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https://github.com/storytold/vectorcraft.git
synced 2026-10-24 09:46:59 -06:00
Merge upstream/main: keep panel normalization alongside dock collapse behavior
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@@ -241,6 +241,27 @@ fn app_icon() -> egui::IconData {
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eframe::icon_data::from_png_bytes(png).unwrap_or_default()
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}
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/// The power preference wgpu picks the window's graphics adapter with (#306): the
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/// `WGPU_POWER_PREF` environment variable (`low`, `high`, `none`) when set, otherwise Preferences ›
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/// Performance › Graphics Processor (`gpuPreference`). Power saving unless the preference asks for
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/// high performance: the canvas is rasterized on the CPU and the GPU only composites it, which the
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/// integrated GPU of a hybrid-graphics laptop does easily, while presenting frames rendered on the
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/// discrete GPU through the integrated one made the window flicker on some laptops. With a single
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/// GPU both preferences pick it.
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fn power_preference(pref: Option<&str>, env: Option<eframe::wgpu::PowerPreference>) -> eframe::wgpu::PowerPreference {
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use eframe::wgpu::PowerPreference;
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match (env, pref) {
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(Some(p), _) => p,
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(None, Some("highPerformance")) => PowerPreference::HighPerformance,
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(None, _) => PowerPreference::LowPower,
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}
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}
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/// "name (backend, kind)" of the adapter the window renders with, for Help › About and bug reports.
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fn adapter_summary(info: &eframe::wgpu::AdapterInfo) -> String {
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format!("{} ({:?}, {:?})", info.name.trim(), info.backend, info.device_type)
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}
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/// Windows and Linux: no OS title bar; the app bar is the title bar (`vectorcraft_ui_egui::titlebar`).
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/// macOS keeps its traffic lights over the integrated title strip.
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const CUSTOM_TITLEBAR: bool = !cfg!(target_os = "macos");
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@@ -262,7 +283,9 @@ fn main() -> eframe::Result {
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}
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let saved = read_prefs();
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let saved_window = saved.as_ref().and_then(|ui| ui.window);
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let options = eframe::NativeOptions {
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let gpu_pref = saved.as_ref().and_then(|ui| ui.engine_prefs.get("gpuPreference")).and_then(serde_json::Value::as_str);
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let power = power_preference(gpu_pref, eframe::wgpu::PowerPreference::from_env());
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let mut options = eframe::NativeOptions {
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viewport: egui::ViewportBuilder::default()
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.with_title("VectorCraft")
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.with_inner_size(window::DEFAULT_SIZE)
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@@ -276,6 +299,9 @@ fn main() -> eframe::Result {
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.with_app_id("ai.storyteller.vectorcraft"),
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..Default::default()
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};
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if let eframe::egui_wgpu::WgpuSetup::CreateNew(create) = &mut options.wgpu_options.wgpu_setup {
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create.power_preference = power;
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}
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eframe::run_native(
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"VectorCraft",
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options,
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@@ -297,6 +323,11 @@ fn main() -> eframe::Result {
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let recovery = prefs_path().and_then(|p| Some(p.parent()?.join("Data Recovery").to_string_lossy().to_string()));
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app.session.recovery.set_default_folder(recovery);
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}
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if let Some(rs) = &cc.wgpu_render_state {
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let summary = adapter_summary(&rs.adapter.get_info());
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log::info!("vectorcraft: rendering with {summary} (power preference {power:?})");
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app.graphics_adapter = Some(summary);
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}
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app.integrated_titlebar = cfg!(target_os = "macos");
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app.custom_titlebar = CUSTOM_TITLEBAR;
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if let Some(port) = control_port {
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@@ -316,3 +347,35 @@ fn main() -> eframe::Result {
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}),
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)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use eframe::wgpu::PowerPreference;
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#[test]
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fn power_saving_unless_the_preference_or_the_environment_says_otherwise() {
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assert_eq!(power_preference(None, None), PowerPreference::LowPower);
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assert_eq!(power_preference(Some("powerSaving"), None), PowerPreference::LowPower);
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assert_eq!(power_preference(Some("highPerformance"), None), PowerPreference::HighPerformance);
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// A value this version doesn't know (a newer or damaged preference file) is the default.
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assert_eq!(power_preference(Some("turbo"), None), PowerPreference::LowPower);
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assert_eq!(power_preference(Some(""), None), PowerPreference::LowPower);
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// WGPU_POWER_PREF wins over the preference, either way.
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assert_eq!(power_preference(Some("powerSaving"), Some(PowerPreference::HighPerformance)), PowerPreference::HighPerformance);
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assert_eq!(power_preference(Some("highPerformance"), Some(PowerPreference::LowPower)), PowerPreference::LowPower);
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assert_eq!(power_preference(None, Some(PowerPreference::None)), PowerPreference::None);
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}
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/// The preference the engine saves is the one the app reads back before the window opens.
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#[test]
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fn the_saved_engine_preference_is_found() {
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let mut prefs = vectorcraft_engine::Prefs::default();
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let saved = prefs.to_json();
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assert_eq!(saved.get("gpuPreference").and_then(serde_json::Value::as_str), Some("powerSaving"));
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prefs.gpu_preference = "highPerformance".into();
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let saved = prefs.to_json();
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let pref = saved.get("gpuPreference").and_then(serde_json::Value::as_str);
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assert_eq!(power_preference(pref, None), PowerPreference::HighPerformance);
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}
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}
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