillRule, GeomContext, Node, NodeKind, Rect, Renderer, Shape, SymbolBoxes, effects,
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};
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fn node_bezpath(n: &Node) -> Option<BezPath> {
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match &n.kind {
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@@ -1,5 +1,8 @@
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use super::raster::ViewCrop;
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use super::*;
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use super::{
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Affine, AppearanceItem, Arc, BezPath, Channels, Cms, DefaultHasher, FillRule, Hash, Hasher, Node, NodeId, NodeKind, PathEl, Point, RasterFx,
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Rect, Size, Weak, effects,
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};
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/// What [`Renderer::raster_fx`] paints effects around.
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pub(super) struct Content<'a> {
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@@ -6,7 +6,10 @@ use super::raster::{
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DRAG_PIXEL_BUDGET, PIXEL_BUDGET, PixelEntry, ViewCrop, content_changing, doc_raster_ppi, drag_scale, draw_placed, draw_scaled, filter_region,
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filter_region_within, hard_edged, image_size, linear_key, looks_around, pan_margin,
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};
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use super::*;
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use super::{
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Affine, AppearanceItem, Arc, BezPath, Channels, DefaultHasher, Document, FillRule, Frame, GeomContext, Hash, Hasher, Ink, Node, PixelFx,
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RasterFx, Rect, RenderContext, Renderer, Shape, blend_mode, effects, fill_rule, paint, peniko,
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};
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impl Renderer {
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/// Paint `content` through the content-changing effects of `rfx` (Gaussian Blur, Feather, the
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@@ -1,5 +1,5 @@
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use super::bounds::drawn_bounds;
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use super::*;
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use super::{Affine, AppearanceItem, Effect, Frame, Node, NodeKind, RasterFx, Rect, SymbolBoxes, Vec2, effects};
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fn visible(effects: &[Effect]) -> bool {
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effects.iter().any(|e| e.visible)
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@@ -1,5 +1,5 @@
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use super::entries::{Drawn, Inputs, Made, raster_bytes};
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use super::*;
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use super::{Affine, Document, EdgeMode, Filter, FilterPrimitive, Ink, RasterFx, Rect, RenderContext, Vec2, effects, peniko};
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pub(super) fn shadow_filter(dx: f64, dy: f64, blur: f64, color: peniko::Color) -> Filter {
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Filter::from_primitive(FilterPrimitive::DropShadowOnly {
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@@ -5,7 +5,10 @@ use super::raster::{
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DRAG_PIXEL_BUDGET, MAX_RASTERIZE, PIXEL_BUDGET, ViewCrop, content_changing, doc_raster_ppi, image_size, linear_key, pan_margin, pcolor, shade,
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shade_filter, shadow_filter, silhouette,
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};
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use super::*;
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use super::{
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Affine, Arc, BezPath, FillRule, Frame, GeomContext, Ink, Node, NodeKind, RasterFx, Rect, RenderContext, Renderer, Shape, Vec2, blend_mode,
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effects, fill_rule, peniko,
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};
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impl Renderer {
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/// Drop shadow / outer glow `fx` (shadow-cache slot `i` of `n`) as a cached raster: the
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