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Reshape: the lengths along the path are measured once per drag, and the default reach stays the path's size (#2900)
anchor_arc_distance measured every segment again for each anchor, so a reshape cost the square of the anchor count; path.reshape now measures the positions once, and the two helpers only it used are gone. The default radius stays half the subpath's bounding-box diagonal, now measured along the path: half its length reached the far corners of a square, moving art the grab is nowhere near (reshape_moves_the_grabbed_point_and_its_neighbourhood).
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@@ -100,7 +100,7 @@ pub fn specs() -> Vec<CommandSpec> {
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"Reshape",
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[],
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None,
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"{id, x, y, dx, dy, tol=3, radius?} Reshape tool: grab the path at (x, y) (adding an anchor there unless one is within tol) and drag it by (dx, dy); nearby anchors follow with a smooth falloff over radius along the path (default: half the subpath's length)",
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"{id, x, y, dx, dy, tol=3, radius?} Reshape tool: grab the path at (x, y) (adding an anchor there unless one is within tol) and drag it by (dx, dy); nearby anchors follow with a smooth falloff over radius, measured along the path (default: half the subpath's size)",
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has_doc,
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reshape
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),
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@@ -680,22 +680,30 @@ fn reshape(s: &mut Session, p: &Value) -> Result<Value> {
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Some((i, dist)) if dist <= tol => i,
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_ => sp.insert_anchor(seg, t),
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};
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let r = radius.unwrap_or_else(|| (sp.arc_length() / 2.0).max(1.0));
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let weights: Vec<f64> = sp
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.anchors
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.iter()
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.enumerate()
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.map(|(i, _)| {
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if i == grabbed {
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1.0
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} else {
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let q = (sp.anchor_arc_distance(grabbed, i) / r).min(1.0);
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(1.0 - q * q).powi(2)
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}
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})
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.collect();
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// Each anchor's distance along the path from the grabbed one, the shorter way round a
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// closed path: the lengths are measured once, as a path can have many anchors.
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let pos = sp.anchor_arc_positions();
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let total = pos.last().copied().unwrap_or(0.0);
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// The default reach is the subpath's size, as before, now measured along it.
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let r = radius.unwrap_or_else(|| {
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let mut bp = vectorcraft_geom::BezPath::new();
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sp.to_bezpath_into(&mut bp);
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let b = vectorcraft_geom::Shape::bounding_box(&bp);
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(b.width().hypot(b.height()) / 2.0).max(1.0)
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});
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let from = pos.get(grabbed).copied().unwrap_or(0.0);
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let closed = sp.closed;
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for (i, a) in sp.anchors.iter_mut().enumerate() {
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let v = delta * weights[i];
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let w = if i == grabbed {
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1.0
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} else {
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let d = (pos.get(i).copied().unwrap_or(f64::INFINITY) - from).abs();
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let d = if closed { d.min(total - d) } else { d };
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// A distance or radius that isn't finite gives NaN here, which `min` reads as 1: no move.
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let q = (d / r).min(1.0);
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(1.0 - q * q).powi(2)
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};
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let v = delta * w;
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a.p += v;
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a.h_in += v;
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a.h_out += v;
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@@ -2355,8 +2355,8 @@ fn reshape_falloff_follows_arc_length_on_open_paths() {
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}),
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)
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.unwrap()["id"]
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.as_u64()
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.unwrap(),
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.as_u64()
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.unwrap(),
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);
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s.execute("path.reshape", &json!({"id": id.0, "x": 300.0, "y": 0.0, "dx": 0.0, "dy": 100.0})).unwrap();
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let pts: Vec<_> = s.doc().unwrap().doc.node(id).unwrap().path_data().unwrap().subpaths[0].anchors.iter().map(|a| a.p).collect();
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