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M8.17: Edit envelopes on the canvas: Edit Contents, mesh points and handles, Control bar
- Edit Contents: while an envelope's contents are edited, clicks hit the content where it sits undistorted and the Selection tool selects it; the menu item reads Edit Envelope then. No default shortcut: the reference app's (Shift+Cmd+V) is Paste in Place here. - A selected envelope shows its mesh (a warp's surface grid, a mesh's own, a top object's outline) instead of its content's outlines. - Mesh envelope points get bezier handles (append-only; none stored is the smooth Catmull-Rom mesh, which the first handle edit fills in exactly along the grid lines). setMeshPoint takes `handle`; object.mesh.movePoint, addLine and deletePoint edit mesh envelopes too. The Mesh tool and Direct Selection drag points and the clicked point's handles (shared MeshEdit); the Mesh tool adds rows and columns inside mesh envelopes. Reset with Mesh keeps the shape along the grid with handles; Release returns the exact mesh. - Control bar: Edit Envelope / Edit Contents, warp style, orientation, bend and distortions or mesh rows and columns, Reset, Envelope Options. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -526,3 +526,9 @@ Perspective grid widgets: the Plane Switching Widget is fixed in a corner of the
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the grid shows. `ui.key` with `key` `"1"`…`"4"` picks the left, horizontal, right or no plane. Double-clicking the
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Perspective Grid tool (`tool.options {tool: "perspectiveGrid"}`) opens `perspectiveGridOptions` (fields `show`,
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`position`: `topLeft`, `topRight`, `bottomLeft`, `bottomRight`); `ui.dialog.confirm` runs `perspective.widget.options`.
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Envelopes on the canvas: `pointer_gesture` with the Mesh tool (`mesh`) or Direct Selection on a selected mesh envelope
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drags its points (a press on a point focuses it, and a press on one of the focused point's handle ends drags that
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handle); a Mesh tool click inside a mesh envelope adds a row and a column. While an envelope or its content is
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selected the Control bar shows its controls (Edit Envelope / Edit Contents, warp style, orientation, bend and
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distortions or mesh rows and columns, Reset, Envelope Options); each runs an `object.envelope.*` command.
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