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Part of #4516: Windows renders start workers only for the cores the process may use
The renderer sized its worker pool from available_parallelism, which on Windows counts every processor in the machine, also when the process's affinity mask allows fewer. A process allowed one core started 8 workers, and the renderer's flush spun on that core while the workers got no time, so renders crawled or stalled. The desktop app and vectorcraft-cli now read the affinity mask at startup (src/windows_cores.rs, shared) and pass the count to the renderer with vectorcraft_render::set_usable_cores. With one usable core the renderer renders on the calling thread.
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@@ -227,6 +227,6 @@ pub(crate) use text_geom::is_opentype_alternate;
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#[cfg(test)]
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use text_geom::text_geom;
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pub(crate) use threads::single_threaded_context;
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pub use threads::{default_threads, set_default_threads};
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pub use threads::{default_threads, set_default_threads, set_usable_cores};
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#[cfg(test)]
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mod tests;
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@@ -9,14 +9,25 @@ pub(crate) fn single_threaded_context(w: u16, h: u16) -> RenderContext {
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/// Preferred rasterizer thread count set by the app (Preferences → Performance); negative = automatic.
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static THREADS_OVERRIDE: std::sync::atomic::AtomicI32 = std::sync::atomic::AtomicI32::new(-1);
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/// The cores the process may run on, as the app read them from the system; 0 = not known.
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static USABLE_CORES: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(0);
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/// Override the worker-thread count used by renderers created from now on (`None` = automatic).
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pub fn set_default_threads(n: Option<u16>) {
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THREADS_OVERRIDE.store(n.map_or(-1, i32::from), std::sync::atomic::Ordering::Relaxed);
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}
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/// Rasterizer worker threads: 0 on wasm; otherwise one per core up to 8, leaving a core free. On a
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/// 10-core machine 8 workers render a 50,000-path page 1.4× faster than 4 (9 are slower again);
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/// the pixels don't depend on the count (`pixels_do_not_depend_on_the_thread_count`).
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/// The number of cores the process may run on, when the app knows a smaller number than
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/// `available_parallelism` gives (`None` = not known). On Windows `available_parallelism` counts
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/// every processor in the machine, also when the process's affinity mask allows fewer.
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pub fn set_usable_cores(n: Option<usize>) {
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USABLE_CORES.store(n.unwrap_or(0), std::sync::atomic::Ordering::Relaxed);
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}
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/// Rasterizer worker threads: 0 on wasm; otherwise one per core the process may run on, up to 8,
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/// leaving a core free. On a 10-core machine 8 workers render a 50,000-path page 1.4× faster than 4
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/// (9 are slower again); the pixels don't depend on the count
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/// (`pixels_do_not_depend_on_the_thread_count`).
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pub fn default_threads() -> u16 {
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#[cfg(target_arch = "wasm32")]
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{
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@@ -31,6 +42,31 @@ pub fn default_threads() -> u16 {
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if std::env::var_os("VECTORCRAFT_RENDER_THREADS").is_some() {
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return std::env::var("VECTORCRAFT_RENDER_THREADS").ok().and_then(|v| v.parse().ok()).unwrap_or(0);
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}
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std::thread::available_parallelism().map(|n| (n.get().saturating_sub(1)).min(8) as u16).unwrap_or(0)
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let usable = USABLE_CORES.load(std::sync::atomic::Ordering::Relaxed);
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std::thread::available_parallelism().map(|n| automatic_threads(n.get(), usable)).unwrap_or(0)
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}
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}
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/// [`default_threads`] when automatic, on `cpus` processors of which the process may use `usable`
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/// (0 = all).
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fn automatic_threads(cpus: usize, usable: usize) -> u16 {
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let cores = if usable == 0 { cpus } else { cpus.min(usable) };
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(cores.saturating_sub(1)).min(8) as u16
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}
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#[cfg(test)]
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mod tests {
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use super::automatic_threads;
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/// A process that may run on one core renders on the calling thread. With workers, vello_cpu's
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/// flush spins on that core while the workers it waits for get no time, and a render crawls or
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/// stalls.
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#[test]
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fn workers_follow_the_cores_the_process_may_use() {
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assert_eq!(automatic_threads(24, 0), 8);
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assert_eq!(automatic_threads(24, 1), 0);
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assert_eq!(automatic_threads(24, 4), 3);
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assert_eq!(automatic_threads(4, 16), 3);
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assert_eq!(automatic_threads(1, 0), 0);
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}
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}
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