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Pathfinder Unite: compound path, not group (#2178)
Illustrator documents Unite as a single compound path; use shape_node_styled and compoundPath.release in tests instead of wrapping islands in groups. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
committed by
bflatastic
co-authored by
Cursor
parent
0650c24a09
commit
7ceaf900d6
@@ -300,7 +300,6 @@ fn shape_node_styled(d: &mut Document, path: PathData, style: &Style) -> Node {
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n
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}
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/// Whether `ids` are separate objects, as [`Document::remove_many`] and [`Document::insert_beside`]
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/// take them: each one is in the tree and listed once, and none lies inside another listed one.
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pub(crate) fn separate(d: &Document, ids: &[NodeId]) -> bool {
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@@ -465,29 +464,14 @@ fn run_pf(s: &mut Session, op: PathfinderOp) -> Result<Value> {
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let r =
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results.into_iter().find(|r| !r.path.is_empty()).ok_or_else(|| EngineError::Other(format!("{label} produced an empty result")))?;
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let style = styles.get(r.key as usize).ok_or_else(|| EngineError::Other(format!("{label}: lost track of a shape's style")))?;
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let name = match op {
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let mut n = shape_node_styled(d, r.path, style);
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n.name = match op {
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// A subtraction keeps its surviving source's identity, even when unnamed.
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PathfinderOp::MinusFront => names.first().cloned().flatten(),
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PathfinderOp::MinusBack => names.last().cloned().flatten(),
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_ => names.into_iter().flatten().next(),
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};
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let path = r.path;
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if op == PathfinderOp::Unite {
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let pieces = super::draw2::components(&path);
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if pieces.len() > 1 {
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let children = pieces.into_iter().map(|p| Arc::new(shape_node_styled(d, p, style))).collect();
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let mut g = Node::group(d.alloc_id(), children);
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g.name = name;
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g
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} else {
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let mut n = shape_node_styled(d, path, style);
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n.name = name;
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n
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}
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} else {
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let mut n = shape_node_styled(d, path, style);
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n.name = name;
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n
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}
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n
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} else {
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let mut children = vec![];
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for r in results {
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